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The Mac App Store requires App Sandbox, which the macOS app didn't declare. App Sandbox is macOS-only (invalid on iOS/tvOS, fails upload validation), so the macOS target now uses a dedicated Config/Punktfunk-macOS.entitlements while iOS/tvOS keep the shared Config/Punktfunk.entitlements (unchanged). The single macOS app is sandboxed for BOTH channels — the Developer ID DMG is codesigned with the same file — so the local build equals what App Store users get. Entitlement set (verified against the code + Apple docs): - app-sandbox, network.client. - network.server: NOT optional despite the client being outbound-only — the sandbox gates the bind() syscall as network-bind, and quinn (quic.rs) + the raw-UDP plane (transport/udp.rs) both bind explicitly, so host->client datagrams never arrive without it (the classic QUIC-under-sandbox trap). - device.audio-input (mic uplink), device.bluetooth + device.usb (Xbox/DualSense controllers over BT/USB via GameController), keychain-access-groups (existing). Omitted: device.hid (undocumented), files.user-selected.* (no pickers), networking.multicast (Bonjour browse is exempt; requesting it breaks signing). CI (release.yml): add a macOS App Store archive+upload-to-TestFlight step mirroring the iOS lane (manual Apple Distribution signing + the 'Punktfunk macOS App Store Distribution' profile, app-store-connect/upload, installer-signed pkg), continue-on-error until the portal prereqs exist; point the Developer ID DMG codesign at the sandboxed entitlements. Docs (ci.md) + clients/apple README updated; the runner additionally needs the macOS platform on the App Store Connect record + the '3rd Party Mac Developer Installer' cert. Verified: signed Debug build embeds exactly the intended entitlements (codesign -d --entitlements), swift build green against the rebuilt xcframework. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
62 lines
3.2 KiB
XML
62 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- macOS-ONLY entitlements. App Sandbox is a macOS concept (iOS/tvOS are always
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sandboxed and REJECT this key at upload), so the macOS target points here while
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iOS/tvOS keep the shared Config/Punktfunk.entitlements. The single macOS app is
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sandboxed for BOTH channels — the Developer ID DMG is codesigned with this same
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file (App Sandbox is allowed, not just required, for Developer ID), so what we
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test locally (⌘R / DMG) is exactly what Mac App Store / TestFlight users get. -->
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<!-- Required for Mac App Store / TestFlight distribution. -->
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<key>com.apple.security.app-sandbox</key>
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<true/>
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<!-- Outbound QUIC control plane + raw-UDP data plane to the host, and NWBrowser mDNS
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discovery / NWConnection resolve. Every outbound socket (incl. the linked Rust
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core's UDP binds) needs this under the sandbox. -->
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<key>com.apple.security.network.client</key>
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<true/>
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<!-- NOT optional, despite the client being "outbound only": the App Sandbox gates the
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bind() syscall itself as a network-bind ("server") operation. quinn binds its QUIC
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endpoint socket (quic.rs Endpoint::client 0.0.0.0:0) and the raw-UDP data plane
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binds a local socket to receive host→client datagrams (transport/udp.rs); both fail
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with deny(1) network-bind / EPERM without this, so NO video/audio/rumble ever
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arrives. (The classic QUIC-on-quinn-under-sandbox trap.) -->
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<key>com.apple.security.network.server</key>
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<true/>
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<!-- Microphone uplink: SessionAudio installs an AVAudioEngine input tap → Opus → host
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virtual mic. TCC blocks AVAudioEngine input under the sandbox without this even with
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NSMicrophoneUsageDescription present. -->
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<key>com.apple.security.device.audio-input</key>
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<true/>
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<!-- Game controllers over Bluetooth via the GameController framework
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(GCController.startWirelessControllerDiscovery — Xbox/DualSense). No CoreBluetooth in
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the app, so no NSBluetoothAlwaysUsageDescription is required, but the sandbox still
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gates GameController's BT HID access on this key. -->
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<key>com.apple.security.device.bluetooth</key>
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<true/>
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<!-- Game controllers over USB + USB HID mouse/keyboard via the GameController framework.
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device.usb gates the IOHIDLibUserClient path the framework uses for wired devices
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(per Apple DTS); without it, plugged-in controllers deliver no input. Justify in App
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Review notes ("reads input from USB game controllers"). -->
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<key>com.apple.security.device.usb</key>
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<true/>
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<!-- Keychain Sharing (unchanged from the shared file): a team-scoped access group so the
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punktfunk/1 client identity in the data-protection keychain is gated by the app's
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entitlement (team + bundle id), persisting across rebuilds with NO prompt — see
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ClientIdentityStore. $(AppIdentifierPrefix) expands to the team prefix at signing
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time (the Developer ID codesign step in release.yml resolves it via sed). -->
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<key>keychain-access-groups</key>
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<array>
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<string>$(AppIdentifierPrefix)io.unom.punktfunk</string>
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</array>
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</dict>
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</plist>
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