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punktfunk/packaging/debian
enricobuehler 082c65755f
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fix(packaging): every channel ships the WSI layer, so in-game HDR works off a stock install
The previous commit built the layer and taught the host to use it, but only the
Arch PKGBUILD carried the files, so every other channel still landed on the
no-game-HDR fallback. This finishes the job.

The packaging scripts now take `--stage`, the DESTDIR the gamescope build script
wrote, instead of a path to one binary. That is the part worth keeping: the next
file this package needs will not require a new flag in four scripts and two
workflows. CI caches the whole staged tree for the same reason. The gs-cache key
already hashes packaging/gamescope/**, which this commit changes, so stale caches
in the old single-file shape cannot be restored into the new layout.

Channels, all of them:
  rpm     spec gains Source1/Source2 and %files entries
  deb     build-gamescope-deb.sh copies the layer into the package root
  Arch    PKGBUILD (previous commit); the sysext extracts the whole usr tree
  sysext  bazzite takes --gamescope-stage; arch asserts the layer arrived
  nix     the derivation keeps, renames and rewrites the layer rather than
          deleting it with everything else

A missing layer is fatal in every one of them, not best-effort. A package that
carries the compositor without it looks completely healthy and then silently
denies every game an HDR10 swapchain -- the exact failure this whole change
exists to end, so it must not be possible to ship it again by accident.

Two things needed care:

The layer manifest carries an ABSOLUTE library_path baked in at build time, so
every channel has to install the .so at exactly that path. That means literal
/usr/lib/punktfunk, not %{_libdir} (which is /usr/lib64 on Fedora) and not a
Debian multiarch triplet. Nothing links the .so by soname -- the loader dlopens
it by that path -- so multilib has no claim here. The rpm and nix install checks
now read the path back out of the manifest and fail if it names a file the
package does not install, because a manifest pointing at nothing is the silent
shape of this bug.

NixOS has no /usr, so the layer lives inside the gamescope derivation and the
host's path is overridable via PUNKTFUNK_GAMESCOPE_WSI_LAYER_DIR, which the
module sets -- the same posture as PUNKTFUNK_GAMESCOPE_BIN, and documented.

The manifest rewrite moved out of a heredoc into
packaging/gamescope/rewrite-wsi-layer-manifest.py because the FHS builds and the
Nix store both need it and must rename the layer identically; two copies would
drift into a host looking for a name only one of them produces.

Verified: 214 pf-vdisplay tests pass in a linux container, clippy -D warnings and
rustfmt clean, bash -n on all five changed shell scripts, both workflow YAMLs
parse, and the rewrite script was run against a synthetic FROG manifest to
confirm it renames/repoints/regates while preserving the `functions` block --
which is the field that decides whether the layer loads at all.
NOT verified: no nix on this machine, so gamescope.nix, flake.nix and the module
are unevaluated; no gamescope build, no package build of any kind, and no game
has taken an HDR swapchain on glass.
2026-08-13 23:37:48 +02:00
..

punktfunk-host — Debian/Ubuntu package (apt)

Which distros the published packages install on — measured by installing them, not inferred from the build image (scripts/ci/deb-install-smoke.sh asserts this on every run):

Ubuntu 24.04 Ubuntu 26.04 Debian 13 Debian 12
punktfunk-host glibc 2.36 < 2.39
punktfunk-web / punktfunk-scripting
punktfunk-gamescope wayland 1.22
punktfunk-client libc6 >= 2.43 libc6 >= 2.43

Debian 13 is a supported host target (docs); the client is the one gap, since it is built on 26.04 and floors at that release's glibc.

punktfunk-host is published as a .deb to Gitea's Debian package registry in the public unom org, so the Ubuntu hosts update with plain apt. CI (.gitea/workflows/deb.yml) builds and publishes on every push to main (a rolling <next-minor>~ciN.g<sha> build — the base is derived from the latest stable tag by scripts/ci/pf-version.sh — to the canary apt distribution) and on vX.Y.Z tags (a clean X.Y.Z to the stable distribution, plus attached to the unified Gitea Release). The two are separate apt distributions, so a stable box never jumps to a canary build — see Release Channels. The repo line below subscribes to stable; swap stablecanary for the latest main builds.

The same workflow also publishes punktfunk-web (the browser management console — pairing + status) and punktfunk-client (the native GTK4/libadwaita Linux client). punktfunk-host Recommends punktfunk-web, so a default apt install punktfunk-host pulls the console too (alongside the udev/sysctl bits) unless you've disabled weak deps; punktfunk-client is independent — install it on the box you stream to. (punktfunk-probe is the headless reference/test tool, not packaged here.)

Package layout mirrors the Fedora RPM (../rpm/punktfunk.spec): the host binary, the /dev/uinput udev rule, the systemd user unit, headless session helpers, the example config, and the OpenAPI doc. Runtime Depends are computed by dpkg-shlibdeps from the binary itself. The NVIDIA driver (libnvidia-encode / libEGL_nvidia / libcuda) is not a dependency — it's installed out of band, like on the RPM side.

