Files
punktfunk/clients/windows/src/app/connect.rs
T
enricobuehler f4850625bd
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feat(clients/windows): game library page + session window placement + help polish
UX polish batch 2 (plan workstreams D/E5/E6):

- D: a mouse/keyboard game library page over pf-client-core::library (the GTK
  ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits,
  store badge, monogram placeholder while art streams in), loading / error+retry
  / empty / grid states, tap-to-play via a normal spawn carrying --launch id.
  Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the
  Image widget loads file:/// URIs (reactor has no from-bytes source) and
  revisits render instantly. Reached from a paired host's "Browse library..."
  menu item behind the new "Show game library (experimental)" Settings toggle
  (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen
  generation guard keeps a superseded fetch from publishing (speed-test pattern).

- E5: the session window opens at the shell's own top-left (--window-pos, new
  SessionOpts::window_pos) instead of centered on the primary display - streams
  land on the monitor the shell is on, and the hide/restore handoff reads as one
  window changing content. Fullscreen follows that display.

- E6: the Help shortcuts add Alt+Enter and the controller escape chord
  (LB+RB+Start+Back, hold to disconnect).

Also: rustfmt normalization of the merged probe helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:43:46 +02:00

776 lines
33 KiB
Rust

//! The trust gate and session lifecycle glue: `initiate` routes a connect through the trust
//! rules (pinned → silent, `pair=optional` → TOFU, otherwise → PIN), `connect_with` starts the
//! session worker and drives navigation from its events, and the "request access"
//! (delegated-approval) flow parks an identified connect until the operator approves it.
use super::style::*;
use super::{AppCtx, Screen, Svc, Target};
use crate::discovery::DiscoveredHost;
use crate::session::{self, SessionEvent, SessionParams, Stats};
use crate::trust::{self, KnownHost, KnownHosts, Settings};
use crate::video::DecoderPref;
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::time::Duration;
use windows_reactor::*;
/// The trust gate (mirrors the GTK client's `initiate_connect`): pinned fingerprint → silent
/// connect; known address → stored pin; advertised `pair=optional` → TOFU; otherwise → PIN
/// pairing.
pub(crate) fn initiate(
ctx: &Arc<AppCtx>,
target: Target,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
) {
initiate_opts(ctx, target, set_screen, set_status, false)
}
/// Dial-first for a saved host that isn't advertising but has a known MAC: fire the magic packet
/// now (fire-and-forget — harmless if it's awake, and a genuinely-asleep box is already booting
/// while the dial times out) and dial IMMEDIATELY. mDNS absence does NOT mean unreachable — a
/// host reached over a routed network (Tailscale/VPN/another subnet) is mDNS-blind forever, and
/// gating the dial on presence bricked exactly those reconnects. Only a failed dial falls into
/// the visible [`wake_and_connect`] wait.
pub(crate) fn initiate_waking(
ctx: &Arc<AppCtx>,
target: Target,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
) {
crate::wol::wake(&target.mac, target.addr.parse().ok());
initiate_opts(ctx, target, set_screen, set_status, true)
}
fn initiate_opts(
ctx: &Arc<AppCtx>,
target: Target,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
wake_on_fail: bool,
) {
// Every route reads the target back for its screen copy ("Connecting to X",
// "Streaming to X") — stash it up front, not just on the pairing route.
*ctx.shared.target.lock().unwrap() = target.clone();
let known = KnownHosts::load();
let pin = target
.fp_hex
.as_ref()
.and_then(|fp| known.find_by_fp(fp).map(|_| fp.clone()))
.or_else(|| {
known
.find_by_addr(&target.addr, target.port)
.map(|k| k.fp_hex.clone())
})
.and_then(|fp| trust::parse_hex32(&fp));
let opts = ConnectOpts {
wake_on_fail,
..ConnectOpts::default()
};
if let Some(pin) = pin {
connect_with(ctx, &target, Some(pin), set_screen, set_status, opts);
} else if target.pair_optional {
connect_with(ctx, &target, None, set_screen, set_status, opts); // TOFU
} else {
*ctx.shared.target.lock().unwrap() = target;
set_screen.call(Screen::Pair);
}
}
/// Start a stream that launches a library title on connect (`--launch id`) — the library
/// page's tap-to-play. The library only opens for paired hosts, so the pin resolves like
/// a normal initiate; a host forgotten mid-visit routes to the PIN ceremony instead.
