Binding the footer's form to the WINDOW width was wrong twice over: the pane's open state belongs to the user (the hamburger), so a wide window with a closed pane still clipped the combo, and a narrow window with the pane opened still showed the compact disc. Reactor exposes no pane-opened/closed event — so the footer now needs no pane state at all: its LEADING 48 epx is the scope's monogram disc (profile accent when set) and the combo + Edit button sit after it, so the compact rail's clip line falls exactly between them. Closed pane → a clean disc (which opens the profile sheet); open pane → disc + combo. The same trick NavigationViewItems use, at every width and in every mode — the display mode goes back to Auto, the width threshold and the root window-size read are gone. The sheet is now self-sufficient (title "Profiles"): it always carries the scope combo — whether the pane's own combo is visible depends on state this page cannot observe — plus the name/colour/duplicate/delete rows whenever a profile is in scope, so the disc is a complete profile entry point from the bare rail. UIA-verified: scope pick from the pane combo, Overridden marker 5 -> 6 in place, the sheet opens from Edit profile… and closes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
681 lines
33 KiB
Rust
681 lines
33 KiB
Rust
//! The WinUI 3 (windows-reactor) application shell.
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//!
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//! Declarative React-like model: this root component routes on a `Screen` value held in
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//! `use_async_state` so background threads (discovery, the spawned session's stdout reader) can
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//! drive navigation. Each screen lives in its own submodule:
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//!
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//! * [`hosts`] — saved/discovered/manual host list, plus per-host forget + speed test
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//! * [`connect`] — the trust gate and session lifecycle glue (connect / request-access flows)
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//! * [`pair`] — the SPAKE2 PIN pairing ceremony
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//! * [`speed`] — the per-host network speed test (probe burst over the real data plane)
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//! * [`settings`] — persisted preferences · [`licenses`] — the license notices screen ·
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//! [`help`] — the in-stream keyboard-shortcuts reference (reached from the host list)
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//! * [`stream`] — the stream status card (the stream itself runs in the spawned session window)
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//! * [`style`] — the shared look (cards, pills, monograms), following the windows-reactor
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//! gallery: Mica backdrop, a centred max-width column, theme brushes (`ThemeRef`)
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//!
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//! **Re-render discipline** — MEASURED rules, not folklore: each is pinned by a
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//! characterization test in `tests/reactor_semantics.rs` against the exact windows-reactor
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//! rev in Cargo.toml. Re-run that suite on every bump; a red test means this note is stale.
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//!
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//! * A child's *sync* `use_state` re-renders it — including under element-equal
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//! non-component wrappers (`border`, `scroll_viewer`), and including writes from
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//! handlers fired through the harness backend
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//! (`sync_state_child_under_element_equal_border_rerenders`,
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//! `sync_state_from_backend_fired_event_rerenders`).
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//! * **BUT the real WinUI backend does not honour that last rule.** Measured 2026-07-29:
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//! settings was componentized with its scope as local sync state, and a live UIA pick in
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//! the scope ComboBox changed nothing on screen — `on_selection_changed` wired in the
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//! real backend never pumped the pass the harness pumps (the de-hoist is reverted in this
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//! branch's history; repro = tests/reactor_semantics.rs case 3 passing while the same
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//! flow fails live). So per-screen EVENT-driven UI state ALSO stays in root as
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//! `AsyncSetState` props — hoisting here is on real-backend evidence, not engine rules.
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//! * An `AsyncSetState` written from a background thread does NOT re-render its owning
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//! component: the value lands and the dirty flag is set, but the rerender request is
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//! keyed by the component's own HostId, which is never registered — only the root's is —
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//! so it is silently dropped and surfaces on the next unrelated pass
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//! (`async_state_child_under_element_equal_border_rerenders` asserts the drop). So
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//! everything THREAD-driven (discovery, HUD stats, speed-test results, spawn events)
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//! is held as *root* state and passed down as props.
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//! * Corollary: state a root tween is KEYED on (`screen`, the settings section, `show_add`)
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//! must stay in root regardless — the tween workers are root effects writing root async
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//! state, and root can only start a tween off a trigger it owns.