Ubuntu 24.04 LTS (and why it needs a special build)

punktfunk-host needs FFmpeg 8 (libavcodec62), but Ubuntu 24.04 LTS ships FFmpeg 6.1 (libavcodec60). So a host .deb built the obvious way — on the same Ubuntu 26.04 image as the client (ci/rust-ci.Dockerfile) — declares Depends: libavcodec62, … and a glibc-2.41 floor that 24.04's apt can't satisfy ("the required packages are too recent"). To fix that, the host .deb is instead built on an Ubuntu 24.04 image (ci/rust-ci-noble.Dockerfile) that carries a from-source FFmpeg 8, and that FFmpeg is bundled into the package (build-deb.sh BUNDLE_FFMPEG=1 → the libav* land in /usr/lib/punktfunk-host, the binary's rpath points there, and the libav* sonames are dropped from Depends). The result is one host .deb that installs on Ubuntu 24.04 LTS through 26.04 (glibc floor 2.39; no distro-FFmpeg dependency). The client/web/scripting .debs still build on 26.04 (the native client needs SDL3 / GTK4 ≥ 4.20, absent on 24.04) — install the client on the box you stream to, which is independent of the host's distro.

punktfunk-gamescope is built on Debian 13, not Ubuntu

The patched gamescope has its own job (build-publish-gamescope) in a Debian 13 image (ci/gamescope-trixie.Dockerfile), and that is not a preference — it is the only apt distro the tree configures on. Built in the noble host image, as it was until 2026-08, it failed every single run:

wlroots| Dependency wayland-server found: NO found 1.22.0 but need: '>=1.23.1'
subprojects/wlroots/meson.build:96:17: ERROR: Dependency 'wayland-server' is required but not found

Our pin vendors wlroots 0.19.3, which floors wayland-server at 1.23.1; noble ships 1.22.0 (and has no libxcb-errors-dev, and only libdisplay-info 0.1.1). Because every rung of that path was a ::warning:: returning 0, v0.26.0 and v0.27.0 both shipped with no gamescope .deb while the release notes and docs-site said it was apt-installable. Debian 13 has wayland 1.23.1 exactly — the oldest apt base that works.

Two things make the one package serve both Debian 13 and Ubuntu 26.04:

  • --extra-fallback libdisplay-info (see packaging/gamescope/build-punktfunk-gamescope.sh). Linked against the distro copy, the package picks up Depends: libdisplay-info2 (>= 0.2.0) on trixie — and Ubuntu 26.04 carries libdisplay-info 3 (0.3.0), so apt refuses it there. gamescope vendors the library as a submodule, so the vendored build drops the dependency. Same reasoning the script already applies to wlroots: a binary we ship must not follow the build host's shared libraries.
  • The static C++ runtime the build script already forces, so libstdc++ never appears in NEEDED. The binary asks only for GLIBC_2.38.

Ubuntu 24.04 gets no gamescope package and cannot: the wayland floor is a runtime one too.

Install on a host (one-time)

The registry is public, so no apt auth is needed — just trust the repo's signing key:

sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
  | sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null

echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
  | sudo tee /etc/apt/sources.list.d/punktfunk.list

sudo apt update
sudo apt install punktfunk-host

Then, as the desktop user:

sudo usermod -aG input "$USER"          # virtual gamepads (re-login to take effect)
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env   # then edit
systemctl --user enable --now punktfunk-host
# Web console — enable it and read the auto-generated login password (then open https://<host-ip>:47992):
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'

Firewall

Debian ships no firewall and Ubuntu's ufw is installed-but-inactive by default, so out of the box there is nothing to open. If you turn one on, the punktfunk-host package ships a one-liner opener for both ufw and firewalld (neither auto-enabled):

# ufw (Ubuntu) — profile at /etc/ufw/applications.d/punktfunk, read at once (no reload):
sudo ufw allow punktfunk-native        # the default native host
sudo ufw allow punktfunk-gamestream    # …add for Moonlight compat

# firewalld — service definitions at /usr/lib/firewalld/services/:
sudo firewall-cmd --reload                                          # load the installed definition
sudo firewall-cmd --permanent --add-service=punktfunk-native
#                              --add-service=punktfunk-gamestream    # …add for Moonlight compat
sudo firewall-cmd --reload

If you installed the web console (punktfunk-web) and want it reachable from another device, open its port with the matching one-liner — sudo ufw allow punktfunk-web or sudo firewall-cmd --permanent --add-service=punktfunk-web && sudo firewall-cmd --reload — which opens TCP 47992 (HTTPS, login-gated). The mgmt API (47990) is opened for paired clients by the punktfunk-native profile (game-library browsing over mTLS); off-loopback it serves only read-only status/library and keeps admin loopback-only.