pub(crate) fn initiate_launch(
ctx: &Arc<AppCtx>,
target: Target,
launch: String,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
) {
*ctx.shared.target.lock().unwrap() = target.clone();
let known = KnownHosts::load();
let pin = target
.fp_hex
.as_deref()
.and_then(trust::parse_hex32)
.or_else(|| {
known
.find_by_addr(&target.addr, target.port)
.and_then(|k| trust::parse_hex32(&k.fp_hex))
});
let Some(pin) = pin else {
set_screen.call(Screen::Pair);
return;
};
connect_with(
ctx,
&target,
Some(pin),
set_screen,
set_status,
ConnectOpts {
launch: Some(launch),
..ConnectOpts::default()
},
);
}
/// The mode to request: explicit settings, with `0` fields resolved to the native size/refresh
/// of the display our window is on (mirrors the Linux/Swift clients' native-display default).
pub(crate) fn resolve_mode(s: &Settings) -> Mode {
let mut mode = Mode {
width: s.width,
height: s.height,
refresh_hz: s.refresh_hz,
};
if mode.width == 0 || mode.refresh_hz == 0 {
if let Some((w, h, hz)) = current_display_mode() {
if mode.width == 0 {
(mode.width, mode.height) = (w, h);
}
if mode.refresh_hz == 0 {
mode.refresh_hz = hz;
}
}
}
// No display info (headless session, RDP oddities) — a sane floor.
if mode.width == 0 {
(mode.width, mode.height) = (1920, 1080);
}
if mode.refresh_hz == 0 {
mode.refresh_hz = 60;
}
mode
}
/// The current mode (physical pixels + refresh) of the display our window occupies:
/// `MonitorFromWindow` on the foreground window — ours, the user just clicked in it — then
/// `EnumDisplaySettingsW(ENUM_CURRENT_SETTINGS)` on that monitor's device. Defaults to the
/// primary display when we're not foreground (e.g. a scripted connect).
fn current_display_mode() -> Option<(u32, u32, u32)> {
use windows::core::PCWSTR;
use windows::Win32::Graphics::Gdi::{
EnumDisplaySettingsW, GetMonitorInfoW, MonitorFromWindow, DEVMODEW, ENUM_CURRENT_SETTINGS,
MONITORINFO, MONITORINFOEXW,
};
use windows::Win32::UI::WindowsAndMessaging::GetForegroundWindow;
unsafe {
let monitor = MonitorFromWindow(
GetForegroundWindow(),
windows::Win32::Graphics::Gdi::MONITOR_DEFAULTTOPRIMARY,
);
let mut info = MONITORINFOEXW::default();
info.monitorInfo.cbSize = std::mem::size_of::<MONITORINFOEXW>() as u32;
if !GetMonitorInfoW(
monitor,
&mut info as *mut MONITORINFOEXW as *mut MONITORINFO,
)
.as_bool()
{
return None;
}
let mut dm = DEVMODEW {
dmSize: std::mem::size_of::<DEVMODEW>() as u16,
..Default::default()
};
if !EnumDisplaySettingsW(
PCWSTR(info.szDevice.as_ptr()),
ENUM_CURRENT_SETTINGS,
&mut dm,
)
.as_bool()
{
return None;
}
// dmDisplayFrequency of 0/1 means "hardware default" — unusable as a mode request.
(dm.dmPelsWidth > 0 && dm.dmDisplayFrequency > 1).then_some((
dm.dmPelsWidth,
dm.dmPelsHeight,
dm.dmDisplayFrequency,
))
}
}
/// Tunables that differ between the normal connect and the no-PIN "request access" flow.
