Files
punktfunk/web/src/stories/Library.stories.tsx
T
enricobuehler ae51276a03 feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
  their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
  the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
  drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
  Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
  removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.

Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
  plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
  Bun entry, launchers, systemd units, and packaging.

Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
  2.5.1; all lint issues fixed cleanly.

Also includes this branch's in-progress host, Apple client, packaging, and CI changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:05:22 +02:00

59 lines
1.2 KiB
TypeScript

import type { Meta, StoryObj } from "@storybook/react-vite";
import { GameForm } from "@/sections/Library/GameForm";
import { LibraryGrid } from "@/sections/Library/LibraryGrid";
import { library } from "./lib/fixtures";
const noop = () => {};
const idle = { isLoading: false, error: null, refetch: noop };
const emptyForm = {
title: "",
portrait: "",
hero: "",
header: "",
command: "",
};
// The overview grid and the add/edit form are separate components now, so the stories
// render each on its own (no combined page view).
const meta = {
title: "Pages/Library",
parameters: { layout: "padded" },
} satisfies Meta;
export default meta;
type Story = StoryObj;
export const Populated: Story = {
render: () => (
<LibraryGrid
library={{ data: library, ...idle }}
onEdit={noop}
onDelete={noop}
isDeleting={false}
/>
),
};
export const Empty: Story = {
render: () => (
<LibraryGrid
library={{ data: [], ...idle }}
onEdit={noop}
onDelete={noop}
isDeleting={false}
/>
),
};
export const AddForm: Story = {
render: () => (
<GameForm
initial={emptyForm}
mode="add"
onSubmit={noop}
onCancel={noop}
isSaving={false}
/>
),
};