P4 of design/per-monitor-portal-capture.md. The pin was an env var read once at startup, which a console picker can never write — so it becomes a field of the display policy (orthogonal to presets, like game_session), and `vdisplay::capture_monitor()` resolves env-over-policy: an appliance that pinned in its unit's host.env stays pinned there, and a console click cannot re-aim a machine whose operator already declared the answer. Read per `open` rather than cached, so a picker change takes effect on the next session instead of the next host restart. The host re-resolves the input anchor on every policy write — including clearing it when the pin is cleared, or a later virtual-display session inherits an anchor aimed at a monitor it is not showing. `with_manual_layout` carries the pin through like the other orthogonal axes: without that, saving a display ARRANGEMENT would silently swap the streamed screen back to virtual. Console: a "Streamed screen" card listing the host's real monitors beside "Virtual screen (default)", saving on selection. A disabled head is listed but not selectable (so "why isn't it here?" has an answer), and an env-pinned host renders read-only with the reason rather than offering controls that silently lose to the environment. Verified on GNOME/Mutter: pinning via the policy file alone (no env) routes sessions to the mirror and anchors input; setting the env to a different connector overrides it, exactly as documented. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
600 lines
25 KiB
Rust
600 lines
25 KiB
Rust
//! Standalone dev/test subcommands that validate a subsystem without a streaming client: the
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//! input-injection smoke test and the virtual-gamepad exercisers (Linux UHID DualSense /
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//! Switch Pro; Windows UMDF DualSense-family + the Steam Deck devnode spike). Split out of the
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//! `main` CLI dispatch (plan §W5 "devtest.rs, land first") so `main.rs`'s match keeps only thin
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//! arms that forward here. Each fn owns the full behaviour (and doc) of its former inline arm.
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#[cfg(target_os = "linux")]
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use anyhow::Context;
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use anyhow::Result;
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/// Draw a scripted stylus stroke through the REAL pen chain — wire-shaped samples → the core
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/// [`PenTracker`](punktfunk_core::quic::PenTracker) → the "Punktfunk Pen" uinput tablet — so
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/// full-fidelity pen injection is validated without any client (design/pen-tablet-input.md P1):
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/// hover in from the left, tip down, a sine stroke across the mapped output with a pressure
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/// ramp + tilt sweep, tip up, hover out. Observe in Krita/GIMP with a pressure brush, or
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/// `sudo libinput debug-events` (expect `TABLET_TOOL_PROXIMITY/TIP/AXIS`).
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#[cfg(target_os = "linux")]
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pub fn pen_test() -> Result<()> {
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use punktfunk_core::quic::{
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PenBatch, PenSample, PenTracker, PenTransition, PEN_IN_RANGE, PEN_TOUCHING,
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};
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use std::time::Duration;
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let mut dev = crate::inject::pen::VirtualPen::create()?;
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let mut tracker = PenTracker::default();
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let mut out: Vec<PenTransition> = Vec::new();
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// Compositors need a beat to enumerate the new evdev node before events count.
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std::thread::sleep(Duration::from_secs(2));
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let mut seq = 0u16;
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let mut send = |tracker: &mut PenTracker, out: &mut Vec<PenTransition>, s: PenSample| {
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out.clear();
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tracker.apply(&PenBatch::new(seq, &[s]), out);
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seq = seq.wrapping_add(1);
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dev.apply_batch(out);
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};
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tracing::info!("pen-test: hover in, then a 3 s pressure-ramped sine stroke");
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let hover = |x: f32| PenSample {
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state: PEN_IN_RANGE,
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x,
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y: 0.5,
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distance: 300,
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..Default::default()
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};
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for i in 0..20 {
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send(&mut tracker, &mut out, hover(0.05 + i as f32 * 0.005));
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std::thread::sleep(Duration::from_millis(10));
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}
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const STEPS: u32 = 360;
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for i in 0..=STEPS {
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let t = i as f32 / STEPS as f32;
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send(
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&mut tracker,
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&mut out,
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PenSample {
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state: PEN_IN_RANGE | PEN_TOUCHING,
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x: 0.15 + 0.7 * t,
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y: 0.5 + 0.2 * (t * std::f32::consts::TAU * 2.0).sin(),
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// Ramp 10 % → 100 % so a pressure brush visibly widens along the stroke.