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mod connect;
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mod help;
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mod hosts;
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mod library;
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mod licenses;
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mod os_icons;
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mod pair;
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mod settings;
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mod speed;
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mod stream;
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mod style;
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use crate::discovery::{self, DiscoveredHost};
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use crate::trust::{KnownHosts, Settings};
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use hosts::HostsProps;
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use pf_client_core::gamepad::GamepadService;
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use punktfunk_core::client::NativeClient;
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use speed::{SpeedProps, SpeedState};
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use std::collections::HashMap;
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use std::sync::atomic::AtomicBool;
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use std::sync::{Arc, Mutex};
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use std::time::Duration;
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use windows_reactor::*;
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#[derive(Clone, PartialEq)]
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pub(crate) enum Screen {
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Hosts,
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Connecting,
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/// The no-PIN "request access" wait: an identified connect is in flight, parked by the host
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/// until the operator approves this device in its console. Cancelable.
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RequestAccess,
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/// Wake-on-LAN "wait until up": a magic packet was sent to an offline saved host and we're
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/// polling mDNS for it to reappear (re-sending periodically) before dialing. Cancelable.
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Waking,
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Stream,
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Settings,
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/// Open-source / third-party license notices (reached from Settings).
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Licenses,
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/// In-stream keyboard-shortcuts reference + capture help (reached from the host list's
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/// Shortcuts button).
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Help,
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Pair,
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/// Per-host network speed test (probe burst + recommended bitrate).
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SpeedTest,
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/// The target host's game library (poster grid; tap-to-launch) — paired hosts only,
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/// behind the "Show game library" experimental toggle.
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Library,
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}
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/// The host we're about to connect to / pair with / speed-test (carried into those screens
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/// via `Shared::target`).
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#[derive(Clone, Default)]
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pub(crate) struct Target {
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pub(crate) name: String,
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pub(crate) addr: String,
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pub(crate) port: u16,
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pub(crate) fp_hex: Option<String>,
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pub(crate) pair_optional: bool,
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/// Wake-on-LAN MAC(s) for this host (from the saved store or the live advert) — used to send a
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/// magic packet before connecting to an offline host. Empty when none is known.
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pub(crate) mac: Vec<String>,
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/// A ONE-OFF settings profile for this connect ("Connect with"): `Some(id)` overrides the
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/// host's binding for this launch, `Some("")` forces the global defaults on a bound host,
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/// `None` honors the binding. It never rebinds anything — the default changes only through
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/// the picker in the host editor (design/client-settings-profiles.md §5.2).
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pub(crate) profile: Option<String>,
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}
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/// Stable app services handed to the page components as props. Each routed screen that uses
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/// hooks (`hosts_page`/`pair_page`/`speed_page`/`library_page`) is mounted as its own
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/// `component(...)`, so its hooks live in an isolated slot list — calling them on the shared
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/// parent `cx` would change the hook order whenever the screen changes (reactor's
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/// Rules-of-Hooks guard aborts).
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///
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/// `Svc` compares equal by `ctx` identity (it never meaningfully changes across renders), so a
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/// page whose props are just `Svc` re-renders only via its own state hooks, never spuriously
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/// from the parent.
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#[derive(Clone)]
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pub(crate) struct Svc {
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pub(crate) ctx: Arc<AppCtx>,
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pub(crate) set_screen: AsyncSetState<Screen>,
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pub(crate) set_status: AsyncSetState<String>,
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/// Speed-test lifecycle lives in root state (thread-driven — see the module docs); the hosts
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/// page resets it to `Running` before navigating, the probe worker completes it.
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pub(crate) set_speed: AsyncSetState<SpeedState>,
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/// Library fetch/art state — root for the same reason; the hosts page kicks a fetch
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/// off before navigating, the worker (and the art stream) completes it.
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pub(crate) set_library: AsyncSetState<library::LibraryState>,
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}
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impl PartialEq for Svc {
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fn eq(&self, other: &Self) -> bool {
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Arc::ptr_eq(&self.ctx, &other.ctx)
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}
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}
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/// Cross-thread shell state driven off the UI thread: the current target, the live spawned
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/// session child (Disconnect/Cancel kill it) and its latest stats line, plus the connect-flow
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/// cancel flag and the discovery/library/speed-test generation guards.
