Adds a `rust-arm64` job: clippy -D warnings for the client crates at --target aarch64-unknown-linux-gnu, plus a --no-default-features session build so the minimal embedded configuration keeps compiling in its own right rather than only as a subset of the default one. Runs in the cross image on the ordinary amd64 runner; client crates are listed explicitly because --workspace would drag in the x86-only host encode stack. This is a regression guard, not an artifact leg (deb.yml ships those). c_char signedness cuts both ways and neither direction is visible from an x86-only CI: hardcoding i8 fails to COMPILE on ARM, while casting to u8 fails the LINT on ARM. Two such defects were already found this way. Also documents the arm64 client .deb recipe in packaging/debian/README.md. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
punktfunk-host — Debian/Ubuntu package (apt)
punktfunk-host is published as a .deb to Gitea's Debian package registry in the public
unom org, so the Ubuntu hosts update with plain apt. CI (.gitea/workflows/deb.yml) builds
and publishes on every push to main (a rolling <next-minor>~ciN.g<sha> build — the base is
derived from the latest stable tag by scripts/ci/pf-version.sh — to the canary apt
distribution) and on vX.Y.Z tags (a clean X.Y.Z to the stable distribution, plus attached
to the unified Gitea Release). The two are separate apt distributions, so a stable box never jumps
to a canary build — see Release Channels. The repo line
below subscribes to stable; swap stable → canary for the latest main builds.
The same workflow also publishes punktfunk-web (the browser management console — pairing +
status) and punktfunk-client (the native GTK4/libadwaita Linux client). punktfunk-host Recommends
punktfunk-web, so a default apt install punktfunk-host pulls the console too (alongside the
udev/sysctl bits) unless you've disabled weak deps; punktfunk-client is independent — install it
on the box you stream to. (punktfunk-probe is the headless reference/test tool, not packaged
here.)
Package layout mirrors the Fedora RPM (../rpm/punktfunk.spec): the host binary, the /dev/uinput
udev rule, the systemd user unit, headless session helpers, the example config, and the OpenAPI
doc. Runtime Depends are computed by dpkg-shlibdeps from the binary itself. The NVIDIA driver
(libnvidia-encode / libEGL_nvidia / libcuda) is not a dependency — it's installed out of
band, like on the RPM side.
Ubuntu 24.04 LTS (and why it needs a special build)
punktfunk-host needs FFmpeg 8 (libavcodec62), but Ubuntu 24.04 LTS ships FFmpeg 6.1
(libavcodec60). So a host .deb built the obvious way — on the same Ubuntu 26.04 image as the
client (ci/rust-ci.Dockerfile) — declares Depends: libavcodec62, … and a glibc-2.41 floor that
24.04's apt can't satisfy ("the required packages are too recent"). To fix that, the host .deb is
instead built on an Ubuntu 24.04 image (ci/rust-ci-noble.Dockerfile) that carries a from-source
FFmpeg 8, and that FFmpeg is bundled into the package (build-deb.sh BUNDLE_FFMPEG=1 → the
libav* land in /usr/lib/punktfunk-host, the binary's rpath points there, and the libav* sonames are
dropped from Depends). The result is one host .deb that installs on Ubuntu 24.04 LTS through
26.04 (glibc floor 2.39; no distro-FFmpeg dependency). The client/web/scripting .debs still build
on 26.04 (the native client needs SDL3 / GTK4 ≥ 4.20, absent on 24.04) — install the client on the box
you stream to, which is independent of the host's distro.
Install on a host (one-time)
The registry is public, so no apt auth is needed — just trust the repo's signing key:
sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
| sudo tee /etc/apt/sources.list.d/punktfunk.list
sudo apt update
sudo apt install punktfunk-host
Then, as the desktop user:
sudo usermod -aG input "$USER" # virtual gamepads (re-login to take effect)
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env # then edit
systemctl --user enable --now punktfunk-host
# Web console — enable it and read the auto-generated login password (then open https://<host-ip>:47992):
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
Firewall
Debian ships no firewall and Ubuntu's ufw is installed-but-inactive by default, so out of the
box there is nothing to open. If you turn one on, the punktfunk-host package ships a one-liner
opener for both ufw and firewalld (neither auto-enabled):
# ufw (Ubuntu) — profile at /etc/ufw/applications.d/punktfunk, read at once (no reload):
sudo ufw allow punktfunk-native # the default native host
sudo ufw allow punktfunk-gamestream # …add for Moonlight compat
# firewalld — service definitions at /usr/lib/firewalld/services/:
sudo firewall-cmd --reload # load the installed definition
sudo firewall-cmd --permanent --add-service=punktfunk-native
# --add-service=punktfunk-gamestream # …add for Moonlight compat
sudo firewall-cmd --reload
If you installed the web console (punktfunk-web) and want it reachable from another device,
open its port with the matching one-liner — sudo ufw allow punktfunk-web or sudo firewall-cmd --permanent --add-service=punktfunk-web && sudo firewall-cmd --reload — which opens TCP 47992
(HTTPS, login-gated). The mgmt API (47990) is opened for paired clients by the punktfunk-native
profile (game-library browsing over mTLS); off-loopback it serves only read-only status/library and
keeps admin loopback-only.
