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Second and final batch from the 2026-07-20 core-sweep lows: client: - connect() timeout now sets `quit` before shutdown, so a handshake that completes after the deadline closes with QUIT_CLOSE_CODE instead of leaving the host lingering (virtual display up) for a reconnect that never comes. - probe_result: saturating_add on the wire-supplied wire_packets + send_dropped counters (debug-build overflow panic / release wrap). - the standing-latency bleed no longer sets flush_in_window: that flag is the ABR's SEVERE (×0.7) verdict, and the bleed fires only on provably loss-free windows the controller itself scores as fine. clipboard: - fetch_cancels pruned on every new fetch (was: one dead oneshot per paste for the session). - serve chunks gated on a parked waiter + capped at CLIP_FETCH_CAP with an Error event (was: unbounded silent accumulation under any req_id). - serve_inbound park bounded by FETCH_STALL_SECS + send.stopped() (was: an unanswered FetchRequest parked the task, waiter, and bi-stream forever; ~100 of them exhaust the connection's bidi budget). C ABI (ABI_VERSION 9 → 10, header regenerated, additive only): - new punktfunk_connection_clock_offset_now_ns — the LIVE re-synced offset (Swift/Kotlin latency math read the frozen connect-time value ~40ms wrong after a wall-clock step). - to_config: checked u64→usize narrowing of max_frame_bytes (32-bit armeabi truncated >4GiB to a plausible residue). - host_poll_input: no &mut held across the embedder callback (re-entry aliased it — UB under noalias); mid-drain callback clears now stick. - next_audio_pcm: DTX (empty) payloads skipped — decode synthesized 120ms of concealment per 5ms slot and grew the playout ring forever. - next_clipboard releases the parked payload on an empty poll (a one-off 50MiB paste stayed resident all session). - frames_dropped / wants_decode_latency write their documented 0/false defaults before the NULL-handle check. - gamepad constant docs match pick_gamepad() reality (DualSenseEdge/ SwitchPro landed; DualSense/DS4 honored on Windows UMDF too). FEC: - gf8 reconstruct/reconstruct_into reuse the (k,m) codec cache like encode_into (was: fresh 230×200 generator + decode inversion per lossy block on the pump thread). - vendored fec-rs: the 8 safe wrap_mul_slice shims assert equal lengths (x86 SIMD callees bound stores on input.len() — safe-code OOB write); ReconstructShard's safety contract gains the len()==get().len() clause and reconstruct_internal sizes raw slices from the slice. transport/GTK: - Linux GSO super-buffer capped at the real UDP payload ceiling (65487) not 65535 — seg sizes ≥1024 could EMSGSIZE and latch GSO off process-wide, blamed on the network. - GTK settings dialog no longer rewrites an unlisted-but-valid stored gamepad preference to "auto" on close. Already fixed on main (verified stale, skipped): the reassembler FEC ceiling, wants_decode_latency's third term, request_probe rollback + the generalized probe watchdog. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1023 lines
39 KiB
Rust
1023 lines
39 KiB
Rust
//! Preferences dialog on the cross-client category map (the Apple 2026-07 settings
|
||
//! revamp): General / Display / Input / Audio / Controllers pages — Display owns
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//! everything about the picture — with per-field captions in each row's subtitle,
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||
//! dynamic where the meaning depends on the selection (touch mode). Written back to
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//! disk when the dialog closes. About stays in the primary menu (GNOME convention)
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//! rather than as a page.
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use crate::trust::Settings;
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use adw::prelude::*;
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||
use pf_client_core::trust::StatsVerbosity;
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use std::cell::{Cell, RefCell};
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use std::rc::Rc;
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||
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/// `(0, 0)` = the native size of the monitor the window is on, resolved at connect.
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const RESOLUTIONS: &[(u32, u32)] = &[
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(0, 0),
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(1280, 720),
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(1920, 1080),
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(2560, 1440),
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(3840, 2160),
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];
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/// `0` = the monitor's native refresh, resolved at connect.
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const REFRESH: &[u32] = &[0, 30, 60, 90, 120, 144, 165, 240];
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/// Render-scale multipliers (persisted as f64; mirrors [`punktfunk_core::render_scale::PRESETS`]).
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/// `1.0` = Native. Applied at connect and each match-window resize.
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const RENDER_SCALES: &[f64] = &[0.5, 0.67, 0.75, 1.0, 1.25, 1.5, 2.0, 3.0, 4.0];
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/// A compact label for a render-scale multiplier: "Native" / "1.5×" / "2× (supersample)".
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fn render_scale_label(scale: f64) -> String {
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if scale == 1.0 {
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"Native".to_string()
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} else if scale > 1.0 {
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format!("{scale}× (supersample)")
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} else {
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format!("{scale}×")
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}
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}
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const GAMEPADS: &[&str] = &[
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"auto",
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"xbox360",
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"dualsense",
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"xboxone",
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"dualshock4",
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"steamdeck",
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];
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const COMPOSITORS: &[&str] = &["auto", "kwin", "wlroots", "mutter", "gamescope"];
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/// Codec setting values (persisted) paired with their display labels below. PyroWave is
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/// preference-only by design (`Settings::preferred_codec`) — the ladder falls back to
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/// HEVC when either side can't do it.
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const CODECS: &[&str] = &["auto", "hevc", "h264", "av1", "pyrowave"];
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const CODEC_LABELS: &[&str] = &[
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"Automatic",
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"HEVC (H.265)",
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"H.264 (AVC)",
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"AV1",
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"PyroWave (wired LAN)",
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];
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const DECODERS: &[&str] = &["auto", "vulkan", "vaapi", "software"];
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/// Touch-input model values (persisted) paired with their display labels below — the
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/// cross-client set (Android/Apple). Only meaningful on a touchscreen (Deck/tablet).
