Files
punktfunk/clients/windows/src/app/mod.rs
T
enricobuehlerandClaude Fable 5 09d1691af4 fix(client/windows): the switcher footer survives the pane clip instead of guessing at it
Binding the footer's form to the WINDOW width was wrong twice over: the pane's open state
belongs to the user (the hamburger), so a wide window with a closed pane still clipped the
combo, and a narrow window with the pane opened still showed the compact disc. Reactor
exposes no pane-opened/closed event — so the footer now needs no pane state at all: its
LEADING 48 epx is the scope's monogram disc (profile accent when set) and the combo + Edit
button sit after it, so the compact rail's clip line falls exactly between them. Closed
pane → a clean disc (which opens the profile sheet); open pane → disc + combo. The same
trick NavigationViewItems use, at every width and in every mode — the display mode goes
back to Auto, the width threshold and the root window-size read are gone.

The sheet is now self-sufficient (title "Profiles"): it always carries the scope combo —
whether the pane's own combo is visible depends on state this page cannot observe — plus
the name/colour/duplicate/delete rows whenever a profile is in scope, so the disc is a
complete profile entry point from the bare rail.

UIA-verified: scope pick from the pane combo, Overridden marker 5 -> 6 in place, the
sheet opens from Edit profile… and closes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:49 +02:00

681 lines
33 KiB
Rust

//! The WinUI 3 (windows-reactor) application shell.
//!
//! Declarative React-like model: this root component routes on a `Screen` value held in
//! `use_async_state` so background threads (discovery, the spawned session's stdout reader) can
//! drive navigation. Each screen lives in its own submodule:
//!
//! * [`hosts`] — saved/discovered/manual host list, plus per-host forget + speed test
//! * [`connect`] — the trust gate and session lifecycle glue (connect / request-access flows)
//! * [`pair`] — the SPAKE2 PIN pairing ceremony
//! * [`speed`] — the per-host network speed test (probe burst over the real data plane)
//! * [`settings`] — persisted preferences · [`licenses`] — the license notices screen ·
//! [`help`] — the in-stream keyboard-shortcuts reference (reached from the host list)
//! * [`stream`] — the stream status card (the stream itself runs in the spawned session window)
//! * [`style`] — the shared look (cards, pills, monograms), following the windows-reactor
//! gallery: Mica backdrop, a centred max-width column, theme brushes (`ThemeRef`)
//!
//! **Re-render discipline** — MEASURED rules, not folklore: each is pinned by a
//! characterization test in `tests/reactor_semantics.rs` against the exact windows-reactor
//! rev in Cargo.toml. Re-run that suite on every bump; a red test means this note is stale.
//!
//! * A child's *sync* `use_state` re-renders it — including under element-equal
//! non-component wrappers (`border`, `scroll_viewer`), and including writes from
//! handlers fired through the harness backend
//! (`sync_state_child_under_element_equal_border_rerenders`,
//! `sync_state_from_backend_fired_event_rerenders`).
//! * **BUT the real WinUI backend does not honour that last rule.** Measured 2026-07-29:
//! settings was componentized with its scope as local sync state, and a live UIA pick in
//! the scope ComboBox changed nothing on screen — `on_selection_changed` wired in the
//! real backend never pumped the pass the harness pumps (the de-hoist is reverted in this
//! branch's history; repro = tests/reactor_semantics.rs case 3 passing while the same
//! flow fails live). So per-screen EVENT-driven UI state ALSO stays in root as
//! `AsyncSetState` props — hoisting here is on real-backend evidence, not engine rules.
//! * An `AsyncSetState` written from a background thread does NOT re-render its owning
//! component: the value lands and the dirty flag is set, but the rerender request is
//! keyed by the component's own HostId, which is never registered — only the root's is —
//! so it is silently dropped and surfaces on the next unrelated pass
//! (`async_state_child_under_element_equal_border_rerenders` asserts the drop). So
//! everything THREAD-driven (discovery, HUD stats, speed-test results, spawn events)
//! is held as *root* state and passed down as props.
