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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1172 lines
52 KiB
Rust
1172 lines
52 KiB
Rust
//! The session lifecycle loop: one SDL context on the caller's main thread driving the
|
||
//! window, the Vulkan presenter, input capture, the pumped gamepad service, and the
|
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//! shared session pump's event/frame channels.
|
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//!
|
||
//! Two modes over one loop: **single** (`run_session` — one `--connect` stream, exit on
|
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//! end; the shell↔session contract) and **browse** (`run_browse` — the console library
|
||
//! idles between streams; overlay actions launch sessions, session end returns to the
|
||
//! library; the app quits only on B/window-close).
|
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//!
|
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//! Stdout is the machine interface (the shell↔session contract): one `{"ready":true}`
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//! line after the first presented frame, `stats: …` lines once per window while the
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//! overlay tier isn't Off (Ctrl+Alt+Shift+S cycles Off → Compact → Normal → Detailed;
|
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//! the stdout line always carries the full Detailed text so parsers see a stable
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//! shape). Logs go to stderr (the binary configures tracing so).
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||
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use crate::input::Capture;
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use crate::overlay::{FrameCtx, Overlay, OverlayAction, OverlayFrame, SessionPhase};
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use crate::vk::{FrameInput, Presenter};
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use anyhow::{Context as _, Result};
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use pf_client_core::gamepad::GamepadService;
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use pf_client_core::session::{self, SessionEvent, SessionHandle, SessionParams, Stats};
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use pf_client_core::trust::StatsVerbosity;
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use pf_client_core::video::VulkanDecodeDevice;
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use pf_client_core::video::{DecodedFrame, DecodedImage};
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||
use punktfunk_core::client::NativeClient;
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use punktfunk_core::config::Mode;
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use sdl3::event::{Event, WindowEvent};
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use sdl3::keyboard::Mod;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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pub struct SessionOpts {
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pub window_title: String,
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/// Start fullscreen (gamescope / `--fullscreen`).
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pub fullscreen: bool,
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/// The window's top-left in desktop coordinates; `None` = centered on the primary
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/// display. The shells pass their own window's position so the stream opens on the
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/// SAME monitor (and the shell⇄session visibility handoff reads as one window
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/// changing content, not a window jumping displays). Fullscreen follows the display
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/// this lands on.
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pub window_pos: Option<(i32, i32)>,
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/// Stats overlay tier at start — gates the OSD panel AND the stdout `stats:` lines
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/// (Ctrl+Alt+Shift+S cycles Off → Compact → Normal → Detailed live).
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pub stats_verbosity: StatsVerbosity,
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/// Emit the `{"ready":true}` stdout line after the first presented frame.
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pub json_status: bool,
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/// Called once on `Connected` with the host's fingerprint (trust persistence is the
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/// binary's business — this loop stays store-agnostic).
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pub on_connected: Option<Box<dyn FnMut([u8; 32])>>,
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/// The console-UI overlay (§6.1) — `None` is the Skia-free power-user build (stats
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/// stay stdout-only). An overlay whose `init` fails degrades to `None` with a
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/// warning rather than killing the session. Browse mode requires one.
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pub overlay: Option<Box<dyn Overlay>>,
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}
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pub enum Outcome {
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/// The session ran and ended: `None` = deliberate exit (user quit), `Some` = the
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/// reason the pump reported (host ended, transport error…).
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Ended(Option<String>),
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ConnectFailed {
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msg: String,
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trust_rejected: bool,
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},
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}
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/// What the session binary decided about an overlay action (browse mode).
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pub enum ActionOutcome {
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/// Consumed binary-side (a Retry respawned the fetch, …).
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Handled,
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/// Start this session (a Launch action; `force_software` from the callback args is
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/// wired into these params). Boxed: SessionParams is large next to the unit variants.
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Start(Box<SessionParams>),
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/// Quit the launcher.
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Quit,
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}
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/// One `--connect` stream session; returns when it ends (the shell↔session contract).
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pub fn run_session<F>(opts: SessionOpts, build_params: F) -> Result<Outcome>
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where
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F: FnOnce(&GamepadService, Mode, Arc<AtomicBool>, Option<VulkanDecodeDevice>) -> SessionParams,
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{
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let mut build = Some(build_params);
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run_inner(
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opts,
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ModeCtl::Single(Box::new(move |gp, native, fs, vk| {
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(build.take().expect("single build runs once"))(gp, native, fs, vk)
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})),
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)
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.map(|o| o.expect("single mode always yields an outcome"))
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}
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|
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/// Browse mode: the console library idles between streams. `on_action` receives every
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/// overlay action (Launch/Retry/Quit) plus what a launch needs to build its params —
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/// the gamepad service (`auto_pref`), the native display mode, and a fresh
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/// per-session `force_software` flag.
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pub fn run_browse<F>(opts: SessionOpts, on_action: F) -> Result<()>
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where
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F: FnMut(
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OverlayAction,
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&GamepadService,
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||
Mode,
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Arc<AtomicBool>,
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Option<VulkanDecodeDevice>,
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) -> ActionOutcome,
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{
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anyhow::ensure!(
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opts.overlay.is_some(),
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"--browse needs the console UI (a build with the `ui` feature)"
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);
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run_inner(opts, ModeCtl::Browse(Box::new(on_action))).map(|_| ())
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}
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||
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/// Params builder for the one single-mode session (called exactly once, post-setup).
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type BuildParams<'a> = Box<
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dyn FnMut(&GamepadService, Mode, Arc<AtomicBool>, Option<VulkanDecodeDevice>) -> SessionParams
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+ 'a,
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>;
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/// The browse-mode action callback (Launch → params, Retry/Quit → outcome).
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type OnAction<'a> = Box<
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dyn FnMut(
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OverlayAction,
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&GamepadService,
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||
Mode,
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||
Arc<AtomicBool>,
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Option<VulkanDecodeDevice>,
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||
) -> ActionOutcome
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||
+ 'a,
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>;
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||
|
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/// The two run modes, type-erased so one loop serves both.
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enum ModeCtl<'a> {
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Single(BuildParams<'a>),
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Browse(OnAction<'a>),
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}
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/// The custom SDL event a decoded frame's arrival pushes (see [`StreamState::new`]):
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/// pure wake-up — the loop drains the frame channel regardless of why it woke.
