In exclusive topology the virtual display is the ONLY monitor on the desktop, so monitor-control software (the Twinkle Tray / PowerToys PowerDisplay / Monitorian class) aims its entire DDC traffic — brightness polls, capabilities-string requests — at OUR monitor. There is no bus and no sink; the only wrong answer is a slow one (a timeout-shaped failure occupies win32k's physical-monitor path, serialized per monitor, for its full duration). Register EvtIddCxMonitorI2CTransmit/Receive and answer every probe with an immediate STATUS_NOT_SUPPORTED, making the virtual monitor the cheapest thing on the "bus" to poll. (The receive DDI has no out-arg at the callback — refusing synchronously refuses the whole transaction.) EDID needs no equivalent: the OS serves descriptor queries from the blob supplied at monitor creation without calling the driver. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
3.1 KiB
Rust
57 lines
3.1 KiB
Rust
//! pf-vdisplay — the all-Rust UMDF IddCx virtual-display driver (M1 step-2 rewrite, on wdk-sys + the
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//! owned pf-driver-proto ABI). See design/windows-host-rewrite.md §14 for the full port plan.
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//!
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//! STEP 2: the IddCx driver SKELETON — DriverEntry → driver_add builds the full `IDD_CX_CLIENT_CONFIG`
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//! (14 IddCx callbacks + the PnP `EvtDeviceD0Entry`, all stubs) sized via the versioned
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//! [`size::idd_cx_client_config_size`], runs `IddCxDeviceInitConfig` → `WdfDeviceCreate` →
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//! `WdfDeviceCreateDeviceInterface`(the owned pf-vdisplay GUID) → `IddCxDeviceInitialize`, and exports
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//! `IddMinimumVersionRequired`. This links `IddCxStub` (the CI gate). The real adapter init (STEP 3),
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//! control plane + monitor/modes (STEP 4), and swap-chain/IDD-push (STEP 5-6) fill the stubs in.
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#![allow(non_snake_case, clippy::missing_safety_doc)]
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// P0 lint (audit §8): an unsafe op inside an `unsafe fn` must be in an explicit `unsafe {}` block, so the
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// fn-level `unsafe` never silently blesses the whole body, AND every `unsafe {}` must carry a `// SAFETY:`
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// proof. An IddCx display driver is inherently FFI-bound (D3D11 / IddCx DDIs / cross-process shared
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// textures), so it can't be unsafe-FREE the way the gamepad drivers now are (their logic moved onto the
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// safe `pf_umdf_util` layer); these gates make it unsafe-AUDITED instead, and stop it regressing.
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#![deny(unsafe_op_in_unsafe_fn)]
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#![deny(clippy::undocumented_unsafe_blocks)]
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#[macro_use]
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mod log;
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mod adapter;
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mod callbacks;
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mod control;
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mod cursor_worker;
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mod direct_3d_device;
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mod edid;
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mod entry;
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mod frame_transport;
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mod monitor;
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mod swap_chain_processor;
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use wdk_sys::NTSTATUS;
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// NTSTATUS codes the driver returns (wdk-sys doesn't surface all of these as constants).
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pub(crate) const STATUS_SUCCESS: NTSTATUS = 0;
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pub(crate) const STATUS_NOT_IMPLEMENTED: NTSTATUS = 0xC000_0002u32 as NTSTATUS;
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pub(crate) const STATUS_NOT_SUPPORTED: NTSTATUS = 0xC000_00BBu32 as NTSTATUS;
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pub(crate) const STATUS_NOT_FOUND: NTSTATUS = 0xC000_0225u32 as NTSTATUS;
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pub(crate) const STATUS_INVALID_PARAMETER: NTSTATUS = 0xC000_000Du32 as NTSTATUS;
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pub(crate) const STATUS_BUFFER_TOO_SMALL: NTSTATUS = 0xC000_0023u32 as NTSTATUS;
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/// IddCx (stub mode) requires the driver to export the minimum IddCx framework version it needs — the
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/// `#ifndef IDD_STUB` branch of `IddCxFuncEnum.h` that normally emits it is compiled out under
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/// `IDD_STUB`.
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///
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/// `10` = IddCx 1.10, the TRUTHFUL floor: the drain loop calls
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/// `IddCxSwapChainReleaseAndAcquireBuffer2` (1.10) unconditionally and the swap-chain worker uses
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/// `IddCxSetRealtimeGPUPriority` (1.9); the product floor is already Windows 11 22H2 / build 22621,
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/// whose framework is 1.10 (the installer gate — `MinVersion=10.0.22621` in punktfunk-host.iss —
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/// exists precisely for this driver). The oracle's historical `4` predated that floor and would let
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/// the driver load against a SHORT `IddFunctions` table, where dispatching any post-1.4 DDI reads
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/// past the populated entries. With `10`, an older framework fails the bind cleanly (driver doesn't
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/// load) instead of limping into undefined dispatch.
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#[unsafe(no_mangle)]
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pub static IddMinimumVersionRequired: wdk_sys::ULONG = 10;
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