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The Mac/iOS client's wall around ~380 Mbps on a 2.5 G path is the receive drain, not the transport: a loopback speed-test pushes 380/600/1000 Mbps at 0.0% loss, but Darwin has no recvmmsg(2), so the macOS client was doing one recv() syscall per packet — ~40-90k syscalls/s on one core. When the recv loop can't drain fast enough the kernel socket buffer backs up and drops, which the client sees as a sustained stream stalling/freezing in the 300-400 Mbps range (and an immediate "session ended" when a 500 Mbps+ first keyframe bursts in). - core/transport: flip recvmsg_x (the batched Darwin recv, ~30x fewer syscalls) from opt-in to default ON, opt-out via PUNKTFUNK_RECVMSG_X=0. Keeps the auto-fallback to the scalar loop on any unexpected syscall error. The Apple CI swift-test loopback now exercises this path by default. - packaging/kde host.env: enable PUNKTFUNK_GSO=1 — UDP segmentation offload on the host send path (one sendmsg per ~64 packets), the dominant lever above ~1 Gbps. Already wired (send_sealed -> send_gso) with sendmmsg auto-fallback. - apple SpeedTestSheet: lengthen the bandwidth probe 2 s -> 5 s so the measured number stops swinging wildly (50 vs 900 Mbps on the same link) — long enough for steady-state send + recv drain to settle. Matches host MAX_PROBE_MS. - host capture: PUNKTFUNK_SYNTH_NOISE synthetic high-entropy source for reproducible throughput testing of the encode->FEC->send->recv path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
240 lines
10 KiB
Swift
240 lines
10 KiB
Swift
// Network speed-test sheet (roadmap §9): connect to the host, ask it to burst probe
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// filler over the real data plane (FEC-encoded UDP, video paused — the measurement IS the
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// streaming path), poll the measurement, and recommend a bitrate (~70% of the measured
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// goodput, headroom for encoder burstiness). "Use N Mbps" writes the bitrate setting; it
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// applies from the next session.
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//
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// Runs only while idle (the host serves one session at a time, so it can't share the wire
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// with a live stream — the host-card grid is the idle UI anyway). Trust: a pinned host is
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// verified as usual; an unpinned one is probed trust-on-first-use WITHOUT persisting
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// anything — a bandwidth number doesn't justify a trust decision.
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import Foundation
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import PunktfunkKit
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import SwiftUI
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/// Dismissal must abandon the in-flight probe: the connect/poll loop runs detached and
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/// checks this flag, closing the connection itself. Only the flag is shared; it is safe
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/// to read/write from the loop and the main actor (single Bool, torn reads harmless).
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private final class ProbeToken: @unchecked Sendable {
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var cancelled = false
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}
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/// What the host is asked to burst: the host's full probe ceiling (it clamps to ≤ 3 Gbps),
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/// so the measurement surfaces the link's real ceiling instead of an artificial cap —
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/// bursting ABOVE what the link can carry is how the probe finds where delivery falls off.
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/// Five seconds (was 2 s) averages out the scheduler/recv jitter that made a short probe swing
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/// wildly (50 vs 900 Mbps on the same link) — long enough for the host's steady-state send and
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/// the client's recv drain to settle. File-scope so the detached probe task reads them without
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/// crossing into the view's main actor.
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private let probeTargetKbps: UInt32 = 3_000_000
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private let probeDurationMs: UInt32 = 5_000
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struct SpeedTestSheet: View {
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@Environment(\.dismiss) private var dismiss
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let host: StoredHost
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
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private enum Phase: Equatable {
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case connecting
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case probing(partial: PunktfunkConnection.ProbeResult?)