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struct FrameWake;
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||
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/// Everything one stream session accumulates — created at session start, dropped at
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/// session end (browse mode cycles through several per process lifetime).
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struct StreamState {
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handle: SessionHandle,
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/// Decoded frames, re-queued by the wake forwarder (newest-wins, like the pump's
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/// own queue). The loop drains THIS, never `handle.frames` — the forwarder is that
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/// channel's one consumer.
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frames: async_channel::Receiver<DecodedFrame>,
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connector: Option<Arc<NativeClient>>,
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capture: Option<Capture>,
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force_software: Arc<AtomicBool>,
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/// The user canceled this connect from the console — never engage the stream
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/// (skip capture/attach on a late `Connected`) and route its end back silently.
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canceled: bool,
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ready_announced: bool,
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mode_line: String,
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clock_offset_ns: i64,
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hdr: bool,
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// Presenter-side 1 s window (design/stats-unification.md): end-to-end
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// capture→displayed (host-clock corrected) p50+p95, display = decoded→displayed p50.
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win_e2e_us: Vec<u64>,
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win_disp_us: Vec<u64>,
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win_start: Instant,
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presented: PresentedWindow,
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// Hardware-path health: a failure streak (or a device with no import support at
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// all) demotes the decoder to software via the shared flag — once per session.
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dmabuf_demoted: bool,
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hw_fails: u32,
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/// The OSD's text (multi-line; rebuilt each Stats window and on a live tier cycle).
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osd_text: String,
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/// The last pump window, kept so a Ctrl+Alt+Shift+S tier cycle can re-render the
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/// OSD immediately instead of waiting up to 1 s for the next Stats event.
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last_stats: Option<Stats>,
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}
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impl StreamState {
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/// `wake`: pushes a [`FrameWake`] SDL event as each decoded frame lands, via a tiny
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/// forwarder thread that owns the pump's frame channel. This is what lets the run
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/// loop BLOCK in `wait_event_timeout` (instead of a 1 ms poll — measured as a full
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/// core burned at any frame rate) yet still present a frame the instant it arrives:
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/// input events and frames both wake the same wait. The forwarder exits when the
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/// pump drops its sender (session end/shutdown).
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fn new(
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params: SessionParams,
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force_software: Arc<AtomicBool>,
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wake: sdl3::event::EventSender,
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) -> StreamState {
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let handle = session::start(params);
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let (wake_tx, wake_rx) = async_channel::bounded(2);
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let pump_rx = handle.frames.clone();
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let _ = std::thread::Builder::new()
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.name("pf-frame-wake".into())
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.spawn(move || {
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while let Ok(f) = pump_rx.recv_blocking() {
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let _ = wake_tx.force_send(f); // newest wins, like the pump's queue
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let _ = wake.push_custom_event(FrameWake);
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}
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});
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StreamState {
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handle,
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frames: wake_rx,
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connector: None,
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capture: None,
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force_software,
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canceled: false,
|
||
ready_announced: false,
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mode_line: String::new(),
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clock_offset_ns: 0,
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hdr: false,
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win_e2e_us: Vec::with_capacity(256),
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||
win_disp_us: Vec::with_capacity(256),
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win_start: Instant::now(),
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||
presented: PresentedWindow::default(),
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||
dmabuf_demoted: false,
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hw_fails: 0,
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osd_text: String::new(),
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||
last_stats: None,
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||
}
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||
}
|
||
|
||
/// Stop the pump and JOIN its thread — required before any device-wide idle or
|
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/// teardown (the pump submits decode work to the shared device). Quick: the pump
|
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/// notices `stop` within its 20 ms receive timeout, and on a normal end it's
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/// already returning.
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fn shutdown(mut self) {
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self.handle.stop.store(true, Ordering::SeqCst);
|
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if let Some(t) = self.handle.thread.take() {
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let _ = t.join();
|
||
}
|
||
}
|
||
|
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/// Deliberate user exit (chord / window close): release capture, close with
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/// QUIT_CLOSE_CODE so the host tears down instead of lingering, stop the pump.
|
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/// The pump then emits `Ended(None)` — the loop's normal end path picks it up.
|
||
fn request_quit(&mut self) {
|
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if let Some(cap) = &mut self.capture {
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cap.release(true);
|
||
}
|
||
if let Some(c) = &self.connector {
|
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c.disconnect_quit();
|
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}
|
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self.handle.stop.store(true, Ordering::SeqCst);
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}
|
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}
|
||
|
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/// Whether a present error is `VK_ERROR_DEVICE_LOST` anywhere in its chain. A lost
|
||
/// device is unrecoverable by spec — every object on it (decoder frames, swapchain,
|
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/// the Skia context) is dead, and the demote-to-software path would rebuild the
|
||
/// decoder against that same dead device (observed live 2026-07-09: FFmpeg wedges
|
||
/// inside the rebuild, the decode thread never returns, and the client zombies with
|
||
/// the pump flushing a never-draining backlog every 2 s). The only correct response
|
||
/// is to fail the session loudly and let the shell relaunch.
|
||
fn device_lost(e: &anyhow::Error) -> bool {
|
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e.chain()
|
||
.any(|c| c.downcast_ref::<ash::vk::Result>() == Some(&ash::vk::Result::ERROR_DEVICE_LOST))
|
||
}
|
||
|
||
fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>> {
|
||
// Before any window exists: unpackaged runs adopt the shell's AppUserModelID so the
|
||
// shell⇄session windows group as one taskbar app (win32.rs; MSIX identity wins).
|
||
#[cfg(windows)]
|
||
crate::win32::set_app_user_model_id();
|
||
sdl3::hint::set("SDL_JOYSTICK_THREAD", "1");
|
||
let sdl = sdl3::init().context("SDL init")?;
|
||
let video = sdl.video().context("SDL video")?;
|
||
let events = sdl.event().context("SDL events")?;
|
||
events
|
||
.register_custom_event::<FrameWake>()
|
||
.map_err(|e| anyhow::anyhow!("register FrameWake event: {e}"))?;
|
||
let mut window = {
|
||
let mut b = video.window(&opts.window_title, 1280, 720);
|
||
match opts.window_pos {
|
||
Some((x, y)) => b.position(x, y),
|
||
None => b.position_centered(),
|
||
};
|
||
b.resizable().vulkan();
|
||
if opts.fullscreen {
|
||
b.fullscreen();
|
||
}
|
||
b.build().context("SDL window")?
