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The clients/apple scaffold is now a working macOS client, validated live against this repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60, mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector (~3.7k events injected in one session). LumenKit: - LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as integers while the enum constants import as a distinct Swift type — bridge by rawValue); close() is now safe from any thread (a close flag + pumpLock held across the blocking poll enforce the C contract "never close with a next_au in flight"; flag prevents lock-starvation by back-to-back polls). - StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate on the next in-band parameter sets when the layer fails, no stale enqueue after restart. - InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away), pressed-state tracking with release-all on focus loss and stop() (nothing sticks down host-side), global-singleton ownership guard (GC has one handler slot per process), X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs. - LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD, LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs. - Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels); test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN). Host/build fixes that fell out: - The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule. - Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the ei/wl axes, but GameStream's horizontal convention is positive = right (moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also un-inverts real Moonlight clients. - AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's policy, instead of leaking them into the preceding NAL. - build-xcframework.sh: deployment targets pinned to the package floor + an otool guard — cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship too-new minos objects. Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified): 14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
81 lines
3.4 KiB
Swift
81 lines
3.4 KiB
Swift
// First light, headless: the full client pipeline against a REAL remote host — QUIC
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// handshake over the LAN, NVENC HEVC AUs through FEC + AES-GCM, AnnexB conversion, and a
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// real VTDecompressionSession turning them into pixels. Everything the GUI does except
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// putting the layer on glass.
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//
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// Run (host side, on the Linux box):
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// LUMEN_COMPOSITOR=gamescope LUMEN_GAMESCOPE_APP=vkcube LUMEN_ZEROCOPY=1 \
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// lumen-host m3-host --source virtual --seconds 120
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// Then here:
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// LUMEN_REMOTE_HOST=192.168.1.70 swift test --filter RemoteFirstLightTests
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import CoreMedia
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import VideoToolbox
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import XCTest
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@testable import LumenKit
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final class RemoteFirstLightTests: XCTestCase {
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func testRemoteStreamDecodesToPixels() throws {
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guard let host = ProcessInfo.processInfo.environment["LUMEN_REMOTE_HOST"] else {
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throw XCTSkip("set LUMEN_REMOTE_HOST (and start m3-host --source virtual there)")
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}
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let width: UInt32 = 1280
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let height: UInt32 = 720
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let conn = try LumenConnection(
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host: host, width: width, height: height, refreshHz: 60)
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defer { conn.close() }
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XCTAssertEqual(conn.width, width)
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XCTAssertEqual(conn.height, height)
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var format: CMVideoFormatDescription?
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var decoder: VTDecompressionSession?
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defer { decoder.map { VTDecompressionSessionInvalidate($0) } }
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var received = 0
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var decoded = 0
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var firstPtsNs: UInt64 = 0
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var lastPtsNs: UInt64 = 0
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let deadline = Date().addingTimeInterval(30)
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while decoded < 60, Date() < deadline {
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guard let au = try conn.nextAU(timeoutMs: 2000) else { continue }
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received += 1
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if firstPtsNs == 0 { firstPtsNs = au.ptsNs }
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lastPtsNs = au.ptsNs
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if let f = AnnexB.formatDescription(fromIDR: au.data) {
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format = f
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if decoder == nil {
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let dims = CMVideoFormatDescriptionGetDimensions(f)
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XCTAssertEqual(UInt32(dims.width), width)
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XCTAssertEqual(UInt32(dims.height), height)
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var session: VTDecompressionSession?
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XCTAssertEqual(
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VTDecompressionSessionCreate(
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allocator: nil, formatDescription: f, decoderSpecification: nil,
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imageBufferAttributes: nil, outputCallback: nil,
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decompressionSessionOut: &session),
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noErr)
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decoder = session
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}
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}
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guard let f = format, let dec = decoder,
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let sample = AnnexB.sampleBuffer(au: au, format: f)
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else { continue }
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var gotPixels = false
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VTDecompressionSessionDecodeFrame(
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dec, sampleBuffer: sample, flags: [], infoFlagsOut: nil
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) { status, _, imageBuffer, _, _ in
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gotPixels = status == noErr && imageBuffer != nil
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}
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if gotPixels { decoded += 1 }
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}
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XCTAssertGreaterThanOrEqual(decoded, 60, "decoded \(decoded)/\(received) received AUs")
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// The host stamps pts with its capture wall clock — 60 frames should span ~1 s.
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let spanMs = Double(lastPtsNs &- firstPtsNs) / 1_000_000
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print("first light: \(decoded) frames decoded, \(received) received, pts span \(Int(spanMs)) ms")
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}
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}
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