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pressure: (6553.0 + 58982.0 * t) as u16,
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distance: 0,
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tilt_deg: 25 + (20.0 * t) as u8,
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azimuth_deg: ((90.0 + 180.0 * t) as u16) % 360,
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roll_deg: ((360.0 * t) as u16) % 360,
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..Default::default()
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},
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);
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std::thread::sleep(Duration::from_millis(8));
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}
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for i in 0..10 {
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send(&mut tracker, &mut out, hover(0.85 + i as f32 * 0.005));
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std::thread::sleep(Duration::from_millis(10));
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}
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send(&mut tracker, &mut out, PenSample::default()); // state 0 = out of range
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tracing::info!("pen-test: done (stroke drawn, pen out of range) — device destroyed on exit");
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Ok(())
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}
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/// Inject a scripted mouse + keyboard pattern through the session's input backend (libei on
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/// KWin/GNOME, wlr on Sway). Lets us validate input injection without a Moonlight client.
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#[cfg(target_os = "linux")]
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pub fn input_test() -> Result<()> {
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use punktfunk_core::input::{InputEvent, InputKind};
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use std::time::Duration;
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let backend = crate::inject::default_backend();
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tracing::info!(?backend, "input-test: opening injector");
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let mut inj = crate::inject::open(backend)?;
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// An async backend (libei) needs a moment to establish its portal/EIS session + device
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// resume; events injected before then are dropped.
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std::thread::sleep(Duration::from_secs(4));
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let ev = |kind, code, x, y| InputEvent {
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kind,
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_pad: [0; 3],
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code,
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x,
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y,
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flags: 0,
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};
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// `PUNKTFUNK_INPUT_TEST_ABS=WxH` (e.g. 1280x800): exercise ABSOLUTE pointer moves instead —
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// steps through the corners + center of the given surface, 1s apart, so an observer
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// (`DISPLAY=:0 xdotool getmouselocation`) can verify each jump. This is the degraded-touch
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// path (touch → MouseMoveAbs), so it validates game-mode touch without a client.
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if let Ok(dims) = std::env::var("PUNKTFUNK_INPUT_TEST_ABS") {
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let (w, h) = dims
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.split_once('x')
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.and_then(|(w, h)| Some((w.parse::<u32>().ok()?, h.parse::<u32>().ok()?)))
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.unwrap_or((1280, 800));
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let flags = (w << 16) | (h & 0xffff);
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let pts = [
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(100, 100),
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(w as i32 - 100, 100),
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(w as i32 - 100, h as i32 - 100),
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(100, h as i32 - 100),
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(w as i32 / 2, h as i32 / 2),
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];
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tracing::info!(w, h, "input-test: ABS mode — corners + center, 1s apart");
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for (x, y) in pts {
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let mut e = ev(InputKind::MouseMoveAbs, 0, x, y);
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e.flags = flags;
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if let Err(err) = inj.inject(&e) {
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tracing::warn!(error = %format!("{err:#}"), "input-test: abs inject failed");
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}
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tracing::info!(x, y, "input-test: abs move emitted");
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std::thread::sleep(Duration::from_secs(1));
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}
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tracing::info!("input-test: done (abs)");
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return Ok(());
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}
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tracing::info!(
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"input-test: injecting a mouse square + 'A'/click taps for ~8s (watch wev / focused app)"
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);
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for i in 0..160u32 {
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let (dx, dy) = match (i / 10) % 4 {
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0 => (12, 0),
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1 => (0, 12),
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2 => (-12, 0),
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_ => (0, -12),
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};
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if let Err(e) = inj.inject(&ev(InputKind::MouseMove, 0, dx, dy)) {
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tracing::warn!(error = %format!("{e:#}"), "input-test: inject failed");
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}
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if i % 20 == 0 {
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let _ = inj.inject(&ev(InputKind::KeyDown, 0x41, 0, 0)); // 'A'
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let _ = inj.inject(&ev(InputKind::KeyUp, 0x41, 0, 0));
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let _ = inj.inject(&ev(InputKind::MouseButtonDown, 1, 0, 0)); // left click
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let _ = inj.inject(&ev(InputKind::MouseButtonUp, 1, 0, 0));
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}
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std::thread::sleep(Duration::from_millis(50));
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}
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tracing::info!("input-test: done");
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Ok(())
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}
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#[cfg(not(target_os = "linux"))]
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pub fn input_test() -> Result<()> {
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anyhow::bail!("input-test requires Linux")
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}
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/// Create a virtual DualSense via UHID and exercise it (validation, no streaming session):
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/// toggles the Cross button, sweeps the left stick, and prints any HID output the kernel
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/// sends back. Verify with `evtest` / `ls /dev/input/by-id/*Punktfunk*` / `wpctl status`.
