Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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punktfunk Windows client — MSIX packaging
The Windows client ships as a signed MSIX so Windows boxes get a real package (Start tile,
clean install/uninstall) instead of a loose exe. CI builds + publishes it from
.gitea/workflows/windows-msix.yml to Gitea's
generic package registry (https://git.unom.io/unom/-/packages), on every main push that
touches the client and on win-v* release tags.
What's in the package
pack-msix.ps1 assembles a layout from a cargo build --release and runs makeappx + signtool:
| File | Source |
|---|---|
punktfunk-client.exe |
the release build |
Microsoft.WindowsAppRuntime.Bootstrap.dll, resources.pri |
auto-staged by windows-reactor's build.rs |
SDL3.dll |
auto-staged by the sdl3 crate |
avcodec/avformat/avutil/swscale/swresample/...-*.dll |
FFMPEG_DIR\bin |
Assets\*.png |
checked-in tile/store logos (rasterized from packaging/flatpak/io.unom.Punktfunk.svg) |
AppxManifest.xml |
the template here, with {VERSION}/{PUBLISHER} substituted |
Why an "unpackaged" WinUI app packages cleanly
windows-reactor calls MddBootstrapInitialize2 with OnPackageIdentity_NOOP
(crates/libs/reactor/src/app.rs), so under MSIX package identity the App SDK bootstrapper is
a no-op and the runtime is resolved from the manifest's <PackageDependency> on
Microsoft.WindowsAppRuntime.2 instead (reactor pins WINDOWSAPPSDK_RELEASE_MAJORMINOR = 0x20000
= 2.0). It's a full-trust Win32 app (EntryPoint="Windows.FullTrustApplication" + runFullTrust)
because it owns raw D3D11, Win32 low-level input hooks, WASAPI and SDL3.
Versioning
MSIX requires a strictly 4-part numeric version. The workflow computes:
win-vX.Y.Ztag →X.Y.Z.0(a real client release;win-v*is its own tag namespace, kept off the host'shost-v*and Apple'sv*to avoid the version-shadow bug).mainpush /workflow_dispatch→0.2.<run_number>.0(rolling, climbs by run number).
Signing & install
CI signs every build with a stable self-signed code-signing cert (CN=unom, SHA-1
CD1EFDEEEC9743AFC38F56C5AF30C5A3009BE941, valid to 2036). Its public half is checked in as
punktfunk-codesign.cer; the private .pfx + password live in the
MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD Actions secrets. Because it's the same cert every build,
trusting it is one-time, per machine — once imported, every future build and in-place upgrade is
trusted with no further prompt:
# once per machine (elevated): trust the publisher
Import-Certificate -FilePath .\punktfunk-codesign.cer -CertStoreLocation Cert:\LocalMachine\TrustedPeople
# then install (and re-run for each upgrade — no re-trust needed)
Add-AppxPackage -Path .\punktfunk-client-windows_<ver>_x64.msix
The matching .cer is also published next to each .msix in the registry, so it's always at hand.
The MSIX declares a dependency on the Windows App SDK 2.x runtime; install
the App SDK runtime if Add-AppxPackage reports a missing
Microsoft.WindowsAppRuntime.2 framework.
pack-msix.ps1 signing precedence: it uses the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD secrets
when present (the stable cert above), else generates an ephemeral self-signed cert (forks / local
builds without the secrets). Either way it exports the signing cert's public .cer for the import.
To move to a publicly-trusted (no-import) cert — Azure Artifact Signing or a public OV cert —
replace the two secrets with the new .pfx; the cert's subject DN must equal the manifest
Publisher, so pass a matching -Publisher (it's stamped into the package Identity, and changing
it changes the package identity → a one-time reinstall).
Building locally
On the Windows runner / dev VM (MSVC + Windows SDK present), after a release build:
cargo build --release -p punktfunk-client-windows
pwsh -File clients/windows/packaging/pack-msix.ps1 `
-Version 0.2.0.0 -TargetDir C:\t\release -OutDir C:\t\msix
Validated end-to-end on the build VM (pack → sign → Add-AppxPackage → framework-dependency
resolution). The only step that needs a real display is launching the WinUI window (same
on-glass constraint as the rest of the client).