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Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
73 lines
2.6 KiB
TypeScript
73 lines
2.6 KiB
TypeScript
// Import the console's REAL stylesheet directly (rememed-style) — the @theme
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// blocks process because this is the literal entry Storybook's Vite pipeline sees.
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import "../src/styles.css";
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// The console loads its brand typeface separately (in __root.tsx); do the same
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// here or every story falls back to system-ui and looks off.
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import "@fontsource-variable/geist";
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import { definePreview } from "@storybook/react-vite";
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import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
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import { defaultMaterialTheme, MaterialProvider } from "@unom/ui/material";
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import Section from "@unom/ui/section";
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import { useEffect } from "react";
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// React Query is present so any query-backed component mounts without a real
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// host. Stories should feed mock data rather than fetch — retries are off so a
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// stray request fails fast instead of hanging the canvas.
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const queryClient = new QueryClient({
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defaultOptions: { queries: { retry: false }, mutations: { retry: false } },
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});
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export default definePreview({
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addons: [],
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// The live console pins dark; default the canvas to dark too, with a toolbar
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// switch to preview the light theme while designing.
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initialGlobals: { theme: "dark" },
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globalTypes: {
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theme: {
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description: "Light/dark color scheme",
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toolbar: {
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title: "Theme",
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icon: "circlehollow",
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items: [
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{ value: "dark", icon: "moon", title: "Dark" },
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{ value: "light", icon: "sun", title: "Light" },
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],
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dynamicTitle: true,
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},
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},
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},
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decorators: [
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(Story, context) => {
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const dark = (context.globals.theme as string) !== "light";
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// `layout: 'fullscreen'` stories (e.g. the AppShell) own their own padding;
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// everything else gets a comfortable inset.
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const fullscreen = context.parameters.layout === "fullscreen";
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// Mirror `.dark` onto <html> so the body's token-driven background AND any
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// portal-mounted content (radix dialogs, popovers) pick up the right
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// palette — the console keys its whole token set off `html.dark`.
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useEffect(() => {
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document.documentElement.classList.toggle("dark", dark);
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}, [dark]);
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return (
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<QueryClientProvider client={queryClient}>
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<MaterialProvider theme={defaultMaterialTheme}>
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<div className={dark ? "dark" : ""}>
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<Section maxWidth={false}>
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<div
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className={`min-h-screen bg-background text-foreground ${fullscreen ? "" : "p-6"}`}
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>
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<Story />
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</div>
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</Section>
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</div>
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</MaterialProvider>
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</QueryClientProvider>
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);
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},
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],
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parameters: {
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controls: { matchers: { color: /(background|color)$/i, date: /Date$/ } },
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layout: "padded",
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},
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});
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