//! * Corollary: state a root tween is KEYED on (`screen`, the settings section, `show_add`)
//! must stay in root regardless — the tween workers are root effects writing root async
//! state, and root can only start a tween off a trigger it owns.
mod connect;
mod help;
mod hosts;
mod library;
mod licenses;
mod os_icons;
mod pair;
mod settings;
mod speed;
mod stream;
mod style;
use crate::discovery::{self, DiscoveredHost};
use crate::trust::{KnownHosts, Settings};
use hosts::HostsProps;
use pf_client_core::gamepad::GamepadService;
use punktfunk_core::client::NativeClient;
use speed::{SpeedProps, SpeedState};
use std::collections::HashMap;
use std::sync::atomic::AtomicBool;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use windows_reactor::*;
#[derive(Clone, PartialEq)]
pub(crate) enum Screen {
Hosts,
Connecting,
/// The no-PIN "request access" wait: an identified connect is in flight, parked by the host
/// until the operator approves this device in its console. Cancelable.
RequestAccess,
/// Wake-on-LAN "wait until up": a magic packet was sent to an offline saved host and we're
/// polling mDNS for it to reappear (re-sending periodically) before dialing. Cancelable.
Waking,
Stream,
Settings,
/// Open-source / third-party license notices (reached from Settings).
Licenses,
/// In-stream keyboard-shortcuts reference + capture help (reached from the host list's
/// Shortcuts button).
Help,
Pair,
/// Per-host network speed test (probe burst + recommended bitrate).
SpeedTest,
/// The target host's game library (poster grid; tap-to-launch) — paired hosts only,
/// behind the "Show game library" experimental toggle.
Library,
}
/// The host we're about to connect to / pair with / speed-test (carried into those screens
/// via `Shared::target`).
#[derive(Clone, Default)]
pub(crate) struct Target {
pub(crate) name: String,
pub(crate) addr: String,
pub(crate) port: u16,
pub(crate) fp_hex: Option<String>,
pub(crate) pair_optional: bool,
/// Wake-on-LAN MAC(s) for this host (from the saved store or the live advert) — used to send a
/// magic packet before connecting to an offline host. Empty when none is known.
pub(crate) mac: Vec<String>,
/// A ONE-OFF settings profile for this connect ("Connect with"): `Some(id)` overrides the
/// host's binding for this launch, `Some("")` forces the global defaults on a bound host,
/// `None` honors the binding. It never rebinds anything — the default changes only through
/// the picker in the host editor (design/client-settings-profiles.md §5.2).
pub(crate) profile: Option<String>,
}
/// Stable app services handed to the page components as props. Each routed screen that uses
/// hooks (`hosts_page`/`pair_page`/`speed_page`/`library_page`) is mounted as its own
/// `component(...)`, so its hooks live in an isolated slot list — calling them on the shared
/// parent `cx` would change the hook order whenever the screen changes (reactor's
/// Rules-of-Hooks guard aborts).
///
/// `Svc` compares equal by `ctx` identity (it never meaningfully changes across renders), so a
/// page whose props are just `Svc` re-renders only via its own state hooks, never spuriously
/// from the parent.
#[derive(Clone)]
pub(crate) struct Svc {
pub(crate) ctx: Arc<AppCtx>,
pub(crate) set_screen: AsyncSetState<Screen>,
pub(crate) set_status: AsyncSetState<String>,
/// Speed-test lifecycle lives in root state (thread-driven — see the module docs); the hosts
/// page resets it to `Running` before navigating, the probe worker completes it.
pub(crate) set_speed: AsyncSetState<SpeedState>,
/// Library fetch/art state — root for the same reason; the hosts page kicks a fetch
/// off before navigating, the worker (and the art stream) completes it.
pub(crate) set_library: AsyncSetState<library::LibraryState>,
}
impl PartialEq for Svc {
fn eq(&self, other: &Self) -> bool {
Arc::ptr_eq(&self.ctx, &other.ctx)
}
}
/// Cross-thread shell state driven off the UI thread: the current target, the live spawned
/// session child (Disconnect/Cancel kill it) and its latest stats line, plus the connect-flow
/// cancel flag and the discovery/library/speed-test generation guards.