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#[derive(Default)]
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pub(crate) struct Shared {
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pub(crate) target: Mutex<Target>,
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/// The live session child (spawn mode) — the status page's Disconnect and the
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/// request-access Cancel kill it. A FRESH handle is installed per spawn.
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pub(crate) session: Mutex<crate::spawn::SessionChild>,
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/// Latest `stats:` line from the session child (spawn mode), already formatted;
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/// mirrored into the HUD sample for the session status page.
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pub(crate) stats_line: Mutex<String>,
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/// Cancel flag for the in-flight "request access" connect. A FRESH flag is installed per
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/// request: the waiting screen's Cancel button reads it back from here and sets it, and that
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/// request's event loop (which captured the same `Arc` at spawn) then tears down silently when
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/// the parked connect finally resolves. `None` outside a request-access flow.
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pub(crate) cancel: Mutex<Option<Arc<AtomicBool>>>,
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/// Speed-test run generation, bumped by the hosts page when it starts a run. A probe worker
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/// only publishes its outcome while its generation is still current, so a test abandoned
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/// mid-run can't overwrite a newer run's result when it finally resolves.
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pub(crate) speed_gen: std::sync::atomic::AtomicU64,
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/// Whether the live session child is a `--browse` console-UI run (vs a stream) — the
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/// session status page words itself accordingly. Set by each spawn.
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pub(crate) browse: std::sync::atomic::AtomicBool,
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/// Library-fetch generation (the speed test's guard pattern): bumped per fetch so a
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/// superseded worker (re-open, Retry, another host) stops publishing.
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pub(crate) library_gen: std::sync::atomic::AtomicU64,
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}
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pub struct AppCtx {
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pub(crate) identity: (String, String),
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pub(crate) settings: Mutex<Settings>,
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pub(crate) gamepad: GamepadService,
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pub(crate) shared: Arc<Shared>,
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}
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pub fn run(identity: (String, String), gamepad: GamepadService) -> windows_reactor::Result<()> {
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// The host tiles' OS marks load as file:/// URIs — put the embedded PNGs on disk first.
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os_icons::install();
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let ctx = Arc::new(AppCtx {
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identity,
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settings: Mutex::new(Settings::load()),
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gamepad,
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shared: Arc::new(Shared::default()),
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});
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// Re-apply the persisted forwarded-controller pin (stable key; the service matches it
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// whenever such a pad connects) — GTK-shell parity.
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{
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let forward = ctx.settings.lock().unwrap().forward_pad.clone();
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if !forward.is_empty() {
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ctx.gamepad.set_pinned(Some(forward));
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}
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}
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apply_window_icon_when_ready();
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App::new()
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.title("Punktfunk")
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.inner_size(1000.0, 720.0)
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// A floor under every layout: below this the header/cards would clip rather than
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// reflow (the pages adapt down to it — see the hosts page's responsive grid).
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.inner_constraints(InnerConstraints {
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min_width: Some(420.0),
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min_height: Some(360.0),
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..Default::default()
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})
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.backdrop(Backdrop::Mica)
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.render(move |cx| root(cx, &ctx))
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}
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/// Stamp the embedded app icon (build.rs, resource ordinal 1) onto the top-level window once it
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/// exists: `WM_SETICON` drives the title bar and Alt-Tab (plus the taskbar for unpackaged runs;
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/// the MSIX taskbar/Start icons come from the package assets). windows-reactor creates its
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/// window icon-less and exposes no handle before `App::render` blocks, so a short background
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/// poll finds our own window by its (unique) title.
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fn apply_window_icon_when_ready() {
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use windows::Win32::libloaderapi::GetModuleHandleW;
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use windows::Win32::minwindef::{LPARAM, WPARAM};
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use windows::Win32::winuser::{
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FindWindowW, GetSystemMetrics, LoadImageW, SendMessageW, ICON_BIG, ICON_SMALL, IMAGE_ICON,
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LR_DEFAULTCOLOR, SM_CXICON, SM_CXSMICON, WM_SETICON,
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};
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let _ = std::thread::Builder::new()
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.name("pf-window-icon".into())
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// SAFETY: every call in this thread is a Win32 window/icon API taking either a static wide
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// literal, a handle it just obtained and checked, or the module handle of this process; none
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// of them dereference caller memory, and the loop gives up after 100 tries.
