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punktfunk/clients/apple/Tests/LumenKitTests/LoopbackIntegrationTests.swift
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enricobuehler bf8a974e8b
ci / rust (push) Has been cancelled
feat: M4 stage 1 — the SwiftUI client is real: compiles, tested, first light on glass
The clients/apple scaffold is now a working macOS client, validated live against this
repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC +
AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60,
mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector
(~3.7k events injected in one session).

LumenKit:
- LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as
  integers while the enum constants import as a distinct Swift type — bridge by rawValue);
  close() is now safe from any thread (a close flag + pumpLock held across the blocking
  poll enforce the C contract "never close with a next_au in flight"; flag prevents
  lock-starvation by back-to-back polls).
- StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate
  on the next in-band parameter sets when the layer fails, no stale enqueue after restart.
- InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away),
  pressed-state tracking with release-all on focus loss and stop() (nothing sticks down
  host-side), global-singleton ownership guard (GC has one handler slot per process),
  X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs.
- LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD,
  LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs.
- Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded
  HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels);
  test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of
  c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN).

Host/build fixes that fell out:
- The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching
  are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule.
- Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the
  ei/wl axes, but GameStream's horizontal convention is positive = right
  (moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also
  un-inverts real Moonlight clients.
- AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's
  policy, instead of leaking them into the preceding NAL.
- build-xcframework.sh: deployment targets pinned to the package floor + an otool guard —
  cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship
  too-new minos objects.

Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified):
14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged
here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 14:46:45 +02:00

66 lines
2.7 KiB
Swift

// Integration: the Swift wrapper against a real lumen/1 host over QUIC + UDP on loopback
// the Swift twin of lumen-host's m3.rs::c_abi_connection_roundtrip, this time through the
// statically linked xcframework. Driven by clients/apple/test-loopback.sh, which builds and
// starts `lumen-host m3-host --source synthetic` and sets LUMEN_LOOPBACK_PORT.
import XCTest
@testable import LumenKit
final class LoopbackIntegrationTests: XCTestCase {
func testSyntheticStreamRoundTrip() throws {
guard let portStr = ProcessInfo.processInfo.environment["LUMEN_LOOPBACK_PORT"],
let port = UInt16(portStr)
else {
throw XCTSkip("needs a running m3-host — use clients/apple/test-loopback.sh")
}
let conn = try LumenConnection(
host: "127.0.0.1", port: port, width: 1280, height: 720, refreshHz: 60)
XCTAssertEqual(conn.width, 1280)
XCTAssertEqual(conn.height, 720)
XCTAssertEqual(conn.refreshHz, 60)
// Pull 25 synthetic frames and byte-verify the documented pattern:
// u32 LE frame index, then data[i] = (idx as u8) &+ (i as u8).
var got = 0
var lastIndex: UInt32 = 0
let deadline = Date().addingTimeInterval(30)
while got < 25 {
XCTAssertLessThan(Date(), deadline, "timed out after \(got) frames")
guard let au = try conn.nextAU(timeoutMs: 2000) else { continue }
let idx = au.data.prefix(4).reversed().reduce(UInt32(0)) { ($0 << 8) | UInt32($1) }
for (i, byte) in au.data.enumerated().dropFirst(4) {
let expected = UInt8(truncatingIfNeeded: idx) &+ UInt8(truncatingIfNeeded: i)
if byte != expected {
XCTFail("frame \(idx) corrupt at offset \(i)")
break
}
}
XCTAssertGreaterThan(au.ptsNs, 0)
lastIndex = idx
got += 1
}
XCTAssertGreaterThanOrEqual(lastIndex, 24)
// Input goes the other way (enqueue-only; the host logs the count on close).
conn.send(.mouseMove(dx: 1, dy: 2))
conn.send(.key(0x41, down: true))
conn.send(.key(0x41, down: false))
conn.close()
XCTAssertThrowsError(try conn.nextAU(timeoutMs: 10)) { error in
guard case LumenClientError.closed = error else {
return XCTFail("expected .closed, got \(error)")
}
}
}
func testConnectFailureThrows() {
// Nothing listens on this port; connect must fail within its timeout, not hang.
XCTAssertThrowsError(
try LumenConnection(
host: "127.0.0.1", port: 9, width: 640, height: 480, refreshHz: 30,
timeoutMs: 2000))
}
}