Files
punktfunk/clients/session
enricobuehler f24379c2f8
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feat(host,clients): PyroWave ships in default builds; NVIDIA hosts advertise it
Flip the `pyrowave` cargo feature into the default set across punktfunk-host,
pf-client-core, pf-presenter and the session client — every packaged build
(flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection
stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)"
in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal
HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features
and keeps skipping it (decode is Linux-native + Apple Metal today).

Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab
override on NVIDIA: host_wire_caps sets the bit whenever the feature is
present and the host isn't the GPU-less software pref, and
SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto
capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes;
the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their
raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on
NVIDIA (true zero-copy without the env's global capture policy) stays a
follow-up.

On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides):
host advertises + negotiates PyroWave, the CPU-capture fallback engages,
60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on
top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 13:53:15 +02:00
..

punktfunk-session

The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit, no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2 presenter of the Linux client re-architecture (punktfunk-planning: linux-client-rearchitecture.md).

punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]

--browse opens the console game library (the Skia coverflow over the animated aurora) instead of connecting: A launches the focused title as a stream in the same window, session end returns to the library, B quits (Gaming Mode returns). Paired hosts only — pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json> feeds canned entries with no host (portrait paths starting with / load from disk).

Reads the same identity / known-hosts / settings stores as the desktop client (punktfunk-client) — pair there (or via its headless --pair) first; this binary never connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).

Stdout is the machine interface: {"ready":true} after the first presented frame, stats: … once per second while the overlay tier isn't Off (always the full detailed text, whatever the OSD shows; --stats forces the overlay on), one {"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0 clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.

In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.

The default build carries the Skia console UI (ui feature): the stats OSD and capture hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder path + per-stage latency equation); any tier but Off also emits the stdout mirror. --no-default-features is the ~5 MB power-user build — same streaming, stats on stdout only, no Skia anywhere in the dependency tree.

Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux, Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the presenter's own device where the stack supports it (every vendor, zero copy); VAAPI dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the universal fallback. 10-bit Main10 and HDR10 are advertised (VIDEO_CAP_10BIT|HDR): P010 decodes through all three paths, and PQ streams present on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff, default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT policy.

Debug/bisect knobs: PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software, PUNKTFUNK_PRESENT_MODE= mailbox|immediate (default FIFO), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike demotion to software on healthy hardware).