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.spawn(|| unsafe {
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for _ in 0..100 {
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let hwnd = FindWindowW(None, windows::core::w!("Punktfunk"));
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if !hwnd.0.is_null() {
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let module = GetModuleHandleW(None);
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if module.0.is_null() {
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return;
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}
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// Small (title bar) and big (Alt-Tab) at their native metrics, both from
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// the multi-size .ico so nothing is scaled at draw time.
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// MAKEINTRESOURCE(1): the "pointer" IS the resource ordinal — not a
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// dangling pointer, and `ptr::dangling()` (an alignment-based address)
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// would name a different resource.
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#[allow(clippy::manual_dangling_ptr)]
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let ordinal_1 = windows::core::PCWSTR(1 as *const u16);
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for (which, metric) in [(ICON_SMALL, SM_CXSMICON), (ICON_BIG, SM_CXICON)] {
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let px = GetSystemMetrics(metric);
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let icon = LoadImageW(
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Some(module),
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ordinal_1,
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IMAGE_ICON as u32,
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px,
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px,
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LR_DEFAULTCOLOR as u32,
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);
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if !icon.0.is_null() {
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SendMessageW(
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hwnd,
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WM_SETICON as u32,
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WPARAM(which as usize),
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LPARAM(icon.0 as isize),
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);
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}
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}
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return;
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}
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std::thread::sleep(std::time::Duration::from_millis(50));
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}
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});
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}
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fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
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let (screen, set_screen) = cx.use_async_state(Screen::Hosts);
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let (hosts, set_hosts) = cx.use_async_state(Vec::<DiscoveredHost>::new());
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let (status, set_status) = cx.use_async_state(String::new());
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let (hud, set_hud) = cx.use_async_state(stream::HudSample::default());
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let (speed, set_speed) = cx.use_async_state(SpeedState::Running);
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// Per-host action state for the hosts page. Root, not page-local: the "…" overflow is a WinUI
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// MenuFlyout whose item clicks are wired straight in the reactor backend, bypassing the normal
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// event-dispatch flush — a sync page-local setter marks state dirty but never re-renders. See
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// `hosts::HostsProps`.
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let (forget, set_forget) = cx.use_async_state(Option::<(String, String)>::None);
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let (rename, set_rename) = cx.use_async_state(Option::<(String, String)>::None);
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let (show_add, set_show_add) = cx.use_async_state(false);
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// Hovered host tile (its stable id), driving the WinUI-style card hover fill. Root state for
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// the same reason as `forget`/`rename`: pointer enter/exit handlers are wired straight in the
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// reactor backend, so only a root `AsyncSetState` reliably re-renders the page.
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let (hover, set_hover) = cx.use_async_state(Option::<String>::None);
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// Which Settings section the NavigationView shows (persists across visits this run).
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// Opens on General — the first sidebar item, matching the Apple client's landing category.
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let (settings_nav, set_settings_nav) = cx.use_async_state("general".to_string());
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// Which LAYER the settings screen edits: "" = the global defaults, else a profile id
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// (design/client-settings-profiles.md §5.1). Root state for the same reason as the section
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// above — the ComboBox's change handler is wired in the reactor backend.
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let (settings_scope, set_settings_scope) = cx.use_async_state(String::new());
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// The profile a Delete… click is asking about; `Some` renders the confirmation. Root state
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// because this page stays hook-free (its handlers are wired in the reactor backend).
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let (settings_delete, set_settings_delete) = cx.use_async_state(Option::<String>::None);
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// Whether the Edit-profile modal is up. Root state for the reactor-backend-handler reason
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// above; guarded in the page so it only renders while a profile is actually in scope.
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let (settings_edit, set_settings_edit) = cx.use_async_state(false);
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// Bumped when a settings edit changes what the page should SHOW without changing any state
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// it already reads — ANY edit through `settings::commit` (creating an override must surface
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// its marker as immediately as resetting one clears it), a reset, a profile colour change.
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// Root state comparison makes same-value calls free, so a counter is what forces the pass.