/// `Default` is the normal connect: short handshake budget, persist *unpaired* on TOFU, and the
/// plain "Connecting" screen.
pub(crate) struct ConnectOpts {
/// Handshake budget. Request-access uses a long one because the host PARKS the connection
/// until the operator clicks Approve in its console (see the host's `PENDING_APPROVAL_WAIT`).
connect_timeout: Duration,
/// Persist the host as *paired* on a successful connect. Set for request-access, where the
/// operator's approval IS the pairing, so future connects are silent (rule 1). Normal TOFU
/// persists the host *unpaired* (pinned, but not PIN/approval-verified).
persist_paired: bool,
/// Show the cancelable "waiting for approval" screen instead of "Connecting" (request-access).
awaiting_approval: bool,
/// Set by the waiting screen's Cancel button. `NativeClient::connect` is blocking with no
/// abort, so Cancel returns the UI immediately and leaves the parked connect to resolve/time
/// out; this request's event loop (which captured the same `Arc` at spawn) then tears down
/// silently when the parked connect finally resolves — without touching a screen a new
/// session may already own.
cancel: Option<Arc<AtomicBool>>,
/// Fall into the Wake-on-LAN wait ([`wake_and_connect`]) when THIS dial fails with a plain
/// connect failure (not a trust rejection). Set by the dial-first path for a saved host that
/// isn't advertising but has a known MAC — the dial is attempted unconditionally (mDNS
/// absence ≠ unreachable: routed/Tailscale hosts never advertise here), and only a real
/// failure escalates to the visible "Waking…" wait. The wait's own redial clears the flag,
/// so it can't loop.
wake_on_fail: bool,
/// A library title id (`steam:570`, …) the host launches during the connect handshake —
/// the library page's tap-to-play. Spawn mode passes it as `--launch`; the legacy
/// in-process path has no launch plumbing (it predates the library and is slated for
/// deletion).
launch: Option<String>,
}
impl Default for ConnectOpts {
fn default() -> Self {
Self {
connect_timeout: Duration::from_secs(15),
persist_paired: false,
awaiting_approval: false,
cancel: None,
wake_on_fail: false,
launch: None,
}
}
}
pub(crate) fn connect(
ctx: &Arc<AppCtx>,
target: &Target,
pin: Option<[u8; 32]>,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
) {
connect_with(
ctx,
target,
pin,
set_screen,
set_status,
ConnectOpts::default(),
);
}
fn connect_with(
ctx: &Arc<AppCtx>,
target: &Target,
pin: Option<[u8; 32]>,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
opts: ConnectOpts,
) {
// Session-always: every stream runs in the spawned punktfunk-session Vulkan binary.
// The in-process D3D11VA path below stays reachable via the "Streaming engine"
// setting / PUNKTFUNK_BUILTIN_STREAM=1 as the A/B baseline until its deletion.
if !super::use_builtin_stream(ctx) {
return connect_spawn(ctx, target, pin, set_screen, set_status, opts);
}
let s = ctx.settings.lock().unwrap().clone();
let gamepad_pref = match GamepadPref::from_name(&s.gamepad) {
Some(GamepadPref::Auto) | None => ctx.gamepad.auto_pref(),
Some(explicit) => explicit,
};
let handle = session::start(SessionParams {
host: target.addr.clone(),
port: target.port,
mode: resolve_mode(&s),
compositor: CompositorPref::from_name(&s.compositor).unwrap_or(CompositorPref::Auto),
gamepad: gamepad_pref,
bitrate_kbps: s.bitrate_kbps,
audio_channels: s.audio_channels,
mic_enabled: s.mic_enabled,
hdr_enabled: s.hdr_enabled,
decoder: DecoderPref::from_name(&s.decoder),
preferred_codec: s.preferred_codec(),
pin,
identity: ctx.identity.clone(),
connect_timeout: opts.connect_timeout,
});
set_status.call(String::new());
set_screen.call(if opts.awaiting_approval {
Screen::RequestAccess
} else {
Screen::Connecting
});
let tofu = pin.is_none();
let persist_paired = opts.persist_paired;
let cancel = opts.cancel;
let wake_on_fail = opts.wake_on_fail;
let ctx = ctx.clone();
let (shared, gamepad) = (ctx.shared.clone(), ctx.gamepad.clone());
let (ss, st) = (set_screen.clone(), set_status.clone());
let target = target.clone();
std::thread::spawn(move || loop {
let event = match handle.events.recv_blocking() {
Ok(e) => e,
Err(_) => {
gamepad.detach();
ss.call(Screen::Hosts);
break;
}
};
// A cancelled request-access connect that resolved late (the host approved or the park
// timed out after the user walked away): tear down silently. Cancel already returned the
// UI to the host list; dropping `event` (and with it any connector) closes the connection
// without popping a stream or a stray error over the screen a new session may own.
if cancel.as_ref().is_some_and(|c| c.load(Ordering::SeqCst)) {
break;
}
match event {
SessionEvent::Connected {
connector,
fingerprint,
..
