The run loop grows a browse mode: the console library idles between streams in ONE window (no gamescope handoff), overlay actions launch sessions via run_browse's callback, session end returns to the library. The Overlay contract gains menu routing (MenuEvent → haptic pulse), action draining, and session-phase edges. pf-console-ui ports the GTK launcher wholesale: the coverflow's springs, cursor arithmetic and recede/tilt constants move verbatim with their tests (plus new projection tests — focused-card centering, the inner- edge-recedes corridor); paint order is draw order (the gtk::Fixed restack hack is gone); the aurora renders as an SkSL runtime shader at full rate on every box (the 30 Hz CPU-upscale path and its frozen-on- Deck fallback are deleted — the generated SkSL is compile-tested); titles/scenes shape through textlayout (CJK-safe). Poster art streams in as encoded bytes through the shared model and decodes renderer-side. The session binary wires --browse host[:port] [--mgmt PORT]: KnownHosts lookup (unpaired renders the pair-first scene), library + art fetch on threads, PUNKTFUNK_FAKE_LIBRARY dev hook, and a session_params helper shared with --connect. The minimal build refuses --browse cleanly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2.6 KiB
punktfunk-session
The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
presenter of the Linux client re-architecture (punktfunk-planning:
linux-client-rearchitecture.md).
punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
--browse opens the console game library (the Skia coverflow over the animated aurora)
instead of connecting: A launches the focused title as a stream in the same window,
session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json>
feeds canned entries with no host (portrait paths starting with / load from disk).
Reads the same identity / known-hosts / settings stores as the desktop client
(punktfunk-client) — pair there (or via its headless --pair) first; this binary never
connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).
Stdout is the machine interface: {"ready":true} after the first presented frame,
stats: … once per second (Ctrl+Alt+Shift+S toggles, --stats forces on), one
{"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0
clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter
init failed.
In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.
The default build carries the Skia console UI (ui feature): the stats OSD and capture
hint render in-window (Ctrl+Alt+Shift+S toggles both the OSD and the stdout mirror).
--no-default-features is the ~5 MB power-user build — same streaming, stats on stdout
only, no Skia anywhere in the dependency tree.
Decode follows the Settings preference: VAAPI frames import zero-copy into Vulkan
(per-plane dmabuf + the stream's CICP-driven CSC shader); boxes whose driver can't
import (NVIDIA proprietary by design) fall back to software decode automatically.
Debug/bisect knobs: PUNKTFUNK_DECODER=software|vaapi, PUNKTFUNK_PRESENT_MODE= mailbox|immediate (default FIFO), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and
PUNKTFUNK_HW_FAULT=import (fault every dmabuf import — proves the three-strike
demotion to software on healthy hardware). HDR/P010 and the Skia console UI
(--browse) are later phases of the plan.