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let (settings_rev, set_settings_rev) = cx.use_async_state(0u64);
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// `punktfunk://` links: the receiver thread queues them (from this launch's argv, or from a
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// later instance over WM_COPYDATA) and this poll pulls them onto the UI thread. Thread-fed
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// state must be root state, like the pad count below.
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let (deep_link, set_deep_link) = cx.use_async_state(Option::<String>::None);
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cx.use_effect((), {
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let set_deep_link = set_deep_link.clone();
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move || {
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std::thread::Builder::new()
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.name("pf-deeplink-poll".into())
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.spawn(move || loop {
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for url in crate::deeplink::drain() {
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set_deep_link.call(Some(url));
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}
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std::thread::sleep(std::time::Duration::from_millis(150));
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})
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.ok();
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}
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});
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// Connected-controller count, mirrored from the gamepad service by a poll thread
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// (thread-driven state must be root state — see the module docs). Drives the hosts
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// page's "Open console UI" hint; the compare in `call` makes the steady state free.
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let (pads, set_pads) = cx.use_async_state(0usize);
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cx.use_effect((), {
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let (gp, set_pads) = (ctx.gamepad.clone(), set_pads.clone());
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move || {
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std::thread::Builder::new()
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.name("pf-pads".into())
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.spawn(move || loop {
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std::thread::sleep(std::time::Duration::from_secs(2));
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set_pads.call(gp.pads().len());
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})
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.ok();
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}
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});
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// Saved-host reachability, keyed by `fp_hex`, refreshed by the probe sweep below. Root state
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// (thread-driven → must be root to re-render — see the module docs), passed to the hosts page.
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let (probed, set_probed) = cx.use_async_state(HashMap::<String, bool>::new());
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// Library fetch/art state (thread-driven → root; see `library::start_fetch`).
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let (library, set_library) = cx.use_async_state(library::LibraryState::default());
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// Continuous LAN discovery (spawned once).
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// Route an arriving link. Parsing, host and profile resolution and every refusal rule live
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// in the shared brain (`plan_from_link`); this is only the WinUI end — turn the outcome into
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// the same call a tile click makes, so a link gets the identical wake, trust and error
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// surfaces rather than a second connect path of its own.
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cx.use_effect(deep_link.clone(), {
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let (ctx, set_screen, set_status, set_deep_link) = (
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ctx.clone(),
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set_screen.clone(),
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set_status.clone(),
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set_deep_link.clone(),
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);
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let screen_now = screen.clone();
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move || {
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let Some(url) = deep_link.clone() else {
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return;
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};
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set_deep_link.call(None);
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let refuse = |msg: String| {
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tracing::info!(%msg, "deep link refused");
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set_status.call(msg);
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set_screen.call(Screen::Hosts);
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};
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let link = match pf_client_core::deeplink::parse(&url) {
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Ok(l) => l,
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Err(e) => return refuse(e.message()),
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};
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// Rule 2 of §3: never preempt a live session. Only this layer knows one is running,
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|
// which is why the brain leaves the check here.
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if matches!(screen_now, Screen::Stream | Screen::Connecting) {
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return refuse("A session is already running \u{2014} end it first.".into());
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}
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let known = KnownHosts::load();
|
|
let plan = pf_client_core::orchestrate::plan_from_link(
|
|
&link,
|
|
&known,
|
|
&pf_client_core::profiles::ProfilesFile::load(),
|
|
&ctx.settings.lock().unwrap().clone(),
|
|
);
|
|
use pf_client_core::orchestrate::PlanOutcome;
|
|
match plan {
|
|
Ok(PlanOutcome::Connect(p)) => {
|
|
let target = Target {
|
|
name: p.host.name.clone(),
|
|
addr: p.host.addr.clone(),
|
|
port: p.host.port,
|
|
fp_hex: p.host.fp_hex.clone(),
|
|
pair_optional: false,
|
|
mac: p.host.mac.clone(),
|
|
profile: p.profile_override.clone(),
|
|
};
|
|
// With a MAC it takes the dial first wake path, so a sleeping host wakes
|
|
// instead of erroring — exactly what clicking its tile would do.