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const TOUCH_MODES: &[&str] = &["trackpad", "pointer", "touch"];
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const TOUCH_MODE_LABELS: &[&str] = &["Trackpad", "Direct pointer", "Touch passthrough"];
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/// The SELECTED touch mode explained — the caption swaps with the choice (the Apple
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/// revamp's dynamic-caption idiom) instead of narrating all three modes at once.
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/// Combo-row captions must stay ONE line (~66 chars at the default dialog width): a
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/// wrapped subtitle's natural width crushes the selected-value label into an ellipsis.
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const TOUCH_MODE_CAPTIONS: &[&str] = &[
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"Drives the cursor like a laptop trackpad — tap to click",
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"The cursor jumps to your finger — a tap clicks there",
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"Real multi-touch reaches the host — for touch-native apps",
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];
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/// punktfunk's own license (MIT OR Apache-2.0), shown on the About dialog's Legal page.
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const APP_LICENSE: &str = concat!(
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"Punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n",
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"================================ MIT ================================\n\n",
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include_str!("../../../LICENSE-MIT"),
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"\n\n=============================== Apache-2.0 ===============================\n\n",
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include_str!("../../../LICENSE-APACHE"),
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);
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/// Third-party software notices for the linked Rust crates (generated by
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/// scripts/gen-third-party-notices.sh; shown as a Legal section in the About dialog).
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const THIRD_PARTY_NOTICES: &str = include_str!("../../../THIRD-PARTY-NOTICES.txt");
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/// Show the About dialog (app license + the third-party-software Legal section) — reached
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/// from the primary menu (app.rs `win.about`).
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pub fn show_about(parent: &impl IsA<gtk::Widget>) {
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let about = adw::AboutDialog::builder()
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.application_name("Punktfunk")
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.developer_name("unom")
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.version(env!("CARGO_PKG_VERSION"))
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.website("https://git.unom.io/unom/punktfunk")
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.license_type(gtk::License::Custom)
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.license(APP_LICENSE)
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.build();
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// The native (FFmpeg/GTK/PipeWire/SDL3) components are dynamically linked under their own
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// (LGPL/Zlib/MIT) licenses; the Rust crate notices are the substantive attribution set.
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about.add_legal_section(
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"Third-party software (Rust crates)",
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None,
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gtk::License::Custom,
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Some(THIRD_PARTY_NOTICES),
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);
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about.add_legal_section(
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"Third-party software (system libraries)",
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None,
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gtk::License::Custom,
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Some(
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"This application dynamically links system libraries under their own licenses, \
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including FFmpeg (LGPL v2.1+), GTK 4 and libadwaita (LGPL v2.1+), PipeWire (MIT), \
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and SDL 3 (Zlib). Their full license texts are available from each project.",
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),
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);
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about.present(Some(parent));
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}
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/// True inside a gamescope session (Steam game mode on the Deck / Bazzite): GTK popovers
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/// are xdg_popups, which gamescope never maps for nested apps — a ComboRow's dropdown
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/// flashes the row but no list ever appears. Selection UI must stay inside the toplevel.
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||
fn gamescope_session() -> bool {
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std::env::var("XDG_CURRENT_DESKTOP").is_ok_and(|d| d.eq_ignore_ascii_case("gamescope"))
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|| std::env::var("GAMESCOPE_WAYLAND_DISPLAY").is_ok()
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}
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type ChangedFn = Rc<RefCell<Option<Box<dyn Fn(u32)>>>>;
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/// A titled single-choice preference row. On a desktop this is a stock popover
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/// [`adw::ComboRow`]; under gamescope (see [`gamescope_session`]) it becomes an activatable
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/// row that pushes an in-window selection subpage onto the preferences dialog instead.
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struct ChoiceRow {
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row: adw::PreferencesRow,
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selected: Rc<Cell<u32>>,
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/// Fires on user changes only — [`connect_changed`](Self::connect_changed) is installed
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/// after seeding, so programmatic `set_selected` during setup never fires it.
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changed: ChangedFn,
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/// Subpage mode only: the current value rendered as the row's suffix.
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value_label: Option<gtk::Label>,
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options: Rc<Vec<String>>,
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}
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impl ChoiceRow {
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/// `inline` = subpage mode (gamescope): computed once per dialog via
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/// [`gamescope_session`] and passed in so tests can drive both modes directly.
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fn new(
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dialog: &adw::PreferencesDialog,
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inline: bool,
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title: &str,
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subtitle: &str,
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options: &[&str],
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) -> ChoiceRow {
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let options: Rc<Vec<String>> = Rc::new(options.iter().map(|s| s.to_string()).collect());
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let selected = Rc::new(Cell::new(0u32));
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let changed: ChangedFn = Rc::new(RefCell::new(None));
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if !inline {
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let row = adw::ComboRow::builder()
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.title(title)
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.subtitle(subtitle)
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.model(>k::StringList::new(
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&options.iter().map(String::as_str).collect::<Vec<_>>(),
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))
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.build();
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let (sel, chg) = (selected.clone(), changed.clone());
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row.connect_selected_notify(move |r| {
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if sel.replace(r.selected()) != r.selected() {
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if let Some(f) = chg.borrow().as_ref() {
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f(r.selected());
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}
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}
