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gamescope draws its pointer on a hardware DRM cursor plane that never enters the framebuffer feeding its PipeWire capture node, so captured frames arrive cursorless. Rather than force the producer's Embedded full-frame composite, request the pointer as PipeWire SPA_META_Cursor and composite it ourselves — a ≤256×256 blit into the encoder-OWNED surface, never the compositor's read-only dmabuf. Capture (capture/linux/mod.rs, capture.rs): - choose_cursor_mode() gates on available_cursor_modes(): Metadata > Embedded > Hidden (defaults Embedded on query error — never silently lose the cursor). Applied on both the plain and remote-desktop portal paths. - build_cursor_meta_param() adds a SPA_PARAM_Meta pod requesting SPA_META_Cursor (bitmap up to 256x256) to the connect params on every path. - CursorState parses spa_meta_cursor (id 0 = hidden; position - hotspot; bitmap re-read only when bitmap_offset != 0), normalizing RGBA/BGRA/ARGB/ABGR. Updated in .process before the corrupted/size-0 skip so cursor-only Mutter buffers still track movement. - CapturedFrame gains cursor: Option<CursorOverlay> (Arc rgba + serial) riding the GPU (Dmabuf/Cuda) payloads; the CPU de-pad path composites inline. GPU composite into each zero-copy backend's owned surface: - Vulkan Video + PyroWave: folded into the shared rgb2yuv.comp CSC shader — cursor sampled and alpha-mixed over RGB before the YUV convert (correct chroma, no extra pass). binding 3 (combined image sampler) + 16B push constant, per-slot cursor image uploaded only on serial change. spv regenerated. - CUDA/NVENC: real on-GPU kernel (cursor_blend.cu -> cursor_blend.ptx, compute_75 Turing baseline, JIT-forward) with blend_argb/blend_yuv444/ blend_nv12 (BT.709 limited, matching the shader). Loaded via the hand-rolled libcuda fn-table; blended into the ring InputSurface after copy, degrading to no-cursor on any failure — never drops a frame. VAAPI (AMD/Intel fallback) deferred: Vulkan Video already covers those GPUs; blind libva struct-layout FFI shouldn't ship unverified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>