Files
punktfunk/clients/windows/src/trust.rs
T
enricobuehler 84fcbd3345 feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new
PointerEntered/PointerExited events; migration is mechanical renames only
(SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed->
on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked,
on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the
client build.rs stages the WinAppSDK bootstrap via
windows-reactor-setup::as_framework_dependent() and main calls
windows_reactor::bootstrap() (missing either = 0x80040154 at launch);
staged filenames unchanged, so pack-msix and the MSIX manifest are untouched.

- Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new
  pointer enter/exit events, hover id in root state (backend-wired handlers
  bypass the reconciler flush, like the flyout clicks).
- Settings: stock NavigationView sidebar (Windows-Settings pattern) with
  Display/Video/Input/Audio/About panes, built-in back arrow, wide content
  column, and a per-section content slide-up tween. The section card is
  KEYED by section: an in-place diff across sections re-sets a reused
  ComboBox's items (clearing WinUI's selection) but skips selected_index
  when the values compare equal, rendering a blank selection - the key
  forces a remount. Card titles/descriptions dropped; per-control guidance
  moved to hover tooltips (ToolTipService).
- New "Show the stats overlay (HUD)" setting (show_hud, default on),
  honored mid-stream via the 400 ms HUD re-render.
- Add-host modal: entrance fade + slide-up tween (scrim fades with it).
- Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to
  the host list silently instead of raising the error banner.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 18:23:25 +02:00