|
||
};
|
||
// The exe-embedded icon onto the title bar/taskbar/Alt-Tab (SDL's class icon is the
|
||
// generic default); a no-op for exes that embed none.
|
||
#[cfg(windows)]
|
||
crate::win32::stamp_window_icon(&window);
|
||
let instance_exts = window
|
||
.vulkan_instance_extensions()
|
||
.map_err(|e| anyhow::anyhow!("vulkan instance extensions: {e}"))?;
|
||
let mut presenter = Presenter::new(&window, &instance_exts).context("vulkan presenter")?;
|
||
// A valid black frame immediately — the window is honest while the connect runs.
|
||
presenter.present(&window, FrameInput::Redraw, None)?;
|
||
// Browse mode is "ready" the moment the library window presents — there may never be
|
||
// a stream. (Single mode announces on the first VIDEO frame instead, further down, so
|
||
// a shell only yields to a window that actually shows the stream.)
|
||
if opts.json_status && matches!(mode, ModeCtl::Browse(_)) {
|
||
println!("{{\"ready\":true}}");
|
||
}
|
||
|
||
let mut overlay = opts.overlay.take();
|
||
if let Some(o) = overlay.as_mut() {
|
||
if let Err(e) = o.init(&presenter.shared_device()) {
|
||
if matches!(mode, ModeCtl::Browse(_)) {
|
||
return Err(e).context("console UI init (required for --browse)");
|
||
}
|
||
tracing::warn!(error = %format!("{e:#}"),
|
||
"console-UI overlay init failed — continuing without it");
|
||
overlay = None;
|
||
}
|
||
}
|
||
|
||
let gamepad_subsystem = sdl.gamepad().context("SDL gamepad")?;
|
||
let (gamepad, mut pump) = GamepadService::pumped(gamepad_subsystem);
|
||
let escape_rx = gamepad.escape_events();
|
||
let disconnect_rx = gamepad.disconnect_events();
|
||
let menu_rx = gamepad.menu_events();
|
||
if matches!(mode, ModeCtl::Browse(_)) {
|
||
// Menu mode for the launcher's lifetime (an attached session supersedes
|
||
// translation automatically — the GTK launcher never turned it off either).
|
||
gamepad.set_menu_mode(true);
|
||
}
|
||
|
||
// The native display mode — the `0 = native` fallback for the requested stream mode
|
||
// (the GTK client reads the monitor under its window; same idea).
|
||
let native = window
|
||
.get_display()
|
||
.and_then(|d| d.get_mode())
|
||
.map(|m| Mode {
|
||
width: m.w.max(0) as u32,
|
||
height: m.h.max(0) as u32,
|
||
refresh_hz: m.refresh_rate.round().max(0.0) as u32,
|
||
})
|
||
.unwrap_or(Mode {
|
||
width: 1920,
|
||
height: 1080,
|
||
refresh_hz: 60,
|
||
});
|
||
|
||
let mut stream: Option<StreamState> = match &mut mode {
|
||
ModeCtl::Single(build) => {
|
||
let force_software = Arc::new(AtomicBool::new(false));
|
||
let params = build(
|
||
&gamepad,
|
||
native,
|
||
force_software.clone(),
|
||
presenter.vulkan_decode(),
|
||
);
|
||
Some(StreamState::new(
|
||
params,
|
||
force_software,
|
||
events.event_sender(),
|
||
))
|
||
}
|
||
ModeCtl::Browse(_) => None,
|
||
};
|
||
|
||
let mut event_pump = sdl
|
||
.event_pump()
|
||
.map_err(|e| anyhow::anyhow!("SDL event pump: {e}"))?;
|
||
let mouse = sdl.mouse();
|
||
|
||
let mut fullscreen = opts.fullscreen;
|
||
let mut stats_verbosity = opts.stats_verbosity;
|
||
let mut overlay_frame: Option<OverlayFrame> = None;
|
||
// SDL text input tracks the overlay's editing state (started = IME/`TextInput`
|
||
// events on desktop, and the door Steam's on-screen keyboard types through under
|
||
// gamescope). Toggled edge-wise — start/stop are not free on Wayland.
|
||
let mut text_input_on = false;
|
||
|
||
let outcome = 'main: loop {
|
||
// --- SDL events (input, window, gamepads) ---------------------------------------
|
||
// Block in SDL's own wait: input/window events AND decoded frames (the wake
|
||
// forwarder's FrameWake) all land in this one queue, so the loop wakes exactly
|
||
// when there is work — a short-timeout poll here burned a full core (measured;
|
||
// the timeout only bounds stop-flag/pump-tick latency now). In browse-idle the
|
||
// per-iteration FIFO present vsync-throttles the loop anyway.
|
||
let timeout = Duration::from_millis(15);
|
||
let first = event_pump.wait_event_timeout(timeout);
|
||
let mut queued: Vec<Event> = Vec::new();
|
||
if let Some(e) = first {
|
||
queued.push(e);
|
||
}
|
||
while let Some(e) = event_pump.poll_event() {
|
||
queued.push(e);
|
||
}
|
||
for event in queued {
|
||
// The console UI sees input first: a consumed event (the library's keyboard
|
||
// navigation, a menu) never reaches capture/forwarding.
|
||
if let Some(o) = overlay.as_mut() {
|
||
if o.handle_event(&event) {
|
||
continue;
|
||
}
|
||
}
|
||
match event {
|
||
Event::Quit { .. } => {
|
||
// Window close / SIGINT: deliberate exit, host teardown now.
|
||
if let Some(st) = &mut stream {
|
||
st.request_quit();
|
||
}
|
||
break 'main Some(Outcome::Ended(None));
|
||
}
|
||
Event::Window { win_event, .. } => match win_event {
|
||
WindowEvent::FocusLost => {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
if cap.release(false) {
|
||
apply_capture(&mut window, &mouse, false);
|
||
tracing::info!("focus lost — input released");
|
||
}
|
||
}
|
||
}
|
||
WindowEvent::FocusGained => {
|
||
// An auto-release (Alt-Tab) undoes itself; a chord release
|
||
// stays released until the user opts back in.
