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punktfunk/scripts/steamdeck
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fix(steamdeck/install): set up controller passthrough + surface the required reboot
A fresh SteamOS host install failed on-glass two ways: KWin denied Desktop-mode
capture (zkde_screencast_unstable_v1) so every session died in the pipeline build,
and the native Steam Deck pad degraded to an Xbox 360 controller. Both stem from
setup that only a fresh login applies — the host user-service keeps the
pre-install group set and KWin reads its .desktop grant at session start — plus a
missing vhci-hcd autoload the pad's USB/IP transport needs (the deb/rpm/arch
packages ship it; the Deck installer did not).

- install.sh: install punktfunk-modules.conf (+ modprobe vhci-hcd now) for the
  native Deck controller transport, seed the KDE RemoteDesktop grant
  (kde-authorized) for Desktop-mode input, and print a loud "reboot before
  streaming" notice when a relogin is actually required (input group added or the
  .desktop grant first installed).
- update.sh: retrofit the udev rule, vhci-hcd autoload, input group, and grant so
  existing installs pick them up on the next update without a reinstall.
- steamos-host.md: document the first-install reboot and the native controller
  passthrough requirements (input group + vhci-hcd + client-side Steam Input Off).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 19:22:08 +02:00
..

punktfunk host on a Steam Deck

Run a punktfunk host on a Steam Deck — stream its Game Mode (or KDE desktop) to other devices. (Streaming to a Deck is the client; use the Flatpak + Decky plugin instead.)

User-facing guide: docs-site → "SteamOS (Host)" (docs-site/content/docs/steamos-host.md). This README is the deep reference for what the scripts do and how to operate them by hand.

Why build on-device (not a package or prebuilt binary)

SteamOS 3 is an immutable, read-only Arch base:

  • No pacman -S for system libs; /usr is read-only and reset on A/B updates.
  • A prebuilt binary is fragile — it links the system FFmpeg/glibc, and a SteamOS update can bump those sonames out from under it (the same class of breakage as the NVIDIA-driver-after-update issue).
  • The host needs unsandboxed /dev/uinput + /dev/uhid, PipeWire, the compositor, and VAAPI — so Flatpak (the normal Deck app channel) doesn't fit. Flatpak/Decky are for the client.

So the host is built natively inside a Debian-trixie distrobox (pf2), chosen because its FFmpeg/glibc ABI matches SteamOS's — the resulting binary runs natively on SteamOS (the container is only the build environment; punktfunk-host is launched directly, not via distrobox enter). A rebuild always matches the running OS. Encode is VAAPI on the Deck's AMD GPU (NVENC on NVIDIA), auto-selected by PUNKTFUNK_ENCODER=auto.

The web console is the one part that stays in the container at runtime: it's a Nitro bun build (bun both builds and runs it — the bun-preset output uses Bun.serve with TLS, serving HTTPS (HTTP/1.1 over TLS) with the host's identity cert), so its service does distrobox enter pf2 -- … bun .output/server/index.mjs. bun is provisioned in the container.

Scripts

Script What it does
install.sh Idempotent installer: ensure the pf2 distrobox + toolchain → build host (+web) → write config → tune sysctl + input group (sudo) → install + start punktfunk-host / punktfunk-web systemd user services with linger.
update.sh Rebuild from the current source and restart the services (config + pairings persist). --pull does git pull first.
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
bash ~/punktfunk/scripts/steamdeck/install.sh            # PIN pairing required (secure default)
bash ~/punktfunk/scripts/steamdeck/install.sh --open     # trusted LAN: accept unpaired clients
bash ~/punktfunk/scripts/steamdeck/install.sh --no-web   # host only, no web console
bash ~/punktfunk/scripts/steamdeck/install.sh --no-gamestream  # native punktfunk/1 only, no Moonlight surface
bash ~/punktfunk/scripts/steamdeck/update.sh             # after pulling new source

Note: unlike a bare serve (native-only by default), the Deck install enables --gamestream by default so stock Moonlight clients work out of the box; --no-gamestream turns that surface off.

Env overrides: PUNKTFUNK_SRC (source dir, default ~/punktfunk), PUNKTFUNK_BOX (container name, default pf2), PUNKTFUNK_MGMT_PORT (47990), PUNKTFUNK_WEB_PORT (47992).

What gets installed

  • Binary: ~/punktfunk/target-steamos/release/punktfunk-host (built in pf2, run natively).
  • Config: ~/.config/punktfunk/host.env (encoder/compositor) and web.env (generated web login password + session secret). Trust material (cert.pem, mgmt-token, punktfunk1-paired.json) lives here too and persists across updates.
  • Services: ~/.config/systemd/user/punktfunk-host.service (runs serve --gamestream --mgmt-bind 0.0.0.0:47990, + --open if chosen — --gamestream adds the Moonlight-compat planes so the Deck's Game Mode also streams to stock Moonlight; the native punktfunk/1 plane is always on) and punktfunk-web.service. Linger is enabled so they run without a login session.
  • System tuning (sudo): /etc/sysctl.d/99-punktfunk-net.conf (32 MB UDP buffers — the #1 high-bitrate lever), /etc/udev/rules.d/60-punktfunk.rules, and $USER in the input group.

Operating

systemctl --user status  punktfunk-host punktfunk-web
journalctl --user -u punktfunk-host -f          # watch sessions / pairing PIN
systemctl --user restart punktfunk-host         # after editing host.env

Pair from the web console (Devices → arm pairing) or directly from a client with the host's PIN. The host advertises over mDNS as _punktfunk._udp, so clients discover it automatically.

Gotchas

  • distrobox required. If missing: curl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local (then ensure ~/.local/bin is on PATH).
  • First build is slow (~1015 min + ~1 GB toolchain/image). Incremental afterwards.
  • No passwordless sudo → the installer skips the sysctl/udev/input steps with a warning; high bitrates will drop packets until you apply 99-punktfunk-net.conf and join input yourself.
  • Game Mode auto-suspend drops the host off the network on idle — disable it (Settings → Power) for a headless host.
  • WiFi tx ceiling ≈ 250 Mbps goodput (a Deck hardware/driver packet-rate limit, band-independent); fine for 1080p/1440p60. A wired dock lifts it.
  • After a major SteamOS update, if the host won't start, run update.sh to rebuild against the new base libraries.