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Release 0.9.0 — the Windows client grows up, bitrate goes adaptive, and the console shell arrives. The headline: Windows now runs the same Vulkan session client as Linux (session-always), with a single-window handoff from the shell, a shared settings store, a game library page, and D3D11VA hardware decode slotted into the chain (vulkan → d3d11va → software) — plus polish like hiding the local cursor while captured and a Shortcuts help screen. Alongside it, adaptive bitrate lands end to end: set to Automatic, the client's controller re-targets the host encoder mid-stream (rebuild-in-place, the fresh encoder opens on an IDR) instead of riding a fixed rate into congestion. And the console UI grows into a full gamepad shell — host list, PIN pairing, settings, on-screen keyboard, screen transitions. Apple clients gain AV1 decode (hardware-gated advertisement), user-configurable VRR, Game Mode across platforms, cross-client shortcuts, an opt-in V-Sync, and a presenter rework; a stream error now returns to windowed like a disconnect does. Codec selection is real everywhere: clients advertise what their GPU actually decodes and the host picks accordingly — and AV1 encode on Windows NVENC actually opens now: the init stamped HEVC HIGH tier and (on 10-bit sessions) the HEVC Main10 profile GUID onto the AV1 config, so every AV1 session died at the encoder with INVALID_PARAM. AV1 now rides its preset defaults where they are the only accepted values (Main tier, autoselect level — 0 means Level 2.0 on AV1, not autoselect), sets its bit depths on its own config, and a rejected split-encode mode falls back cleanly from AUTO too. Verified live: 10-bit AV1 macOS → RTX 4090. Android's stats HUD headline becomes true capture→displayed via OnFrameRendered, custom resolutions land in both Android UIs (typed W×H in touch settings, kept selectable on the pad — the Apple pattern), and the 3-finger stats tap actually fires now (the two-finger scroll centroid read the third finger's landing as a scroll notch and disqualified the tap). The console shell gates input the instant A starts a Wake-on-LAN connect — the "Waking…" card shows immediately instead of the cursor drifting ungated until the stream abruptly appeared. The web console gets a favicon, Punktfunk-cased branding, a save toast for the auto-saved display policy, and a stop-session button that only goes red when there is a session to stop. Reliability work on the host closes out a long field investigation into periodic virtual-display stutter: the IDD capture path no longer runs CCD display queries on the capture thread (a dedicated poller samples them, measures them, and warns when something is holding the Windows display-config lock), transient descriptor blips can no longer tear the ring down (last- known-good + a two-strikes debounce), and a metronomic keyframe-recovery cycle now names itself in the host log instead of hiding in "nothing in the logs". The GPU inventory filters out IddCx ghost adapters — every host used to list its render GPU twice (pf-vdisplay's adapter mirrors the GPU's whole DXGI identity), with the picker offering a dead twin. Also: per-client display scaling on GNOME hosts (Mutter virtual monitors), the shared-VkQueue race + swapchain recreate-in-use fix behind the intermittent device-lost stream killer, per-family MTU shard sizing (1388 over IPv6 — the v6 blackhole gate), mDNS discovery pinned to IPv4 on every client, reachability-probed presence with shareable Decky host management, --no-mdns/--pairing-pin for headless testing, and an offline-flatpak build fix. The [workspace.package] version (inherited by every crate via version.workspace) is the release being cut; the 14 workspace entries in Cargo.lock and the api/openapi.json info.version are refreshed to match (CI builds --locked). Canary derives from the tag as minor+1 of the latest stable (scripts/ci/pf-version.sh), so cutting 0.9.0 advances canary to 0.10.0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
2.0 KiB
TOML
57 lines
2.0 KiB
TOML
[workspace]
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resolver = "2"
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members = [
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"crates/punktfunk-core",
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"crates/punktfunk-host",
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"crates/punktfunk-host/vendor/usbip-sim",
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"crates/punktfunk-tray",
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"crates/pf-client-core",
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"crates/pf-presenter",
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"crates/pf-console-ui",
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"crates/pf-ffvk",
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"crates/pf-driver-proto",
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"clients/probe",
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"clients/linux",
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"clients/session",
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"clients/windows",
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"clients/android/native",
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"tools/latency-probe",
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"tools/loss-harness",
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]
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# Standalone PoC (built on its own; pulls usbip/tokio/libusb we don't want in the workspace).
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# The vendored `ndk` is a [patch.crates-io] source, not a member: it only compiles for the
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# `*-linux-android` targets, so workspace membership would break host `cargo build --workspace`.
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exclude = [
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"packaging/linux/steam-deck-gadget/usbip-poc",
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"clients/android/native/vendor/ndk",
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]
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# ndk 0.9.0 verbatim from crates.io plus ONE visibility change: `MediaCodec::as_ptr` made public
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# (upstream keeps it private and exposes no frame-rendered binding), so the Android client can
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# call `AMediaCodec_setOnFrameRenderedCallback` via ndk-sys for the HUD's `display` stage
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# (design/stats-unification.md). Drop the patch when upstream exposes the pointer or the callback.
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[patch.crates-io]
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ndk = { path = "clients/android/native/vendor/ndk" }
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[workspace.package]
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version = "0.9.0"
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edition = "2021"
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rust-version = "1.82"
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license = "MIT OR Apache-2.0"
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authors = ["unom"]
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repository = "https://git.unom.io/unom/punktfunk"
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[profile.release]
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opt-level = 3
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lto = "thin"
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codegen-units = 1
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# NOTE: deliberately NOT `panic = "abort"`. punktfunk-core ships as a cdylib/staticlib into
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# third-party apps (Swift/Kotlin/C) and its C ABI catches panics at the boundary
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# (`catch_unwind` → `PunktfunkStatus::Panic`). `panic = "abort"` would make that guard a
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# no-op and let a stray panic abort the embedding application. Unwinding keeps the
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# documented isolation guarantee real.
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# The per-frame hot path must stay fast even in dev builds.
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[profile.dev.package."*"]
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opt-level = 2
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