Files
punktfunk/crates/lumen-host/src/gamestream/stream.rs
T
enricobuehler a936f55fcd feat: M2 zero-copy foundation — EGL→CUDA import + NVENC CUDA-frame path
Scaffolding for dmabuf zero-copy (plan §9), opt-in via LUMEN_ZEROCOPY:

- src/zerocopy/{cuda,egl}.rs: hand-rolled CUDA Driver-API FFI (no Rust crate
  exposes the EGL-interop calls / CUeglFrame) with a shared process-wide
  CUcontext + pitched device buffers; an EGL importer (GBM platform on the
  NVIDIA render node) that turns a dmabuf into an EGLImage, registers it with
  CUDA, and copies it device-to-device into an owned buffer. `zerocopy-probe`
  subcommand validates the FFI/linking/GPU access — confirmed on the box
  (driver 595, EGL_EXT_image_dma_buf_import + modifiers).
- CapturedFrame gains a FramePayload enum (Cpu(Vec<u8>) | Cuda(DeviceBuffer));
  the encoder branches: CPU keeps the expand+upload path, CUDA wraps the device
  buffer in an AV_PIX_FMT_CUDA frame fed straight to hevc_nvenc (sharing our
  CUcontext via a hand-declared AVCUDADeviceContext, since ffmpeg-sys doesn't
  bind hwcontext_cuda.h). open_video/the encoder take a `cuda` flag derived from
  the first frame's payload.

The capture-side dmabuf negotiation (which produces the Cuda frames) is the
next step; the CPU path is unchanged and remains the default + fallback. Builds
clean, clippy clean, tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 15:13:05 +00:00