} => {
if persist_paired || tofu {
// Request-access: the operator approved this device, so record the host as a
// trusted PAIRED host — future connects are then silent (rule 1), exactly like
// after a PIN ceremony. A plain TOFU connect persists it *unpaired* (pinned).
let mut k = KnownHosts::load();
k.upsert(KnownHost {
name: target.name.clone(),
addr: target.addr.clone(),
port: target.port,
fp_hex: trust::hex(&fingerprint),
paired: persist_paired,
last_used: None,
mac: target.mac.clone(),
});
let _ = k.save();
}
trust::touch_last_used(&trust::hex(&fingerprint));
gamepad.attach(connector.clone());
*shared.stats.lock().unwrap() = Stats::default(); // clear any prior session's numbers
*shared.handoff.lock().unwrap() =
Some((connector, handle.frames.clone(), handle.stop.clone()));
ss.call(Screen::Stream);
}
SessionEvent::Failed {
msg,
trust_rejected,
} => {
st.call(msg);
gamepad.detach();
if trust_rejected {
// Pinned-fingerprint mismatch / pairing required → re-pair via the PIN screen.
// The host ANSWERED, so this never takes the wake fallback.
*shared.target.lock().unwrap() = target.clone();
ss.call(Screen::Pair);
} else if wake_on_fail {
// The dial-first attempt to a non-advertising host failed — it may genuinely
// be asleep. NOW wake and wait (its resolved redial uses default opts, so a
// second failure lands on the host list, not back here).
wake_and_connect(&ctx, target.clone(), &ss, &st);
} else {
ss.call(Screen::Hosts);
}
break;
}
SessionEvent::Ended(err) => {
// `None` = the user ended the session themselves (the disconnect shortcut) —
// return to the host list silently; an error banner would read as a failure.
st.call(err.unwrap_or_default());
gamepad.detach();
ss.call(Screen::Hosts);
break;
}
SessionEvent::Stats(s) => *shared.stats.lock().unwrap() = s,
}
});
}
/// Spawn-mode connect: run the stream in the punktfunk-session binary and translate its
/// stdout contract into the same navigation the in-process event loop drove. The child
/// NEVER connects unpinned — a stored/ceremony pin, else the host's advertised
/// fingerprint (TOFU: persisted once the child reports ready, which proves the host
/// really holds that identity, mirroring the GTK shell); no fingerprint at all routes to
/// the PIN ceremony.
fn connect_spawn(
ctx: &Arc<AppCtx>,
target: &Target,
pin: Option<[u8; 32]>,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
opts: ConnectOpts,
) {
let tofu = pin.is_none();
let fp_hex = pin.map(|p| trust::hex(&p)).or_else(|| {
target
.fp_hex
.clone()
.filter(|f| trust::parse_hex32(f).is_some())
});
let Some(fp_hex) = fp_hex else {
*ctx.shared.target.lock().unwrap() = target.clone();
set_screen.call(Screen::Pair);
return;
};
// A fresh child slot per spawn, installed where Disconnect/Cancel can reach it.
let child = crate::spawn::SessionChild::default();
*ctx.shared.session.lock().unwrap() = child.clone();
ctx.shared.stats_line.lock().unwrap().clear();
ctx.shared.browse.store(false, Ordering::SeqCst);
let fullscreen = ctx.settings.lock().unwrap().fullscreen_on_stream;
set_status.call(String::new());
set_screen.call(if opts.awaiting_approval {
Screen::RequestAccess
} else {
Screen::Connecting
});
let persist_paired = opts.persist_paired;
let cancel = opts.cancel;
let wake_on_fail = opts.wake_on_fail;
let ctx2 = ctx.clone();
let shared = ctx.shared.clone();
let (ss, st) = (set_screen.clone(), set_status.clone());
let target = target.clone();
// The closure owns `target`/`fp_hex`; the call itself borrows copies.
let (addr, port, fp_arg) = (target.addr.clone(), target.port, fp_hex.clone());
let spawned = crate::spawn::spawn_session(
&addr,
port,
&fp_arg,
opts.connect_timeout.as_secs(),
fullscreen,
opts.launch.as_deref(),
child,
move |event| {
use crate::spawn::SpawnEvent;
// The child is gone — bring the shell back BEFORE the cancel gate below, so a
// Ready that raced a Cancel (and hid the shell) can never strand it hidden.