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});
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return ChoiceRow {
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row: row.upcast(),
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selected,
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changed,
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value_label: None,
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options,
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};
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}
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let value = gtk::Label::builder().css_classes(["dim-label"]).build();
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let row = adw::ActionRow::builder()
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.title(title)
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.subtitle(subtitle)
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.activatable(true)
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.build();
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row.add_suffix(&value);
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row.add_suffix(>k::Image::from_icon_name("go-next-symbolic"));
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{
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let dialog = dialog.downgrade();
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let (options, sel, chg, value) = (
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options.clone(),
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selected.clone(),
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changed.clone(),
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value.clone(),
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);
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let title = title.to_string();
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row.connect_activated(move |_| {
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let Some(dialog) = dialog.upgrade() else {
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return;
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};
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let list = gtk::ListBox::builder()
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.selection_mode(gtk::SelectionMode::None)
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.css_classes(["boxed-list"])
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.build();
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for (i, opt) in options.iter().enumerate() {
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let check = gtk::Image::from_icon_name("object-select-symbolic");
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check.set_visible(i as u32 == sel.get());
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let opt_row = adw::ActionRow::builder()
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.title(opt)
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.use_markup(false)
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.activatable(true)
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.build();
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opt_row.add_suffix(&check);
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let idx = i as u32;
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let dlg = dialog.downgrade();
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let (sel, chg, value, label) =
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(sel.clone(), chg.clone(), value.clone(), opt.clone());
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opt_row.connect_activated(move |_| {
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let user_change = sel.replace(idx) != idx;
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value.set_text(&label);
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if user_change {
|
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if let Some(f) = chg.borrow().as_ref() {
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f(idx);
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}
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}
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if let Some(d) = dlg.upgrade() {
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d.pop_subpage();
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}
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});
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list.append(&opt_row);
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}
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let clamp = adw::Clamp::builder()
|
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.child(&list)
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.margin_top(24)
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.margin_bottom(24)
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.margin_start(12)
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.margin_end(12)
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.build();
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let scroll = gtk::ScrolledWindow::builder()
|
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.hscrollbar_policy(gtk::PolicyType::Never)
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.child(&clamp)
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.build();
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let view = adw::ToolbarView::new();
|
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view.add_top_bar(&adw::HeaderBar::new());
|
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view.set_content(Some(&scroll));
|
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dialog.push_subpage(&adw::NavigationPage::new(&view, &title));
|
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});
|
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}
|
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let cr = ChoiceRow {
|
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row: row.upcast(),
|
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selected,
|
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changed,
|
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value_label: Some(value),
|
||
options,
|
||
};
|
||
cr.sync_value();
|
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cr
|
||
}
|
||
|
||
/// Subpage mode: reflect the current selection in the row's suffix label.
|
||
fn sync_value(&self) {
|
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if let Some(l) = &self.value_label {
|
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let i = self.selected.get() as usize;
|
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l.set_text(self.options.get(i).map(String::as_str).unwrap_or(""));
|
||
}
|
||
}
|
||
|
||
fn widget(&self) -> &adw::PreferencesRow {
|
||
&self.row
|
||
}
|
||
|
||
fn selected(&self) -> u32 {
|
||
self.selected.get()
|
||
}
|
||
|
||
fn set_selected(&self, i: u32) {
|
||
if let Some(combo) = self.row.downcast_ref::<adw::ComboRow>() {
|
||
combo.set_selected(i); // the notify handler syncs the cell
|
||
} else {
|
||
self.selected.set(i);
|
||
self.sync_value();
|
||
}
|
||
}
|
||
|
||
fn connect_changed(&self, f: impl Fn(u32) + 'static) {
|
||
*self.changed.borrow_mut() = Some(Box::new(f));
|
||
}
|
||
}
|
||
|
||
/// Update a row's caption after construction — the dynamic-caption hook (touch mode,
|
||
/// resolution, codec). Both ChoiceRow shapes carry their subtitle on [`adw::ActionRow`]
|
||
/// ([`adw::ComboRow`] derives from it), so one downcast covers desktop and gamescope mode.
|
||
fn set_row_subtitle(row: &adw::PreferencesRow, text: &str) {
|
||
if let Some(r) = row.downcast_ref::<adw::ActionRow>() {
|
||
r.set_subtitle(text);
|
||
}
|
||
}
|
||
|
||
/// The SELECTED resolution choice explained (row index: 0 = Native, 1 = Match window,
|
||
/// 2.. = explicit sizes) — one line each, see the caption-width note on
|
||
/// [`TOUCH_MODE_CAPTIONS`].
|
||
fn resolution_caption(i: u32) -> &'static str {
|
||
match i {
|
||
0 => "The native mode of this monitor, resolved at connect",
|
||
1 => "Follows the stream window — resizes renegotiate the host output",
|
||
_ => "The host drives a virtual output at exactly this size",
|
||
}
|
||
}
|
||
|
||
/// The SELECTED codec explained: the PyroWave entry is the one that needs its trade-off
|
||
/// spelled out; everything else shares the soft-preference line.
|
||
fn codec_caption(i: u32) -> &'static str {
|
||
if CODECS.get(i as usize) == Some(&"pyrowave") {
|
||
"Wavelet codec for wired LAN — minimal latency, lots of bandwidth"
|
||
} else {
|
||
"A preference — the host falls back if it can't encode it"
|
||
}
|
||
}
|
||
|
||
/// A settings category page for the dialog's view switcher.
|
||
fn page(title: &str, icon: &str) -> adw::PreferencesPage {
|
||
adw::PreferencesPage::builder()
|
||
// The name addresses the page programmatically (`set_visible_page_name` — the
|
||
// screenshot harness's page knob); the title is what the view switcher shows.
|
||
.name(title.to_lowercase())
|
||
.title(title)
|
||
.icon_name(icon)
|
||
.build()
|
||
}
|
||
|
||
/// Startup device probes for the pickers — filled by the app shell in the background
|
||
/// (GPUs via `punktfunk-session --list-adapters`, audio endpoints via the PipeWire
|
||
/// registry); any list may still be empty when the dialog opens, which simply hides
|
||
/// that picker.
|
||
#[derive(Default)]
|
||
pub struct DeviceProbes {
|
||
pub adapters: Vec<String>,
|
||
pub speakers: Vec<pf_client_core::audio::AudioDevice>,
|
||
pub mics: Vec<pf_client_core::audio::AudioDevice>,
|
||
}
|
||
|
||
/// A titled group of rows; `description` (may be empty) is the one form-level note —
|
||
/// per-field explanations belong in row subtitles, not here.