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/// `--edge` creates a DualSense **Edge** (054C:0DF2) instead and additionally cycles the
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/// four back/Fn buttons (kernel ≥ 7.2 exposes them as BTN_TRIGGER_HAPPY1..4; on older
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/// kernels verify the bind + `hidraw` byte 10 instead).
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#[cfg(target_os = "linux")]
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pub fn dualsense_test(args: &[String]) -> Result<()> {
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use crate::inject::dualsense::{DsUhidIdentity, DualSensePad};
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use crate::inject::dualsense_proto::{edge_paddle_bits, DsState};
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let secs: u64 = args
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.iter()
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.skip_while(|a| *a != "--seconds")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(20);
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let edge = args.iter().any(|a| a == "--edge");
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let (identity, label) = if edge {
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(DsUhidIdentity::dualsense_edge(), "DualSense Edge")
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} else {
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(DsUhidIdentity::dualsense(), "DualSense")
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};
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use std::time::{Duration, Instant};
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let mut pad = DualSensePad::open(0, &identity)
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.with_context(|| format!("create virtual {label} via /dev/uhid"))?;
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// Answer the kernel's init GET_REPORTs promptly so hid-playstation creates the input
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// devices before we start streaming state.
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let init = Instant::now() + Duration::from_millis(800);
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while Instant::now() < init {
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pad.service(0);
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std::thread::sleep(Duration::from_millis(10));
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}
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println!(
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"virtual {label} created — check `evtest`, `ls /dev/input/by-id/*Punktfunk*`, \
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`ls /sys/class/leds/`. Cycling Cross + sweeping LS for {secs}s."
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);
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let deadline = Instant::now() + Duration::from_secs(secs);
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let (mut i, mut last_write) = (0i32, Instant::now());
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while Instant::now() < deadline {
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let fb = pad.service(0);
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if let Some((low, high)) = fb.rumble {
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println!(" rumble from kernel/game: low={low} high={high}");
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}
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for o in fb.hidout {
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println!(" hid output from kernel/game: {o:?}");
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}
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if last_write.elapsed() >= Duration::from_millis(300) {
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last_write = Instant::now();
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i += 1;
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let mut buttons = if i % 2 == 0 {
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punktfunk_core::input::gamepad::BTN_A
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} else {
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0
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};
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if edge {
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// Cycle one paddle per beat (R4 → L4 → R5 → L5) so all four Edge slots
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// are visible in evtest / hidraw.
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buttons |= punktfunk_core::input::gamepad::BTN_PADDLE1 << (i % 4);
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}
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let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
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let mut st = DsState::from_gamepad(buttons, lx, 0, 0, 0, 0, 0);
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if edge {
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st.buttons[2] |= edge_paddle_bits(buttons);
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}
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pad.write_state(&st).context("write report")?;
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}
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std::thread::sleep(Duration::from_millis(15));
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}
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println!("dualsense-test: done");
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Ok(())
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}
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/// Create a virtual Switch Pro Controller via UHID and exercise it (validation, no
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/// streaming session): answers the full hid-nintendo probe conversation, then cycles the
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/// A/B buttons (positionally swapped) + sweeps the left stick, printing rumble / player-
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/// light feedback. Verify with `evtest` (hid-nintendo input devices), `dmesg | grep
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/// nintendo`, SDL identifying a "Nintendo Switch Pro Controller".