#[derive(Default)]
pub(crate) struct Shared {
pub(crate) target: Mutex<Target>,
/// The live session child (spawn mode) — the status page's Disconnect and the
/// request-access Cancel kill it. A FRESH handle is installed per spawn.
pub(crate) session: Mutex<crate::spawn::SessionChild>,
/// Latest `stats:` line from the session child (spawn mode), already formatted;
/// mirrored into the HUD sample for the session status page.
pub(crate) stats_line: Mutex<String>,
/// Cancel flag for the in-flight "request access" connect. A FRESH flag is installed per
/// request: the waiting screen's Cancel button reads it back from here and sets it, and that
/// request's event loop (which captured the same `Arc` at spawn) then tears down silently when
/// the parked connect finally resolves. `None` outside a request-access flow.
pub(crate) cancel: Mutex<Option<Arc<AtomicBool>>>,
/// Speed-test run generation, bumped by the hosts page when it starts a run. A probe worker
/// only publishes its outcome while its generation is still current, so a test abandoned
/// mid-run can't overwrite a newer run's result when it finally resolves.
pub(crate) speed_gen: std::sync::atomic::AtomicU64,
/// Whether the live session child is a `--browse` console-UI run (vs a stream) — the
/// session status page words itself accordingly. Set by each spawn.
pub(crate) browse: std::sync::atomic::AtomicBool,
/// Library-fetch generation (the speed test's guard pattern): bumped per fetch so a
/// superseded worker (re-open, Retry, another host) stops publishing.
pub(crate) library_gen: std::sync::atomic::AtomicU64,
}
pub struct AppCtx {
pub(crate) identity: (String, String),
pub(crate) settings: Mutex<Settings>,
pub(crate) gamepad: GamepadService,
pub(crate) shared: Arc<Shared>,
}
pub fn run(identity: (String, String), gamepad: GamepadService) -> windows_reactor::Result<()> {
// The host tiles' OS marks load as file:/// URIs — put the embedded PNGs on disk first.
os_icons::install();
let ctx = Arc::new(AppCtx {
identity,
settings: Mutex::new(Settings::load()),
gamepad,
shared: Arc::new(Shared::default()),
});
// Re-apply the persisted forwarded-controller pin (stable key; the service matches it
// whenever such a pad connects) — GTK-shell parity.
{
let forward = ctx.settings.lock().unwrap().forward_pad.clone();
if !forward.is_empty() {
ctx.gamepad.set_pinned(Some(forward));
}
}
apply_window_icon_when_ready();
App::new()
.title("Punktfunk")
.inner_size(1000.0, 720.0)
// A floor under every layout: below this the header/cards would clip rather than
// reflow (the pages adapt down to it — see the hosts page's responsive grid).
.inner_constraints(InnerConstraints {
min_width: Some(420.0),
min_height: Some(360.0),
..Default::default()
})
.backdrop(Backdrop::Mica)
.render(move |cx| root(cx, &ctx))
}
/// Stamp the embedded app icon (build.rs, resource ordinal 1) onto the top-level window once it
/// exists: `WM_SETICON` drives the title bar and Alt-Tab (plus the taskbar for unpackaged runs;
/// the MSIX taskbar/Start icons come from the package assets). windows-reactor creates its
/// window icon-less and exposes no handle before `App::render` blocks, so a short background
/// poll finds our own window by its (unique) title.
fn apply_window_icon_when_ready() {
use windows::Win32::libloaderapi::GetModuleHandleW;
use windows::Win32::minwindef::{LPARAM, WPARAM};
use windows::Win32::winuser::{
FindWindowW, GetSystemMetrics, LoadImageW, SendMessageW, ICON_BIG, ICON_SMALL, IMAGE_ICON,
LR_DEFAULTCOLOR, SM_CXICON, SM_CXSMICON, WM_SETICON,
};
let _ = std::thread::Builder::new()
.name("pf-window-icon".into())
// SAFETY: every call in this thread is a Win32 window/icon API taking either a static wide
// literal, a handle it just obtained and checked, or the module handle of this process; none
// of them dereference caller memory, and the loop gives up after 100 tries.
.spawn(|| unsafe {
for _ in 0..100 {
let hwnd = FindWindowW(None, windows::core::w!("Punktfunk"));
if !hwnd.0.is_null() {
let module = GetModuleHandleW(None);
if module.0.is_null() {
return;
}
// Small (title bar) and big (Alt-Tab) at their native metrics, both from
// the multi-size .ico so nothing is scaled at draw time.