|
||
fn group(title: &str, description: &str) -> adw::PreferencesGroup {
|
||
let g = adw::PreferencesGroup::builder().title(title).build();
|
||
if !description.is_empty() {
|
||
g.set_description(Some(description));
|
||
}
|
||
g
|
||
}
|
||
|
||
/// `on_closed` runs after the settings are saved (the app shell refreshes the hosts grid
|
||
/// there so the library toggle takes effect without a nav round-trip). `probes` is the
|
||
/// shell's startup device probe (`AppModel::probes`) — may still be empty. Returns the
|
||
/// presented dialog so the screenshot harness can select a page; callers ignore it.
|
||
pub fn show(
|
||
parent: &impl IsA<gtk::Widget>,
|
||
settings: Rc<RefCell<Settings>>,
|
||
gamepads: &crate::gamepad::GamepadService,
|
||
probes: &DeviceProbes,
|
||
on_closed: impl Fn() + 'static,
|
||
) -> adw::PreferencesDialog {
|
||
// The dialog exists before the rows: ChoiceRow's gamescope mode pushes its selection
|
||
// subpage onto it.
|
||
let dialog = adw::PreferencesDialog::new();
|
||
dialog.set_title("Preferences");
|
||
dialog.set_search_enabled(true);
|
||
// Wide enough that the category switcher sits in the HEADER BAR (the tabbed look the
|
||
// Apple/Windows clients have): AdwPreferencesDialog moves it to a bottom bar below a
|
||
// breakpoint of 110pt × page count (≈ 733 px for our five pages). In a window that
|
||
// can't give the dialog this width it still collapses to the bottom bar on its own.
|
||
dialog.set_content_width(830);
|
||
let inline = gamescope_session();
|
||
|
||
// ---- Display: Resolution ----
|
||
// The D1 tri-state: Native, Match window (a virtual index 1, stored as the
|
||
// `match_window` flag), then the explicit sizes.
|
||
let res_names: Vec<String> = std::iter::once("Native display".to_string())
|
||
.chain(std::iter::once("Match window".to_string()))
|
||
.chain(
|
||
RESOLUTIONS
|
||
.iter()
|
||
.skip(1)
|
||
.map(|&(w, h)| format!("{w} × {h}")),
|
||
)
|
||
.collect();
|
||
let res_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Resolution",
|
||
resolution_caption(0),
|
||
&res_names.iter().map(String::as_str).collect::<Vec<_>>(),
|
||
);
|
||
{
|
||
let w = res_row.widget().clone();
|
||
res_row.connect_changed(move |i| set_row_subtitle(&w, resolution_caption(i)));
|
||
}
|
||
let hz_names: Vec<String> = REFRESH
|
||
.iter()
|
||
.map(|&r| {
|
||
if r == 0 {
|
||
"Native".to_string()
|
||
} else {
|
||
format!("{r} Hz")
|
||
}
|
||
})
|
||
.collect();
|
||
let hz_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Refresh rate",
|
||
"Native follows the monitor the window is on",
|
||
&hz_names.iter().map(String::as_str).collect::<Vec<_>>(),
|
||
);
|
||
|
||
// ---- Display: Quality ----
|
||
let scale_names: Vec<String> = RENDER_SCALES
|
||
.iter()
|
||
.map(|&s| render_scale_label(s))
|
||
.collect();
|
||
let scale_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Render scale",
|
||
"Above 1× supersamples for sharpness; below is lighter on the host",
|
||
&scale_names.iter().map(String::as_str).collect::<Vec<_>>(),
|
||
);
|
||
let bitrate_row = adw::SpinRow::with_range(0.0, 3000.0, 5.0);
|
||
bitrate_row.set_title("Bitrate");
|
||
bitrate_row
|
||
.set_subtitle("Mbit/s · 0 = host default · a host card's menu has a network speed test");
|
||
let codec_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Video codec",
|
||
codec_caption(0),
|
||
CODEC_LABELS,
|
||
);
|
||
{
|
||
let w = codec_row.widget().clone();
|
||
codec_row.connect_changed(move |i| set_row_subtitle(&w, codec_caption(i)));
|
||
}
|
||
let hdr_row = adw::SwitchRow::builder()
|
||
.title("10-bit HDR")
|
||
.subtitle(
|
||
"Advertise 10-bit HDR10 so the host upgrades HDR content — shown in HDR where \
|
||
the display supports it, tone-mapped otherwise",
|
||
)
|
||
.build();
|
||
let decoder_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Video decoder",
|
||
"Automatic picks the best hardware decode, then software",
|
||
&["Automatic", "Vulkan Video", "VAAPI", "Software"],
|
||
);
|
||
// GPU picker (multi-GPU boxes): the adapter name feeds the session's device pick
|
||
// via `Settings::adapter` → PUNKTFUNK_VK_ADAPTER. Hidden when there's nothing to
|
||
// pick; a saved adapter that's gone (eGPU unplugged) keeps a revertable entry.