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#[cfg(target_os = "linux")]
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pub fn switchpro_test(args: &[String]) -> Result<()> {
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use crate::inject::switch_pro::SwitchProPad;
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use crate::inject::switch_proto::SwitchState;
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let secs: u64 = args
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.iter()
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.skip_while(|a| *a != "--seconds")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(20);
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use std::time::{Duration, Instant};
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let mut pad =
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SwitchProPad::open(0).context("create virtual Switch Pro Controller via /dev/uhid")?;
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// Answer the driver's probe conversation promptly — every step blocks hid-nintendo
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// init until its reply lands; also stream neutral 0x30 reports like real hardware.
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println!("virtual Switch Pro created — servicing the hid-nintendo probe…");
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let init = Instant::now() + Duration::from_millis(2500);
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let mut hb = Instant::now();
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while Instant::now() < init {
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let fb = pad.service(0);
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for o in fb.hidout {
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println!(" probe feedback: {o:?}");
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}
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if hb.elapsed() >= Duration::from_millis(15) {
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hb = Instant::now();
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let _ = pad.write_state(&SwitchState::neutral());
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}
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std::thread::sleep(Duration::from_millis(2));
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}
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println!("probe window over — cycling buttons + stick for {secs}s (check evtest)");
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let deadline = Instant::now() + Duration::from_secs(secs);
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let (mut i, mut last_write) = (0i32, Instant::now());
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while Instant::now() < deadline {
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let fb = pad.service(0);
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if let Some((low, high)) = fb.rumble {
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println!(" rumble from kernel/game: low={low} high={high}");
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}
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for o in fb.hidout {
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println!(" hid output from kernel/game: {o:?}");
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}
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// ~15 ms cadence = the real controller's report rate (also keeps the driver's
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// post-probe subcommand rate limiter fed).
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if last_write.elapsed() >= Duration::from_millis(15) {
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last_write = Instant::now();
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i += 1;
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let step = i / 20; // change the pressed button every ~300 ms
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let buttons = if step % 2 == 0 {
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punktfunk_core::input::gamepad::BTN_A
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} else {
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punktfunk_core::input::gamepad::BTN_B
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};
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let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
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let st = SwitchState::from_gamepad(buttons, lx, 0, 0, 0, 0, 0);
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pad.write_state(&st).context("write Switch Pro report")?;
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}
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std::thread::sleep(Duration::from_millis(2));
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}
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println!("switchpro-test: done");
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Ok(())
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}
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/// Windows N4 SPIKE (gamepad-new-types §6): hold a software-devnode HID Steam Deck
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/// (28DE:1205 via device_type 3) and watch whether Steam Input promotes it. Needs the
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/// updated signed driver installed + Steam running. `--seconds N` (default 120).
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#[cfg(target_os = "windows")]
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pub fn deck_windows_spike(args: &[String]) -> Result<()> {
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let secs: u64 = args
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.iter()
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.skip_while(|a| *a != "--seconds")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(120);
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crate::inject::dualsense_windows::deck_spike_hold(0, secs)
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}
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/// Windows vmouse SPIKE: hold the pf-mouse virtual HID pointer and sweep the REAL cursor via HID
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/// reports — proves devnode → INF bind → mshidumdf → mouhid → win32k on-glass, and that a resident
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/// virtual pointer makes `SM_MOUSEPRESENT` true (DWM then composites the cursor) with no dongle
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/// attached. Run with the host service STOPPED (the resident mouse owns the mailbox otherwise).
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/// `--seconds N` (default 30).
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#[cfg(target_os = "windows")]
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pub fn vmouse_spike(args: &[String]) -> Result<()> {
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let secs: u64 = args
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.iter()
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.skip_while(|a| *a != "--seconds")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(30);
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crate::inject::mouse_windows::spike_hold(secs)
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}
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/// Windows: create a virtual DualSense via the UMDF driver (a SwDeviceCreate per-session
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/// devnode plus the shared-memory channel) and hold it, pushing one fixed frame (Cross +
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/// LS-right). Drives the real DualSenseWindowsManager, so it validates the device lifecycle
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/// end to end. Verify while it holds: `Get-PnpDevice` shows a VID_054C device, and a HID read
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/// returns the pushed report (byte1=0xC0, byte8=0x28). On exit the pad drops → SwDeviceClose
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/// removes the devnode.