Prefer explicit rules? Open the ports directly. The native punktfunk/1 plane:
- QUIC control plane: UDP 9777 (
serve --native-port Nto change). - Data plane: a separate UDP port. By default it's random — the host binds
0.0.0.0:0and tells the client which port it got. Video flows host → client, but the client sends the first packet (a hole-punch), so the host learns the client's real source and streams back — this traverses NAT / inter-VLAN with no forwarded port. You normally don't open it: if a deny-inbound firewall drops the punch, the host waits ~2.5 s and falls back to the client-reported address, and a stateful firewall then admits the return (it just adds ~2.5 s to session start). To skip that delay, pin it withserve --data-port <PORT>(orPUNKTFUNK_DATA_PORT): the host binds that fixed port and streams direct (no punch-wait) — open exactly that one port. A fixed port serves one session at a time (concurrent ones fall back to random + hole-punch), and direct mode needs the client's reported address to be reachable (flat LAN / a non-remapping port-forward).
And the GameStream / Moonlight ports (fixed) — only needed if you run the host with
serve --gamestream (opt-in, trusted LAN only); bare serve is native-only and doesn't open these:
| Port | Proto | Purpose |
|---|---|---|
| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
| 47989 | TCP | HTTP nvhttp (/serverinfo, /pair PIN flow) |
| 48010 | TCP | RTSP handshake |
| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
| 5353 | UDP | mDNS auto-discovery |
The mgmt API (TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the
game library — the punktfunk-native profile opens it. Off-loopback it serves only read-only
status/library to a paired client cert; the admin surface stays loopback-only. Pass
--mgmt-bind 127.0.0.1:47990 to keep it loopback-only (then leave 47990 closed).
With ufw (explicit ports, instead of the shipped profile):
sudo ufw allow 9777/udp # punktfunk/1 control plane
sudo ufw allow 47990/tcp # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998,47999,48000/udp # GameStream video/control/audio
sudo ufw allow 5353/udp # mDNS discovery
# The punktfunk/1 data plane uses a random UDP port; leave it closed on a LAN — the host hole-punches
# and falls back (~2.5s at session start if firewalled). To skip that, pin it: `serve --data-port
# 9778` and `ufw allow 9778/udp`.
With raw nftables (add to your inet filter input chain):
udp dport 9777 accept # punktfunk/1 control plane
tcp dport 47990 accept # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48010, 5353 } accept
# The punktfunk/1 data plane is a random UDP port — normally left closed (hole-punch + ~2.5s
# fallback). Pin it with `serve --data-port <PORT>` to open exactly one instead.
Updates
sudo apt update && sudo apt upgrade # picks up the newest published build
systemctl --user restart punktfunk-host # if the unit was already running
Build a .deb locally
VERSION=0.0.1 bash packaging/debian/build-deb.sh # -> dist/punktfunk-host_0.0.1_amd64.deb
Needs dpkg-dev (dpkg-shlibdeps, dpkg-deb). It builds the release binary first if missing.
Building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.
That plain invocation hard-depends on the build box's system FFmpeg, so it only installs on a box with the same libav* soname. For the universal package CI ships (installs on 24.04 LTS → 26.04), build it in the noble image with FFmpeg bundled:
docker build -f ci/rust-ci-noble.Dockerfile -t pf-noble ci
docker run --rm -v "$PWD:/src" -w /src pf-noble \
bash -lc 'VERSION=0.0.1 BUNDLE_FFMPEG=1 bash packaging/debian/build-deb.sh'
BUNDLE_FFMPEG=1 needs patchelf and an FFmpeg install at FFMPEG_PREFIX (default /opt/ffmpeg,
which the noble image provides).
The arm64 client .deb
The client also ships for arm64 (punktfunk-client_<version>_arm64.deb, published to the same
apt distribution — the registry keys pool entries by architecture, so an arm64 box needs no extra
configuration). There is no arm64 host package: the Linux host encodes with NVENC/QSV/AMF, all
x86.
It is cross-compiled on an ordinary amd64 machine in ci/rust-ci-arm64cross.Dockerfile — the
rust-ci toolchain plus an Ubuntu ports arm64 multiarch sysroot. No arm64 runner is involved:
docker build -f ci/rust-ci-arm64cross.Dockerfile -t pf-arm64cross . # repo-root context
docker run --rm -v "$PWD:/w" -w /w pf-arm64cross \
bash -lc 'VERSION=0.0.1 ARCH=arm64 TARGET=aarch64-unknown-linux-gnu \
bash packaging/debian/build-client-deb.sh'
TARGET moves the binaries to target/<triple>/release; ARCH sets the package's
Architecture: field. Set both — one without the other builds an amd64 binary into a package
labelled arm64, or vice versa. dpkg-shlibdeps reads the arm64 sonames straight out of the
multiarch sysroot, so Depends: comes out right with no manual list.