Prefer explicit rules? Open the ports directly. The native punktfunk/1 plane:

  • QUIC control plane: UDP 9777 (serve --native-port N to change).
  • Data plane: a separate UDP port. By default it's random — the host binds 0.0.0.0:0 and tells the client which port it got. Video flows host → client, but the client sends the first packet (a hole-punch), so the host learns the client's real source and streams back — this traverses NAT / inter-VLAN with no forwarded port. You normally don't open it: if a deny-inbound firewall drops the punch, the host waits ~2.5 s and falls back to the client-reported address, and a stateful firewall then admits the return (it just adds ~2.5 s to session start). To skip that delay, pin it with serve --data-port <PORT> (or PUNKTFUNK_DATA_PORT): the host binds that fixed port and streams direct (no punch-wait) — open exactly that one port. A fixed port serves one session at a time (concurrent ones fall back to random + hole-punch), and direct mode needs the client's reported address to be reachable (flat LAN / a non-remapping port-forward).

And the GameStream / Moonlight ports (fixed) — only needed if you run the host with serve --gamestream (opt-in, trusted LAN only); bare serve is native-only and doesn't open these:

Port Proto Purpose
47984 TCP HTTPS nvhttp (paired, mutual-TLS)
47989 TCP HTTP nvhttp (/serverinfo, /pair PIN flow)
48010 TCP RTSP handshake
4799848010 UDP Video RTP (+ FEC), ENet control (47999), audio (48000)
5353 UDP mDNS auto-discovery

The mgmt API (TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the game library — the punktfunk-native profile opens it. Off-loopback it serves only read-only status/library to a paired client cert; the admin surface stays loopback-only. Pass --mgmt-bind 127.0.0.1:47990 to keep it loopback-only (then leave 47990 closed).

With ufw (explicit ports, instead of the shipped profile):

sudo ufw allow 9777/udp                                 # punktfunk/1 control plane
sudo ufw allow 47990/tcp                                # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998,47999,48000/udp                    # GameStream video/control/audio
sudo ufw allow 5353/udp                                 # mDNS discovery
# The punktfunk/1 data plane uses a random UDP port; leave it closed on a LAN — the host hole-punches
# and falls back (~2.5s at session start if firewalled). To skip that, pin it: `serve --data-port
# 9778` and `ufw allow 9778/udp`.

With raw nftables (add to your inet filter input chain):

udp dport 9777 accept                  # punktfunk/1 control plane
tcp dport 47990 accept                 # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48010, 5353 } accept
# The punktfunk/1 data plane is a random UDP port — normally left closed (hole-punch + ~2.5s
# fallback). Pin it with `serve --data-port <PORT>` to open exactly one instead.

Updates

sudo apt update && sudo apt upgrade        # picks up the newest published build
systemctl --user restart punktfunk-host    # if the unit was already running

Build a .deb locally

VERSION=0.0.1 bash packaging/debian/build-deb.sh   # -> dist/punktfunk-host_0.0.1_amd64.deb

Needs dpkg-dev (dpkg-shlibdeps, dpkg-deb). It builds the release binary first if missing. Building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.

That plain invocation hard-depends on the build box's system FFmpeg, so it only installs on a box with the same libav* soname. For the universal package CI ships (installs on 24.04 LTS → 26.04), build it in the noble image with FFmpeg bundled:

docker build -f ci/rust-ci-noble.Dockerfile -t pf-noble ci
docker run --rm -v "$PWD:/src" -w /src pf-noble \
  bash -lc 'VERSION=0.0.1 BUNDLE_FFMPEG=1 bash packaging/debian/build-deb.sh'

BUNDLE_FFMPEG=1 needs patchelf and an FFmpeg install at FFMPEG_PREFIX (default /opt/ffmpeg, which the noble image provides).

The arm64 client .deb

The client also ships for arm64 (punktfunk-client_<version>_arm64.deb, published to the same apt distribution — the registry keys pool entries by architecture, so an arm64 box needs no extra configuration). There is no arm64 host package: the Linux host encodes with NVENC/QSV/AMF, all x86.

It is cross-compiled on an ordinary amd64 machine in ci/rust-ci-arm64cross.Dockerfile — the rust-ci toolchain plus an Ubuntu ports arm64 multiarch sysroot. No arm64 runner is involved:

docker build -f ci/rust-ci-arm64cross.Dockerfile -t pf-arm64cross .   # repo-root context
docker run --rm -v "$PWD:/w" -w /w pf-arm64cross \
  bash -lc 'VERSION=0.0.1 ARCH=arm64 TARGET=aarch64-unknown-linux-gnu \
              bash packaging/debian/build-client-deb.sh'

TARGET moves the binaries to target/<triple>/release; ARCH sets the package's Architecture: field. Set both — one without the other builds an amd64 binary into a package labelled arm64, or vice versa. dpkg-shlibdeps reads the arm64 sonames straight out of the multiarch sysroot, so Depends: comes out right with no manual list.