d6647b9183
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
334 lines
13 KiB
Rust
334 lines
13 KiB
Rust
//! Audio: playback (decoded PCM → a WASAPI shared-mode render stream) and the microphone
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//! uplink (WASAPI capture → Opus → 0xCB datagrams, the inverse of the host's virtual mic).
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//!
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//! The WASAPI twin of `audio.rs` (PipeWire) — same public surface (`AudioPlayer::spawn`/
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//! `take_buffer`/`push`, `MicStreamer::spawn`), swapped in by lib.rs's `#[path]` so the
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//! session pump compiles against one `crate::audio` on both OSes. Adapted from
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//! `clients/windows/src/audio.rs` (which remains the WinUI shell's own copy until its
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//! built-in streaming path is deleted).
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//!
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//! Playback mirrors the host's virtual-mic producer's adaptive jitter buffer: the session
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//! pump pushes 5 ms Opus-decoded chunks on the network clock; the WASAPI render thread
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//! pulls whole event-driven quanta on the device clock. Prime to ~3 quanta before
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//! producing, cap the ring so latency stays bounded, re-prime after a real drain.
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//!
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//! WASAPI objects are COM-apartment-bound and not `Send`, so they live on a dedicated
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//! thread (the same discipline as the host's `wasapi_cap`); only the channels + stop flag
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//! + join handle cross the boundary.
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use anyhow::{anyhow, Context, Result};
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use punktfunk_core::client::NativeClient;
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use std::collections::VecDeque;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::mpsc::{Receiver, SyncSender, TrySendError};
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use std::sync::Arc;
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use std::time::Duration;
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use wasapi::{DeviceEnumerator, Direction, SampleType, StreamMode, WaveFormat};
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const SAMPLE_RATE: usize = 48_000;
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/// The microphone uplink stays stereo (the host's virtual mic is stereo). The render path is
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/// multichannel — its channel count + block align are runtime, driven by the host-resolved layout.
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const CHANNELS: usize = 2;
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/// Mic frames are 20 ms (960 samples/channel) — any size ≤ 120 ms is fine host-side.
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const MIC_FRAME: usize = 960;
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pub struct AudioPlayer {
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pcm_tx: SyncSender<Vec<f32>>,
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/// Drained chunk Vecs coming back from the render thread for reuse (the pool half of
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/// the pcm channel — see [`AudioPlayer::take_buffer`]).
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recycle_rx: Receiver<Vec<f32>>,
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stop: Arc<AtomicBool>,
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thread: Option<std::thread::JoinHandle<()>>,
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}
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impl AudioPlayer {
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/// Spawn the WASAPI render thread for `channels` (2/6/8, canonical wire order
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/// FL FR FC LFE RL RR SL SR). Failure (no render endpoint on this box) is survivable — the
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/// caller streams video-only.
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pub fn spawn(channels: u32) -> Result<AudioPlayer> {
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// 64 × 5 ms = 320 ms of slack between the pump and the WASAPI loop.
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let (pcm_tx, pcm_rx) = std::sync::mpsc::sync_channel::<Vec<f32>>(64);
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// Return path: the render thread sends each drained Vec back for reuse, so
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// steady-state playback stops allocating (~200 chunks/s otherwise). Same capacity
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// as the data channel; a full pool just drops the Vec (plain deallocation).
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let (recycle_tx, recycle_rx) = std::sync::mpsc::sync_channel::<Vec<f32>>(64);
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let stop = Arc::new(AtomicBool::new(false));
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let (ready_tx, ready_rx) = std::sync::mpsc::sync_channel::<Result<()>>(1);
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let stop_t = stop.clone();
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let thread = std::thread::Builder::new()
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.name("punktfunk-audio".into())
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.spawn(move || {
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if let Err(e) = render_thread(pcm_rx, recycle_tx, stop_t, ready_tx, channels as u8)
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{
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tracing::warn!(error = format!("{e:#}"), "audio playback thread ended");
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}
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})
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.context("spawn audio thread")?;
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match ready_rx.recv_timeout(Duration::from_secs(3)) {
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Ok(Ok(())) => {
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tracing::info!(channels, "WASAPI render: 48 kHz f32 (default endpoint)");
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Ok(AudioPlayer {
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pcm_tx,
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recycle_rx,
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stop,
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thread: Some(thread),
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})
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}
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Ok(Err(e)) => Err(e),
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Err(_) => Err(anyhow!(
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"wasapi render init timed out (no render endpoint?)"
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)),
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}
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}
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/// A recycled chunk Vec from the pool, empty but with its capacity intact — fill it
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/// and hand it back through [`push`](Self::push). Allocates only when the pool is dry
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/// (startup, or after the WASAPI side dropped chunks).
