Everything the macOS app does that stage 1 lacked, before any new feature work (user directive): - Input capture is now a deliberate, reversible STATE (Moonlight- style): engaged on stream start and click-into-video (the engaging click is suppressed), released by Ctrl+Alt+Shift+Q (toggles) or focus loss; held keys/buttons are flushed host-side on release; cursor hiding + shortcut inhibition follow the state; HUD hint when released. Per-session window handlers disconnect with the page. - Gamepads: app-lifetime SDL service (GamepadManager parity) — pad list + "Forwarded controller" pin in Settings (auto = most recent), "Automatic" pad TYPE resolves from the physical pad at connect; DualSense touchpad contacts + ~250 Hz motion samples on the 0xCC plane (Swift GamepadWire scale constants); feedback grows adaptive- trigger replay and player LEDs via raw DS5 effects packets (the wire's 11-byte blocks drop into SDL_SendGamepadEffect verbatim); held pad state zeroed on pad switch/detach. sdl3 "hidapi" feature. - Microphone uplink: PipeWire capture -> Opus 20 ms -> 0xCB datagrams (validated live: host received 711 mic packets), Settings toggle. - Speed test per saved host (Swift's "Test Network Speed…"): 2 s probe burst, goodput/loss + recommended ~70 % bitrate, one-tap apply. - Settings: host compositor preference (sent in the Hello), native- display resolution/refresh resolved from the window's monitor at connect (new default), bitrate ceiling to 3 Gbit/s. - Hosts page: saved/trusted hosts section for direct pinned reconnect (mDNS not required), rebuilt on every page return. Deliberately not ported: audio device pickers (PipeWire routing owns this on Linux), resize-to-request_mode (not wired in Swift either), pointer-lock relative mouse (stage-2 presenter, needs raw Wayland). DualSense fidelity needs a physical pad to live-verify. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Packaging punktfunk for Fedora / Bazzite
The punktfunk host is Linux-only and links system FFmpeg (NVENC), PipeWire, Opus and the NVIDIA driver. This directory packages it for the Fedora Atomic / Bazzite world (rpm-ostree + bootc), where most of those deps are already present.
👉 End-to-end Bazzite setup walkthrough (install → udev/group →
host.env→ service → firewall → verify → troubleshooting):bazzite/README.md. This file is the higher-level packaging rationale.
packaging/
rpm/punktfunk.spec # the RPM (builds punktfunk-host from source with cargo)
bazzite/host.env # gamescope-default config for a Bazzite appliance
bazzite/README.md # step-by-step Bazzite setup guide
bootc/Containerfile # bake punktfunk into a Bazzite-based atomic image
copr/ # COPR build-from-SCM settings
What's needed beyond base Fedora
| Dependency | Where it comes from |
|---|---|
ffmpeg-libs with NVENC |
RPM Fusion nonfree (ffmpeg, not ffmpeg-free) |
NVIDIA driver (libnvidia-encode, libEGL_nvidia) |
Bazzite -nvidia images ship it; plain Fedora: akmod-nvidia + xorg-x11-drv-nvidia-cuda |
| gamescope, PipeWire, wireplumber | Bazzite ships these; plain Fedora: dnf install gamescope pipewire wireplumber |
opus, libei |
Fedora base / updates |
On Bazzite the only genuinely new runtime bits are ffmpeg-libs (RPM Fusion) + opus +
libei — the rest of the stack is already there. The default backend is gamescope
(packaging/bazzite/host.env), which the host spawns headless per session — no desktop login.
Option A — COPR (per-host, rpm-ostree install)
- Create a COPR project, enable build-from-SCM pointing at this repo, spec path
packaging/rpm/punktfunk.spec(seecopr/README.md). Under External Repositories add RPM Fusion nonfree soffmpeg-develresolves at build time. - On the Bazzite host:
# RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite rpm-ostree install \ https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \ https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm # enable the COPR + install punktfunk sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \ https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/ rpm-ostree install punktfunk systemctl reboot
Option B — bootc (image-based, atomic)
Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no
per-host drift. See bootc/Containerfile:
podman build -t ghcr.io/<you>/bazzite-punktfunk -f packaging/bootc/Containerfile .
podman push ghcr.io/<you>/bazzite-punktfunk
# on the target:
sudo bootc switch ghcr.io/<you>/bazzite-punktfunk && systemctl reboot
First-run setup (either option)
ujust add-user-to-input-group # virtual gamepads need /dev/uinput (then re-login).
# On Bazzite use ujust, NOT `usermod -aG input` (atomic OS — it won't stick).
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # edit (gamescope app, etc.)
systemctl --user enable --now punktfunk-host
Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client.
Why not Flatpak?
The host needs unsandboxed access the zero-copy NVENC path, /dev/uinput, the PipeWire
graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these.
An RPM (or the bootc layer) installs into the host system where those just work.
Building the SRPM/RPM locally (Fedora only)
git archive --format=tar.gz --prefix=punktfunk-0.0.1/ -o ~/rpmbuild/SOURCES/punktfunk-0.0.1.tar.gz HEAD
rpmbuild -ba packaging/rpm/punktfunk.spec # needs the BuildRequires from the spec
(Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)