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Making the HUD concentric with the physical display corner had no upper bound, so a modern phone (~62 pt of display radius) asked for a 48 pt corner on a card whose lines sit 10 pt from the edge. A corner of radius r pulls the edge inward by r - sqrt(r^2 - (r-y)^2) at distance y below the top: at the first line that is ~19 pt, so the top and bottom lines rendered INSIDE the arc. Concentricity is only a virtue while the radius is small next to the card. The radius is now capped at 28 (devices asking for less still get a truly concentric corner) and the iOS content padding scales with it at 0.45*r, which leaves ~4.6 pt of arc against 12.6 pt of padding at the cap. The card grows by under 3 pt a side; the compact pill is unchanged.