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pub fn take_buffer(&self) -> Vec<f32> {
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self.recycle_rx.try_recv().unwrap_or_default()
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}
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/// Queue one interleaved f32 chunk (in the session's channel layout). Drops the chunk if the
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/// WASAPI side is wedged (the renderer conceals the gap; never block the session pump).
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pub fn push(&self, pcm: Vec<f32>) {
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if let Err(TrySendError::Disconnected(_)) = self.pcm_tx.try_send(pcm) {
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// Thread already dead — Drop will reap it; nothing to do per-chunk.
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}
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}
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}
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impl Drop for AudioPlayer {
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fn drop(&mut self) {
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self.stop.store(true, Ordering::SeqCst);
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if let Some(t) = self.thread.take() {
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let _ = t.join();
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}
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}
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}
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fn render_thread(
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pcm_rx: Receiver<Vec<f32>>,
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recycle_tx: SyncSender<Vec<f32>>,
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stop: Arc<AtomicBool>,
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ready: SyncSender<Result<()>>,
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channels: u8,
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) -> Result<()> {
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if let Err(e) = wasapi::initialize_mta()
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.ok()
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.context("CoInitializeEx (MTA)")
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{
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let _ = ready.send(Err(e));
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return Ok(());
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}
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let res = (|| -> Result<()> {
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// F32LE interleaved: channels × 4 bytes/sample. Stereo (channels == 2) is byte-identical
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// to the old fixed path (mask 0x3, block align 8).
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let block_align = channels as usize * 4;
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let device = DeviceEnumerator::new()
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.context("DeviceEnumerator")?
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.get_default_device(&Direction::Render)
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.context("default render endpoint")?;
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let mut audio_client = device.get_iaudioclient().context("IAudioClient")?;
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// The explicit dwChannelMask is the wire order (FL FR FC LFE RL RR SL SR); 5.1 = 0x3F,
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// 7.1 = 0x63F. WASAPI delivers channels in ascending mask-bit order, which equals the wire
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// order, so the render mapping is the identity — no permute. `autoconvert` (below) lets the
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// audio engine downmix when the endpoint has fewer speakers.
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let desired = WaveFormat::new(
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32,
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32,
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&SampleType::Float,
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SAMPLE_RATE,
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channels as usize,
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Some(punktfunk_core::audio::wasapi_channel_mask(channels)),
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);
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let (default_period, _min_period) =
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audio_client.get_device_period().context("device period")?;
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let mode = StreamMode::EventsShared {
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autoconvert: true,
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buffer_duration_hns: default_period,
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};
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audio_client
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.initialize_client(&desired, &Direction::Render, &mode)
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.context("initialize render client")?;
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let h_event = audio_client.set_get_eventhandle().context("event handle")?;
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let render_client = audio_client
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.get_audiorenderclient()
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.context("IAudioRenderClient")?;
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audio_client.start_stream().context("start render stream")?;
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let _ = ready.send(Ok(()));
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// Adaptive jitter buffer, in f32-byte units (same shape as the host's virtual mic).
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let mut ring: VecDeque<u8> = VecDeque::new();
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let mut primed = false;
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let mut out = Vec::new(); // per-quantum scratch, reused across iterations
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while !stop.load(Ordering::Relaxed) {
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if h_event.wait_for_event(100).is_err() {
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continue;
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}
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// Drain everything the pump has queued into the ring, returning each drained
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// Vec to the pool (a full/closed pool drops it).
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while let Ok(mut chunk) = pcm_rx.try_recv() {
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for s in chunk.iter() {
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ring.extend(s.to_le_bytes());
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}
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chunk.clear();
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let _ = recycle_tx.try_send(chunk);
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}
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let avail_frames = audio_client
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.get_available_space_in_frames()
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.context("available space")? as usize;
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if avail_frames == 0 {
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continue;
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}
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let want_bytes = avail_frames * block_align;
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// Prime to ~3 quanta; cap at ~1 quantum of slack beyond that; re-prime on drain.
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let target = (3 * want_bytes).clamp(720 * block_align, 9600 * block_align);
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let cap = target.max(want_bytes) + want_bytes;
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if ring.len() > cap {
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ring.drain(..ring.len() - cap);
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}
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if !primed && ring.len() >= target {
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primed = true;
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}
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out.clear();
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out.resize(want_bytes, 0);
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if primed {
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let n = ring.len().min(want_bytes);
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for (dst, b) in out.iter_mut().zip(ring.drain(..n)) {
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*dst = b;
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}
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}
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if ring.is_empty() {
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primed = false;
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}
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render_client
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.write_to_device(avail_frames, &out, None)
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.context("write_to_device")?;
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}
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audio_client.stop_stream().ok();
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Ok(())
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})();
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if let Err(ref e) = res {
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let _ = ready.send(Err(anyhow!("{e:#}")));
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}
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res
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}
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/// The microphone uplink: capture the default input device, Opus-encode 20 ms chunks, ship
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/// them as 0xCB datagrams into the host's virtual mic source.