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#[cfg(target_os = "windows")]
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pub fn dualsense_windows_test(args: &[String]) -> Result<()> {
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use punktfunk_core::input::{GamepadEvent, GamepadFrame};
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use std::time::{Duration, Instant};
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let secs: u64 = args
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.iter()
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.skip_while(|a| *a != "--seconds")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(20);
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// `--index N` creates pad `pf_pad_N` (default 0) — use a spare index (e.g. 1) to test
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// alongside a running host that already holds pad 0. `--ds4` drives the DualShock 4
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// backend instead of the DualSense one.
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let idx: u8 = args
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.iter()
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.skip_while(|a| *a != "--index")
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.nth(1)
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.and_then(|s| s.parse().ok())
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.unwrap_or(0);
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let ds4 = args.iter().any(|a| a == "--ds4");
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let xbox = args.iter().any(|a| a == "--xbox");
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// `--edge` drives the DualSense Edge backend (device_type 2) and additionally holds
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// the R4/L4 paddles on the pressed beats, so a HID read shows the Edge bits in
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// report byte 10 (0x80|0x40) next to Cross. `--deck` drives the Steam Deck backend
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// (device_type 3, the MI_02-promoted identity) — watch Steam claim it live.
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let edge = args.iter().any(|a| a == "--edge");
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let deck = args.iter().any(|a| a == "--deck");
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let extra_buttons: u32 = if edge || deck {
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punktfunk_core::input::gamepad::BTN_PADDLE1 | punktfunk_core::input::gamepad::BTN_PADDLE2
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} else {
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0
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};
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// Same drive loop for either backend (identical method surface): Arrival creates the pad,
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// State pushes a cycling report, pump surfaces a game's rumble/lightbar feedback.
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macro_rules! drive {
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($mgr:expr, $label:expr) => {{
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let mut mgr = $mgr;
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mgr.handle(&GamepadEvent::Arrival {
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index: idx,
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kind: 2,
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capabilities: 0,
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});
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println!(
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"virtual {} up — cycling Cross + sweeping the left stick for {secs}s. Watch \
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it in joy.cpl / Steam / a game; any feedback the game sends prints below.",
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$label
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);
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let deadline = Instant::now() + Duration::from_secs(secs);
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let (mut i, mut last) = (0i32, Instant::now());
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while Instant::now() < deadline {
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mgr.pump(
|
|
|pad, lo, hi| println!(" rumble from game: pad={pad} low={lo} high={hi}"),
|
|
|o| println!(" hid output from game: {o:?}"),
|
|
);
|
|
if last.elapsed() >= Duration::from_millis(400) {
|
|
last = Instant::now();
|
|
i += 1;
|
|
let buttons = if i % 2 == 0 {
|
|
punktfunk_core::input::gamepad::BTN_A | extra_buttons // Cross (+ Edge paddles)
|
|
} else {
|
|
0
|
|
};
|
|
let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
|
|
mgr.handle(&GamepadEvent::State(GamepadFrame {
|
|
index: idx as i16,
|
|
active_mask: 1 << idx,
|
|
buttons,
|
|
left_trigger: 0,
|
|
right_trigger: 0,
|
|
ls_x: lx,
|
|
ls_y: 0,
|
|
rs_x: 0,
|
|
rs_y: 0,
|
|
}));
|
|
}
|
|
std::thread::sleep(Duration::from_millis(15));
|
|
}
|
|
}};
|
|
}
|
|
if xbox {
|
|
// Xbox 360 via the XUSB companion: a different surface (handle + pump_rumble, no
|
|
// HID-output plane), so drive it inline rather than via the macro.
|
|
let mut mgr = crate::inject::gamepad::GamepadManager::new();
|
|
mgr.handle(&GamepadEvent::Arrival {
|
|
index: idx,
|
|
kind: 1,
|
|
capabilities: 0,
|
|
});
|
|
println!(
|
|
"virtual Xbox 360 (XUSB) up — sweeping LS + toggling A for {secs}s. Check with \
|
|
an XInput game or xinputtest.exe."
