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The console UI now runs on tvOS through the NATIVE focus engine: carousel cards and settings rows are focusable Buttons (Siri Remote and pads both navigate; imperative scrollTo replaces the drop-prone scrollPosition binding), while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what focus has no concept of: X/Y screen actions and left/right value adjust with the poll's dominant-axis feel (onMoveCommand proved input-source-dependent: keyboard intercepted, pad dpad not -> double steps). Text entry uses the system fullscreen keyboard (TVTextEntry); pairing + library present as covers under the launcher; the game library defaults ON; settings values slide a quiet 14 pt in the step's direction. Session controls: controller/remote input routes EXCLUSIVELY through GameController during a stream (GCEventViewController, interaction disabled) - a pad's B no longer doubles as a UIKit menu press that ended sessions mid-game. Deliberate exits only: the cross-client escape chord (hold L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream banner (now also on tvOS) teaches both. The Siri Remote's touch surface drives the host pointer - press = left click, Play/Pause = right click, release-tail jumps gated so motion stays truly relative. tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root font shrank the whole platform (29 pt there), plus 10-foot sizing across host cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu" hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops instead of suspending; full-width focusSections make the home actions reachable from any column. The presenter defaults to stage-3 glass pacing on tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind the 50 ms display stage) and is pickable from the gamepad settings; HDR capability advertises from AVPlayer.eligibleForHDRPlayback instead of the current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
78 lines
3.9 KiB
Swift
78 lines
3.9 KiB
Swift
import Foundation
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/// Open-source license / attribution text bundled with PunktfunkKit (see `Resources/`).
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///
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/// Exposed from the kit so the app shell can show an Acknowledgements screen. The text files are
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/// bundled as SwiftPM resources and read via `Bundle.module`, which works both for `swift build`
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/// and for the Xcode app (it links the PunktfunkKit product, so the resource bundle rides along).
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public enum Licenses {
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private static func resource(_ name: String) -> String {
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guard let url = Bundle.module.url(forResource: name, withExtension: "txt"),
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let text = try? String(contentsOf: url, encoding: .utf8)
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else { return "" }
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return text
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}
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/// Punktfunk's own license — MIT OR Apache-2.0, at your option.
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public static var appLicense: String {
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let mit = resource("LICENSE-MIT")
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let apache = resource("LICENSE-APACHE")
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if mit.isEmpty && apache.isEmpty {
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return "Punktfunk is licensed under MIT OR Apache-2.0, at your option."
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}
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return "Punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n"
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+ "================================ MIT ================================\n\n"
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+ mit
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+ "\n\n============================== Apache-2.0 ==============================\n\n"
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+ apache
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}
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/// The bundled brand typeface (Geist Sans + Geist Mono) — SIL Open Font License 1.1. The
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/// license file ships alongside the OTFs in `Resources/Fonts/`, satisfying the OFL's
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/// distribution requirement; this surfaces it in the Acknowledgements screen too.
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public static var fontLicense: String {
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guard let url = Bundle.module.url(
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forResource: "Geist-OFL", withExtension: "txt", subdirectory: "Fonts"),
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let text = try? String(contentsOf: url, encoding: .utf8)
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else { return "" }
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return text
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}
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/// Third-party software notices for the linked Rust crates (generated by
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/// `scripts/gen-third-party-notices.sh`).
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public static var thirdPartyNotices: String {
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let text = resource("THIRD-PARTY-NOTICES")
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return text.isEmpty ? "Third-party notices unavailable." : text
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}
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/// `thirdPartyNotices` pre-split into render-sized line chunks. The full notices are ~885 KB /
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/// 16k lines; a single SwiftUI `Text` that large overshoots CoreText/CoreAnimation's max
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/// renderable height — it lays out for ages and draws blank past the limit — so the
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/// Acknowledgements screen renders these chunks in a `LazyVStack` (only on-screen chunks lay
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/// out, and no chunk is tall enough to clip). Split at line boundaries and joined with "\n";
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/// the inter-chunk break is the `LazyVStack` row boundary, so no text is lost. Computed once.
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public static let thirdPartyNoticesChunks: [String] = chunked(thirdPartyNotices)
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/// Lines per chunk: tvOS reads much smaller chunks — focus is how tvOS scrolls, and each
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/// chunk is one focus stop, so a 200-line chunk (~5 screens tall there) would skip most of
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/// itself per step; ~24 lines ≈ two thirds of a screen reads like a page turn. Elsewhere the
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/// only constraint is the text-render height limit, so chunks stay big.
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private static var chunkLines: Int {
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#if os(tvOS)
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24
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#else
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200
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#endif
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}
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/// `text` split at line boundaries into render/focus-sized chunks (joined with "\n"; the
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/// inter-chunk break is the caller's stack-row boundary, so no text is lost). tvOS pages
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/// focus through these — every license wall on the Acknowledgements screen renders this way.
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public static func chunked(_ text: String) -> [String] {
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let lines = text.split(separator: "\n", omittingEmptySubsequences: false)
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return stride(from: 0, to: lines.count, by: chunkLines).map { start in
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lines[start..<min(start + chunkLines, lines.count)].joined(separator: "\n")
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}
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}
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}
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