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pub struct MicStreamer {
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stop: Arc<AtomicBool>,
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thread: Option<std::thread::JoinHandle<()>>,
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}
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impl MicStreamer {
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pub fn spawn(connector: Arc<NativeClient>) -> Result<MicStreamer> {
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let stop = Arc::new(AtomicBool::new(false));
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let stop_t = stop.clone();
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let thread = std::thread::Builder::new()
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.name("punktfunk-mic".into())
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.spawn(move || {
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if let Err(e) = mic_thread(&connector, stop_t) {
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tracing::warn!(error = format!("{e:#}"), "mic uplink thread ended");
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}
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})
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.context("spawn mic thread")?;
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Ok(MicStreamer {
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stop,
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thread: Some(thread),
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})
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}
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}
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impl Drop for MicStreamer {
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fn drop(&mut self) {
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self.stop.store(true, Ordering::SeqCst);
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if let Some(t) = self.thread.take() {
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let _ = t.join();
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}
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}
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}
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fn mic_thread(connector: &Arc<NativeClient>, stop: Arc<AtomicBool>) -> Result<()> {
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wasapi::initialize_mta()
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.ok()
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.context("CoInitializeEx (MTA)")?;
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let mut encoder = opus::Encoder::new(
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SAMPLE_RATE as u32,
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opus::Channels::Stereo,
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opus::Application::Voip,
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)
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.map_err(|e| anyhow!("opus encoder: {e}"))?;
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let _ = encoder.set_bitrate(opus::Bitrate::Bits(64_000));
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let device = DeviceEnumerator::new()
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.context("DeviceEnumerator")?
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.get_default_device(&Direction::Capture)
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.context("default capture endpoint (no microphone?)")?;
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let mut audio_client = device.get_iaudioclient().context("IAudioClient")?;
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let desired = WaveFormat::new(32, 32, &SampleType::Float, SAMPLE_RATE, CHANNELS, None);
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let (default_period, _min_period) =
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audio_client.get_device_period().context("device period")?;
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let mode = StreamMode::EventsShared {
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autoconvert: true,
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buffer_duration_hns: default_period,
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};
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audio_client
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.initialize_client(&desired, &Direction::Capture, &mode)
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.context("initialize capture client")?;
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let h_event = audio_client.set_get_eventhandle().context("event handle")?;
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let capture_client = audio_client
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.get_audiocaptureclient()
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.context("IAudioCaptureClient")?;
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audio_client
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.start_stream()
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.context("start capture stream")?;
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let mut bytes: VecDeque<u8> = VecDeque::new();
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let mut ring: VecDeque<f32> = VecDeque::new();
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let mut out = vec![0u8; 4000];
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let mut seq = 0u32;
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while !stop.load(Ordering::Relaxed) {
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if h_event.wait_for_event(100).is_err() {
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continue;
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}
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loop {
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match capture_client.get_next_packet_size() {
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Ok(Some(0)) | Ok(None) => break,
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Ok(Some(_n)) => {
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capture_client
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.read_from_device_to_deque(&mut bytes)
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.context("read capture")?;
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}
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Err(e) => return Err(anyhow!("get_next_packet_size: {e}")),
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}
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}
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let whole = (bytes.len() / 4) * 4;
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for c in bytes.drain(..whole).collect::<Vec<u8>>().chunks_exact(4) {
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ring.push_back(f32::from_le_bytes([c[0], c[1], c[2], c[3]]));
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}
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// Ship every complete 20 ms stereo frame.
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while ring.len() >= MIC_FRAME * CHANNELS {
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let pcm: Vec<f32> = ring.drain(..MIC_FRAME * CHANNELS).collect();
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match encoder.encode_float(&pcm, &mut out) {
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Ok(len) => {
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let pts = std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.map(|d| d.as_nanos() as u64)
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.unwrap_or(0);
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let _ = connector.send_mic(seq, pts, out[..len].to_vec());
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seq = seq.wrapping_add(1);
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}
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Err(e) => tracing::debug!(error = %e, "opus mic encode"),
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}
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}
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}
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audio_client.stop_stream().ok();
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Ok(())
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}
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