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ci / rust (push) Has been cancelled
The clients/apple scaffold is now a working macOS client, validated live against this repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60, mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector (~3.7k events injected in one session). LumenKit: - LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as integers while the enum constants import as a distinct Swift type — bridge by rawValue); close() is now safe from any thread (a close flag + pumpLock held across the blocking poll enforce the C contract "never close with a next_au in flight"; flag prevents lock-starvation by back-to-back polls). - StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate on the next in-band parameter sets when the layer fails, no stale enqueue after restart. - InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away), pressed-state tracking with release-all on focus loss and stop() (nothing sticks down host-side), global-singleton ownership guard (GC has one handler slot per process), X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs. - LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD, LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs. - Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels); test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN). Host/build fixes that fell out: - The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule. - Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the ei/wl axes, but GameStream's horizontal convention is positive = right (moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also un-inverts real Moonlight clients. - AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's policy, instead of leaking them into the preceding NAL. - build-xcframework.sh: deployment targets pinned to the package floor + an otool guard — cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship too-new minos objects. Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified): 14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
66 lines
2.7 KiB
Swift
66 lines
2.7 KiB
Swift
// Integration: the Swift wrapper against a real lumen/1 host over QUIC + UDP on loopback —
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// the Swift twin of lumen-host's m3.rs::c_abi_connection_roundtrip, this time through the
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// statically linked xcframework. Driven by clients/apple/test-loopback.sh, which builds and
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// starts `lumen-host m3-host --source synthetic` and sets LUMEN_LOOPBACK_PORT.
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import XCTest
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@testable import LumenKit
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final class LoopbackIntegrationTests: XCTestCase {
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func testSyntheticStreamRoundTrip() throws {
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guard let portStr = ProcessInfo.processInfo.environment["LUMEN_LOOPBACK_PORT"],
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let port = UInt16(portStr)
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else {
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throw XCTSkip("needs a running m3-host — use clients/apple/test-loopback.sh")
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}
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let conn = try LumenConnection(
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host: "127.0.0.1", port: port, width: 1280, height: 720, refreshHz: 60)
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XCTAssertEqual(conn.width, 1280)
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XCTAssertEqual(conn.height, 720)
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XCTAssertEqual(conn.refreshHz, 60)
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// Pull 25 synthetic frames and byte-verify the documented pattern:
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// u32 LE frame index, then data[i] = (idx as u8) &+ (i as u8).
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var got = 0
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var lastIndex: UInt32 = 0
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let deadline = Date().addingTimeInterval(30)
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while got < 25 {
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XCTAssertLessThan(Date(), deadline, "timed out after \(got) frames")
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guard let au = try conn.nextAU(timeoutMs: 2000) else { continue }
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let idx = au.data.prefix(4).reversed().reduce(UInt32(0)) { ($0 << 8) | UInt32($1) }
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for (i, byte) in au.data.enumerated().dropFirst(4) {
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let expected = UInt8(truncatingIfNeeded: idx) &+ UInt8(truncatingIfNeeded: i)
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if byte != expected {
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XCTFail("frame \(idx) corrupt at offset \(i)")
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break
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}
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}
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XCTAssertGreaterThan(au.ptsNs, 0)
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lastIndex = idx
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got += 1
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}
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XCTAssertGreaterThanOrEqual(lastIndex, 24)
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// Input goes the other way (enqueue-only; the host logs the count on close).
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conn.send(.mouseMove(dx: 1, dy: 2))
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conn.send(.key(0x41, down: true))
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conn.send(.key(0x41, down: false))
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conn.close()
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XCTAssertThrowsError(try conn.nextAU(timeoutMs: 10)) { error in
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guard case LumenClientError.closed = error else {
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return XCTFail("expected .closed, got \(error)")
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}
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}
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}
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func testConnectFailureThrows() {
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// Nothing listens on this port; connect must fail within its timeout, not hang.
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XCTAssertThrowsError(
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try LumenConnection(
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host: "127.0.0.1", port: 9, width: 640, height: 480, refreshHz: 30,
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timeoutMs: 2000))
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}
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}
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