Files
punktfunk/clients/windows/src/trust.rs
T
enricobuehler ead3f8a306 feat(windows-client): D3D11VA zero-copy hw decode + HDR10 present + GUI polish
The client was pure software HEVC decode + CPU swscale->RGBA + a full-frame
dynamic-texture upload every frame -- the reason performance was poor on a GPU
box (the GPU sat idle while the CPU churned). This adds a hardware path, HDR,
and a GUI pass.

Performance -- D3D11VA zero-copy:
- gpu.rs (new): one D3D11 device (hardware + VIDEO_SUPPORT, WARP fallback,
  multithread-protected) shared by decoder and presenter via a Send/Sync
  OnceLock. Sharing is mandatory -- a decoded texture is only bindable on the
  device that created it. windows-rs COM interfaces are !Send/!Sync, so the
  unsafe impl is sound only under the multithread protection + disjoint
  decode(video ctx)/present(immediate ctx) split.
- video.rs: D3d11vaDecoder (raw FFI mirroring the Linux VAAPI module). The
  COM-typed AVD3D11VA{Device,Frames}Context are declared here (stable FFmpeg
  ABI) to avoid ffmpeg-sys binding the d3d11 headers; get_format builds a frames
  ctx with BindFlags=SHADER_RESOURCE so the NV12/P010 array slices are
  sampleable. av_frame_clone guard keeps each surface out of the reuse pool
  until the presenter drops it. Software decode stays as the fallback
  (DecoderPref Auto/Hardware/Software; auto falls back on init/decode error).
- present.rs: shared device; per-plane SRVs over the array slice
  (NV12->R8/R8G8, P010->R16/R16G16) + three pixel shaders (RGBA passthrough,
  NV12/BT.709, P010/BT.2020-PQ). present() now takes the frame by value so the
  GPU surface survives re-presents.

HDR:
- Detected in-band (transfer == SMPTE2084), same signal as the other clients.
  Swapchain flips to R10G10B10A2 + ST.2084 + HDR10 metadata. New Settings toggle
  gates advertising VIDEO_CAP_10BIT|HDR; host still gates 10-bit behind its own
  PUNKTFUNK_10BIT + actual-HDR-content checks.

GUI (windows-reactor):
- Host cards with accent-monogram avatars + colored status pills, InfoBar for
  errors/pairing hints, ToggleSwitch settings (+ HDR, decoder, bitrate), button
  icons, a richer connecting screen, and a stream HUD with GPU/CPU-decode + HDR
  status chips.

Not yet on-glass validated: the Linux dev box can't compile the cfg(windows)
code (ffmpeg/windows crates unfetched; WARP has no hw decode) -- only
cargo fmt checks it here. API shapes verified against the windows-rs/reactor
source and the YUV->RGB coefficients checked by hand, but D3D11VA + shaders +
the GUI need a real build (Windows CI / build VM) and on-glass test on the RTX
box. The host-side HDR encode path is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:16:07 +00:00

