058630f542
- The "Punktfunk" shortcut is no longer hidden: it now ships committed
artwork (grid/wide/hero/logo/icon, generated by scripts/gen-steam-art.py
— a pure-stdlib SDF renderer drawing the lens mark + a monoline
"punktfunk" wordmark) applied via SetCustomArtworkForApp /
SetShortcutIcon. Existing installs are unhidden and re-arted once per
ART_VERSION; relaunching the library entry streams to the last host.
- Updates cover the flatpak CLIENT too: check_update compares the
user-scope installed commit against its remote, applyUpdate runs
`flatpak update --user` first (awaited) and the plugin reinstall —
which reloads the panel — last; docs spell out the sudo-less --user
update ("sudo flatpak update" silently skips per-user installs).
- Fullscreen page: DialogButton stretches to 100% width in the gamepad
UI, so the Stream/Pair/Refresh/… actions filled whole rows — sized to
content + right-aligned now; the header drops its Update button (About
tab + QAM banner keep the flow) and the back button gets a real 40px
hit target.
- Settings: the disable-Steam-Input note also shows for Automatic — on a
Deck that now forwards the built-in controller as a Steam Deck pad
(paddles/trackpads/gyro), which needs Steam Input off for the shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
128 lines
4.4 KiB
TypeScript
128 lines
4.4 KiB
TypeScript
// Stream settings — resolution / refresh / bitrate / gamepad / compositor / mic, written to
|
||
// the flatpak client's JSON (main.py set_settings), which the client reads on launch. The
|
||
// accepted gamepad/compositor names mirror punktfunk-core's `*Pref::from_name`.
|
||
import { Dropdown, Field, SliderField, Spinner, ToggleField } from "@decky/ui";
|
||
import { FC, useEffect, useState } from "react";
|
||
import { getSettings, setSettings, StreamSettings } from "./backend";
|
||
|
||
const RESOLUTIONS: [number, number, string][] = [
|
||
[0, 0, "Native display"],
|
||
[1280, 720, "1280 × 720"],
|
||
[1280, 800, "1280 × 800 (Deck)"],
|
||
[1920, 1080, "1920 × 1080"],
|
||
[2560, 1440, "2560 × 1440"],
|
||
];
|
||
const REFRESH = [0, 30, 60, 90, 120];
|
||
const GAMEPADS = ["auto", "xbox360", "xboxone", "dualsense", "dualshock4", "steamdeck"];
|
||
const GAMEPAD_LABELS: Record<string, string> = {
|
||
auto: "Automatic",
|
||
xbox360: "Xbox 360",
|
||
xboxone: "Xbox One",
|
||
dualsense: "DualSense",
|
||
dualshock4: "DualShock 4",
|
||
steamdeck: "Steam Deck",
|
||
};
|
||
const COMPOSITORS = ["auto", "kwin", "wlroots", "mutter", "gamescope"];
|
||
const COMPOSITOR_LABELS: Record<string, string> = {
|
||
auto: "Automatic",
|
||
kwin: "KDE Plasma (KWin)",
|
||
wlroots: "Sway (wlroots)",
|
||
mutter: "GNOME (Mutter)",
|
||
gamescope: "gamescope",
|
||
};
|
||
|
||
export const SettingsSection: FC = () => {
|
||
const [s, setS] = useState<StreamSettings | null>(null);
|
||
|
||
useEffect(() => {
|
||
void getSettings().then(setS);
|
||
}, []);
|
||
|
||
const patch = (p: Partial<StreamSettings>) => {
|
||
setS((cur) => {
|
||
if (!cur) return cur;
|
||
const next = { ...cur, ...p };
|
||
void setSettings(next);
|
||
return next;
|
||
});
|
||
};
|
||
|
||
if (!s) return <Spinner style={{ height: "1.5em" }} />;
|
||
|
||
const resIdx = Math.max(
|
||
0,
|
||
RESOLUTIONS.findIndex(([w, h]) => w === s.width && h === s.height),
|
||
);
|
||
|
||
return (
|
||
<>
|
||
<Field
|
||
label="Resolution"
|
||
description="The host creates a virtual output at exactly this size"
|
||
childrenContainerWidth="max"
|
||
>
|
||
<Dropdown
|
||
rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
|
||
selectedOption={resIdx}
|
||
onChange={(o) => {
|
||
const [w, h] = RESOLUTIONS[o.data as number];
|
||
patch({ width: w, height: h });
|
||
}}
|
||
/>
|
||
</Field>
|
||
<Field label="Refresh rate" childrenContainerWidth="max">
|
||
<Dropdown
|
||
rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
|
||
selectedOption={s.refresh_hz}
|
||
onChange={(o) => patch({ refresh_hz: o.data as number })}
|
||
/>
|
||
</Field>
|
||
<SliderField
|
||
label="Bitrate"
|
||
description="Mbit/s · 0 = host default"
|
||
value={Math.round(s.bitrate_kbps / 1000)}
|
||
min={0}
|
||
max={150}
|
||
step={5}
|
||
showValue
|
||
valueSuffix=" Mbit/s"
|
||
onChange={(v) => patch({ bitrate_kbps: v * 1000 })}
|
||
/>
|
||
<Field
|
||
label="Gamepad type"
|
||
description="Which virtual controller the host creates for your inputs"
|
||
childrenContainerWidth="max"
|
||
>
|
||
<Dropdown
|
||
rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
|
||
selectedOption={s.gamepad}
|
||
onChange={(o) => patch({ gamepad: o.data as string })}
|
||
/>
|
||
</Field>
|
||
{(s.gamepad === "steamdeck" || s.gamepad === "auto") && (
|
||
<Field
|
||
label="⚠ Disable Steam Input"
|
||
description="On a Deck, Automatic forwards the built-in controller as a Steam Deck pad — paddles, both trackpads, and gyro included. For that, Steam Input must be OFF for Punktfunk: on the game page tap ⚙ → Controller Settings → set Steam Input to Off. Otherwise Steam keeps the Deck's controls and only the sticks + buttons reach the host."
|
||
/>
|
||
)}
|
||
<Field
|
||
label="Host compositor"
|
||
description="Which compositor backend the host uses for the virtual display — Automatic suits almost every host"
|
||
childrenContainerWidth="max"
|
||
>
|
||
<Dropdown
|
||
rgOptions={COMPOSITORS.map((c) => ({ data: c, label: COMPOSITOR_LABELS[c] ?? c }))}
|
||
selectedOption={s.compositor}
|
||
onChange={(o) => patch({ compositor: o.data as string })}
|
||
/>
|
||
</Field>
|
||
<ToggleField
|
||
label="Stream microphone"
|
||
description="Send the Deck's microphone to the host's virtual mic"
|
||
checked={s.mic_enabled}
|
||
onChange={(v) => patch({ mic_enabled: v })}
|
||
/>
|
||
</>
|
||
);
|
||
};
|