|
||
let saved_adapter = settings.borrow().adapter.clone();
|
||
let mut gpu_names = vec!["Automatic".to_string()];
|
||
let mut gpu_keys: Vec<String> = vec![String::new()];
|
||
for a in &probes.adapters {
|
||
gpu_names.push(a.clone());
|
||
gpu_keys.push(a.clone());
|
||
}
|
||
if !saved_adapter.is_empty() && !gpu_keys.contains(&saved_adapter) {
|
||
gpu_names.push(format!("{saved_adapter} (not detected)"));
|
||
gpu_keys.push(saved_adapter.clone());
|
||
}
|
||
let gpu_row = (gpu_keys.len() > 1).then(|| {
|
||
let row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"GPU",
|
||
"Decodes and presents the stream",
|
||
&gpu_names.iter().map(String::as_str).collect::<Vec<_>>(),
|
||
);
|
||
let i = gpu_keys
|
||
.iter()
|
||
.position(|k| k == &saved_adapter)
|
||
.unwrap_or(0);
|
||
row.set_selected(i as u32);
|
||
row
|
||
});
|
||
|
||
// ---- Display: Host output ----
|
||
let compositor_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Host compositor",
|
||
"Advisory — the host falls back to auto-detect when unavailable",
|
||
&[
|
||
"Automatic",
|
||
"KWin",
|
||
"wlroots (Sway/Hyprland)",
|
||
"Mutter (GNOME)",
|
||
"gamescope",
|
||
],
|
||
);
|
||
|
||
// ---- General ----
|
||
let fullscreen_row = adw::SwitchRow::builder()
|
||
.title("Start streams in fullscreen")
|
||
.subtitle("F11, the mouse at the top edge, or L1+R1+Start+Select lead back out")
|
||
.build();
|
||
let wake_row = adw::SwitchRow::builder()
|
||
.title("Auto-wake on connect")
|
||
.subtitle(
|
||
"Sends Wake-on-LAN to an offline saved host and waits for it to boot — turn \
|
||
off if hosts behind a VPN look offline when they aren't",
|
||
)
|
||
.build();
|
||
let stats_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Statistics overlay",
|
||
"Compact = fps · latency · bitrate in one line — Ctrl+Alt+Shift+S cycles the tiers live",
|
||
&["Off", "Compact", "Normal", "Detailed"],
|
||
);
|
||
let library_row = adw::SwitchRow::builder()
|
||
.title("Show game library")
|
||
.subtitle(
|
||
"Adds “Browse library…” to paired hosts — list their Steam and custom games \
|
||
and launch one directly. No extra host setup",
|
||
)
|
||
.build();
|
||
|
||
// ---- Input ----
|
||
let touch_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Touch input",
|
||
TOUCH_MODE_CAPTIONS[0],
|
||
TOUCH_MODE_LABELS,
|
||
);
|
||
// Dynamic caption: describe the SELECTED mode, not all three at once.
|
||
{
|
||
let w = touch_row.widget().clone();
|
||
touch_row.connect_changed(move |i| {
|
||
let i = (i as usize).min(TOUCH_MODE_CAPTIONS.len() - 1);
|
||
set_row_subtitle(&w, TOUCH_MODE_CAPTIONS[i]);
|
||
});
|
||
}
|
||
let inhibit_row = adw::SwitchRow::builder()
|
||
.title("Capture system shortcuts")
|
||
.subtitle("Forward Alt+Tab, Super, … to the host while input is captured")
|
||
.build();
|
||
let invert_row = adw::SwitchRow::builder()
|
||
.title("Invert scroll direction")
|
||
.subtitle("Reverses the wheel and trackpad scroll direction sent to the host")
|
||
.build();
|
||
|
||
// ---- Audio ----
|
||
let surround_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Audio channels",
|
||
"Stereo or surround — the host downmixes if its output has fewer",
|
||
&["Stereo", "5.1 Surround", "7.1 Surround"],
|
||
);
|
||
let mic_row = adw::SwitchRow::builder()
|
||
.title("Stream microphone")
|
||
.subtitle("Sends your microphone to the host's virtual mic")
|
||
.build();
|
||
// Endpoint pickers (from the PipeWire probe): visible labels are descriptions, the
|
||
// stored value is the node name. Hidden when the probe found nothing; a saved
|
||
// device that's gone keeps a revertable "(not detected)" entry, like the GPU row.
|
||
let dev_row = |saved: String,
|
||
devs: &[pf_client_core::audio::AudioDevice],
|
||
title: &str,
|
||
subtitle: &str| {
|
||
let mut names = vec!["System default".to_string()];
|
||
let mut keys = vec![String::new()];
|
||
for d in devs {
|
||
names.push(d.description.clone());
|
||
keys.push(d.name.clone());
|
||
}
|
||
if !saved.is_empty() && !keys.contains(&saved) {
|
||
names.push(format!("{saved} (not detected)"));
|
||
keys.push(saved.clone());
|
||
}
|
||
let row = (keys.len() > 1).then(|| {
|
||
let row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
title,
|
||
subtitle,
|
||
&names.iter().map(String::as_str).collect::<Vec<_>>(),
|
||
);
|
||
row.set_selected(keys.iter().position(|k| k == &saved).unwrap_or(0) as u32);
|
||
row
|
||
});
|
||
(row, keys)
|
||
};
|
||
let (speaker_row, speaker_keys) = dev_row(
|
||
settings.borrow().speaker_device.clone(),
|
||
&probes.speakers,
|
||
"Speaker",
|
||
"Host audio plays here — System default follows the desktop",
|
||
);
|
||
let (micdev_row, micdev_keys) = dev_row(
|
||
settings.borrow().mic_device.clone(),
|
||
&probes.mics,
|
||
"Microphone",
|
||
"The input that feeds the host's virtual mic",
|
||
);
|
||
// The device pick only matters while the mic streams at all.
|
||
if let Some(r) = &micdev_row {
|
||
let w = r.widget().clone();
|
||
w.set_sensitive(mic_row.is_active());
|
||
mic_row.connect_active_notify(move |m| w.set_sensitive(m.is_active()));
|
||
}
|
||
|
||
// ---- Controllers ----
|
||
// Controller forwarding: Automatic forwards EVERY real controller, each as its own pad
|
||
// (Steam's virtual pad skipped); pinning one restricts the session to that single
|
||
// controller (single-player). The pin is persisted by stable key (`Settings::forward_pad`),
|
||
// so it survives restarts — and disconnects: an offline pinned pad keeps its entry here
|
||
// instead of silently snapping back to Automatic.
