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punktfunk/tools/loss-harness/src/main.rs
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refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00

82 lines
3.1 KiB
Rust

//! `loss-harness` — sweep packet loss against the FEC and report recovery (plan §10).
//!
//! Drives access units through the in-process loopback at increasing loss rates, for
//! both FEC schemes, and prints how many frames survive. A pure-software stand-in for
//! `tc netem` that needs no network and runs anywhere `punktfunk_core` builds. The real punktfunk/1
//! harness adds `tc netem` jitter/reorder on the UDP path.
use punktfunk_core::config::{Config, FecConfig, FecScheme, ProtocolPhase, Role};
use punktfunk_core::error::PunktfunkError;
use punktfunk_core::session::Session;
use punktfunk_core::transport::loopback_pair;
fn config(role: Role, scheme: FecScheme, drop_period: u32) -> Config {
Config {
role,
phase: match scheme {
FecScheme::Gf8 => ProtocolPhase::P1GameStream,
FecScheme::Gf16 => ProtocolPhase::P2Punktfunk,
},
fec: FecConfig {
scheme,
fec_percent: 25,
max_data_per_block: 64,
},
shard_payload: 1024,
max_frame_bytes: 8 * 1024 * 1024,
encrypt: false,
key: [0u8; 16],
salt: [0u8; 4],
loopback_drop_period: drop_period,
}
}
/// Returns (frames_completed, frames_attempted) for a loss setting.
fn run(scheme: FecScheme, drop_period: u32, frames: usize, frame_len: usize) -> (usize, usize) {
let (h, c) = loopback_pair(drop_period, 0);
let mut host = Session::new(config(Role::Host, scheme, drop_period), Box::new(h)).unwrap();
let mut client = Session::new(config(Role::Client, scheme, drop_period), Box::new(c)).unwrap();
let mut completed = 0;
for f in 0..frames {
let frame: Vec<u8> = (0..frame_len).map(|b| (b ^ f) as u8).collect();
host.submit_frame(&frame, f as u64, 0).unwrap();
match client.poll_frame() {
Ok(got) => {
if got.data == frame {
completed += 1;
}
}
Err(PunktfunkError::NoFrame) => {} // unrecoverable at this loss rate
Err(e) => panic!("unexpected error: {e}"),
}
}
(completed, frames)
}
fn main() {
let frames = 50;
let frame_len = 100_000; // ~98 shards across 2 FEC blocks
let periods = [0u32, 32, 16, 8, 6, 4, 3, 2];
println!("punktfunk loss-harness — 25% FEC, {frames} frames of {frame_len} bytes");
println!("(GF8 = P1/GameStream-compat, GF16 = P2/wall-breaker)\n");
println!(
"{:>10} {:>9} {:>14} {:>14}",
"drop 1/N", "~loss %", "GF8 recovered", "GF16 recovered"
);
println!("{}", "-".repeat(56));
for &p in &periods {
let loss = if p == 0 { 0.0 } else { 100.0 / p as f64 };
let (g8, n) = run(FecScheme::Gf8, p, frames, frame_len);
let (g16, _) = run(FecScheme::Gf16, p, frames, frame_len);
let label = if p == 0 {
"none".to_string()
} else {
format!("1/{p}")
};
println!("{label:>10} {loss:>8.1}% {:>11}/{n} {:>11}/{n}", g8, g16);
}
println!("\nNote: recovery drops off once per-block loss exceeds the 25% recovery budget.");
}