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
if cap.should_reengage() {
|
||
cap.engage();
|
||
apply_capture(&mut window, &mouse, true);
|
||
tracing::info!("focus gained — input recaptured");
|
||
}
|
||
}
|
||
}
|
||
WindowEvent::PixelSizeChanged(..) | WindowEvent::Resized(..) => {
|
||
presenter.recreate_swapchain(&window)?;
|
||
presenter.present(&window, FrameInput::Redraw, overlay_frame.as_ref())?;
|
||
}
|
||
WindowEvent::Exposed => {
|
||
presenter.present(&window, FrameInput::Redraw, overlay_frame.as_ref())?;
|
||
}
|
||
_ => {}
|
||
},
|
||
Event::KeyDown {
|
||
scancode: Some(sc),
|
||
keymod,
|
||
repeat: false,
|
||
..
|
||
} => {
|
||
let chord = keymod.intersects(Mod::LCTRLMOD | Mod::RCTRLMOD)
|
||
&& keymod.intersects(Mod::LALTMOD | Mod::RALTMOD)
|
||
&& keymod.intersects(Mod::LSHIFTMOD | Mod::RSHIFTMOD);
|
||
use sdl3::keyboard::Scancode;
|
||
if chord && sc == Scancode::Q {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
if cap.captured() {
|
||
cap.release(true);
|
||
apply_capture(&mut window, &mouse, false);
|
||
} else {
|
||
cap.engage();
|
||
apply_capture(&mut window, &mouse, true);
|
||
}
|
||
tracing::info!(captured = cap.captured(), "chord: release/engage");
|
||
}
|
||
continue;
|
||
}
|
||
if chord && sc == Scancode::D {
|
||
if let Some(st) = &mut stream {
|
||
tracing::info!("chord: disconnect");
|
||
st.request_quit();
|
||
apply_capture(&mut window, &mouse, false);
|
||
// The pump emits Ended(None); the end path routes per mode.
|
||
}
|
||
continue;
|
||
}
|
||
if chord && sc == Scancode::S {
|
||
stats_verbosity = stats_verbosity.next();
|
||
tracing::info!(tier = ?stats_verbosity, "chord: stats verbosity");
|
||
// Re-render the OSD from the last window immediately — waiting
|
||
// for the next Stats event would lag the keypress by up to 1 s.
|
||
if let Some(st) = &mut stream {
|
||
let text = match &st.last_stats {
|
||
Some(s) => stats_text(
|
||
stats_verbosity,
|
||
&st.mode_line,
|
||
s,
|
||
&st.presented,
|
||
st.hdr,
|
||
presenter.hdr_active(),
|
||
),
|
||
None => String::new(),
|
||
};
|
||
st.osd_text = text;
|
||
}
|
||
continue;
|
||
}
|
||
// F11 or Alt+Enter (some keyboards' Fn layer sends a media key for
|
||
// plain F11 — the Moonlight-standard alias always exists).
|
||
let alt_enter =
|
||
sc == Scancode::Return && keymod.intersects(Mod::LALTMOD | Mod::RALTMOD);
|
||
if sc == Scancode::F11 || alt_enter {
|
||
fullscreen = !fullscreen;
|
||
tracing::debug!(fullscreen, "fullscreen toggle");
|
||
if let Err(e) = window.set_fullscreen(fullscreen) {
|
||
tracing::warn!(error = %e, "fullscreen toggle");
|
||
}
|
||
continue;
|
||
}
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
cap.on_key_down(sc);
|
||
}
|
||
}
|
||
Event::KeyUp {
|
||
scancode: Some(sc), ..
|
||
} => {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
cap.on_key_up(sc);
|
||
}
|
||
}
|
||
Event::MouseMotion { xrel, yrel, .. } => {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
cap.on_motion(xrel, yrel);
|
||
}
|
||
}
|
||
Event::MouseButtonDown { mouse_btn, .. } => {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
if !cap.captured() {
|
||
// The engaging click is suppressed toward the host.
|
||
cap.engage();
|
||
apply_capture(&mut window, &mouse, true);
|
||
} else {
|
||
cap.on_button_down(mouse_btn);
|
||
}
|
||
}
|
||
}
|
||
Event::MouseButtonUp { mouse_btn, .. } => {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
cap.on_button_up(mouse_btn);
|
||
}
|
||
}
|
||
Event::MouseWheel { x, y, .. } => {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
cap.on_wheel(x, y);
|
||
}
|
||
}
|
||
// The wake forwarder's FrameWake (and any other user event): pure
|
||
// wake-up — the frame drain below runs this iteration either way.
|
||
Event::User { .. } => {}
|
||
// Everything else (gamepad add/remove/button/axis/touchpad/sensor…) is
|
||
// the pumped gamepad worker's — it ignores what it doesn't know.
|
||
other => pump.handle_event(other),
|
||
}
|
||
}
|
||
pump.tick();
|
||
// One coalesced MouseMove per iteration — pure motion must reach the host
|
||
// without waiting for a click/key to flush it.
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
cap.flush_motion();
|
||
}
|
||
|
||
// Text input follows the overlay's editing state (edge-triggered).
|
||
let want_text = overlay.as_ref().is_some_and(|o| o.text_input_active());
|
||
if want_text != text_input_on {
|
||
text_input_on = want_text;
|
||
let ti = video.text_input();
|
||
if want_text {
|
||
ti.start(&window);
|
||
} else {
|
||
ti.stop(&window);
|
||
}
|
||
}
|
||
|
||
// Controller escape chord: release capture (+ leave fullscreen on desktop — under
|
||
// a `--fullscreen` gamescope launch there is nothing to release into). Only
|
||
// emitted while a session is attached.
|
||
while escape_rx.try_recv().is_ok() {
|
||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||
if cap.release(true) {
|
||
apply_capture(&mut window, &mouse, false);
|
||
}
|
||
}
|
||
if fullscreen && !opts.fullscreen {
|
||
fullscreen = false;
|
||
let _ = window.set_fullscreen(false);
|
||
}
|
||
}
|
||
// Escape chord held past the threshold: the controller's Ctrl+Alt+Shift+D.
