ae51276a03
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
59 lines
1.2 KiB
TypeScript
59 lines
1.2 KiB
TypeScript
import type { Meta, StoryObj } from "@storybook/react-vite";
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import { GameForm } from "@/sections/Library/GameForm";
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import { LibraryGrid } from "@/sections/Library/LibraryGrid";
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import { library } from "./lib/fixtures";
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const noop = () => {};
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const idle = { isLoading: false, error: null, refetch: noop };
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const emptyForm = {
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title: "",
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portrait: "",
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hero: "",
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header: "",
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command: "",
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};
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// The overview grid and the add/edit form are separate components now, so the stories
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// render each on its own (no combined page view).
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const meta = {
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title: "Pages/Library",
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parameters: { layout: "padded" },
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} satisfies Meta;
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export default meta;
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type Story = StoryObj;
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export const Populated: Story = {
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render: () => (
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<LibraryGrid
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library={{ data: library, ...idle }}
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onEdit={noop}
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onDelete={noop}
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isDeleting={false}
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/>
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),
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};
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export const Empty: Story = {
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render: () => (
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<LibraryGrid
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library={{ data: [], ...idle }}
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onEdit={noop}
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onDelete={noop}
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isDeleting={false}
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/>
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),
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};
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export const AddForm: Story = {
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render: () => (
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<GameForm
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initial={emptyForm}
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mode="add"
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onSubmit={noop}
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onCancel={noop}
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isSaving={false}
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/>
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),
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};
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