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Rounds out codec negotiation across the last three clients — each advertises what it can decode, builds its decoder from the resolved Welcome.codec, and exposes a "Video codec" preference picker. **Windows** (Rust, mirrors Linux): `decodable_codecs()` + `ffmpeg_codec_id()`; the D3D11VA and software FFmpeg decoders (and the mid-session D3D11VA→software demotion) open the negotiated codec instead of hardcoding HEVC; settings gain a `codec` field + reactor ComboBox; `--codec` CLI flag. **Apple** (Swift/C-ABI): AnnexB is now codec-aware — a `VideoCodec` enum drives H.264 vs HEVC NAL parsing / parameter-set extraction (`CMVideoFormatDescriptionCreateFromH264ParameterSets` for H.264, no VPS) and AVCC repacking; `PunktfunkConnection` advertises H264|HEVC via `punktfunk_connect_ex7`, reads `resolvedCodec` (`punktfunk_connection_codec`), and threads `videoCodec` into the stage-1/2 pipelines + `VideoDecoder`; SettingsView "Video codec" Picker (auto/HEVC/H.264). AV1 is left out (hosts don't emit it on the native path, and it's not an AnnexB codec). Test call sites updated. **Android** (Kotlin + Rust JNI): the JNI `nativeConnect` gains `preferredCodec`; the native decode loop picks the AMediaCodec MIME (`video/hevc`|`video/avc`) from `connector.codec` and advertises H264|HEVC; Settings `codec` field + Compose dropdown. Core/host/probe/Linux clippy + tests green (unchanged from 2a). Windows/Apple/Android compile on their platform CI (this Linux box can't build them — Windows toolchain / Xcode / the Android NDK's opus-cmake toolchain). All follow the Linux client's validated pattern. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
59 lines
4.0 KiB
Swift
59 lines
4.0 KiB
Swift
// One source of truth for the client's UserDefaults / @AppStorage keys. A magic-string key
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// duplicated across a setting's writer (a Settings @AppStorage) and reader (e.g. a stream view
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// reading UserDefaults) splits silently on a typo — the setting just stops taking effect. These
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// live in PunktfunkKit because both the app and the kit's views read them.
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import Foundation
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/// Persisted-setting keys. The string VALUES are stable on disk — rename the symbol freely, but
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/// never the string (it would orphan everyone's saved value).
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public enum DefaultsKey {
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public static let streamWidth = "punktfunk.width"
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public static let streamHeight = "punktfunk.height"
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public static let streamHz = "punktfunk.hz"
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public static let compositor = "punktfunk.compositor"
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public static let gamepadType = "punktfunk.gamepadType"
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public static let gamepadID = "punktfunk.gamepadID"
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public static let bitrateKbps = "punktfunk.bitrateKbps"
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/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
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/// can capture; the resolved count drives the in-core decode + AVAudioEngine layout.
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public static let audioChannels = "punktfunk.audioChannels"
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/// Preferred video codec: `"auto"` (host decides), `"hevc"`, or `"h264"`. A soft preference —
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/// the host emits it when it can, else falls back. Drives the decoder via `Welcome.codec`.
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public static let codec = "punktfunk.codec"
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public static let micEnabled = "punktfunk.micEnabled"
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public static let speakerUID = "punktfunk.speakerUID"
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public static let micUID = "punktfunk.micUID"
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public static let presenter = "punktfunk.presenter"
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/// Request a 10-bit BT.2020 PQ (HDR10) stream. On by default; only takes effect when the host
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/// has HDR content AND this display supports HDR — otherwise the stream stays 8-bit SDR.
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public static let hdrEnabled = "punktfunk.hdrEnabled"
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/// Request a full-chroma 4:4:4 stream when this device can HARDWARE-decode it (`Stage444Probe`).
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/// On by default; only takes effect when the host also opted in to 4:4:4 (otherwise the stream
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/// stays 4:2:0). Sharper text/UI at the cost of more bandwidth.
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public static let enable444 = "punktfunk.enable444"
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public static let hosts = "punktfunk.hosts"
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/// Client-side cursor mode: "auto" (shown only in gamescope sessions), "always", "never".
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public static let cursorMode = "punktfunk.cursorMode"
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/// iPad: capture the mouse/trackpad pointer (pointer lock → relative movement) for games,
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/// rather than forwarding an absolute cursor position. On by default. Only meaningful on iPad
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/// with a hardware mouse/trackpad; the system grants the lock only to a full-screen, frontmost
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/// scene and silently falls back to the absolute pointer when it can't (Stage Manager / Slide
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/// Over). Read by `StreamViewController.prefersPointerLocked`.
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public static let pointerCapture = "punktfunk.pointerCapture"
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/// Experimental: show the host's game library (browsed over the management API). Off by default.
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public static let libraryEnabled = "punktfunk.libraryEnabled"
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/// macOS: take the window fullscreen while streaming and restore it on the host list. On by default.
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public static let fullscreenWhileStreaming = "punktfunk.fullscreenWhileStreaming"
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/// Show the streaming statistics overlay (mode/fps/throughput/latency). On by default; toggle
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/// while streaming with ⌘⇧S (macOS / hardware keyboard).
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public static let hudEnabled = "punktfunk.hudEnabled"
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/// Which corner the statistics overlay sits in — a `HUDPlacement` raw value
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/// ("topLeading"/"topTrailing"/"bottomLeading"/"bottomTrailing"). Default top-trailing.
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public static let hudPlacement = "punktfunk.hudPlacement"
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/// iOS/iPadOS: switch the host list and game library to a controller-friendly layout
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/// (larger focus targets, a coverflow-style library) whenever a gamepad is connected. On by
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/// default; see `GamepadUIEnvironment.isActive`.
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public static let gamepadUIEnabled = "punktfunk.gamepadUIEnabled"
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}
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