The 0xD1 pad-audio plane streams a DualSense's voice-coil haptics (back channel pair, 5 ms Opus frames) and speaker (front pair, 10 ms) per pad from a Windows host to the SDL clients, which render them into a USB DualSense's own 4-channel audio device. Wire (punktfunk-core, ABI v15): PAD_AUDIO_MAGIC 0xD1 [pad][kind][seq][pts] [opus]; CLIENT_CAP_PAD_AUDIO 0x04 / HOST_CAP_PAD_AUDIO 0x20; per-pad render capability rides GamepadArrival flags bits 8/9, sent only toward a host that advertised its cap so old hosts see byte-identical arrivals; silence is a frozen seq (mic-mute discipline), loss is a seq gap concealed via AudioGapTracker. HidOutput::AudioCtl (0xCD kind 0x06) forwards the 0x02 report's audio-control bytes 5..=10 change-only, value-deduped, with a once-per-pad "title asserted haptics-select" diagnosis log. Windows host endpoint provider (audio/windows/pad_endpoint.rs): per-pad render endpoints are additional devnode instances of Valve's Steam Streaming Speakers driver (SetupDiRegisterDeviceInfo, NOT the class installer - it needs an interactive window station), stamped with DualSense identity: desc "Wireless Controller", device name "DualSense Wireless Controller", ContainerId = the virtual pad's PFDS GUID, 4ch/48k format triplet. IPropertyStore route first, ACL-repaired registry fallback (the MMDevices keys deny writes even to SYSTEM; the owner's implicit WRITE_DAC + an ACE for S-1-5-18 resolved by SID is the way in). Provisioned at host startup (PUNKTFUNK_PAD_AUDIO, PUNKTFUNK_PAD_AUDIO_SLOTS, default 1), idempotent via a persisted PunktfunkPadIndex marker; pad endpoints are structurally ineligible for the mic/loopback wiring plan and guarded against default- device theft; capture is WASAPI loopback on the stamped endpoint. Devtest: punktfunk-host pad-endpoint ensure|remove|status. Host service (native/pad_audio.rs): per-(session,pad) thread, loopback 4ch -> pair splitter -> per-kind stereo Opus (48k LowDelay CBR 64k) -> per-kind silence gate (opens at peak>=1e-3, 250 ms hangover, gated = no send + frozen seq) -> datagrams. Spawned from the native input pump when a DualSense/Edge arrival carries audio bits and both caps negotiated; idempotent re-arrivals; reaped on remove and teardown. Client tier A (pf-client-core/pad_audio.rs): settings pad_haptics (default on) and pad_speaker (default "pad"); tier A = wired USB DS5/Edge via SDL connection state with an audio-sibling fallback; correlation maps the SDL HID path to the pad's own render endpoint (Windows: ContainerId match + 4ch gate via registry; Linux: Sony sink signature); renderer decodes both kinds into a quad interleave and plays it on the pad's endpoint (WASAPI autoconvert / PipeWire target.object, 240-2400 frame ring floor, dont-reconnect so an unplug never re-routes haptics to the desktop speakers). SDL's DualSense driver sets "disable audio haptics" whenever it drives rumble emulation, so tier-A pads suppress wire rumble and send one cleared-enable-bits effects packet to keep the actuators live; AudioCtl bytes fold back into the effects packet at report-minus-one offsets. Verification: punktfunk-core 265 tests (macOS) + clippy -D warnings (mac + Linux docker); pf-inject 85 tests (Linux docker); punktfunk-host cargo check + clippy + 19 pad tests + 46 audio-module tests (Windows box); pf-client-core 30 tests + clippy (Linux docker CI image) + cargo check (Windows box); punktfunk-client-session clippy (Linux) + check (Windows); cargo fmt --all --check clean on the final tree. NOT yet verified: any on-glass run (host deploy + real title + physical pad), the stamp-route split at runtime, exclusive-mode Initialize isolation, Linux-host emission (the per-pad PipeWire sink is not in this change - Windows hosts only). Scope excluded deliberately: tier B (Apple CoreHaptics) and tier C (haptics->rumble derivation), pad_speaker="mix", Android leg, settings UI surfaces (keys are serde-defaulted), GameStream-plane arrivals (audio_caps always 0 there). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
96 lines
4.6 KiB
Rust
96 lines
4.6 KiB
Rust
//! Shared, UI-agnostic client plumbing, extracted verbatim from the GTK client
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//! (design: punktfunk-planning `linux-client-rearchitecture.md`, Phase 0) so the desktop
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//! shells and the Vulkan session binary build on one implementation — on Linux AND
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//! Windows (the session binary runs on both; macOS stays `wol`-only, clients/apple is
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//! the client there).
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//!