|
||
let pads = gamepads.pads();
|
||
let saved_pin = settings.borrow().forward_pad.clone();
|
||
let mut pad_names = vec!["Automatic (all controllers)".to_string()];
|
||
let mut pad_keys: Vec<String> = Vec::new();
|
||
for p in &pads {
|
||
let kind = p.kind_label();
|
||
pad_names.push(if kind.is_empty() {
|
||
p.name.clone()
|
||
} else {
|
||
format!("{} · {kind}", p.name)
|
||
});
|
||
pad_keys.push(p.key.clone());
|
||
}
|
||
if !saved_pin.is_empty() && !pad_keys.contains(&saved_pin) {
|
||
let name = saved_pin
|
||
.splitn(3, ':')
|
||
.nth(2)
|
||
.unwrap_or("Saved controller");
|
||
pad_names.push(format!("{name} (not connected)"));
|
||
pad_keys.push(saved_pin.clone());
|
||
}
|
||
let forward_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Forwarded controller",
|
||
if pads.is_empty() {
|
||
"No controllers detected"
|
||
} else {
|
||
"Every pad is its own player — pick one to force single-player"
|
||
},
|
||
&pad_names.iter().map(String::as_str).collect::<Vec<_>>(),
|
||
);
|
||
let pinned_i = pad_keys
|
||
.iter()
|
||
.position(|k| k == &saved_pin)
|
||
.map_or(0, |i| i + 1);
|
||
forward_row.set_selected(pinned_i as u32);
|
||
// The dialog-local choice, written into Settings on close (reading the service back
|
||
// would race its worker thread applying the Pin message).
|
||
let chosen_pin: Rc<RefCell<String>> = Rc::new(RefCell::new(saved_pin));
|
||
{
|
||
let svc = gamepads.clone();
|
||
let keys = pad_keys.clone();
|
||
let chosen = chosen_pin.clone();
|
||
forward_row.connect_changed(move |sel| {
|
||
let key = if sel == 0 {
|
||
None
|
||
} else {
|
||
keys.get(sel as usize - 1).cloned()
|
||
};
|
||
*chosen.borrow_mut() = key.clone().unwrap_or_default();
|
||
svc.set_pinned(key);
|
||
});
|
||
}
|
||
let pad_row = ChoiceRow::new(
|
||
&dialog,
|
||
inline,
|
||
"Gamepad type",
|
||
"The virtual pad on the host — Automatic matches your controller",
|
||
&[
|
||
"Automatic",
|
||
"Xbox 360",
|
||
"DualSense",
|
||
"Xbox One",
|
||
"DualShock 4",
|
||
"Steam Deck",
|
||
],
|
||
);
|
||
|
||
// ---- Seed from the current settings ----
|
||
{
|
||
let s = settings.borrow();
|
||
let res_i = if s.match_window {
|
||
1
|
||
} else {
|
||
RESOLUTIONS
|
||
.iter()
|
||
.position(|&(w, h)| w == s.width && h == s.height)
|
||
.map(|i| if i == 0 { 0 } else { i + 1 })
|
||
.unwrap_or(0)
|
||
};
|
||
res_row.set_selected(res_i as u32);
|
||
set_row_subtitle(res_row.widget(), resolution_caption(res_i as u32));
|
||
let hz_i = REFRESH.iter().position(|&r| r == s.refresh_hz).unwrap_or(0);
|
||
hz_row.set_selected(hz_i as u32);
|
||
let scale_i = RENDER_SCALES
|
||
.iter()
|
||
.position(|&x| (x - s.render_scale).abs() < 1e-6)
|
||
.unwrap_or_else(|| RENDER_SCALES.iter().position(|&x| x == 1.0).unwrap());
|
||
scale_row.set_selected(scale_i as u32);
|
||
bitrate_row.set_value(f64::from(s.bitrate_kbps) / 1000.0);
|
||
let pad_i = GAMEPADS.iter().position(|&g| g == s.gamepad).unwrap_or(0);
|
||
pad_row.set_selected(pad_i as u32);
|
||
let touch_i = TOUCH_MODES
|
||
.iter()
|
||
.position(|&t| t == s.touch_mode)
|
||
.unwrap_or(0);
|
||
touch_row.set_selected(touch_i as u32);
|
||
// set_selected never fires the changed hook, so seed the dynamic caption directly.
|
||
set_row_subtitle(touch_row.widget(), TOUCH_MODE_CAPTIONS[touch_i]);
|
||
let comp_i = COMPOSITORS
|
||
.iter()
|
||
.position(|&c| c == s.compositor)
|
||
.unwrap_or(0);
|
||
compositor_row.set_selected(comp_i as u32);
|
||
let dec_i = DECODERS.iter().position(|&d| d == s.decoder).unwrap_or(0);
|
||
decoder_row.set_selected(dec_i as u32);
|
||
let stats_i = StatsVerbosity::ALL
|
||
.iter()
|
||
.position(|v| *v == s.stats_verbosity())
|
||
.unwrap_or(0);
|
||
stats_row.set_selected(stats_i as u32);
|
||
fullscreen_row.set_active(s.fullscreen_on_stream);
|
||
wake_row.set_active(s.auto_wake);
|
||
inhibit_row.set_active(s.inhibit_shortcuts);
|
||
invert_row.set_active(s.invert_scroll);
|
||
mic_row.set_active(s.mic_enabled);
|
||
hdr_row.set_active(s.hdr_enabled);
|
||
library_row.set_active(s.library_enabled);
|
||
surround_row.set_selected(match s.audio_channels {
|
||
6 => 1,
|
||
8 => 2,
|
||
_ => 0,
|
||
});
|
||
let codec_i = CODECS.iter().position(|&c| c == s.codec).unwrap_or(0);
|
||
codec_row.set_selected(codec_i as u32);
|
||
set_row_subtitle(codec_row.widget(), codec_caption(codec_i as u32));
|
||
}
|
||
|
||
// ---- Assemble the category pages (the Apple revamp's map) ----
|
||
let general = page("General", "preferences-system-symbolic");
|
||
let session_group = group("Session", "");
|
||
session_group.add(&fullscreen_row);
|
||
session_group.add(&wake_row);
|
||
let stats_group = group("Statistics", "");
|
||
stats_group.add(stats_row.widget());
|
||
let library_group = group("Library", "");
|
||
library_group.add(&library_row);
|
||
general.add(&session_group);
|
||
general.add(&stats_group);
|
||
general.add(&library_group);
|
||
|
||
let display = page("Display", "video-display-symbolic");
|
||
let resolution_group = group("Resolution", "");
|
||
resolution_group.add(res_row.widget());
|
||
resolution_group.add(hz_row.widget());
|
||
let quality_group = group("Quality", "");
|
||
quality_group.add(scale_row.widget());
|
||
quality_group.add(&bitrate_row);
|
||
quality_group.add(codec_row.widget());
|
||
quality_group.add(&hdr_row);
|
||
quality_group.add(decoder_row.widget());
|
||
if let Some(r) = &gpu_row {
|
||
quality_group.add(r.widget());
|
||
}
|
||
// The one form-level note (deliberately not repeated on every row).
