b53710da1a
On-glass testing (Test 2, KWin .116) surfaced that a reconnect within the QUIC idle-timeout window (~8s) lands on a fresh SECOND display instead of reusing the kept one: the old session was still Active (not yet Lingering), so the registry's keep-alive reuse (which only matches Lingering) skipped it and the old session kept streaming to nobody. Three fixes: #3 Same-client reconnect preempt (the real fix): admission::preempt_same_identity() lists a reconnecting client's OWN still-live session(s) (same cert fingerprint); serve_session signals their stop + waits the release grace BEFORE acquiring, so the zombie tears down → its display lingers → the reconnect REUSES it instead of making a second. Implements the "preempts downstream" the admission docs already promised. Independent of the mode_conflict policy; the pure core (same_identity_stops) is unit-tested. #2 Deliberate quit skips linger: a client that deliberately disconnects closes the QUIC connection with QUIT_CLOSE_CODE (0x51, shared in core::quic); the host reads the ApplicationClosed reason and tears the display down immediately (registry release() gained force_immediate → Linger::Immediate; multi-session-safe via the pure lifecycle machine), while a bare disconnect still lingers for reconnect. Threaded via a session quit flag → the DisplayLease. NativeClient::disconnect_quit() + punktfunk-probe --quit drive it; GameStream (Quit App / h_cancel) is a documented follow-up. #1 Configurable disconnect-detection latency: the QUIC control-connection idle timeout (stream_transport, 8s default) is host-tunable via --idle-timeout-ms / PUNKTFUNK_IDLE_TIMEOUT_MS, clamped >=1s with a keep-alive that scales to it so a live session never false-closes. Default unchanged (8s stays load-bearing for the Windows IDD-push reconnect flow). Workspace check + 63 core / 215 host / 47 vdisplay tests green; clippy clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
punktfunk — probe (reference client)
punktfunk-probe is the headless reference client for the punktfunk/1 protocol — a
command-line tool for testing, latency measurement, and validating host behavior. It's not a
streaming app you'd watch on; it connects, exercises a plane, and reports numbers. If you want to
actually stream, use the Linux, Windows,
Apple, or Android clients.
Because it links the same punktfunk-core as every other client, it's also the canonical
example of driving the protocol end to end: QUIC control plane, UDP data plane, and the side planes
(input, audio, rumble) over QUIC datagrams.
What it does
- Receives a real stream, writes a playable elementary stream (
.h265/.h264/.av1— the extension tracks the negotiated codec; the probe advertises all three and the host picks), and reports per-frame capture→received latency percentiles (the host stamps each frame with its capture clock). - Verification mode against a synthetic host — byte-checks deterministic test frames.
- Exercises every plane with scripted test traffic:
--input-test(mouse/keyboard),--mic-test(a 440 Hz Opus tone up to the host mic),--touch-test(a synthetic finger),--rich-input-test(DualSense touchpad + motion, logging the HID-output feedback that comes back). - Trust —
--pin <64-hex>pins the host fingerprint;--pair <PIN>runs the SPAKE2 pairing ceremony and prints the verified fingerprint to pin from then on. Without a pin it trusts on first use. - Discovery —
--discover [secs]browses the LAN for_punktfunk._udphosts and prints each (name, addr:port, pairing requirement, cert fingerprint), then exits. - Negotiation knobs —
--mode WxHxFPS,--remode(mid-stream mode change),--bitrate,--codec auto|h264|hevc|av1(preference; the host resolves),--audio-channels(stereo / 5.1 / 7.1),--compositor,--gamepad,--launch,--speed-test. Env:PUNKTFUNK_CLIENT_10BIT=1/PUNKTFUNK_CLIENT_444=1advertise the 10-bit / 4:4:4 client caps (for testing a host'sPUNKTFUNK_10BIT/PUNKTFUNK_444).
Usage
# stream 720p120 from a host, save the video, and print latency percentiles:
cargo run -p punktfunk-probe -- --mode 1280x720x120 --connect HOST:PORT --out /tmp/a.h265
# list hosts on the LAN:
cargo run -p punktfunk-probe -- --discover
# pair with a host that requires it (read the PIN off the host), then stream:
cargo run -p punktfunk-probe -- --connect HOST:PORT --pair 1234
cargo run -p punktfunk-probe -- --connect HOST:PORT --pin <64-hex> --input-test
Full flag reference is in the module doc-comment at the top of src/main.rs.
Related
- Project README — the host, the streaming clients, and the protocol
punktfunk-host punktfunk1-host— the persistent native-protocol listener to probe against (see the "Running on this box" section of the repo README /CLAUDE.md)