if matches!(event, SpawnEvent::Exited { .. }) {
crate::shell_window::restore();
}
// A cancelled request-access connect that resolved late: tear down silently —
// Cancel already killed the child and returned the UI to the host list.
if cancel.as_ref().is_some_and(|c| c.load(Ordering::SeqCst)) {
return;
}
match event {
SpawnEvent::Ready => {
if persist_paired || tofu {
// Request-access: the operator approved this device — record the
// host PAIRED so future connects are silent. Plain TOFU persists
// it *unpaired* (pinned): the child connected pinned to the
// advertised fingerprint, so ready proves the host holds it.
let mut k = KnownHosts::load();
k.upsert(KnownHost {
name: target.name.clone(),
addr: target.addr.clone(),
port: target.port,
fp_hex: fp_hex.clone(),
paired: persist_paired,
last_used: None,
mac: target.mac.clone(),
});
let _ = k.save();
}
// The child presented its first frame — its window is up, so the
// shell yields: one visible Punktfunk window at a time. Every exit
// path restores it (the `Exited` handling above).
crate::shell_window::hide();
ss.call(Screen::Stream);
}
SpawnEvent::Stats(line) => *shared.stats_line.lock().unwrap() = line,
SpawnEvent::Exited { error, ended } => {
match error {
Some((msg, true)) => {
// Pinned-fingerprint mismatch / pairing required → re-pair via
// the PIN screen. The host ANSWERED, so never the wake fallback.
st.call(msg);
*shared.target.lock().unwrap() = target.clone();
ss.call(Screen::Pair);
}
Some((_, false)) if wake_on_fail => {
// The dial-first attempt to a non-advertising host failed — it
// may genuinely be asleep. NOW wake and wait.
wake_and_connect(&ctx2, target.clone(), &ss, &st);
}
Some((msg, false)) => {
st.call(msg);
ss.call(Screen::Hosts);
}
// `ended` = the host ended the session (banner); a clean exit
// (user closed the stream window / Disconnect) returns silently.
None => {
st.call(ended.unwrap_or_default());
ss.call(Screen::Hosts);
}
}
}
}
},
);
if let Err(e) = spawned {
set_status.call(e);
set_screen.call(Screen::Hosts);
}
}
/// "Open console UI": run the gamepad library (`punktfunk-session --browse`) for a
/// PAIRED host in the session window. The shell yields exactly like a stream — hidden on
/// the library window's `ready`, restored when the child exits (launched titles stream
/// in that same window, so the whole couch round-trip happens without the shell).
pub(crate) fn open_console(
ctx: &Arc<AppCtx>,
target: Target,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
) {
let child = crate::spawn::SessionChild::default();
*ctx.shared.session.lock().unwrap() = child.clone();
ctx.shared.stats_line.lock().unwrap().clear();
ctx.shared.browse.store(true, Ordering::SeqCst);
*ctx.shared.target.lock().unwrap() = target.clone();
let fullscreen = ctx.settings.lock().unwrap().fullscreen_on_stream;
set_status.call(String::new());
set_screen.call(Screen::Connecting);
let shared = ctx.shared.clone();
let (ss, st) = (set_screen.clone(), set_status.clone());
let spawned =
crate::spawn::spawn_browse(&target.addr, target.port, fullscreen, child, move |event| {
use crate::spawn::SpawnEvent;
match event {
SpawnEvent::Ready => {
// The library window presented — the shell yields (same one-visible-
// window rule as a stream).
crate::shell_window::hide();
ss.call(Screen::Stream);
}
SpawnEvent::Stats(line) => *shared.stats_line.lock().unwrap() = line,
SpawnEvent::Exited { error, ended } => {
crate::shell_window::restore();
// Quit from the library (B / closing the window) returns silently;
// a failed start surfaces its error line.
st.call(error.map(|(msg, _)| msg).or(ended).unwrap_or_default());
ss.call(Screen::Hosts);
}
}
});
if let Err(e) = spawned {
set_status.call(e);
set_screen.call(Screen::Hosts);
}
}
/// The no-PIN "request access" flow: open an identified connect that the host PARKS until the
/// operator approves this device in its console (or web UI), showing a cancelable "waiting"
/// screen meanwhile. On approval the SAME connection is admitted (no reconnect) and the host is
/// saved as paired, so later connects are silent.