// MAKEINTRESOURCE(1): the "pointer" IS the resource ordinal — not a
// dangling pointer, and `ptr::dangling()` (an alignment-based address)
// would name a different resource.
#[allow(clippy::manual_dangling_ptr)]
let ordinal_1 = windows::core::PCWSTR(1 as *const u16);
for (which, metric) in [(ICON_SMALL, SM_CXSMICON), (ICON_BIG, SM_CXICON)] {
let px = GetSystemMetrics(metric);
let icon = LoadImageW(
Some(module),
ordinal_1,
IMAGE_ICON as u32,
px,
px,
LR_DEFAULTCOLOR as u32,
);
if !icon.0.is_null() {
SendMessageW(
hwnd,
WM_SETICON as u32,
WPARAM(which as usize),
LPARAM(icon.0 as isize),
);
}
}
return;
}
std::thread::sleep(std::time::Duration::from_millis(50));
}
});
}
fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
let (screen, set_screen) = cx.use_async_state(Screen::Hosts);
let (hosts, set_hosts) = cx.use_async_state(Vec::<DiscoveredHost>::new());
let (status, set_status) = cx.use_async_state(String::new());
let (hud, set_hud) = cx.use_async_state(stream::HudSample::default());
let (speed, set_speed) = cx.use_async_state(SpeedState::Running);
// Per-host action state for the hosts page. Root, not page-local: the "…" overflow is a WinUI
// MenuFlyout whose item clicks are wired straight in the reactor backend, bypassing the normal
// event-dispatch flush — a sync page-local setter marks state dirty but never re-renders. See
// `hosts::HostsProps`.
let (forget, set_forget) = cx.use_async_state(Option::<(String, String)>::None);
let (rename, set_rename) = cx.use_async_state(Option::<(String, String)>::None);
let (show_add, set_show_add) = cx.use_async_state(false);
// Hovered host tile (its stable id), driving the WinUI-style card hover fill. Root state for
// the same reason as `forget`/`rename`: pointer enter/exit handlers are wired straight in the
// reactor backend, so only a root `AsyncSetState` reliably re-renders the page.
let (hover, set_hover) = cx.use_async_state(Option::<String>::None);
// Which Settings section the NavigationView shows (persists across visits this run).
// Opens on General — the first sidebar item, matching the Apple client's landing category.
let (settings_nav, set_settings_nav) = cx.use_async_state("general".to_string());
// Which LAYER the settings screen edits: "" = the global defaults, else a profile id
// (design/client-settings-profiles.md §5.1). Root state for the same reason as the section
// above — the ComboBox's change handler is wired in the reactor backend.
let (settings_scope, set_settings_scope) = cx.use_async_state(String::new());
// The profile a Delete… click is asking about; `Some` renders the confirmation. Root state
// because this page stays hook-free (its handlers are wired in the reactor backend).
let (settings_delete, set_settings_delete) = cx.use_async_state(Option::<String>::None);
// Whether the Edit-profile modal is up. Root state for the reactor-backend-handler reason
// above; guarded in the page so it only renders while a profile is actually in scope.
let (settings_edit, set_settings_edit) = cx.use_async_state(false);
// Bumped when a settings edit changes what the page should SHOW without changing any state
// it already reads — ANY edit through `settings::commit` (creating an override must surface
// its marker as immediately as resetting one clears it), a reset, a profile colour change.
// Root state comparison makes same-value calls free, so a counter is what forces the pass.
let (settings_rev, set_settings_rev) = cx.use_async_state(0u64);
// `punktfunk://` links: the receiver thread queues them (from this launch's argv, or from a
// later instance over WM_COPYDATA) and this poll pulls them onto the UI thread. Thread-fed
// state must be root state, like the pad count below.
let (deep_link, set_deep_link) = cx.use_async_state(Option::<String>::None);
cx.use_effect((), {
let set_deep_link = set_deep_link.clone();
move || {
std::thread::Builder::new()
.name("pf-deeplink-poll".into())
.spawn(move || loop {
for url in crate::deeplink::drain() {
set_deep_link.call(Some(url));
}
std::thread::sleep(std::time::Duration::from_millis(150));
})
.ok();
}
});
// Connected-controller count, mirrored from the gamepad service by a poll thread
// (thread-driven state must be root state — see the module docs). Drives the hosts
// page's "Open console UI" hint; the compare in `call` makes the steady state free.