221 lines
8.9 KiB
Rust

//! The video data plane: on RTSP PLAY, learn the client's UDP endpoint (it pings the video
//! port), then run capture → NVENC encode → [`VideoPacketizer`] → UDP send. The source is
//! either real portal desktop capture (`LUMEN_VIDEO_SOURCE=portal`, the M0 PipeWire path) or
//! a synthetic test pattern (default). Runs on its own native thread.
use super::video::{FrameType, VideoPacketizer};
use super::VIDEO_PORT;
use crate::capture::{self, Capturer, FastSyntheticCapturer};
use crate::encode::{self, Codec};
use anyhow::{Context, Result};
use rand::Rng;
use std::net::UdpSocket;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::time::{Duration, Instant};
/// Negotiated video parameters from the RTSP ANNOUNCE.
#[derive(Clone, Copy, Debug)]
pub struct StreamConfig {
pub width: u32,
pub height: u32,
pub fps: u32,
pub packet_size: usize,
pub bitrate_kbps: u32,
pub codec: Codec,
/// Client's `x-nv-vqos[0].fec.minRequiredFecPackets` — parity floor per FEC block.
pub min_fec: u8,
}
/// Slot for the persistent screen capturer, shared with the control plane and reused across
/// streams so a reconnect doesn't open a second (conflicting) screencast session.
pub type CapturerSlot = Arc<std::sync::Mutex<Option<Box<dyn Capturer>>>>;
/// Spawn the video stream thread (idempotent via `running`). Stops when `running` clears.
/// `force_idr` is set by the control stream on a client recovery request; `video_cap` holds
/// the persistent capturer the thread borrows for the stream's duration.
pub fn start(
cfg: StreamConfig,
running: Arc<AtomicBool>,
force_idr: Arc<AtomicBool>,
video_cap: CapturerSlot,
) {
let _ = std::thread::Builder::new()
.name("lumen-video".into())
.spawn(move || {
tracing::info!(?cfg, "video stream starting");
if let Err(e) = run(cfg, &running, &force_idr, &video_cap) {
tracing::error!(error = %format!("{e:#}"), "video stream failed");
}
running.store(false, Ordering::SeqCst);
tracing::info!("video stream stopped");
});
}
fn run(
cfg: StreamConfig,
running: &AtomicBool,
force_idr: &AtomicBool,
video_cap: &std::sync::Mutex<Option<Box<dyn Capturer>>>,
) -> Result<()> {
let sock = UdpSocket::bind(("0.0.0.0", VIDEO_PORT)).context("bind video UDP")?;
// The client pings the video port so we learn where to send; it re-pings until video
// flows, so a missed early ping is fine.
sock.set_read_timeout(Some(Duration::from_secs(10)))?;
tracing::info!(
port = VIDEO_PORT,
"video: awaiting client ping to learn endpoint"
);
let mut probe = [0u8; 256];
let (_, client) = sock
.recv_from(&mut probe)
.context("video: no client ping within 10s")?;
sock.connect(client)
.context("connect client video endpoint")?;
tracing::info!(%client, "video: client endpoint learned");
// Reuse the persistent capturer (one screencast session → clean reconnect); create it on
// the first stream. Borrow it for this stream and return it on exit.
let mut capturer: Box<dyn Capturer> = match video_cap.lock().unwrap().take() {
Some(c) => {
tracing::info!("video source: reusing capturer");
c
}
None if std::env::var("LUMEN_VIDEO_SOURCE").is_ok_and(|v| v == "portal") => {
tracing::info!("video source: portal desktop capture");
capture::open_portal_monitor().context("open portal capturer")?
}
None => {
tracing::info!("video source: synthetic test pattern");
Box::new(FastSyntheticCapturer::new(cfg.width, cfg.height))
}
};
capturer.set_active(true);
let result = stream_body(&mut *capturer, &sock, cfg, running, force_idr);
capturer.set_active(false);
*video_cap.lock().unwrap() = Some(capturer);
result
}
/// The encode → packetize → paced-send loop, over a borrowed capturer.
fn stream_body(
capturer: &mut dyn Capturer,
sock: &UdpSocket,
cfg: StreamConfig,
running: &AtomicBool,
force_idr: &AtomicBool,
) -> Result<()> {
// The first frame establishes the authoritative size/format for the encoder.
let mut frame = capturer.next_frame().context("capture first frame")?;
if frame.width != cfg.width || frame.height != cfg.height {
tracing::warn!(
captured = ?(frame.width, frame.height),
negotiated = ?(cfg.width, cfg.height),
"captured size != negotiated size — Moonlight expects the negotiated size; resize the output"
);
}
let mut enc = encode::open_video(
cfg.codec,
frame.format,
frame.width,
frame.height,
cfg.fps,
cfg.bitrate_kbps as u64 * 1000,
frame.is_cuda(),
)
.context("open NVENC for stream")?;
// FEC overhead percent (Sunshine default 20). Override with LUMEN_FEC_PCT (0 = data-only).
let fec_pct: u8 = std::env::var("LUMEN_FEC_PCT")
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(20);
let mut pk = VideoPacketizer::new(cfg.packet_size, fec_pct, cfg.min_fec);
// Pace at a steady rate (capped at 60fps), re-encoding the last captured frame when the
// compositor produced no new one. wlroots only emits frames on damage, so a static or
// slow-updating desktop would otherwise starve the client into a "network too slow" abort.
// Re-encoding an unchanged frame is cheap — NVENC emits a near-empty P-frame.
let target_fps = cfg.fps.clamp(1, 60);
let frame_interval = Duration::from_secs_f64(1.0 / target_fps as f64);
let mut sent_pkts: u64 = 0;
let mut fps_count: u32 = 0;
let mut fps_t = Instant::now();
let stream_start = Instant::now();
// Test knob: drop this % of outbound packets to exercise FEC recovery (0 = off).
let drop_pct: u32 = std::env::var("LUMEN_VIDEO_DROP")
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(0);
let mut rng = rand::thread_rng();
let mut dropped: u64 = 0;
while running.load(Ordering::SeqCst) {
let tick = Instant::now();
// Advance to the freshest captured frame if one arrived; otherwise reuse the last.
if let Some(f) = capturer.try_latest().context("capture frame")? {
frame = f;
}
// Honor a client recovery request (RFI / request-IDR): force a keyframe so the client
// resyncs immediately instead of waiting for the next GOP boundary.
if force_idr.swap(false, Ordering::SeqCst) {
enc.request_keyframe();
}
enc.submit(&frame).context("encoder submit")?;
// 90 kHz RTP timestamp from wall-clock, so a variable capture rate stays correct.
let ts = (stream_start.elapsed().as_secs_f64() * 90_000.0) as u32;
let mut batch: Vec<Vec<u8>> = Vec::new();
while let Some(au) = enc.poll().context("encoder poll")? {
let ft = if au.keyframe {
FrameType::Idr
} else {
FrameType::P
};
batch.extend(pk.packetize(&au.data, ft, ts));
}
// Pace the frame's packets evenly across the frame interval rather than blasting them
// at line rate (a real link drops microbursts). The per-packet schedule also paces the
// frame itself; sub-500µs sleeps are skipped (unreliable), batching the spread.
let mut client_gone = false;
let n = batch.len();
if n > 0 {
let per_ns = frame_interval.as_nanos() as u64 / n as u64;
for (i, pkt) in batch.iter().enumerate() {
if drop_pct > 0 && rng.gen_range(0..100) < drop_pct {
dropped += 1; // simulated loss: built the packet, skip the send
} else if sock.send(pkt).is_err() {
client_gone = true;
break;
} else {
sent_pkts += 1;
}
let target = tick + Duration::from_nanos(per_ns * (i as u64 + 1));
if let Some(ahead) = target.checked_duration_since(Instant::now()) {
if ahead >= Duration::from_micros(500) {
std::thread::sleep(ahead);
}
}
}
}
if client_gone {
tracing::info!(sent_pkts, "video: client unreachable — stopping stream");
break;
}
fps_count += 1;
if fps_t.elapsed() >= Duration::from_secs(1) {
tracing::info!(fps = fps_count, sent_pkts, dropped, "video: streaming");
fps_count = 0;
fps_t = Instant::now();
}
// Backstop the frame rate when few/no packets were produced (the packet pacing above
// otherwise consumes ~one frame interval on its own).
let elapsed = tick.elapsed();
if elapsed < frame_interval {
std::thread::sleep(frame_interval - elapsed);
}
}
Ok(())
}