pub(crate) fn request_access(props: &Svc, target: &Target) {
let ctx = &props.ctx;
// Pin the advertised certificate for a discovered host (defence against a host impostor while
// we wait); a manually-typed host has no advertised fingerprint, so trust-on-first-use.
let pin = target.fp_hex.as_deref().and_then(trust::parse_hex32);
// A fresh cancel flag per request, installed where the waiting screen's Cancel button can read
// it back; this request's event loop captures the same `Arc` (via ConnectOpts) below.
let cancel = Arc::new(AtomicBool::new(false));
*ctx.shared.cancel.lock().unwrap() = Some(cancel.clone());
connect_with(
ctx,
target,
pin,
&props.set_screen,
&props.set_status,
ConnectOpts {
// Must exceed the host's approval window (PENDING_APPROVAL_WAIT) so a slow operator
// approval still lands on this connection rather than timing the client out first.
connect_timeout: Duration::from_secs(185),
persist_paired: true,
awaiting_approval: true,
cancel: Some(cancel),
..ConnectOpts::default()
},
);
}
/// The Wake-on-LAN "wait until up" flow (mirrors the Apple `HostWaker`): the FALLBACK after a
/// failed dial-first attempt ([`initiate_waking`]) to a non-advertising saved host with a MAC.
/// Send a magic packet, show a cancelable "Waking…" screen, and POLL mDNS for the host to
/// reappear — re-sending the packet periodically — on a bounded deadline (a cold box takes far
/// longer to POST/boot/re-advertise than a connect attempt will sit). On reappearance we dial it
/// (re-keying the saved host when it came back on a new IP); on timeout or Cancel we return to
/// the host list.
fn wake_and_connect(
ctx: &Arc<AppCtx>,
target: Target,
set_screen: &AsyncSetState<Screen>,
set_status: &AsyncSetState<String>,
) {
// First packet now; the poll loop re-sends every RESEND_SECS (a single one can be missed, and
// some NICs only wake on a fresh packet after dropping into a deeper sleep state).
crate::wol::wake(&target.mac, target.addr.parse().ok());
// A fresh cancel flag per wake, installed where the "Waking…" screen's Cancel button reads it
// back (the same shared channel as the request-access flow); the poll loop checks the same `Arc`.
let cancel = Arc::new(AtomicBool::new(false));
*ctx.shared.cancel.lock().unwrap() = Some(cancel.clone());
// The busy page reads the host name from the shared target.
*ctx.shared.target.lock().unwrap() = target.clone();
set_status.call(String::new());
set_screen.call(Screen::Waking);
let (ctx, ss, st) = (ctx.clone(), set_screen.clone(), set_status.clone());
std::thread::spawn(move || {
// Generous — a cold boot + service start can be a minute-plus; re-send periodically.
const TIMEOUT_SECS: u64 = 90;
const RESEND_SECS: u64 = 6;
let rx = crate::discovery::browse();
let mut seen: Vec<DiscoveredHost> = Vec::new();
let mut elapsed: u64 = 0;
loop {
// Cancel already returned the UI to the host list — stop re-sending and tear down.
if cancel.load(Ordering::SeqCst) {
return;
}
// Drain freshly-resolved adverts into the accumulator (newest wins per key).
while let Ok(h) = rx.try_recv() {
if let Some(e) = seen.iter_mut().find(|e| e.key == h.key) {
*e = h;
} else {
seen.push(h);
}
}
// Match on the pinned fingerprint first (it survives an IP change), else last address.
let resolved = seen
.iter()
.find(|h| match &target.fp_hex {
Some(fp) if !h.fp_hex.is_empty() => h.fp_hex == *fp,
_ => h.addr == target.addr && h.port == target.port,
})
.map(|h| (h.addr.clone(), h.port));
if let Some((addr, port)) = resolved {
let mut target = target.clone();
// Came back on a new IP (DHCP): dial the fresh address and re-key the saved host so
// the pin stays reachable next time (keyed by fingerprint; addr/port overwritten,
// `paired`/`mac` preserved by `upsert`).