let (pads, set_pads) = cx.use_async_state(0usize);
cx.use_effect((), {
let (gp, set_pads) = (ctx.gamepad.clone(), set_pads.clone());
move || {
std::thread::Builder::new()
.name("pf-pads".into())
.spawn(move || loop {
std::thread::sleep(std::time::Duration::from_secs(2));
set_pads.call(gp.pads().len());
})
.ok();
}
});
// Saved-host reachability, keyed by `fp_hex`, refreshed by the probe sweep below. Root state
// (thread-driven → must be root to re-render — see the module docs), passed to the hosts page.
let (probed, set_probed) = cx.use_async_state(HashMap::<String, bool>::new());
// Library fetch/art state (thread-driven → root; see `library::start_fetch`).
let (library, set_library) = cx.use_async_state(library::LibraryState::default());
// Continuous LAN discovery (spawned once).
// Route an arriving link. Parsing, host and profile resolution and every refusal rule live
// in the shared brain (`plan_from_link`); this is only the WinUI end — turn the outcome into
// the same call a tile click makes, so a link gets the identical wake, trust and error
// surfaces rather than a second connect path of its own.
cx.use_effect(deep_link.clone(), {
let (ctx, set_screen, set_status, set_deep_link) = (
ctx.clone(),
set_screen.clone(),
set_status.clone(),
set_deep_link.clone(),
);
let screen_now = screen.clone();
move || {
let Some(url) = deep_link.clone() else {
return;
};
set_deep_link.call(None);
let refuse = |msg: String| {
tracing::info!(%msg, "deep link refused");
set_status.call(msg);
set_screen.call(Screen::Hosts);
};
let link = match pf_client_core::deeplink::parse(&url) {
Ok(l) => l,
Err(e) => return refuse(e.message()),
};
// Rule 2 of §3: never preempt a live session. Only this layer knows one is running,
// which is why the brain leaves the check here.
if matches!(screen_now, Screen::Stream | Screen::Connecting) {
return refuse("A session is already running \u{2014} end it first.".into());
}
let known = KnownHosts::load();
let plan = pf_client_core::orchestrate::plan_from_link(
&link,
&known,
&pf_client_core::profiles::ProfilesFile::load(),
&ctx.settings.lock().unwrap().clone(),
);
use pf_client_core::orchestrate::PlanOutcome;
match plan {
Ok(PlanOutcome::Connect(p)) => {
let target = Target {
name: p.host.name.clone(),
addr: p.host.addr.clone(),
port: p.host.port,
fp_hex: p.host.fp_hex.clone(),
pair_optional: false,
mac: p.host.mac.clone(),
profile: p.profile_override.clone(),
};
// With a MAC it takes the dial first wake path, so a sleeping host wakes
// instead of erroring — exactly what clicking its tile would do.
if p.wake && !target.mac.is_empty() {
connect::initiate_waking(&ctx, target, &set_screen, &set_status);
} else {
connect::initiate(&ctx, target, &set_screen, &set_status);
}
}
// Known but never pinned, or not known at all: a link may not pair or trust on
// its own, so it lands on the host list with the reason shown. The user pairs
// there, under their own eyes.
Ok(PlanOutcome::ConfirmUnknown(u)) => refuse(format!(
"{} isn't paired with this device yet \u{2014} pair it, then use the link again.",
u.name.clone().unwrap_or_else(|| u.addr.clone())
)),
Ok(PlanOutcome::Unsupported(route)) => refuse(format!(
"Punktfunk can't open \u{201c}{}\u{201d} links yet.",
route.as_str()
)),
Err(e) => refuse(e.message()),
}
}
});
cx.use_effect((), {
let set_hosts = set_hosts.clone();
move || {
let rx = discovery::browse();
std::thread::spawn(move || {
let mut acc: Vec<DiscoveredHost> = Vec::new();
while let Ok(h) = rx.recv_blocking() {
if let Some(e) = acc.iter_mut().find(|e| e.key == h.key) {
*e = h;
} else {
acc.push(h);
}
set_hosts.call(acc.clone());
}
});
}
});
// HUD sample: the spawned session child's latest `stats:` line, mirrored into root state so
// the stream status page gets it as a *prop* (thread-driven state must be root state — see the
// module docs). The compare in `AsyncSetState::call` makes the idle case free.