|
||
if disconnect_rx.try_recv().is_ok() {
|
||
if let Some(st) = &mut stream {
|
||
tracing::info!("controller chord: disconnect");
|
||
st.request_quit();
|
||
apply_capture(&mut window, &mouse, false);
|
||
}
|
||
}
|
||
|
||
// --- Browse: menu navigation + overlay actions (console visible only) ------------
|
||
if let ModeCtl::Browse(on_action) = &mut mode {
|
||
// Menu events flow while no stream is engaged — including a connect in
|
||
// flight (connector still None), so B can cancel the dial. Once attached,
|
||
// the gamepad worker forwards raw input instead of translating.
|
||
if stream.as_ref().is_none_or(|s| s.connector.is_none()) {
|
||
while let Ok(ev) = menu_rx.try_recv() {
|
||
if let Some(o) = overlay.as_mut() {
|
||
if let Some(pulse) = o.handle_menu(ev) {
|
||
gamepad.menu_rumble(pulse);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if let Some(action) = overlay.as_mut().and_then(|o| o.take_action()) {
|
||
match action {
|
||
OverlayAction::CancelConnect => {
|
||
if let Some(st) = &mut stream {
|
||
if st.connector.is_none() && !st.canceled {
|
||
tracing::info!("connect canceled from the console");
|
||
st.canceled = true;
|
||
st.handle.stop.store(true, Ordering::SeqCst);
|
||
}
|
||
}
|
||
}
|
||
action => {
|
||
let force_software = Arc::new(AtomicBool::new(false));
|
||
match on_action(
|
||
action,
|
||
&gamepad,
|
||
native,
|
||
force_software.clone(),
|
||
presenter.vulkan_decode(),
|
||
) {
|
||
ActionOutcome::Handled => {}
|
||
ActionOutcome::Start(params) => {
|
||
stream = Some(StreamState::new(
|
||
*params,
|
||
force_software,
|
||
events.event_sender(),
|
||
));
|
||
if let Some(o) = overlay.as_mut() {
|
||
o.session_phase(SessionPhase::Connecting);
|
||
}
|
||
}
|
||
ActionOutcome::Quit => break Some(Outcome::Ended(None)),
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// --- Session events --------------------------------------------------------------
|
||
// `stream` may become None mid-drain (browse-mode session end) — re-borrow each
|
||
// event, act, and stop draining on the terminal ones.
|
||
while let Some(st) = stream.as_mut() {
|
||
let Ok(ev) = st.handle.events.try_recv() else {
|
||
break;
|
||
};
|
||
match ev {
|
||
SessionEvent::Connected {
|
||
connector: c,
|
||
mode: m,
|
||
fingerprint,
|
||
} => {
|
||
if st.canceled {
|
||
// The dial won the race against the cancel: quit-close the host
|
||
// side now; the stop flag (already set) ends the pump and the
|
||
// Ended path routes back to the console without ever engaging.
|
||
c.disconnect_quit();
|
||
continue;
|
||
}
|
||
st.mode_line = format!("{}×{}@{}", m.width, m.height, m.refresh_hz);
|
||
tracing::info!(mode = %st.mode_line, "connected");
|
||
window
|
||
.set_title(&format!("{} · {}", opts.window_title, st.mode_line))
|
||
.ok();
|
||
gamepad.attach(c.clone());
|
||
st.clock_offset_ns = c.clock_offset_ns;
|
||
let mut cap = Capture::new(c.clone());
|
||
cap.engage(); // capture engages when the stream starts (ui_stream parity)
|
||
apply_capture(&mut window, &mouse, true);
|
||
st.capture = Some(cap);
|
||
st.connector = Some(c);
|
||
if let Some(f) = opts.on_connected.as_mut() {
|
||
f(fingerprint);
|
||
}
|
||
if let Some(o) = overlay.as_mut() {
|
||
o.session_phase(SessionPhase::Streaming);
|
||
}
|
||
}
|
||
SessionEvent::Stats(s) => {
|
||
st.osd_text = stats_text(
|
||
stats_verbosity,
|
||
&st.mode_line,
|
||
&s,
|
||
&st.presented,
|
||
st.hdr,
|
||
presenter.hdr_active(),
|
||
);
|
||
if stats_verbosity != StatsVerbosity::Off {
|
||
// The stdout line is the machine interface (shell status card,
|
||
// scripts) — always the full Detailed text, whatever the OSD tier.
|
||
let full = stats_text(
|
||
StatsVerbosity::Detailed,
|
||
&st.mode_line,
|
||
&s,
|
||
&st.presented,
|
||
st.hdr,
|
||
presenter.hdr_active(),
|
||
);
|
||
println!("stats: {}", full.replace('\n', " | "));
|
||
}
|
||
st.last_stats = Some(s);
|
||
}
|
||
SessionEvent::Failed {
|
||
msg,
|
||
trust_rejected,
|
||
} => match &mode {
|
||
ModeCtl::Single(_) => {
|
||
break 'main Some(Outcome::ConnectFailed {
|
||
msg,
|
||
trust_rejected,
|
||
})
|
||
}
|
||
ModeCtl::Browse(_) => {
|
||
tracing::warn!(%msg, "connect failed — back to the console");
|
||
let canceled = st.canceled;
|
||
if let Some(st) = stream.take() {
|
||
st.shutdown();
|
||
}
|
||
apply_capture(&mut window, &mouse, false);
|
||
if let Some(o) = overlay.as_mut() {
|
||
// A user-canceled dial ends silently — no error scene.
|
||
if canceled {
|
||
o.session_phase(SessionPhase::Ended(None));
|
||
} else {
|
||
o.session_phase(SessionPhase::Failed(&msg));
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
},
|
||
SessionEvent::Ended(reason) => {
|
||
gamepad.detach();
|
||
if let Some(cap) = &mut st.capture {
|
||
cap.release(true);
|
||
}
|
||
apply_capture(&mut window, &mouse, false);
|
||
match &mode {
|
||
ModeCtl::Single(_) => break 'main Some(Outcome::Ended(reason)),
|
||
ModeCtl::Browse(_) => {
|
||
window.set_title(&opts.window_title).ok();
|
||
let canceled = st.canceled;
|
||
if let Some(st) = stream.take() {
|
||
st.shutdown();
|
||
}
|
||
if let Some(o) = overlay.as_mut() {
|
||
// A canceled connect's end carries no reason strip.