|
||
let output_group = group(
|
||
"Host output",
|
||
"Display changes apply from the next session.",
|
||
);
|
||
output_group.add(compositor_row.widget());
|
||
display.add(&resolution_group);
|
||
display.add(&quality_group);
|
||
display.add(&output_group);
|
||
|
||
let input = page("Input", "input-keyboard-symbolic");
|
||
let touch_group = group("Touch", "");
|
||
touch_group.add(touch_row.widget());
|
||
// Group titles are Pango markup — the ampersand must be an entity.
|
||
let kbm_group = group("Keyboard & mouse", "");
|
||
kbm_group.add(&inhibit_row);
|
||
kbm_group.add(&invert_row);
|
||
input.add(&touch_group);
|
||
input.add(&kbm_group);
|
||
|
||
let audio = page("Audio", "audio-volume-high-symbolic");
|
||
let audio_group = group("", "Applies from the next session.");
|
||
audio_group.add(surround_row.widget());
|
||
if let Some(r) = &speaker_row {
|
||
audio_group.add(r.widget());
|
||
}
|
||
audio_group.add(&mic_row);
|
||
if let Some(r) = &micdev_row {
|
||
audio_group.add(r.widget());
|
||
}
|
||
audio.add(&audio_group);
|
||
|
||
let controllers = page("Controllers", "input-gaming-symbolic");
|
||
let controllers_group = group("", "");
|
||
// The detected-pad list (mirrors the Apple Controllers section): informational rows
|
||
// above the pickers, from the same snapshot that feeds the forwarding picker.
|
||
if pads.is_empty() {
|
||
let none = adw::ActionRow::builder()
|
||
.title("No controllers detected")
|
||
.css_classes(["dim-label"])
|
||
.build();
|
||
controllers_group.add(&none);
|
||
} else {
|
||
for p in &pads {
|
||
let row = adw::ActionRow::builder()
|
||
.title(&p.name)
|
||
.use_markup(false)
|
||
.build();
|
||
if p.steam_virtual {
|
||
row.set_subtitle(
|
||
"Steam Input's virtual pad — Automatic skips it while a real pad is connected",
|
||
);
|
||
} else {
|
||
row.set_subtitle(p.kind_label());
|
||
}
|
||
row.add_prefix(>k::Image::from_icon_name("input-gaming-symbolic"));
|
||
controllers_group.add(&row);
|
||
}
|
||
}
|
||
controllers_group.add(forward_row.widget());
|
||
controllers_group.add(pad_row.widget());
|
||
controllers.add(&controllers_group);
|
||
|
||
dialog.add(&general);
|
||
dialog.add(&display);
|
||
dialog.add(&input);
|
||
dialog.add(&audio);
|
||
dialog.add(&controllers);
|
||
|
||
dialog.connect_closed(move |_| {
|
||
let mut s = settings.borrow_mut();
|
||
// Index 1 is the virtual "Match window" option; 0 = Native, 2.. = explicit.
|
||
let res_i = (res_row.selected() as usize).min(RESOLUTIONS.len());
|
||
s.match_window = res_i == 1;
|
||
(s.width, s.height) = if res_i <= 1 {
|
||
(0, 0)
|
||
} else {
|
||
RESOLUTIONS[res_i - 1]
|
||
};
|
||
s.refresh_hz = REFRESH[(hz_row.selected() as usize).min(REFRESH.len() - 1)];
|
||
s.render_scale =
|
||
RENDER_SCALES[(scale_row.selected() as usize).min(RENDER_SCALES.len() - 1)];
|
||
s.bitrate_kbps = (bitrate_row.value() * 1000.0) as u32;
|
||
// Keep a stored preference this table doesn't list (e.g. "switchpro" — valid to the
|
||
// session, hand-edited or written by another client): it displays as "Automatic", and
|
||
// writing that back would silently erase it just by opening + closing the dialog.
|
||
// Persist the row only when the user picked a non-Auto entry or the stored value was
|
||
// a listed one to begin with.
|
||
let pad_sel = (pad_row.selected() as usize).min(GAMEPADS.len() - 1);
|
||
if pad_sel != 0 || GAMEPADS.contains(&s.gamepad.as_str()) {
|
||
s.gamepad = GAMEPADS[pad_sel].to_string();
|
||
}
|
||
s.touch_mode =
|
||
TOUCH_MODES[(touch_row.selected() as usize).min(TOUCH_MODES.len() - 1)].to_string();
|
||
s.forward_pad = chosen_pin.borrow().clone();
|
||
s.compositor = COMPOSITORS[(compositor_row.selected() as usize).min(COMPOSITORS.len() - 1)]
|
||
.to_string();
|
||
s.decoder = DECODERS[(decoder_row.selected() as usize).min(DECODERS.len() - 1)].to_string();
|
||
if let Some(r) = &gpu_row {
|
||
s.adapter = gpu_keys[(r.selected() as usize).min(gpu_keys.len() - 1)].clone();
|
||
}
|
||
if let Some(r) = &speaker_row {
|
||
s.speaker_device =
|
||
speaker_keys[(r.selected() as usize).min(speaker_keys.len() - 1)].clone();
|
||
}
|
||
if let Some(r) = &micdev_row {
|
||
s.mic_device = micdev_keys[(r.selected() as usize).min(micdev_keys.len() - 1)].clone();
|
||
}
|
||
s.set_stats_verbosity(
|
||
StatsVerbosity::ALL[(stats_row.selected() as usize).min(StatsVerbosity::ALL.len() - 1)],
|
||
);
|
||
s.fullscreen_on_stream = fullscreen_row.is_active();
|
||
s.auto_wake = wake_row.is_active();
|
||
s.inhibit_shortcuts = inhibit_row.is_active();
|
||
s.invert_scroll = invert_row.is_active();
|
||
s.mic_enabled = mic_row.is_active();
|
||
s.hdr_enabled = hdr_row.is_active();
|
||
s.audio_channels = match surround_row.selected() {
|
||
1 => 6,
|
||
2 => 8,
|
||
_ => 2,
|
||
};
|
||
s.codec = CODECS[(codec_row.selected() as usize).min(CODECS.len() - 1)].to_string();
|
||
s.library_enabled = library_row.is_active();
|
||
s.save();
|
||
drop(s);
|
||
on_closed();
|
||
});
|
||
dialog.present(Some(parent));
|
||
dialog
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
/// Depth-first search for an [`adw::ActionRow`] with the given title.
