Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed. - DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs), reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature. - Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path. - Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/ + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss). - Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics). Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor, XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
pf-dualsense — virtual DualSense UMDF2 HID minidriver (M0 spike)
A self-authored Rust UMDF2 HID minidriver that presents a virtual Sony DualSense
(VID 054C / PID 0CE6) to Windows, so games drive adaptive triggers / lightbar / rumble —
capabilities ViGEm structurally cannot deliver. This is the M0 feasibility spike for rich
controller support in the punktfunk Windows host.
Status (2026-06-21)
Load + recognition: DONE. A self-signed build loads under Secure Boot ON and enumerates as a
genuine DualSense HID game controller (Status: OK, VID 054C, 273-byte DualSense report descriptor,
PID 0CE6 via GET_DEVICE_ATTRIBUTES). Validated live on the RTX box (192.168.1.173, Win11 25H2).
Remaining: the real-game 0x02 adaptive-trigger gate (Cyberpunk 2077 on the interactive desktop →
confirm [pf-ds] *** OUTPUT ... in the driver log), then wire into the host (M1+).
This is a reference snapshot
The crate's Cargo.toml uses path-deps into microsoft/windows-drivers-rs
(../../crates/wdk{,-sys,-build}), so it builds inside a windows-drivers-rs checkout's
examples/ dir, not standalone in this repo. On the dev box it lives at
C:\Users\Public\m0\windows-drivers-rs\examples\pf-dualsense. These files are checked in for
version control / portability of the spike.
Build / sign / install recipe (the one that actually loads)
Prereqs on the Windows box: WDK 26100, LLVM 21.1.2 (pinned — newer bindgen breaks),
cargo-make, Rust MSVC. A self-signed CodeSigning cert in CurrentUser\My + LocalMachine\Root +
TrustedPublisher.
Every build needs:
$env:LIBCLANG_PATH = 'C:\Program Files\LLVM\bin'
$env:Version_Number = '10.0.26100.0' # else wdk-build picks 10.0.28000.0 (no km/crt) and bindgen fails
Then, in the example dir:
cargo make # -> target\debug\pf_dualsense_package\ (.inf/.cat/.dll)
# *** CRITICAL: clear the PE FORCE_INTEGRITY bit ***
# windows-drivers-rs links the DLL with /INTEGRITYCHECK, which forces a CI-trusted page-hash
# signature a self-signed cert cannot satisfy (CodeIntegrity 3004 "hash not found" /
# 3089 VerificationError 7). SudoVDA.dll has this bit OFF. Clear bit 0x80 at PE-header offset +0x5e:
$f = 'target\debug\pf_dualsense_package\pf_dualsense.dll'
$b = [IO.File]::ReadAllBytes($f); $pe = [BitConverter]::ToInt32($b,0x3c); $off = $pe + 0x5e
$dc = [BitConverter]::ToUInt16($b,$off); $bb = [BitConverter]::GetBytes([uint16]($dc -band 0xFF7F))
$b[$off]=$bb[0]; $b[$off+1]=$bb[1]; [IO.File]::WriteAllBytes($f,$b)
signtool sign /fd SHA256 /sha1 <cert-thumbprint> $f
Remove-Item target\debug\pf_dualsense_package\pf_dualsense.cat
Inf2Cat /driver:target\debug\pf_dualsense_package /os:10_x64
signtool sign /fd SHA256 /sha1 <cert-thumbprint> target\debug\pf_dualsense_package\pf_dualsense.cat
pnputil /add-driver target\debug\pf_dualsense_package\pf_dualsense.inf /install
devgen /add /hardwareid "root\pf_dualsense" # creates the (transient, SWD) device node
devgen is at ...\Windows Kits\10\Tools\10.0.26100.0\x64\devgen.exe. SWD devgen devices clear on
reboot (recreate after each boot). TODO: drop the post-build PE patch by stopping wdk-build emitting
/INTEGRITYCHECK.
The three bugs that made it work (porting a WDK C sample to Rust)
WDF_*_CONFIG_INIT / WDF_OBJECT_ATTRIBUTES_INIT macros set non-zero defaults — mem::zeroed()
silently breaks them:
- FORCE_INTEGRITY (above) — the load wall.
- Timer
ExecutionLevel— zeroed = Invalid →WdfTimerCreate0xC0200209. SetExecutionLevel/SynchronizationScope = InheritFromParent+AutomaticSerialization = TRUE(the working vhidmini2 shape). - Queue
Settings.Parallel.NumberOfPresentedRequests— zeroed = 0 → a parallel queue presents zero requests →EvtIoDeviceControlnever fires → no HID handshake → ~5 s timeout →CM_PROB_FAILED_START. Set tou32::MAX.
Known limitations
- Uses statics, not per-device WDF contexts → only one device instance per WUDFHost works. Multi-instance needs proper device contexts.
- Port of the WDK
vhidmini2UMDF2 sample; DualSense identity + 273-byte descriptor + feature blobs0x05/0x09/0x20fromcrates/punktfunk-host/src/inject/dualsense.rs.