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//! Nothing here may depend on a UI toolkit: the presenter contract is `session`'s
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//! channels (`SessionHandle`) and `video`'s `DecodedImage` (RGBA bytes, dmabuf fds +
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//! plane layout, or a decoded VkImage) — how frames reach the screen is the consumer's
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//! business.
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//!
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//! Audio is the one per-OS module swap: `audio.rs` (PipeWire) on Linux,
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//! `audio_wasapi.rs` (WASAPI) on Windows — same public surface, picked here by `#[path]`
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//! so `crate::audio` is the only name the session pump ever sees. `keymap` (evdev-keyed)
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//! stays Linux: the session path uses pf-presenter's SDL-scancode table instead.
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// Unsafe-proof program: every `unsafe {}` / `unsafe impl` in this crate carries a `// SAFETY:`
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// proof of why it is sound. This crate held ~91 unsafe items with NO enforcement while every
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// other subsystem crate denied it — the decoders' `unsafe impl Send`s had a one-line aside
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// instead of an argument precisely because nothing required one.
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#![deny(clippy::undocumented_unsafe_blocks)]
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#[cfg(target_os = "linux")]
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pub mod audio;
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#[cfg(windows)]
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#[path = "audio_wasapi.rs"]
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pub mod audio;
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#[cfg(any(target_os = "linux", windows))]
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pub mod discovery;
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#[cfg(any(target_os = "linux", windows))]
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pub mod gamepad;
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#[cfg(target_os = "linux")]
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pub mod keymap;
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#[cfg(any(target_os = "linux", windows))]
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pub mod library;
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// The `punktfunk://` grammar (design/client-deep-links.md §2): one parser/emitter for the
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// shells, the session and the CLI, held to the Swift/Kotlin ports by a shared vector file.
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#[cfg(any(target_os = "linux", windows))]
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pub mod deeplink;
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// The brain layer (design/client-architecture-split.md §3): what a connect is, the wake
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// state machine every front-end drives, and the session spawn + stdout contract.
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#[cfg(any(target_os = "linux", windows))]
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pub mod orchestrate;
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// The host's OS-identity chain (mDNS `os=` TXT): sanitize + icon-walk order. Pure string
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// logic, built everywhere (the Apple/Android ports mirror it rather than link it).
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pub mod os;
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// Client settings profiles: the override catalog + the one connect-time resolver
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// (design/client-settings-profiles.md §4). Sits beside `trust`, which owns the host records
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// the bindings live on.
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// Pad audio (the 0xD1 plane): DualSense voice-coil haptics + speaker rendered on the wired
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// physical pad's own 4-ch audio device — correlation, the per-session renderer worker, and
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// the tier-A pad registry the gamepad worker feeds it through.
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#[cfg(any(target_os = "linux", windows))]
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pub mod pad_audio;
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#[cfg(any(target_os = "linux", windows))]
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pub mod profiles;
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#[cfg(any(target_os = "linux", windows))]
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pub mod session;
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#[cfg(any(target_os = "linux", windows))]
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pub mod trust;
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// "Is a newer client available, and can this box install it?" — the client half of the
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// signed-manifest update check the host already runs (design: host-update-from-web-console.md).
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// Linux only: the Windows client ships inside the host installer and the Mac one through
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// clients/apple, so neither has a package to reason about here.
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#[cfg(target_os = "linux")]
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pub mod update;
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#[cfg(any(target_os = "linux", windows))]
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pub mod video;
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#[cfg(any(target_os = "linux", windows))]
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mod video_color;
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#[cfg(any(target_os = "linux", windows))]
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mod video_software;
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// libav ownership helpers shared by the hardware decoders below (`AvBuffer`).
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#[cfg(any(target_os = "linux", windows))]
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mod video_libav;
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#[cfg(target_os = "linux")]
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mod video_vaapi;
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#[cfg(any(target_os = "linux", windows))]
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mod video_vulkan;
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// The OS-clipboard bridge for the shared clipboard (design/clipboard-and-file-transfer.md §5).
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// Built everywhere the session client is; the platform seam inside is Windows-real,
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// stub elsewhere.
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#[cfg(any(target_os = "linux", windows))]
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pub mod clipboard;
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// PyroWave decode — Linux + Windows (plan §4.5; the Apple Metal port is its own phase).
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// Windows joined once its client moved to the SAME spawned Vulkan session presenter as
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// Linux's: the decoder is plain Vulkan compute on the presenter's device (no fds, no
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// dmabuf, no D3D11 interop), so the old "Windows present-path decision" that gated it
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// resolved itself — the present path is now literally the same code.
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#[cfg(windows)]
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pub mod video_d3d11;
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#[cfg(all(any(target_os = "linux", windows), feature = "pyrowave"))]
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pub mod video_pyrowave;
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pub mod wol;
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