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Two refinements after the initial on-glass validation on RADV (780M): - Green padding bar at non-16-aligned heights (e.g. 1080 → coded 1088): the CSC compute shader read past the edge of the shorter source dmabuf for the 8 alignment-padding rows, producing undefined/green garbage that showed on a client rendering the coded frame. Clamp every source fetch to `textureSize-1` so padding rows duplicate the last real row (invisible, and the SPS conformance window still crops it for a compliant decoder). BT.709 conversion is byte-identical for in-bounds pixels. 5120x1440 (exactly aligned) was never affected. - Per-frame dmabuf import churn: the backend created + imported + destroyed a VkImage every frame (allocation jitter → stutter). PipeWire cycles a small fixed pool, so import each underlying buffer ONCE (keyed by st_dev/st_ino — each frame's fd is a fresh dup of the same buffer) and reuse it, matching the CUDA-path VkBridge. First import acquires from the foreign producer; cached re-reads keep queue ownership and use a plain visibility barrier. On-glass: ~3-6 imports per session then silent (was ~one per frame at 240 Hz), stutter gone at resolutions with headroom. Also adds a PF_SMOKE_W/H override to the headless smoke test to exercise the conformance-window crop path (ffprobe confirms coded 1088 → displayed 1080). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>