ae51276a03
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
78 lines
2.0 KiB
TypeScript
78 lines
2.0 KiB
TypeScript
import type { Meta, StoryObj } from "@storybook/react-vite";
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import { CaptureControlCard } from "@/sections/Stats/CaptureControl";
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import { DetailCard } from "@/sections/Stats/Detail";
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import { RecordingsCard } from "@/sections/Stats/Recordings";
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import { StatsView } from "@/sections/Stats/view";
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import { captureDetail, captureMetas, statsStatusIdle } from "./lib/fixtures";
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const noop = () => {};
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const idle = { isLoading: false, error: null, refetch: noop };
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// Renders the REAL page layout (StatsView) — the same component index.tsx uses — with the pure
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// cards + mock state in its slots, so there's no duplicated composition to drift.
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const meta = {
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title: "Pages/Stats",
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component: StatsView,
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parameters: { layout: "padded" },
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} satisfies Meta<typeof StatsView>;
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export default meta;
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type Story = StoryObj<typeof meta>;
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// A finished run open in the detail view: recordings table populated and the full graph set
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// (latency stack · throughput · loss/FEC) rendered from a deterministic fixture series — no live
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// host or capture needed.
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export const Recording: Story = {
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args: {
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control: (
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<CaptureControlCard
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status={{ data: statsStatusIdle, ...idle }}
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onStart={noop}
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onStop={noop}
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isStarting={false}
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isStopping={false}
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/>
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),
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live: null,
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recordings: (
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<RecordingsCard
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recordings={{ data: captureMetas, ...idle }}
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selectedId={captureMetas[0]?.id ?? null}
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onSelect={noop}
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onDownload={noop}
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onDelete={noop}
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isDeleting={false}
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/>
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),
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detail: (
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<DetailCard detail={{ data: captureDetail, ...idle }} onClose={noop} />
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),
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},
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};
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export const Empty: Story = {
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args: {
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control: (
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<CaptureControlCard
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status={{ data: statsStatusIdle, ...idle }}
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onStart={noop}
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onStop={noop}
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isStarting={false}
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isStopping={false}
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/>
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),
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live: null,
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recordings: (
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<RecordingsCard
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recordings={{ data: [], ...idle }}
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selectedId={null}
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onSelect={noop}
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onDownload={noop}
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onDelete={noop}
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isDeleting={false}
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/>
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),
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detail: null,
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},
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};
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