cx.use_effect((), {
let shared = ctx.shared.clone();
let set_hud = set_hud.clone();
move || {
std::thread::Builder::new()
.name("pf-hud".into())
.spawn(move || loop {
std::thread::sleep(std::time::Duration::from_millis(400));
set_hud.call(stream::HudSample {
stats_line: shared.stats_line.lock().unwrap().clone(),
});
})
.ok();
}
});
// Periodic reachability sweep (spawned once): a saved host reached only over a routed network
// (Tailscale/VPN) never advertises on mDNS, so presence can't come from the discovery stream
// alone. This probes every saved host (bounded, trust-agnostic QUIC handshake — one thread each
// so a slow/unreachable host doesn't delay the rest) and mirrors the results into root state so
// the tiles get them as a prop; the pip then reads `advertising OR probed-reachable` — the
// display-side companion to the dial-first connect fix. The compare in `call` makes idle free.
cx.use_effect((), {
let set_probed = set_probed.clone();
let shared = ctx.shared.clone();
move || {
std::thread::Builder::new()
.name("pf-probe".into())
.spawn(move || loop {
// A spawned session/browse child is running: the shell is hidden
// (nobody sees the pips) and one of these hosts is mid-stream —
// probing it is pure noise. Sleep through and sweep after it ends.
if shared.session.lock().unwrap().is_running() {
std::thread::sleep(Duration::from_secs(12));
continue;
}
let handles: Vec<_> = KnownHosts::load()
.hosts
.into_iter()
.filter(|h| !h.addr.is_empty())
.map(|h| {
std::thread::spawn(move || {
(
h.fp_hex,
NativeClient::probe(
&h.addr,
h.port,
Duration::from_millis(2500),
),
)
})
})
.collect();
let map: HashMap<String, bool> =
handles.into_iter().filter_map(|h| h.join().ok()).collect();
set_probed.call(map);
std::thread::sleep(Duration::from_secs(12));
})
.ok();
}
});
// Screen-entrance animation: each navigation slides the new screen up a few px while fading it
// in (the Windows-Settings drill-in). It's a manual tween, not a composition animation, because
// reactor's DSL exposes no static transform/translation setter and its one-shot animations run
// from the visual's CURRENT value (a shown element is already at opacity 1, so nothing to fade
// from). So a worker thread steps a 0 → 1 `progress` after each navigation; the wrapper maps it
// to opacity (= progress) and a top margin (= (1-progress)·offset). The page components are
// memoised on unchanged props, so each step is just a cheap root re-render updating two props.
// A generation guard (bumped per navigation) stops a superseded tween so rapid nav can't fight.
let anim_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
let (anim, set_anim) = cx.use_async_state((Option::<Screen>::None, 1.0f64));
cx.use_effect(screen.clone(), {
let (s, set_anim, gen) = (screen.clone(), set_anim.clone(), anim_gen.borrow().clone());
move || {
use std::sync::atomic::Ordering::SeqCst;
let mine = gen.fetch_add(1, SeqCst) + 1;
std::thread::spawn(move || {
const STEPS: u32 = 14;
for i in 0..=STEPS {
if gen.load(SeqCst) != mine {
return; // a newer navigation superseded this tween
}
let p = f64::from(i) / f64::from(STEPS);
let eased = 1.0 - (1.0 - p).powi(3); // ease-out cubic
set_anim.call((Some(s.clone()), eased));
std::thread::sleep(std::time::Duration::from_millis(16));
}
});
}
});
// Progress for THIS screen: 0 until the tween for it starts (fresh navigation starts hidden +
// offset, no flash), 1 once settled. A stale value for another screen reads as 0.
let progress = if anim.0.as_ref() == Some(&screen) {
anim.1
} else {
0.0
};
// Settings-section entrance: the same tween again, keyed on the selected section, so
// switching panes slides the CONTENT column up (the sidebar stays put — this must not wrap
// the NavigationView, so it can't ride the screen-level tween above). Entering Settings
// fresh leaves it settled at 1 (only the screen tween plays; no double animation).
