b597bb74bd
The Linux DualShock 4 backend missed the G2-era shared-mapping work and drifted from dualshock4_proto three ways, leaving two user-visible gaps on the DS4 kind (Windows, written later against the proto, is correct): - its serialize_state duplicated the proto's byte-for-byte EXCEPT byte 7: raw st.buttons[2] instead of buttons2_with_click(), so a rich-plane pad click never reached the report; - its inline apply_rich never set touch_click and dropped the Steam LEFT pad entirely (surface 1 skipped), where the shared dualsense_proto::DsState::apply_rich splits the one touchpad left/right; - handle() didn't preserve touch_click across button-only frames. Net effect: Deck client -> Linux host on the DS4 kind = pad clicks and the left pad dead. Delete the local serialize_state/parse_ds4_output/Ds4Feedback/pack_touch and touch-dim consts in favor of dualshock4_proto (dropping the proto's keep-in-sync FIXME), route rich events through the shared DsState::apply_rich, and preserve touch_click in the frame merge exactly like the other three DS-family managers. The proto's serialize_offsets test gains a touch_click case pinning byte 7 bit 1. Verified on .21: cargo clippy -p punktfunk-host --all-targets -D warnings clean; full suite 277 pass / 0 fail. Pre-step 3.3.0 of the G12 skeleton extraction (gamepad-review-cleanup.md §3a.2) — the behavior fix lands before the mechanical dedup. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>