|
|
if p.wake && !target.mac.is_empty() {
|
|
connect::initiate_waking(&ctx, target, &set_screen, &set_status);
|
|
} else {
|
|
connect::initiate(&ctx, target, &set_screen, &set_status);
|
|
}
|
|
}
|
|
// Known but never pinned, or not known at all: a link may not pair or trust on
|
|
// its own, so it lands on the host list with the reason shown. The user pairs
|
|
// there, under their own eyes.
|
|
Ok(PlanOutcome::ConfirmUnknown(u)) => refuse(format!(
|
|
"{} isn't paired with this device yet \u{2014} pair it, then use the link again.",
|
|
u.name.clone().unwrap_or_else(|| u.addr.clone())
|
|
)),
|
|
Ok(PlanOutcome::Unsupported(route)) => refuse(format!(
|
|
"Punktfunk can't open \u{201c}{}\u{201d} links yet.",
|
|
route.as_str()
|
|
)),
|
|
Err(e) => refuse(e.message()),
|
|
}
|
|
}
|
|
});
|
|
|
|
cx.use_effect((), {
|
|
let set_hosts = set_hosts.clone();
|
|
move || {
|
|
let rx = discovery::browse();
|
|
std::thread::spawn(move || {
|
|
let mut acc: Vec<DiscoveredHost> = Vec::new();
|
|
while let Ok(h) = rx.recv_blocking() {
|
|
if let Some(e) = acc.iter_mut().find(|e| e.key == h.key) {
|
|
*e = h;
|
|
} else {
|
|
acc.push(h);
|
|
}
|
|
set_hosts.call(acc.clone());
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
// HUD sample: the spawned session child's latest `stats:` line, mirrored into root state so
|
|
// the stream status page gets it as a *prop* (thread-driven state must be root state — see the
|
|
// module docs). The compare in `AsyncSetState::call` makes the idle case free.
|
|
cx.use_effect((), {
|
|
let shared = ctx.shared.clone();
|
|
let set_hud = set_hud.clone();
|
|
move || {
|
|
std::thread::Builder::new()
|
|
.name("pf-hud".into())
|
|
.spawn(move || loop {
|
|
std::thread::sleep(std::time::Duration::from_millis(400));
|
|
set_hud.call(stream::HudSample {
|
|
stats_line: shared.stats_line.lock().unwrap().clone(),
|
|
});
|
|
})
|
|
.ok();
|
|
}
|
|
});
|
|
|
|
// Periodic reachability sweep (spawned once): a saved host reached only over a routed network
|
|
// (Tailscale/VPN) never advertises on mDNS, so presence can't come from the discovery stream
|
|
// alone. This probes every saved host (bounded, trust-agnostic QUIC handshake — one thread each
|
|
// so a slow/unreachable host doesn't delay the rest) and mirrors the results into root state so
|
|
// the tiles get them as a prop; the pip then reads `advertising OR probed-reachable` — the
|
|
// display-side companion to the dial-first connect fix. The compare in `call` makes idle free.
|
|
cx.use_effect((), {
|
|
let set_probed = set_probed.clone();
|
|
let shared = ctx.shared.clone();
|
|
move || {
|
|
std::thread::Builder::new()
|
|
.name("pf-probe".into())
|
|
.spawn(move || loop {
|
|
// A spawned session/browse child is running: the shell is hidden
|
|
// (nobody sees the pips) and one of these hosts is mid-stream —
|
|
// probing it is pure noise. Sleep through and sweep after it ends.
|
|
if shared.session.lock().unwrap().is_running() {
|
|
std::thread::sleep(Duration::from_secs(12));
|
|
continue;
|
|
}
|
|
let handles: Vec<_> = KnownHosts::load()
|
|
.hosts
|
|
.into_iter()
|
|
.filter(|h| !h.addr.is_empty())
|
|
.map(|h| {
|
|
std::thread::spawn(move || {
|
|
(
|
|
h.fp_hex,
|
|
NativeClient::probe(
|
|
&h.addr,
|
|
h.port,
|
|
Duration::from_millis(2500),
|
|
),
|
|
)
|
|
})
|
|
})
|
|
.collect();
|
|
let map: HashMap<String, bool> =
|
|
handles.into_iter().filter_map(|h| h.join().ok()).collect();
|
|
set_probed.call(map);
|
|
std::thread::sleep(Duration::from_secs(12));
|
|
})
|
|
.ok();
|
|
}
|
|
});
|
|
|
|
// Screen-entrance animation: each navigation slides the new screen up a few px while fading it
|
|
// in (the Windows-Settings drill-in). It's a manual tween, not a composition animation, because
|
|
// reactor's DSL exposes no static transform/translation setter and its one-shot animations run
|
|
// from the visual's CURRENT value (a shown element is already at opacity 1, so nothing to fade
|
|
// from). So a worker thread steps a 0 → 1 `progress` after each navigation; the wrapper maps it
|
|
// to opacity (= progress) and a top margin (= (1-progress)·offset). The page components are
|
|
// memoised on unchanged props, so each step is just a cheap root re-render updating two props.