|
||
o.session_phase(SessionPhase::Ended(if canceled {
|
||
None
|
||
} else {
|
||
reason.as_deref()
|
||
}));
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// --- Console UI: damage-driven overlay re-render for this iteration --------------
|
||
if let Some(o) = overlay.as_mut() {
|
||
let (pw, ph) = window.size_in_pixels();
|
||
let (stats, hint) = match &stream {
|
||
Some(st) if st.connector.is_some() => {
|
||
let hint = match &st.capture {
|
||
Some(cap) if !cap.captured() => Some(if gamepad.active().is_some() {
|
||
HINT_WITH_PAD
|
||
} else {
|
||
HINT_KEYBOARD
|
||
}),
|
||
_ => None,
|
||
};
|
||
(
|
||
(stats_verbosity != StatsVerbosity::Off && !st.osd_text.is_empty())
|
||
.then_some(st.osd_text.as_str()),
|
||
hint,
|
||
)
|
||
}
|
||
_ => (None, None),
|
||
};
|
||
let pad = gamepad.active();
|
||
let pads = gamepad.pads();
|
||
let ctx = FrameCtx {
|
||
width: pw,
|
||
height: ph,
|
||
stats,
|
||
hint,
|
||
pad: pad.as_ref().map(|p| p.name.as_str()),
|
||
pad_pref: pad.as_ref().map(|p| p.pref),
|
||
pads: &pads,
|
||
};
|
||
match o.frame(&ctx) {
|
||
Ok(f) => overlay_frame = f,
|
||
Err(e) => {
|
||
if matches!(mode, ModeCtl::Browse(_)) {
|
||
return Err(e).context("console UI frame (required for --browse)");
|
||
}
|
||
tracing::warn!(error = %format!("{e:#}"),
|
||
"overlay frame failed — disabling the console UI");
|
||
overlay = None;
|
||
overlay_frame = None;
|
||
}
|
||
}
|
||
}
|
||
|
||
// --- Frames: drain to the newest, upload + present -------------------------------
|
||
let mut presented_video = false;
|
||
if let Some(st) = &mut stream {
|
||
// Mastering metadata (0xCE) → the presentation engine, ahead of the frame
|
||
// that needs it. Low-rate (session start + mastering changes / keyframes).
|
||
if let Some(c) = &st.connector {
|
||
while let Ok(m) = c.next_hdr_meta(Duration::ZERO) {
|
||
presenter.set_hdr_metadata(m);
|
||
}
|
||
}
|
||
let mut newest: Option<DecodedFrame> = None;
|
||
while let Ok(f) = st.frames.try_recv() {
|
||
newest = Some(f);
|
||
}
|
||
if let Some(f) = newest {
|
||
let DecodedFrame {
|
||
pts_ns,
|
||
decoded_ns,
|
||
image,
|
||
} = f;
|
||
let did_present = match image {
|
||
DecodedImage::Cpu(c) => {
|
||
st.hdr = c.color.is_pq();
|
||
presenter.present(&window, FrameInput::Cpu(&c), overlay_frame.as_ref())?
|
||
}
|
||
#[cfg(target_os = "linux")]
|
||
DecodedImage::Dmabuf(d)
|
||
if presenter.supports_dmabuf() && !st.dmabuf_demoted =>
|
||
{
|
||
st.hdr = d.color.is_pq();
|
||
match presenter.present(
|
||
&window,
|
||
FrameInput::Dmabuf(d),
|
||
overlay_frame.as_ref(),
|
||
) {
|
||
Ok(p) => {
|
||
st.hw_fails = 0;
|
||
p
|
||
}
|
||
// Import/CSC failure is survivable (the stream continues on
|
||
// the next frame) — but a streak means this box can't do the
|
||
// hw path: demote the decoder to software, same contract as
|
||
// the GTK presenter's GL-converter failures. A lost DEVICE
|
||
// is not survivable and must not demote — see [`device_lost`].
|
||
Err(e) => {
|
||
if device_lost(&e) {
|
||
return Err(e)
|
||
.context("GPU device lost — the session cannot continue");
|
||
}
|
||
st.hw_fails += 1;
|
||
tracing::warn!(error = %format!("{e:#}"), fails = st.hw_fails,
|
||
"hardware present failed");
|
||
if st.hw_fails >= 3 && !st.dmabuf_demoted {
|
||
st.dmabuf_demoted = true;
|
||
tracing::warn!("demoting the decoder to software");
|
||
st.force_software.store(true, Ordering::Relaxed);
|
||
}
|
||
false
|
||
}
|
||
}
|
||
}
|
||
#[cfg(target_os = "linux")]
|
||
DecodedImage::Dmabuf(_) => {
|
||
// No import extensions on this device (or already demoted) — the
|
||
// pump rebuilds the decoder as software; frames flow again soon.
|
||
if !st.dmabuf_demoted {
|
||
st.dmabuf_demoted = true;
|
||
tracing::warn!(
|
||
"no dmabuf import support on this device — demoting the \
|
||
decoder to software"
|
||
);
|
||
st.force_software.store(true, Ordering::Relaxed);
|
||
}
|
||
false
|
||
}
|
||
// D3D11VA: shared-texture import, same gate + failure-streak
|
||
// demotion contract as the dmabuf path.
|
||
#[cfg(windows)]
|
||
DecodedImage::D3d11(d) if presenter.supports_d3d11() && !st.dmabuf_demoted => {
|
||
st.hdr = d.color.is_pq();
|
||
match presenter.present(
|
||
&window,
|
||
FrameInput::D3d11(d),
|
||
overlay_frame.as_ref(),
|
||
) {
|
||
Ok(p) => {
|
||
st.hw_fails = 0;
|
||
p
|
||
}
|
||
Err(e) => {
|
||
// Lost device ⇒ unrecoverable, never demote ([`device_lost`]).
|
||
if device_lost(&e) {
|
||
return Err(e)
|
||
.context("GPU device lost — the session cannot continue");
|
||
}
|
||
st.hw_fails += 1;
|
||
tracing::warn!(error = %format!("{e:#}"), fails = st.hw_fails,
|
||
"hardware present failed");
|
||
if st.hw_fails >= 3 && !st.dmabuf_demoted {
|
||
st.dmabuf_demoted = true;
|
||
tracing::warn!("demoting the decoder to software");
|
||
st.force_software.store(true, Ordering::Relaxed);
|
||
}
|
||
false
|
||
}
|
||
}
|
||
}
|
||
#[cfg(windows)]
|
||
DecodedImage::D3d11(_) => {
|
||
// No import extensions on this device (or already demoted) — the
|
||
// pump rebuilds the decoder as software; frames flow again soon.