|
|
);
|
|
let deadline = Instant::now() + Duration::from_secs(secs);
|
|
let mut t = 0i32;
|
|
while Instant::now() < deadline {
|
|
mgr.pump_rumble(|pad, lo, hi| {
|
|
println!(" rumble from game: pad={pad} low={lo} high={hi}")
|
|
});
|
|
t += 1;
|
|
let lx = (((t % 200) - 100) * 327).clamp(-32768, 32767) as i16; // sweep ±32700
|
|
let buttons = if (t / 67) % 2 == 0 {
|
|
punktfunk_core::input::gamepad::BTN_A
|
|
} else {
|
|
0
|
|
};
|
|
mgr.handle(&GamepadEvent::State(GamepadFrame {
|
|
index: idx as i16,
|
|
active_mask: 1 << idx,
|
|
buttons,
|
|
left_trigger: 0,
|
|
right_trigger: 0,
|
|
ls_x: lx,
|
|
ls_y: 0,
|
|
rs_x: 0,
|
|
rs_y: 0,
|
|
}));
|
|
std::thread::sleep(Duration::from_millis(15));
|
|
}
|
|
} else if ds4 {
|
|
drive!(
|
|
crate::inject::dualshock4_windows::DualShock4WindowsManager::new(),
|
|
"DualShock 4"
|
|
);
|
|
} else if edge {
|
|
drive!(
|
|
crate::inject::dualsense_edge_windows::DualSenseEdgeWindowsManager::new(),
|
|
"DualSense Edge"
|
|
);
|
|
} else if deck {
|
|
drive!(
|
|
crate::inject::steam_deck_windows::SteamDeckWindowsManager::new(),
|
|
"Steam Deck"
|
|
);
|
|
} else {
|
|
drive!(
|
|
crate::inject::dualsense_windows::DualSenseWindowsManager::new(),
|
|
"DualSense"
|
|
);
|
|
}
|
|
println!("dualsense-windows-test: done (devnode removed)");
|
|
Ok(())
|
|
}
|
|
|
|
/// Mirror a physical monitor and pull frames from it — the on-glass gate for per-monitor capture
|
|
/// (`design/per-monitor-portal-capture.md` P2/P3), without needing a client to connect.
|
|
///
|
|
/// Opens the display backend exactly as a session would (so a `PUNKTFUNK_CAPTURE_MONITOR` pin
|
|
/// routes to the mirror backend), attaches a capturer to whatever PipeWire node comes back, and
|
|
/// reports the frames it actually receives. What it proves that a unit test cannot: the compositor
|
|
/// accepted the record request for a NAMED head, and that head is producing pixels at its own size.
|
|
///
|
|
/// `--monitor <CONNECTOR>` pins for this run (else `PUNKTFUNK_CAPTURE_MONITOR`); `--seconds N`.
|
|
#[cfg(target_os = "linux")]
|
|
pub fn mirror_test(args: &[String]) -> Result<()> {
|
|
use std::time::{Duration, Instant};
|
|
let arg = |name: &str| {
|
|
args.iter()
|
|
.skip_while(|a| a.as_str() != name)
|
|
.nth(1)
|
|
.cloned()
|
|
};
|
|
let secs: u64 = arg("--seconds").and_then(|s| s.parse().ok()).unwrap_or(5);
|
|
// `--monitor` cannot work by setting PUNKTFUNK_CAPTURE_MONITOR here: pf_host_config parses the
|
|
// environment ONCE and startup already read it, so this process would still see the old
|
|
// snapshot. An explicit connector therefore goes through `open_mirror` below; only the unset
|
|
// case falls back to the pin (and to `open`, which is the production routing).