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case done(PunktfunkConnection.ProbeResult)
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case failed(String)
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}
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@State private var phase: Phase = .connecting
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@State private var token = ProbeToken()
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var body: some View {
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VStack(spacing: 20) {
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Label("Speed test — \(host.displayName)", systemImage: "gauge.with.needle")
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.font(.headline)
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.foregroundStyle(.tint)
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switch phase {
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case .connecting:
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ProgressView("Connecting…")
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.padding(.vertical, 12)
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case .probing(let partial):
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VStack(spacing: 8) {
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ProgressView("Measuring — the host is bursting probe data…")
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if let partial, partial.throughputKbps > 0 {
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Text("~\(Self.mbpsLabel(kbps: Int(partial.throughputKbps))) so far")
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.font(.callout.monospacedDigit())
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.foregroundStyle(.secondary)
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}
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}
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.padding(.vertical, 12)
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case .done(let result):
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resultView(result)
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case .failed(let message):
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Text(message)
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.font(.callout)
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.foregroundStyle(.red)
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.multilineTextAlignment(.center)
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}
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HStack(spacing: 24) {
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Button(phaseIsFinal ? "Close" : "Cancel", role: .cancel) {
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token.cancelled = true
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dismiss()
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}
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#if !os(tvOS)
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.keyboardShortcut(.cancelAction)
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#endif
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if case .done(let result) = phase, let rec = Self.recommendedKbps(result) {
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Button("Use \(Self.mbpsLabel(kbps: rec))") {
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bitrateKbps = rec
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dismiss()
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}
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.buttonStyle(.borderedProminent)
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#if !os(tvOS)
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.keyboardShortcut(.defaultAction)
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#endif
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}
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if case .failed = phase {
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Button("Retry") { run() }
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.buttonStyle(.borderedProminent)
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}
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}
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}
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#if os(tvOS)
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.frame(maxWidth: 1000)
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.padding(60)
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#else
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.padding(24)
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#endif
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#if os(macOS)
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.frame(width: 420)
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.fixedSize(horizontal: false, vertical: true)
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#endif
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.onAppear { run() }
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.onDisappear { token.cancelled = true }
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}
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private var phaseIsFinal: Bool {
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switch phase {
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case .done, .failed: return true
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case .connecting, .probing: return false
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}
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}
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private func resultView(_ result: PunktfunkConnection.ProbeResult) -> some View {
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VStack(spacing: 10) {
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Text(Self.mbpsLabel(kbps: Int(result.throughputKbps)))
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.font(.system(.largeTitle, design: .rounded).weight(.semibold))
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.monospacedDigit()
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Grid(alignment: .leading, horizontalSpacing: 16, verticalSpacing: 4) {
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GridRow {
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Text("Loss").foregroundStyle(.secondary)
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Text(String(format: "%.1f %%", result.lossPct)).monospacedDigit()
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}
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GridRow {
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Text("Received").foregroundStyle(.secondary)
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Text("\(ByteCountFormatter.string(fromByteCount: Int64(result.recvBytes), countStyle: .binary)) in \(result.elapsedMs) ms")
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.monospacedDigit()
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}
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}
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.font(.callout)
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if let rec = Self.recommendedKbps(result) {
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Text("Recommended bitrate: \(Self.mbpsLabel(kbps: rec)) "
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+ "(~70% of measured, headroom for encoder bursts).")
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.font(.caption)
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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} else {
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Text("Too little data made it through to recommend a bitrate — "
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+ "check the network and retry.")
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.font(.caption)
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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}
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}
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}
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/// ~70% of the measured goodput, whole Mbps, clamped to the host's session bitrate
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/// ceiling (2 Gbps — it clamps any session request above that, so recommending more is
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/// pointless). nil when the measurement carried too little signal to recommend anything.
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static func recommendedKbps(_ result: PunktfunkConnection.ProbeResult) -> Int? {
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guard result.throughputKbps >= 2_000 else { return nil }
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let raw = Int(result.throughputKbps) * 7 / 10
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let wholeMbps = max(raw / 1_000, 2)
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return min(wholeMbps, 2_000) * 1_000
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}
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static func mbpsLabel(kbps: Int) -> String {
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if kbps >= 1_000_000 {
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let gbps = Double(kbps) / 1_000_000
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return gbps == gbps.rounded()
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? "\(Int(gbps)) Gbps"
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: String(format: "%.1f Gbps", gbps)
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}
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return kbps % 1_000 == 0
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? "\(kbps / 1_000) Mbps"
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: String(format: "%.1f Mbps", Double(kbps) / 1_000)
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}
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private func run() {
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phase = .connecting
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let token = token
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let address = host.address
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let port = host.port
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let pin = host.pinnedSHA256
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let (w, h, fps) = (UInt32(clamping: width), UInt32(clamping: height), UInt32(clamping: hz))
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Task.detached(priority: .userInitiated) {
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// Connect (blocking) — same identity/trust as a session, but TOFU results are
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// NOT persisted from here.
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let identity = (try? ClientIdentityStore.shared.load())?.identity
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let conn: PunktfunkConnection
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do {
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conn = try PunktfunkConnection(
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host: address, port: port, width: w, height: h, refreshHz: fps,
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pinSHA256: pin, identity: identity)
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} catch {
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await MainActor.run {
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guard !token.cancelled else { return }
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phase = .failed(
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"Could not connect to \(address):\(port) — is punktfunk-host "
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+ "running and not mid-session?")
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}
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return
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}
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defer { conn.close() }
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conn.startSpeedTest(targetKbps: probeTargetKbps, durationMs: probeDurationMs)
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await MainActor.run { if !token.cancelled { phase = .probing(partial: nil) } }
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// Poll until the host's end-of-burst report lands (or a generous deadline —
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// the host clamps the burst to ≤ 5 s).
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let deadline = Date().addingTimeInterval(Double(probeDurationMs) / 1000 + 8)
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var final: PunktfunkConnection.ProbeResult?
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while !token.cancelled, Date() < deadline {
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try? await Task.sleep(nanoseconds: 200_000_000)
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guard let r = conn.probeResult() else { break } // closed underneath us
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if r.done {
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final = r
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break
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}
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await MainActor.run {
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if !token.cancelled { phase = .probing(partial: r) }
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}
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}
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let result = final
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await MainActor.run {
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guard !token.cancelled else { return }
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if let result {
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phase = .done(result)
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} else {
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phase = .failed(
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"The measurement never completed — the connection may have "
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+ "dropped mid-probe. Retry?")
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}
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}
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}
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}
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}
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