|
||
if !st.dmabuf_demoted {
|
||
st.dmabuf_demoted = true;
|
||
tracing::warn!(
|
||
"no win32 external-memory import on this device — demoting \
|
||
the decoder to software"
|
||
);
|
||
st.force_software.store(true, Ordering::Relaxed);
|
||
}
|
||
false
|
||
}
|
||
// Vulkan-Video: decoded on the presenter's own device — present is
|
||
// views + CSC, no import step to gate on. Same failure-streak
|
||
// demotion contract as the dmabuf path.
|
||
DecodedImage::VkFrame(v) if !st.dmabuf_demoted => {
|
||
st.hdr = v.color.is_pq();
|
||
match presenter.present(
|
||
&window,
|
||
FrameInput::VkFrame(v),
|
||
overlay_frame.as_ref(),
|
||
) {
|
||
Ok(p) => {
|
||
st.hw_fails = 0;
|
||
p
|
||
}
|
||
Err(e) => {
|
||
// Lost device ⇒ unrecoverable, never demote ([`device_lost`]).
|
||
if device_lost(&e) {
|
||
return Err(e)
|
||
.context("GPU device lost — the session cannot continue");
|
||
}
|
||
st.hw_fails += 1;
|
||
tracing::warn!(error = %format!("{e:#}"), fails = st.hw_fails,
|
||
"vulkan-video present failed");
|
||
if st.hw_fails >= 3 {
|
||
st.dmabuf_demoted = true;
|
||
tracing::warn!("demoting the decoder to software");
|
||
st.force_software.store(true, Ordering::Relaxed);
|
||
}
|
||
false
|
||
}
|
||
}
|
||
}
|
||
DecodedImage::VkFrame(_) => false, // demoted — drain until rebuild
|
||
};
|
||
if did_present {
|
||
presented_video = true;
|
||
let displayed_ns = session::now_ns();
|
||
if opts.json_status && !st.ready_announced {
|
||
st.ready_announced = true;
|
||
println!("{{\"ready\":true}}");
|
||
}
|
||
// The `displayed` stamp (same clamp rules as the pump's windows).
|
||
let e2e = (displayed_ns as i128 + st.clock_offset_ns as i128 - pts_ns as i128)
|
||
.max(0) as u64;
|
||
if e2e > 0 && e2e < 10_000_000_000 {
|
||
st.win_e2e_us.push(e2e / 1000);
|
||
}
|
||
st.win_disp_us
|
||
.push(displayed_ns.saturating_sub(decoded_ns) / 1000);
|
||
}
|
||
}
|
||
|
||
// Fold the presenter window into the shared stats line once per second.
|
||
if st.win_start.elapsed() >= Duration::from_secs(1) {
|
||
let (e2e_p50, e2e_p95) = session::window_percentiles(&mut st.win_e2e_us);
|
||
let (disp_p50, _) = session::window_percentiles(&mut st.win_disp_us);
|
||
st.presented = PresentedWindow {
|
||
e2e_p50_ms: e2e_p50 as f32 / 1000.0,
|
||
e2e_p95_ms: e2e_p95 as f32 / 1000.0,
|
||
display_ms: disp_p50 as f32 / 1000.0,
|
||
};
|
||
st.win_e2e_us.clear();
|
||
st.win_disp_us.clear();
|
||
st.win_start = Instant::now();
|
||
}
|
||
}
|
||
|
||
// Browse with no video driving presents (library / connecting): composite the
|
||
// overlay every iteration — FIFO vsync-throttles this to the display rate.
|
||
if matches!(mode, ModeCtl::Browse(_))
|
||
&& !presented_video
|
||
&& stream.as_ref().is_none_or(|s| s.connector.is_none())
|
||
{
|
||
presenter.present(&window, FrameInput::Redraw, overlay_frame.as_ref())?;
|
||
}
|
||
};
|
||
|
||
// Join the pump BEFORE the device-wide idle: its decode submissions on the shared
|
||
// device would race vkDeviceWaitIdle otherwise.
|
||
if let Some(st) = stream.take() {
|
||
st.shutdown();
|
||
}
|
||
// Overlay resources live on the presenter's device: quiesce the queue first, drop
|
||
// the overlay (its Drop destroys the Skia surfaces), THEN the presenter tears down.
|
||
presenter.wait_idle();
|
||
drop(overlay);
|
||
Ok(outcome)
|
||
}
|
||
|
||
/// Apply the capture state to the window: pointer lock (relative mouse + hidden cursor)
|
||
/// and — on Windows — a keyboard grab, so system chords (Alt+Tab, the Windows key) reach
|
||
/// the host while captured instead of the local shell. SDL implements the grab there
|
||
/// with a low-level keyboard hook, the same mechanism the WinUI shell's in-process
|
||
/// client used its own WH_KEYBOARD_LL hooks for. Not engaged on Linux: the compositor
|
||
/// shortcut-inhibit story stays the shells' concern (Settings.inhibit_shortcuts).
|
||
fn apply_capture(window: &mut sdl3::video::Window, mouse: &sdl3::mouse::MouseUtil, on: bool) {
|
||
mouse.set_relative_mouse_mode(window, on);
|
||
mouse.show_cursor(!on);
|
||
#[cfg(windows)]
|
||
window.set_keyboard_grab(on);
|
||
}
|
||
|
||
/// The presenter's share of the unified stats window — folded into each printed line.
|
||
#[derive(Default)]
|
||
struct PresentedWindow {
|
||
e2e_p50_ms: f32,
|
||
e2e_p95_ms: f32,
|
||
display_ms: f32,
|
||
}
|
||
|
||
/// The capture hints (`ui_stream` parity — the words the user reads while released).
