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punktfunk/clients/apple/Sources/PunktfunkKit/GamepadUIEnvironment.swift
T
2026-07-01 15:14:19 +02:00

21 lines
1.3 KiB
Swift

// Whether the iOS/iPadOS UI should be in its controller-friendly mode (larger focus targets on
// the host grid, the coverflow library browser instead of the plain grid). A pure function, not a
// singleton: the reactivity comes from callers already observing `GamepadManager.shared` and the
// `DefaultsKey.gamepadUIEnabled` @AppStorage themselves (the same local-read pattern SettingsView
// already uses for GamepadManager), so this stays the single place the two combine without adding
// a second ObservableObject or an environment key nobody else needs.
import Foundation
public enum GamepadUIEnvironment {
/// `enabledSetting` is the user's Settings toggle (`DefaultsKey.gamepadUIEnabled`);
/// `gamepadConnected` is `GamepadManager.shared.active != nil` — active only once a usable
/// controller is actually attached (a non-extended-profile device leaves `active` nil, which
/// keeps the touch UI). A `Bool` rather than the `DiscoveredController` itself: this function's
/// whole job is the AND, so there's nothing else to inspect, and it keeps the helper testable
/// without a real `GCController` (which XCTest can't construct).
public static func isActive(gamepadConnected: Bool, enabledSetting: Bool) -> Bool {
enabledSetting && gamepadConnected
}
}