219 lines
7.6 KiB
Rust

//! Client identity, the known-hosts (pinned fingerprint) store, and app settings.
//!
//! Ported near-verbatim from the GTK Linux client; the only platform change is the config
//! directory — `%APPDATA%\punktfunk` (the Windows analogue of `~/.config/punktfunk`), shared
//! with the Windows host's identity location. The identity files (`client-{cert,key}.pem`)
//! keep the same names so the trust model is identical across the native clients.
use anyhow::{anyhow, Context, Result};
use punktfunk_core::quic::endpoint;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
pub fn config_dir() -> Result<PathBuf> {
let appdata = std::env::var("APPDATA").context("APPDATA unset")?;
Ok(PathBuf::from(appdata).join("punktfunk"))
}
/// This client's persistent identity, generated on first use — presented on every connect
/// so hosts can recognize it once paired.
pub fn load_or_create_identity() -> Result<(String, String)> {
let dir = config_dir()?;
let (cp, kp) = (dir.join("client-cert.pem"), dir.join("client-key.pem"));
if let (Ok(c), Ok(k)) = (std::fs::read_to_string(&cp), std::fs::read_to_string(&kp)) {
return Ok((c, k));
}
let (c, k) = endpoint::generate_identity().map_err(|e| anyhow!("generate identity: {e}"))?;
std::fs::create_dir_all(&dir)?;
std::fs::write(&cp, &c)?;
std::fs::write(&kp, &k)?;
tracing::info!(cert = %cp.display(), "generated client identity");
Ok((c, k))
}
pub fn hex(fp: &[u8; 32]) -> String {
fp.iter().map(|b| format!("{b:02x}")).collect()
}
pub fn parse_hex32(s: &str) -> Option<[u8; 32]> {
if s.len() != 64 {
return None;
}
let mut out = [0u8; 32];
for (i, b) in out.iter_mut().enumerate() {
*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
}
Some(out)
}
/// One trusted host: its pinned certificate fingerprint plus how we got there (TOFU or a
/// PIN ceremony) and where we last reached it.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct KnownHost {
pub name: String,
pub addr: String,
pub port: u16,
/// SHA-256 of the host certificate, lowercase hex — the pin for every later connect.
pub fp_hex: String,
/// True if trust came from the SPAKE2 PIN ceremony (vs. trust-on-first-use).
pub paired: bool,
}
#[derive(Default, Serialize, Deserialize)]
pub struct KnownHosts {
pub hosts: Vec<KnownHost>,
}
impl KnownHosts {
fn path() -> Result<PathBuf> {
Ok(config_dir()?.join("client-known-hosts.json"))
}
pub fn load() -> KnownHosts {
Self::path()
.and_then(|p| Ok(std::fs::read_to_string(p)?))
.ok()
.and_then(|s| serde_json::from_str(&s).ok())
.unwrap_or_default()
}
pub fn save(&self) -> Result<()> {
let p = Self::path()?;
std::fs::create_dir_all(p.parent().unwrap())?;
std::fs::write(&p, serde_json::to_string_pretty(self)?)?;
Ok(())
}
pub fn find_by_fp(&self, fp_hex: &str) -> Option<&KnownHost> {
self.hosts.iter().find(|h| h.fp_hex == fp_hex)
}
/// Forget a host (the hosts page's "Forget" action): drops the pinned fingerprint, so a
/// later connect goes back through pairing/TOFU.
pub fn remove_by_fp(&mut self, fp_hex: &str) {
self.hosts.retain(|h| h.fp_hex != fp_hex);
}
pub fn find_by_addr(&self, addr: &str, port: u16) -> Option<&KnownHost> {
self.hosts.iter().find(|h| h.addr == addr && h.port == port)
}
/// Insert or refresh an entry, keyed by fingerprint. `paired` only ever upgrades
/// (a later TOFU connect must not demote a PIN-paired host).
pub fn upsert(&mut self, entry: KnownHost) {
if let Some(h) = self.hosts.iter_mut().find(|h| h.fp_hex == entry.fp_hex) {
h.name = entry.name;
h.addr = entry.addr;
h.port = entry.port;
h.paired |= entry.paired;
} else {
self.hosts.push(entry);
}
}
}
/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
/// stays readable; parsed with `*Pref::from_name` at connect time.
#[derive(Clone, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
/// Stream mode; `0` = the native size/refresh of the monitor the window is on,
/// resolved at connect time.
pub width: u32,
pub height: u32,
pub refresh_hz: u32,
/// Requested encoder bitrate (kbps); 0 = host default.
pub bitrate_kbps: u32,
pub gamepad: String,
/// Which host compositor backend to request (advisory; the host falls back to
/// auto-detect when unavailable).
pub compositor: String,
/// Grab system shortcuts (Alt+Tab, Win…) while input is captured.
pub inhibit_shortcuts: bool,
/// Stream the default microphone to the host's virtual mic source.
pub mic_enabled: bool,
/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
/// can capture; the resolved count drives the decoder + WASAPI render layout.
pub audio_channels: u8,
/// Advertise 10-bit + HDR10 so the host upgrades HDR content to a Main10/PQ stream (the client
/// presents it on a 10-bit ST.2084 swapchain). No effect on SDR content.
pub hdr_enabled: bool,
/// Video decode backend: `auto` (D3D11VA, fall back to software), `hardware`, or `software`.
pub decoder: String,
/// Preferred video codec: `"auto"` (host decides), `"hevc"`, `"h264"`, or `"av1"`. A soft
/// preference — the host honors it when it can emit it, else falls back to the best shared codec.
#[serde(default = "default_codec")]
pub codec: String,
/// Decode/present GPU: the DXGI adapter description to prefer on a multi-GPU box; empty =
/// automatic (the adapter driving the window's monitor). Applies from the next session; a
/// vanished adapter (eGPU unplugged) falls back to automatic.
#[serde(default)]
pub adapter: String,
/// Show the stats/info overlay (HUD) over the stream.
#[serde(default = "default_true")]
pub show_hud: bool,
}
fn default_codec() -> String {
"auto".into()
}
fn default_true() -> bool {
true
}
impl Settings {
/// The `codec` setting as a `quic::CODEC_*` preference bit (`0` = auto).
pub fn preferred_codec(&self) -> u8 {
match self.codec.as_str() {
"h264" | "avc" => punktfunk_core::quic::CODEC_H264,
"hevc" | "h265" => punktfunk_core::quic::CODEC_HEVC,
"av1" => punktfunk_core::quic::CODEC_AV1,
_ => 0,
}
}
}
impl Default for Settings {
fn default() -> Self {
Settings {
width: 0,
height: 0,
refresh_hz: 0,
bitrate_kbps: 0,
gamepad: "auto".into(),
compositor: "auto".into(),
inhibit_shortcuts: true,
mic_enabled: false,
audio_channels: 2,
hdr_enabled: true,
decoder: "auto".into(),
codec: "auto".into(),
adapter: String::new(),
show_hud: true,
}
}
}
impl Settings {
fn path() -> Result<PathBuf> {
Ok(config_dir()?.join("client-windows-settings.json"))
}
pub fn load() -> Settings {
Self::path()
.and_then(|p| Ok(std::fs::read_to_string(p)?))
.ok()
.and_then(|s| serde_json::from_str(&s).ok())
.unwrap_or_default()
}
pub fn save(&self) {
let Ok(p) = Self::path() else { return };
let _ = std::fs::create_dir_all(p.parent().unwrap());
if let Ok(s) = serde_json::to_string_pretty(self) {
let _ = std::fs::write(&p, s);
}
}
}