let nav_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
let (nav_anim, set_nav_anim) = cx.use_async_state((String::new(), 1.0f64));
cx.use_effect(settings_nav.clone(), {
let (s, set_nav_anim, gen) = (
settings_nav.clone(),
set_nav_anim.clone(),
nav_gen.borrow().clone(),
);
move || {
use std::sync::atomic::Ordering::SeqCst;
let mine = gen.fetch_add(1, SeqCst) + 1;
std::thread::spawn(move || {
const STEPS: u32 = 14;
for i in 0..=STEPS {
if gen.load(SeqCst) != mine {
return; // a newer section switch superseded this tween
}
let p = f64::from(i) / f64::from(STEPS);
let eased = 1.0 - (1.0 - p).powi(3);
set_nav_anim.call((s.clone(), eased));
std::thread::sleep(std::time::Duration::from_millis(16));
}
});
}
});
let nav_progress = if nav_anim.0 == settings_nav {
nav_anim.1
} else {
0.0
};
// "Add host" modal entrance: the same manual tween as the screen navigation (see above for
// why it can't be a composition animation), stepping 0 → 1 when the modal opens. The hosts
// page maps it to the modal's opacity + a downward start offset (the slide-up) and the
// scrim's fade. Closing resets to 0 instantly — the modal unmounts, nothing to animate.
let add_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
let (add_anim, set_add_anim) = cx.use_async_state(0.0f64);
cx.use_effect(show_add, {
let (set_add_anim, gen) = (set_add_anim.clone(), add_gen.borrow().clone());
move || {
use std::sync::atomic::Ordering::SeqCst;
let mine = gen.fetch_add(1, SeqCst) + 1;
if !show_add {
set_add_anim.call(0.0);
return;
}
std::thread::spawn(move || {
const STEPS: u32 = 12;
for i in 0..=STEPS {
if gen.load(SeqCst) != mine {
return; // reopened/closed mid-tween — a newer run owns the value
}
let p = f64::from(i) / f64::from(STEPS);
set_add_anim.call(1.0 - (1.0 - p).powi(3)); // ease-out cubic
std::thread::sleep(std::time::Duration::from_millis(16));
}
});
}
});
// Each hook-using screen is mounted as its own component so its hooks are isolated from
// root's (root's own hooks above stay a stable prefix regardless of which screen renders).
let svc = Svc {
ctx: ctx.clone(),
set_screen: set_screen.clone(),
set_status: set_status.clone(),
set_speed: set_speed.clone(),
set_library: set_library.clone(),
};
let body = match &screen {
Screen::Hosts => component(
hosts::hosts_page,
HostsProps {
svc,
hosts,
probed,
status,
pads,
forget,
rename,
show_add,
add_anim,
hover,
set_forget,
set_rename,
set_show_add,
set_hover,
},
),
// connecting_page / request_access_page / waking_page / settings_page / licenses_page /
// help_page use no hooks (they never touch `cx`), so calling them inline is sound.
Screen::Connecting => connect::connecting_page(ctx, &status),
Screen::RequestAccess => connect::request_access_page(ctx, &set_screen),
Screen::Waking => connect::waking_page(ctx, &set_screen),
Screen::Settings => settings::settings_page(
ctx,
&set_screen,
&settings_nav,
&set_settings_nav,
&settings_scope,
&set_settings_scope,
&settings_delete,
&set_settings_delete,
settings_edit,
&set_settings_edit,
settings_rev,
&set_settings_rev,
nav_progress,
),
Screen::Licenses => licenses::licenses_page(&set_screen),
Screen::Help => help::help_page(&set_screen),
Screen::Pair => component(pair::pair_page, svc),
Screen::SpeedTest => component(speed::speed_page, SpeedProps { svc, state: speed }),
Screen::Library => component(
library::library_page,
library::LibraryProps {
svc,
state: library,
},
),
// The stream runs in the punktfunk-session child's own window; this screen is a
// status page (no hooks — inline is sound).
Screen::Stream => stream::session_page(ctx, &hud),
};
// The Stream screen is a plain status card (the session child owns the real stream window);
// it's shown without the navigation entrance tween. Everything else slides + fades in.
if matches!(screen, Screen::Stream) {
return body;
}
let offset = (1.0 - progress) * 22.0;
border(body)
.opacity(progress)
.margin(Thickness {
left: 0.0,
top: offset,
right: 0.0,
bottom: 0.0,
})
.into()
}