|
||
fn find_action_row(root: >k::Widget, title: &str) -> Option<adw::ActionRow> {
|
||
if let Some(row) = root.downcast_ref::<adw::ActionRow>() {
|
||
if row.title() == title {
|
||
return Some(row.clone());
|
||
}
|
||
}
|
||
let mut child = root.first_child();
|
||
while let Some(c) = child {
|
||
if let Some(hit) = find_action_row(&c, title) {
|
||
return Some(hit);
|
||
}
|
||
child = c.next_sibling();
|
||
}
|
||
None
|
||
}
|
||
|
||
fn pump() {
|
||
let ctx = gtk::glib::MainContext::default();
|
||
while ctx.iteration(false) {}
|
||
}
|
||
|
||
/// Both ChoiceRow modes in ONE test (GTK is thread-affine and libtest gives every test
|
||
/// its own thread, so the display tests can't be split). Gamescope mode: activating the
|
||
/// row pushes the in-window selection subpage; activating an option updates the
|
||
/// selection + suffix label, fires the change callback, and pops the subpage. Combo
|
||
/// mode: cell sync + change callback. Needs a display — run manually with
|
||
/// `cargo test -p punktfunk-client-linux -- --ignored` on a session box.
|
||
#[test]
|
||
#[ignore = "needs a Wayland/X display"]
|
||
fn choice_row_modes() {
|
||
assert!(gtk::init().is_ok() && adw::init().is_ok(), "no display");
|
||
let win = adw::Window::new();
|
||
let dialog = adw::PreferencesDialog::new();
|
||
let page = adw::PreferencesPage::new();
|
||
let group = adw::PreferencesGroup::new();
|
||
let row = ChoiceRow::new(&dialog, true, "Resolution", "sub", &["A", "B", "C"]);
|
||
group.add(row.widget());
|
||
page.add(&group);
|
||
dialog.add(&page);
|
||
let fired = Rc::new(Cell::new(u32::MAX));
|
||
{
|
||
let f = fired.clone();
|
||
row.connect_changed(move |i| f.set(i));
|
||
}
|
||
win.present();
|
||
dialog.present(Some(&win));
|
||
pump();
|
||
|
||
// Suffix label reflects the seed.
|
||
assert_eq!(row.value_label.as_ref().unwrap().text(), "A");
|
||
|
||
// Row activation → subpage with the options list.
|
||
row.widget()
|
||
.downcast_ref::<adw::ActionRow>()
|
||
.unwrap()
|
||
.emit_by_name::<()>("activated", &[]);
|
||
pump();
|
||
let opt_b = find_action_row(dialog.upcast_ref(), "B").expect("subpage option missing");
|
||
|
||
// Option activation → state + label + callback, subpage popped.
|
||
opt_b.emit_by_name::<()>("activated", &[]);
|
||
pump();
|
||
assert_eq!(row.selected(), 1);
|
||
assert_eq!(fired.get(), 1);
|
||
assert_eq!(row.value_label.as_ref().unwrap().text(), "B");
|
||
|
||
// The dynamic-caption hook drives the same subtitle both row shapes expose.
|
||
set_row_subtitle(row.widget(), "swapped");
|
||
assert_eq!(
|
||
row.widget()
|
||
.downcast_ref::<adw::ActionRow>()
|
||
.unwrap()
|
||
.subtitle()
|
||
.as_deref(),
|
||
Some("swapped")
|
||
);
|
||
|
||
// Re-activating shows the check on the new selection (fresh subpage each time).
|
||
row.widget()
|
||
.downcast_ref::<adw::ActionRow>()
|
||
.unwrap()
|
||
.emit_by_name::<()>("activated", &[]);
|
||
pump();
|
||
assert!(find_action_row(dialog.upcast_ref(), "B").is_some());
|
||
|
||
// Desktop (ComboRow) mode: cell sync + change callback on selection change.
|
||
let combo = ChoiceRow::new(&dialog, false, "Codec", "", &["X", "Y"]);
|
||
combo.set_selected(1);
|
||
assert_eq!(combo.selected(), 1);
|
||
let combo_fired = Rc::new(Cell::new(u32::MAX));
|
||
{
|
||
let f = combo_fired.clone();
|
||
combo.connect_changed(move |i| f.set(i));
|
||
}
|
||
combo.set_selected(0);
|
||
assert_eq!(combo.selected(), 0);
|
||
assert_eq!(combo_fired.get(), 0);
|
||
// ComboRow derives from ActionRow, so the caption hook reaches it too.
|
||
set_row_subtitle(combo.widget(), "combo caption");
|
||
assert_eq!(
|
||
combo
|
||
.widget()
|
||
.downcast_ref::<adw::ActionRow>()
|
||
.unwrap()
|
||
.subtitle()
|
||
.as_deref(),
|
||
Some("combo caption")
|
||
);
|
||
}
|
||
}
|