97c67b2692
Roll the pf-client-core slot pattern to the Apple client (Swift): - GamepadManager tracks all connected GCControllers, assigning each a stable lowest-free wire pad index + concrete type, emitting GamepadArrival on connect and GamepadRemove on disconnect (index freed for reuse on re-plug). - GamepadCapture binds every controller with per-controller Slot state (buttons/axes/fingers/motion), threading the pad index into flags on every event; GamepadWire/InputEvents carry the pad + the two new events. - GamepadFeedback + RumbleRenderer go per-pad (rumbleByPad, slots[pad]), routing rumble/HID back to the correct controller by wire index. - ContentView/Settings surface every forwarded controller. pad 0 => flags 0, so single-controller wire is byte-identical. Cannot build on the Linux dev box (no Swift toolchain / Apple frameworks); wire bytes hand-checked against input.rs and GamepadWireTests extended for multi-pad. CI apple.yml (swift build/test on macOS) is the compile gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
48 lines
2.5 KiB
Swift
48 lines
2.5 KiB
Swift
// swift-tools-version: 5.9
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// PunktfunkKit — Swift wrapper around the punktfunk-core C ABI (punktfunk/1 client connector) plus the
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// SwiftUI/VideoToolbox presentation layer. Build PunktfunkCore.xcframework first:
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// bash ../../scripts/build-xcframework.sh (on a Mac; see README.md)
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import PackageDescription
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let package = Package(
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name: "PunktfunkKit",
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platforms: [.macOS(.v14), .iOS(.v17), .tvOS(.v17)],
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products: [
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.library(name: "PunktfunkKit", targets: ["PunktfunkKit"]),
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.executable(name: "PunktfunkClient", targets: ["PunktfunkClient"]),
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],
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targets: [
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.binaryTarget(name: "PunktfunkCore", path: "PunktfunkCore.xcframework"),
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.target(
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name: "PunktfunkKit",
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dependencies: ["PunktfunkCore"],
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// OSS attribution shown by the app's Acknowledgements screen. Bundled here (not in the
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// app target) so it rides along via Bundle.module in both `swift build` and the Xcode
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// app, which links the PunktfunkKit product. Refresh with
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// scripts/gen-third-party-notices.sh (it copies the generated file into Resources/).
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resources: [
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.copy("Resources/THIRD-PARTY-NOTICES.txt"),
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.copy("Resources/LICENSE-MIT.txt"),
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.copy("Resources/LICENSE-APACHE.txt"),
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// Geist (SIL OFL 1.1) — the brand typeface, shared with punktfunk-website.
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// Registered with Core Text at first use; see BrandFont.swift.
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.copy("Resources/Fonts"),
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],
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linkerSettings: [
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// Rust staticlib system deps.
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.linkedFramework("Security"),
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.linkedFramework("SystemConfiguration"),
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.linkedLibrary("resolv"),
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]
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),
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// Development app shell (swift run PunktfunkClient): connect form → stream + input.
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// (The tvOS slide-transition package is referenced by the Xcode PROJECT only —
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// its manifest breaks SwiftPM whole-graph validation on macOS, and only the
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// Punktfunk-tvOS target links it; the #if os(tvOS) import never compiles here.)
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.executableTarget(name: "PunktfunkClient", dependencies: ["PunktfunkKit"]),
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// PunktfunkCore is a direct dep too so the wire tests can name the C ABI's
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// `PunktfunkInputEvent` / `PUNKTFUNK_INPUT_KIND_*` when asserting the gamepad byte layout.
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.testTarget(name: "PunktfunkKitTests", dependencies: ["PunktfunkKit", "PunktfunkCore"]),
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]
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)
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