|
|
let explicit = arg("--monitor");
|
|
let want = explicit
|
|
.clone()
|
|
.or_else(crate::vdisplay::capture_monitor)
|
|
.context(
|
|
"no monitor named — pass --monitor <CONNECTOR> or set PUNKTFUNK_CAPTURE_MONITOR",
|
|
)?;
|
|
|
|
let compositor = crate::vdisplay::detect()?;
|
|
let monitors = crate::vdisplay::monitors::list(compositor)?;
|
|
let target = crate::vdisplay::monitors::resolve(&monitors, &want)?;
|
|
println!(
|
|
"mirror-test: {compositor:?} {} ({}) at +{},+{}",
|
|
target.connector,
|
|
target.mode_label(),
|
|
target.x,
|
|
target.y
|
|
);
|
|
|
|
// No `--monitor` ⇒ exercise the PRODUCTION routing (`open` consulting the pin), which is the
|
|
// more valuable path to prove; an explicit connector takes the direct opener.
|
|
let mut vd = match &explicit {
|
|
Some(connector) => crate::vdisplay::open_mirror(compositor, connector)?,
|
|
None => crate::vdisplay::open(compositor)?,
|
|
};
|
|
// The mode is ignored by the mirror backend (a panel runs at the mode its owner set); pass the
|
|
// head's own so this also behaves if the pin is ever unset mid-test.
|
|
let mode = crate::vdisplay::Mode {
|
|
width: target.width,
|
|
height: target.height,
|
|
refresh_hz: 60,
|
|
};
|
|
let vout = vd.create(mode).context("open the mirror display")?;
|
|
println!(
|
|
"mirror-test: node_id={} preferred={:?} ownership={:?}",
|
|
vout.node_id, vout.preferred_mode, vout.ownership
|
|
);
|
|
|
|
// Default to the GPU (dmabuf zero-copy) path a real session uses; `--cpu` forces the mmap
|
|
// path, which is worth having as a switch — the two negotiate different PipeWire buffer types.
|
|
let gpu = !args.iter().any(|a| a == "--cpu");
|
|
let fmt = pf_frame::OutputFormat::resolve(false, gpu);
|
|
println!(
|
|
"mirror-test: capture path = {}",
|
|
if gpu { "gpu/dmabuf" } else { "cpu/mmap" }
|
|
);
|
|
let mut cap = crate::capture::capture_virtual_output(
|
|
vout,
|
|
fmt,
|
|
crate::session_plan::CaptureBackend::resolve(),
|
|
)
|
|
.context("attach a capturer to the mirrored monitor")?;
|
|
cap.set_active(true);
|
|
|
|
let deadline = Instant::now() + Duration::from_secs(secs);
|
|
let (mut frames, mut first) = (0u32, None);
|
|
let mut idle = 0u32;
|
|
let mut dims = (0u32, 0u32);
|
|
while Instant::now() < deadline {
|
|
match cap.next_frame_within(Duration::from_secs(5)) {
|
|
Ok(f) => {
|
|
if first.is_none() {
|
|
first = Some(Instant::now());
|
|
println!(
|
|
"mirror-test: FIRST FRAME {}x{} {:?}",
|
|
f.width, f.height, f.format
|
|
);
|
|
}
|
|
dims = (f.width, f.height);
|
|
frames += 1;
|
|
}
|
|
// A timeout is NOT fatal here: compositor screencast is damage-driven, so a static
|
|
// desktop legitimately produces nothing for seconds at a time (the host's own capture
|
|
// diag logs `new_fps=0` for virtual outputs on an idle desktop for the same reason).
|
|
// Keep waiting until the deadline instead of ending the measurement on the first gap.
|
|
Err(e) => {
|
|
idle += 1;
|
|
if idle == 1 {
|
|
println!("mirror-test: (idle — no damage yet: {e:#})");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
match first {
|
|
Some(_) => println!(
|
|
"mirror-test: OK — {frames} frames in {secs}s at {}x{} ({:.1} fps over the whole run, \
|
|
{idle} idle gaps). Compositor capture is damage-driven: a static desktop produces \
|
|
nothing, so judge this by whether frames track what is happening on screen.",
|
|
dims.0,
|
|
dims.1,
|
|
frames as f64 / secs as f64
|
|
),
|
|
None => {
|
|
anyhow::bail!("no frames arrived in {secs}s — the cast started but produced nothing")
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|