|
||
const HINT_KEYBOARD: &str = "Click the stream to capture input · Ctrl+Alt+Shift+Q releases · \
|
||
Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats";
|
||
const HINT_WITH_PAD: &str = "Click the stream to capture input · Ctrl+Alt+Shift+Q releases · \
|
||
Ctrl+Alt+Shift+D disconnects · hold L1 + R1 + Start + Select to leave";
|
||
|
||
/// The unified stats window (design/stats-unification.md) as OSD text at the given tier
|
||
/// (the Android client's vocabulary, each a strict superset of the previous):
|
||
/// Compact = one glanceable line, Normal = mode + end-to-end percentiles + loss,
|
||
/// Detailed = decoder path, HDR tag and the per-stage equation on top. Off reads empty.
|
||
/// Multi-line for the console-UI panel; the stdout `stats:` line joins Detailed with `|`.
|
||
///
|
||
/// The HDR tag is honest about the display path: `HDR` only when the swapchain actually
|
||
/// runs HDR10 (`hdr_display`); a PQ stream tone-mapped onto an SDR surface (no HDR10
|
||
/// format offered, HDR off in the compositor) shows `HDR→SDR` instead.
|
||
fn stats_text(
|
||
verbosity: StatsVerbosity,
|
||
mode_line: &str,
|
||
s: &Stats,
|
||
p: &PresentedWindow,
|
||
hdr_stream: bool,
|
||
hdr_display: bool,
|
||
) -> String {
|
||
match verbosity {
|
||
StatsVerbosity::Off => return String::new(),
|
||
StatsVerbosity::Compact => {
|
||
// fps · e2e ms · Mb/s — the latency term waits for the first presenter
|
||
// window (0 = no capture→displayed samples yet).
|
||
let mut text = format!("{:.0} fps", s.fps);
|
||
if p.e2e_p50_ms > 0.0 {
|
||
text.push_str(&format!(" · {:.1} ms", p.e2e_p50_ms));
|
||
}
|
||
text.push_str(&format!(" · {:.0} Mb/s", s.mbps));
|
||
if s.lost > 0 {
|
||
text.push_str(&format!(" · lost {}", s.lost));
|
||
}
|
||
return text;
|
||
}
|
||
StatsVerbosity::Normal | StatsVerbosity::Detailed => {}
|
||
}
|
||
let detailed = verbosity == StatsVerbosity::Detailed;
|
||
let mut text = if detailed {
|
||
format!(
|
||
"{mode_line} · {:.0} fps · {:.1} Mb/s · {}{}",
|
||
s.fps,
|
||
s.mbps,
|
||
if s.decoder.is_empty() { "-" } else { s.decoder },
|
||
match (hdr_stream, hdr_display) {
|
||
(true, true) => " · HDR",
|
||
(true, false) => " · HDR→SDR",
|
||
_ => "",
|
||
},
|
||
)
|
||
} else {
|
||
format!("{mode_line} · {:.0} fps · {:.1} Mb/s", s.fps, s.mbps)
|
||
};
|
||
text.push_str(&format!(
|
||
"\ne2e {:.1}/{:.1} ms (p50/p95)",
|
||
p.e2e_p50_ms, p.e2e_p95_ms
|
||
));
|
||
if detailed {
|
||
if s.split {
|
||
text.push_str(&format!(" · host {:.1} · net {:.1}", s.host_ms, s.net_ms));
|
||
} else {
|
||
text.push_str(&format!(" · host+net {:.1}", s.host_net_ms));
|
||
}
|
||
text.push_str(&format!(
|
||
" · decode {:.1} · display {:.1} ms",
|
||
s.decode_ms, p.display_ms
|
||
));
|
||
}
|
||
if s.lost > 0 {
|
||
text.push_str(&format!("\nlost {} ({:.1}%)", s.lost, s.lost_pct));
|
||
}
|
||
text
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
fn sample() -> (Stats, PresentedWindow) {
|
||
(
|
||
Stats {
|
||
fps: 119.6,
|
||
mbps: 24.3,
|
||
host_net_ms: 2.1,
|
||
host_ms: 1.2,
|
||
net_ms: 0.9,
|
||
split: true,
|
||
decode_ms: 1.8,
|
||
lost: 3,
|
||
lost_pct: 0.4,
|
||
decoder: "vulkan",
|
||
},
|
||
PresentedWindow {
|
||
e2e_p50_ms: 6.4,
|
||
e2e_p95_ms: 9.1,
|
||
display_ms: 1.1,
|
||
},
|
||
)
|
||
}
|
||
|
||
/// The tier ladder: Off is empty, Compact is one line, Normal adds the mode + e2e
|
||
/// lines but no stage terms or decoder tag, Detailed carries everything.
|
||
#[test]
|
||
fn stats_text_tiers() {
|
||
let (s, p) = sample();
|
||
let text = |v| stats_text(v, "1920×1080@120", &s, &p, true, false);
|
||
|
||
assert_eq!(text(StatsVerbosity::Off), "");
|
||
|
||
let compact = text(StatsVerbosity::Compact);
|
||
assert_eq!(compact, "120 fps · 6.4 ms · 24 Mb/s · lost 3");
|
||
assert_eq!(compact.lines().count(), 1);
|
||
|
||
let normal = text(StatsVerbosity::Normal);
|
||
assert!(normal.starts_with("1920×1080@120 · 120 fps · 24.3 Mb/s\n"));
|
||
assert!(normal.contains("e2e 6.4/9.1 ms (p50/p95)"));
|
||
assert!(normal.contains("lost 3 (0.4%)"));
|
||
assert!(!normal.contains("vulkan"), "decoder tag is Detailed-only");
|
||
assert!(!normal.contains("decode"), "stage terms are Detailed-only");
|
||
|
||
let detailed = text(StatsVerbosity::Detailed);
|
||
assert!(detailed.contains("vulkan · HDR→SDR"));
|
||
assert!(detailed.contains("host 1.2 · net 0.9 · decode 1.8 · display 1.1 ms"));
|
||
assert!(detailed.contains("lost 3 (0.4%)"));
|
||
}
|
||
|
||
/// Compact omits the latency term until the presenter's first e2e window lands.
|
||
#[test]
|
||
fn compact_waits_for_e2e() {
|
||
let (mut s, _) = sample();
|
||
s.lost = 0;
|
||
let p = PresentedWindow::default();
|
||
assert_eq!(
|
||
stats_text(StatsVerbosity::Compact, "m", &s, &p, false, false),
|
||
"120 fps · 24 Mb/s"
|
||
);
|
||
}
|
||
}
|