|
|
// A generation guard (bumped per navigation) stops a superseded tween so rapid nav can't fight.
|
|
let anim_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
|
|
let (anim, set_anim) = cx.use_async_state((Option::<Screen>::None, 1.0f64));
|
|
cx.use_effect(screen.clone(), {
|
|
let (s, set_anim, gen) = (screen.clone(), set_anim.clone(), anim_gen.borrow().clone());
|
|
move || {
|
|
use std::sync::atomic::Ordering::SeqCst;
|
|
let mine = gen.fetch_add(1, SeqCst) + 1;
|
|
std::thread::spawn(move || {
|
|
const STEPS: u32 = 14;
|
|
for i in 0..=STEPS {
|
|
if gen.load(SeqCst) != mine {
|
|
return; // a newer navigation superseded this tween
|
|
}
|
|
let p = f64::from(i) / f64::from(STEPS);
|
|
let eased = 1.0 - (1.0 - p).powi(3); // ease-out cubic
|
|
set_anim.call((Some(s.clone()), eased));
|
|
std::thread::sleep(std::time::Duration::from_millis(16));
|
|
}
|
|
});
|
|
}
|
|
});
|
|
// Progress for THIS screen: 0 until the tween for it starts (fresh navigation starts hidden +
|
|
// offset, no flash), 1 once settled. A stale value for another screen reads as 0.
|
|
let progress = if anim.0.as_ref() == Some(&screen) {
|
|
anim.1
|
|
} else {
|
|
0.0
|
|
};
|
|
|
|
// Settings-section entrance: the same tween again, keyed on the selected section, so
|
|
// switching panes slides the CONTENT column up (the sidebar stays put — this must not wrap
|
|
// the NavigationView, so it can't ride the screen-level tween above). Entering Settings
|
|
// fresh leaves it settled at 1 (only the screen tween plays; no double animation).
|
|
let nav_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
|
|
let (nav_anim, set_nav_anim) = cx.use_async_state((String::new(), 1.0f64));
|
|
cx.use_effect(settings_nav.clone(), {
|
|
let (s, set_nav_anim, gen) = (
|
|
settings_nav.clone(),
|
|
set_nav_anim.clone(),
|
|
nav_gen.borrow().clone(),
|
|
);
|
|
move || {
|
|
use std::sync::atomic::Ordering::SeqCst;
|
|
let mine = gen.fetch_add(1, SeqCst) + 1;
|
|
std::thread::spawn(move || {
|
|
const STEPS: u32 = 14;
|
|
for i in 0..=STEPS {
|
|
if gen.load(SeqCst) != mine {
|
|
return; // a newer section switch superseded this tween
|
|
}
|
|
let p = f64::from(i) / f64::from(STEPS);
|
|
let eased = 1.0 - (1.0 - p).powi(3);
|
|
set_nav_anim.call((s.clone(), eased));
|
|
std::thread::sleep(std::time::Duration::from_millis(16));
|
|
}
|
|
});
|
|
}
|
|
});
|
|
let nav_progress = if nav_anim.0 == settings_nav {
|
|
nav_anim.1
|
|
} else {
|
|
0.0
|
|
};
|
|
|
|
// "Add host" modal entrance: the same manual tween as the screen navigation (see above for
|
|
// why it can't be a composition animation), stepping 0 → 1 when the modal opens. The hosts
|
|
// page maps it to the modal's opacity + a downward start offset (the slide-up) and the
|
|
// scrim's fade. Closing resets to 0 instantly — the modal unmounts, nothing to animate.
