61fd75dc33
recreate_dupl called reassert_isolation (a display-TOPOLOGY change via isolate_displays) + attach_input_desktop on EVERY ACCESS_LOST rebuild — 200× in a 6 s SDR session. A topology change itself invalidates the freshly-rebuilt duplication, so the next acquire is ACCESS_LOST → recreate → reassert → a self-feeding 0x887A0026 churn that freezes the stream and never recovers across context changes (lock / login / post-login). Gate both behind is_secure_desktop(): the heavy topology work runs only on the actual Winlogon (secure/login) desktop — where a physical monitor can grab the secure desktop off our virtual output. Routine churn, the lock screen, and post-login are all on the normal desktop, so they take a light re-duplicate with no topology meddling. Apollo isolates once at startup; its recovery just re-duplicates — this matches that. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
135 lines
5.4 KiB
Rust
135 lines
5.4 KiB
Rust
//! Input-desktop watcher (Windows) — the authoritative "normal vs secure desktop" signal for the
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//! two-process secure-desktop design (docs/windows-secure-desktop.md).
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//!
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//! Windows switches the *input desktop* to "Winlogon" (the secure desktop) for UAC elevation, the
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//! lock screen and the login screen, and back to "Default" for the normal session. WGC captures only
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//! the normal desktop; DDA-as-SYSTEM captures the secure one. A dedicated thread polls the input
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//! desktop's NAME (WTS session notifications miss UAC entirely, so the name is the reliable signal)
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//! and publishes it as an atomic the capture mux + input path read.
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use std::sync::atomic::{AtomicBool, AtomicU8, Ordering};
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use std::sync::Arc;
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use std::time::Duration;
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use windows::Win32::Foundation::HANDLE;
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use windows::Win32::System::StationsAndDesktops::{
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CloseDesktop, GetUserObjectInformationW, OpenInputDesktop, DESKTOP_ACCESS_FLAGS,
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DESKTOP_CONTROL_FLAGS, UOI_NAME,
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};
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/// The normal interactive desktop ("Default") — WGC capture applies.
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pub const DESKTOP_NORMAL: u8 = 0;
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/// The secure desktop ("Winlogon": UAC / lock / login) — DDA-as-SYSTEM capture applies.
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pub const DESKTOP_SECURE: u8 = 1;
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/// Polls the input-desktop name on its own thread and publishes [`DESKTOP_NORMAL`]/[`DESKTOP_SECURE`].
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pub struct DesktopWatcher {
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state: Arc<AtomicU8>,
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stop: Arc<AtomicBool>,
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}
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impl DesktopWatcher {
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pub fn start() -> Self {
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// Compute the CURRENT desktop synchronously before returning, so the first reader (the capture
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// mux) sees the real state immediately. Otherwise a session that begins already on the secure
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// desktop (e.g. a reconnect to a locked box) would read DESKTOP_NORMAL for the first poll
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// interval and relay one stale normal-desktop frame — the "flash of the login screen" bug.
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let initial = if unsafe { is_secure_desktop() } {
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DESKTOP_SECURE
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} else {
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DESKTOP_NORMAL
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};
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let state = Arc::new(AtomicU8::new(initial));
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let stop = Arc::new(AtomicBool::new(false));
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let s = state.clone();
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let st = stop.clone();
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let _ = std::thread::Builder::new()
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.name("desktop-watch".into())
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.spawn(move || {
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// Debounce: only publish a change after the raw reading has been stable for several
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// polls. The input desktop flaps Default↔Winlogon transiently during a lock/UAC
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// transition; publishing every flap makes the capture mux thrash (rebuild storms).
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const STABLE_POLLS: u32 = 4; // ~80ms
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let mut published = initial;
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let mut candidate = initial;
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let mut stable = 0u32;
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while !st.load(Ordering::Relaxed) {
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let v = if unsafe { is_secure_desktop() } {
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DESKTOP_SECURE
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} else {
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DESKTOP_NORMAL
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};
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if v == candidate {
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stable = stable.saturating_add(1);
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} else {
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candidate = v;
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stable = 1;
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}
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if stable >= STABLE_POLLS && candidate != published {
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s.store(candidate, Ordering::Release);
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published = candidate;
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tracing::info!(
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desktop = if candidate == DESKTOP_SECURE {
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"Winlogon(secure)"
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} else {
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"Default"
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},
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"input desktop changed (debounced)"
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);
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}
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std::thread::sleep(Duration::from_millis(20));
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}
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});
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DesktopWatcher { state, stop }
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}
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/// The shared atomic ([`DESKTOP_NORMAL`]/[`DESKTOP_SECURE`]) for the capture mux to read.
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pub fn state(&self) -> Arc<AtomicU8> {
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self.state.clone()
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}
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/// True when the secure (Winlogon) desktop is the input desktop right now.
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pub fn is_secure(&self) -> bool {
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self.state.load(Ordering::Acquire) == DESKTOP_SECURE
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}
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}
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impl Drop for DesktopWatcher {
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fn drop(&mut self) {
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self.stop.store(true, Ordering::Relaxed);
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}
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}
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/// True if the current input desktop is "Winlogon" (the secure desktop). Best-effort: if the desktop
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/// can't be opened or named, report not-secure (the safe default — keep WGC/normal capture).
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pub(crate) unsafe fn is_secure_desktop() -> bool {
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let desk = match OpenInputDesktop(
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DESKTOP_CONTROL_FLAGS(0),
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false,
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DESKTOP_ACCESS_FLAGS(DESKTOP_READOBJECTS),
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) {
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Ok(d) => d,
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Err(_) => return false,
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};
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let mut buf = [0u16; 64];
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let mut needed = 0u32;
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let ok = GetUserObjectInformationW(
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HANDLE(desk.0),
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UOI_NAME,
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Some(buf.as_mut_ptr() as *mut _),
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(buf.len() * 2) as u32,
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Some(&mut needed),
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)
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.is_ok();
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let _ = CloseDesktop(desk);
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if !ok {
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return false;
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}
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let name = String::from_utf16_lossy(&buf);
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name.trim_end_matches('\u{0}')
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.eq_ignore_ascii_case("Winlogon")
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}
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/// `DESKTOP_READOBJECTS` access right (the windows crate exposes it as a typed flag; we need the raw
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/// bit for `OpenInputDesktop`'s access mask).
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const DESKTOP_READOBJECTS: u32 = 0x0001;
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