if addr != target.addr || port != target.port {
target.addr = addr;
target.port = port;
if let Some(fp) = target.fp_hex.clone() {
let mut k = KnownHosts::load();
k.upsert(KnownHost {
name: target.name.clone(),
addr: target.addr.clone(),
port: target.port,
fp_hex: fp,
paired: false,
last_used: None,
mac: target.mac.clone(),
});
let _ = k.save();
}
}
initiate(&ctx, target, &ss, &st);
return;
}
if elapsed >= TIMEOUT_SECS {
st.call("The host didn't come online.".to_string());
ss.call(Screen::Hosts);
return;
}
std::thread::sleep(Duration::from_secs(1));
elapsed += 1;
if elapsed % RESEND_SECS == 0 {
crate::wol::wake(&target.mac, target.addr.parse().ok());
}
}
});
}
/// The plain "Connecting…" screen shown while the session worker handshakes. No hooks.
pub(crate) fn connecting_page(ctx: &Arc<AppCtx>, status: &str) -> Element {
let target_name = ctx.shared.target.lock().unwrap().name.clone();
let headline = if target_name.is_empty() {
"Connecting\u{2026}".to_string()
} else {
format!("Connecting to {target_name}\u{2026}")
};
let detail = if status.is_empty() {
"Negotiating the session and creating the virtual display\u{2026}"
} else {
status
};
busy_page(&headline, detail, Vec::new())
}
/// The cancelable "waiting for approval" screen (request-access flow): a spinner + guidance while
/// the identified connect sits parked on the host, plus a Cancel that returns to the host list and
/// trips the shared cancel flag so the parked connect tears down silently if it resolves after the
/// user has walked away. No hooks.
pub(crate) fn request_access_page(
ctx: &Arc<AppCtx>,
set_screen: &AsyncSetState<Screen>,
) -> Element {
let target_name = ctx.shared.target.lock().unwrap().name.clone();
let headline = if target_name.is_empty() {
"Waiting for approval\u{2026}".to_string()
} else {
format!("Waiting for {target_name} to approve\u{2026}")
};
let cancel_btn = {
let (ctx, ss) = (ctx.clone(), set_screen.clone());
button("Cancel")
.icon(Symbol::Cancel)
.on_click(move || {
// Return the UI immediately; trip the flag this request's event loop
// captured so it tears down silently when the connect resolves (see
// ConnectOpts::cancel). Spawn mode: killing the parked child IS the abort
// (builtin mode's in-process connect is blocking with none — it just
// resolves/times out later).
if let Some(c) = ctx.shared.cancel.lock().unwrap().as_ref() {
c.store(true, Ordering::SeqCst);
}
ctx.shared.session.lock().unwrap().kill();
ss.call(Screen::Hosts);
})
.horizontal_alignment(HorizontalAlignment::Center)
};
busy_page(
&headline,
"Approve this device in the host's console or web UI \u{2014} it connects automatically \
once you approve it. No PIN needed.",
vec![cancel_btn.into()],
)
}
/// The cancelable "Waking…" screen (Wake-on-LAN wait-until-up flow): a spinner + guidance while the
/// poll loop waits for the woken host to reappear on mDNS, plus a Cancel that returns to the host
/// list and trips the shared cancel flag so the poll loop stops re-sending and tears down. No hooks.
pub(crate) fn waking_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen>) -> Element {
let target_name = ctx.shared.target.lock().unwrap().name.clone();
let headline = if target_name.is_empty() {
"Waking the host\u{2026}".to_string()
} else {
format!("Waking {target_name}\u{2026}")
};
let cancel_btn = {
let (ctx, ss) = (ctx.clone(), set_screen.clone());
button("Cancel")
.icon(Symbol::Cancel)
.on_click(move || {
// Return the UI immediately and trip the flag the poll loop is watching so it stops
// re-sending and exits without touching a screen a later action may already own.
if let Some(c) = ctx.shared.cancel.lock().unwrap().as_ref() {
c.store(true, Ordering::SeqCst);
}
ss.call(Screen::Hosts);
})
.horizontal_alignment(HorizontalAlignment::Center)
};
busy_page(
&headline,
"Sent a wake signal and waiting for the host to come online \u{2014} this can take up to a \
minute for a sleeping or powered-off machine.",
vec![cancel_btn.into()],
)
}