178 lines
6.1 KiB
Rust

//! Client identity, the known-hosts (pinned fingerprint) store, and app settings.
//!
//! Ported near-verbatim from the GTK Linux client; the only platform change is the config
//! directory — `%APPDATA%\punktfunk` (the Windows analogue of `~/.config/punktfunk`), shared
//! with the Windows host's identity location. The identity files (`client-{cert,key}.pem`)
//! keep the same names so the trust model is identical across the native clients.
use anyhow::{anyhow, Context, Result};
use punktfunk_core::quic::endpoint;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
pub fn config_dir() -> Result<PathBuf> {
let appdata = std::env::var("APPDATA").context("APPDATA unset")?;
Ok(PathBuf::from(appdata).join("punktfunk"))
}
/// This client's persistent identity, generated on first use — presented on every connect
/// so hosts can recognize it once paired.
pub fn load_or_create_identity() -> Result<(String, String)> {
let dir = config_dir()?;
let (cp, kp) = (dir.join("client-cert.pem"), dir.join("client-key.pem"));
if let (Ok(c), Ok(k)) = (std::fs::read_to_string(&cp), std::fs::read_to_string(&kp)) {
return Ok((c, k));
}
let (c, k) = endpoint::generate_identity().map_err(|e| anyhow!("generate identity: {e}"))?;
std::fs::create_dir_all(&dir)?;
std::fs::write(&cp, &c)?;
std::fs::write(&kp, &k)?;
tracing::info!(cert = %cp.display(), "generated client identity");
Ok((c, k))
}
pub fn hex(fp: &[u8; 32]) -> String {
fp.iter().map(|b| format!("{b:02x}")).collect()
}
pub fn parse_hex32(s: &str) -> Option<[u8; 32]> {
if s.len() != 64 {
return None;
}
let mut out = [0u8; 32];
for (i, b) in out.iter_mut().enumerate() {
*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
}
Some(out)
}
/// One trusted host: its pinned certificate fingerprint plus how we got there (TOFU or a
/// PIN ceremony) and where we last reached it.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct KnownHost {
pub name: String,
pub addr: String,
pub port: u16,
/// SHA-256 of the host certificate, lowercase hex — the pin for every later connect.
pub fp_hex: String,
/// True if trust came from the SPAKE2 PIN ceremony (vs. trust-on-first-use).
pub paired: bool,
}
#[derive(Default, Serialize, Deserialize)]
pub struct KnownHosts {
pub hosts: Vec<KnownHost>,
}
impl KnownHosts {
fn path() -> Result<PathBuf> {
Ok(config_dir()?.join("client-known-hosts.json"))
}
pub fn load() -> KnownHosts {
Self::path()
.and_then(|p| Ok(std::fs::read_to_string(p)?))
.ok()
.and_then(|s| serde_json::from_str(&s).ok())
.unwrap_or_default()
}
pub fn save(&self) -> Result<()> {
let p = Self::path()?;
std::fs::create_dir_all(p.parent().unwrap())?;
std::fs::write(&p, serde_json::to_string_pretty(self)?)?;
Ok(())
}
// Used by the GUI host-list's pinned-fingerprint trust decision (the silent-reconnect
// path); the current CLI trust flow keys on address. Kept for parity with the other
// clients' known-hosts API — wired when the discovered-hosts UI lands.
#[allow(dead_code)]
pub fn find_by_fp(&self, fp_hex: &str) -> Option<&KnownHost> {
self.hosts.iter().find(|h| h.fp_hex == fp_hex)
}
pub fn find_by_addr(&self, addr: &str, port: u16) -> Option<&KnownHost> {
self.hosts.iter().find(|h| h.addr == addr && h.port == port)
}
/// Insert or refresh an entry, keyed by fingerprint. `paired` only ever upgrades
/// (a later TOFU connect must not demote a PIN-paired host).
pub fn upsert(&mut self, entry: KnownHost) {
if let Some(h) = self.hosts.iter_mut().find(|h| h.fp_hex == entry.fp_hex) {
h.name = entry.name;
h.addr = entry.addr;
h.port = entry.port;
h.paired |= entry.paired;
} else {
self.hosts.push(entry);
}
}
}
/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
/// stays readable; parsed with `*Pref::from_name` at connect time.
#[derive(Clone, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
/// Stream mode; `0` = the native size/refresh of the monitor the window is on,
/// resolved at connect time.
pub width: u32,
pub height: u32,
pub refresh_hz: u32,
/// Requested encoder bitrate (kbps); 0 = host default.
pub bitrate_kbps: u32,
pub gamepad: String,
/// Which host compositor backend to request (advisory; the host falls back to
/// auto-detect when unavailable).
pub compositor: String,
/// Grab system shortcuts (Alt+Tab, Win…) while input is captured.
pub inhibit_shortcuts: bool,
/// Stream the default microphone to the host's virtual mic source.
pub mic_enabled: bool,
/// Advertise 10-bit + HDR10 so the host upgrades HDR content to a Main10/PQ stream (the client
/// presents it on a 10-bit ST.2084 swapchain). No effect on SDR content.
pub hdr_enabled: bool,
/// Video decode backend: `auto` (D3D11VA, fall back to software), `hardware`, or `software`.
pub decoder: String,
}
impl Default for Settings {
fn default() -> Self {
Settings {
width: 0,
height: 0,
refresh_hz: 0,
bitrate_kbps: 0,
gamepad: "auto".into(),
compositor: "auto".into(),
inhibit_shortcuts: true,
mic_enabled: false,
hdr_enabled: true,
decoder: "auto".into(),
}
}
}
impl Settings {
fn path() -> Result<PathBuf> {
Ok(config_dir()?.join("client-windows-settings.json"))
}
pub fn load() -> Settings {
Self::path()
.and_then(|p| Ok(std::fs::read_to_string(p)?))
.ok()
.and_then(|s| serde_json::from_str(&s).ok())
.unwrap_or_default()
}
pub fn save(&self) {
let Ok(p) = Self::path() else { return };
let _ = std::fs::create_dir_all(p.parent().unwrap());
if let Ok(s) = serde_json::to_string_pretty(self) {
let _ = std::fs::write(&p, s);
}
}
}