|
|
let add_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
|
|
let (add_anim, set_add_anim) = cx.use_async_state(0.0f64);
|
|
cx.use_effect(show_add, {
|
|
let (set_add_anim, gen) = (set_add_anim.clone(), add_gen.borrow().clone());
|
|
move || {
|
|
use std::sync::atomic::Ordering::SeqCst;
|
|
let mine = gen.fetch_add(1, SeqCst) + 1;
|
|
if !show_add {
|
|
set_add_anim.call(0.0);
|
|
return;
|
|
}
|
|
std::thread::spawn(move || {
|
|
const STEPS: u32 = 12;
|
|
for i in 0..=STEPS {
|
|
if gen.load(SeqCst) != mine {
|
|
return; // reopened/closed mid-tween — a newer run owns the value
|
|
}
|
|
let p = f64::from(i) / f64::from(STEPS);
|
|
set_add_anim.call(1.0 - (1.0 - p).powi(3)); // ease-out cubic
|
|
std::thread::sleep(std::time::Duration::from_millis(16));
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
// Each hook-using screen is mounted as its own component so its hooks are isolated from
|
|
// root's (root's own hooks above stay a stable prefix regardless of which screen renders).
|
|
let svc = Svc {
|
|
ctx: ctx.clone(),
|
|
set_screen: set_screen.clone(),
|
|
set_status: set_status.clone(),
|
|
set_speed: set_speed.clone(),
|
|
set_library: set_library.clone(),
|
|
};
|
|
let body = match &screen {
|
|
Screen::Hosts => component(
|
|
hosts::hosts_page,
|
|
HostsProps {
|
|
svc,
|
|
hosts,
|
|
probed,
|
|
status,
|
|
pads,
|
|
forget,
|
|
rename,
|
|
show_add,
|
|
add_anim,
|
|
hover,
|
|
set_forget,
|
|
set_rename,
|
|
set_show_add,
|
|
set_hover,
|
|
},
|
|
),
|
|
// connecting_page / request_access_page / waking_page / settings_page / licenses_page /
|
|
// help_page use no hooks (they never touch `cx`), so calling them inline is sound.
|
|
Screen::Connecting => connect::connecting_page(ctx, &status),
|
|
Screen::RequestAccess => connect::request_access_page(ctx, &set_screen),
|
|
Screen::Waking => connect::waking_page(ctx, &set_screen),
|
|
Screen::Settings => settings::settings_page(
|
|
ctx,
|
|
&set_screen,
|
|
&settings_nav,
|
|
&set_settings_nav,
|
|
&settings_scope,
|
|
&set_settings_scope,
|
|
&settings_delete,
|
|
&set_settings_delete,
|
|
settings_edit,
|
|
&set_settings_edit,
|
|
settings_rev,
|
|
&set_settings_rev,
|
|
nav_progress,
|
|
),
|
|
Screen::Licenses => licenses::licenses_page(&set_screen),
|
|
Screen::Help => help::help_page(&set_screen),
|
|
Screen::Pair => component(pair::pair_page, svc),
|
|
Screen::SpeedTest => component(speed::speed_page, SpeedProps { svc, state: speed }),
|
|
Screen::Library => component(
|
|
library::library_page,
|
|
library::LibraryProps {
|
|
svc,
|
|
state: library,
|
|
},
|
|
),
|
|
// The stream runs in the punktfunk-session child's own window; this screen is a
|
|
// status page (no hooks — inline is sound).
|
|
Screen::Stream => stream::session_page(ctx, &hud),
|
|
};
|
|
|
|
// The Stream screen is a plain status card (the session child owns the real stream window);
|
|
// it's shown without the navigation entrance tween. Everything else slides + fades in.
|
|
if matches!(screen, Screen::Stream) {
|
|
return body;
|
|
}
|
|
let offset = (1.0 - progress) * 22.0;
|
|
border(body)
|
|
.opacity(progress)
|
|
.margin(Thickness {
|
|
left: 0.0,
|
|
top: offset,
|
|
right: 0.0,
|
|
bottom: 0.0,
|
|
})
|
|
.into()
|
|
}
|