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The shared-core architecture pays off: platform clients now link ONE Rust library that does the entire lumen/1 protocol, and only add decode/present/input on top. lumen-core: - client.rs (quic feature): NativeClient — QUIC handshake + UDP data plane + input datagrams on internal threads; embedder surface = connect / next_frame / send_input. - abi.rs: lumen_connect / lumen_connection_next_au (borrow-until-next-call, matching lumen_client_poll_frame semantics) / lumen_connection_send_input / lumen_connection_mode / lumen_connection_close. Guarded in the generated header by LUMEN_FEATURE_QUIC (cbindgen [defines] mapping), so the checked-in header is stable across feature sets. - error.rs: append-only LumenStatus additions Timeout (-9) and Closed (-10). - TESTED end-to-end through the C ABI: in-process lumen/1 host, lumen_connect pulls 25 byte-verified frames, sends input, closes (m3.rs::c_abi_connection_roundtrip). Apple client (clients/apple — SCAFFOLD, written on Linux, first Xcode build pending): - scripts/build-xcframework.sh: cargo per Apple target → universal staticlib + header (LUMEN_FEATURE_QUIC pre-defined) + modulemap → LumenCore.xcframework. - Package.swift (LumenKit) + Swift sources: LumenConnection (ABI wrapper), AnnexB (in-band VPS/SPS/PPS → CMVideoFormatDescription, Annex-B → AVCC CMSampleBuffers with DisplayImmediately), StreamView (SwiftUI over AVSampleBufferDisplayLayer — stage-1 presenter that hardware-decodes compressed HEVC itself), InputCapture (GCMouse raw deltas + GCKeyboard HID→VK). - README.md is the full handoff for the next (Mac-side) agent: build steps, ABI contract, first-light test recipe against the Linux host, stage-2 (VT+Metal pacing) plan, and the known host-side gaps (single-session m3-host, no lumen/1 audio yet, gamepad kinds not yet routed in m3's injector, seed-stage trust). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
35 lines
1.2 KiB
Rust
35 lines
1.2 KiB
Rust
//! Generate the C header (`include/lumen_core.h`) from the `extern "C"` surface.
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//!
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//! cbindgen failure is a warning, not a hard error, so the crate still builds in minimal
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//! environments (e.g. a CI image without the full toolchain); the header is checked in.
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use std::env;
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use std::path::PathBuf;
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fn main() {
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println!("cargo:rerun-if-changed=src/abi.rs");
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println!("cargo:rerun-if-changed=src/config.rs");
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println!("cargo:rerun-if-changed=src/input.rs");
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println!("cargo:rerun-if-changed=src/client.rs");
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println!("cargo:rerun-if-changed=src/error.rs");
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println!("cargo:rerun-if-changed=cbindgen.toml");
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let crate_dir = env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR");
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// Workspace-level include/ dir: crates/lumen-core/ -> ../../include/
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let out = PathBuf::from(&crate_dir)
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.join("..")
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.join("..")
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.join("include")
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.join("lumen_core.h");
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match cbindgen::generate(&crate_dir) {
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Ok(bindings) => {
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bindings.write_to_file(&out);
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println!("cargo:warning=lumen-core: wrote {}", out.display());
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}
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Err(e) => {
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println!("cargo:warning=lumen-core: cbindgen failed ({e}); header not regenerated");
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}
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}
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}
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