Files
punktfunk/crates/punktfunk-host/src/vdisplay/windows/manager.rs
T
enricobuehler 8e87e617df fix(windows-host): force EXTEND topology so a new IddCx display isn't cloned
A freshly-added IddCx virtual display lands in CLONE/duplicate mode when a
physical display is already active (a laptop panel, an attached monitor): the
cloned output shares that display's source, so the OS never commits a distinct
path for it, never calls ASSIGN_SWAPCHAIN, and capture sees no frames - the
session fails "not an active display path / needs a WDDM GPU to activate" and
tears down with 0 frames (seen live on an Intel-iGPU + NVIDIA-Optimus laptop).

force_extend_topology() applies the EXTEND preset (the programmatic Win+P
"Extend") right after ADD so the IDD comes up as its own active path; the
existing resolve_gdi_name -> set_active_mode -> isolate_displays_ccd bring-up
then proceeds. Idempotent / no-op on a sole-display (headless single-GPU) box,
so it's safe on the path that already worked.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:33:15 +00:00

605 lines
29 KiB
Rust

//! Host-lifetime virtual-display **ownership model** (Goal-1 §2.5). One reference-counted monitor
//! lifecycle, shared by both Windows backends (SudoVDA + pf-vdisplay) instead of the two verbatim-
//! duplicated `MGR: Mutex<Mgr>` globals each backend used to carry.
//!
//! [`VirtualDisplayManager`] owns the earned Idle/Active/Lingering refcount machine + the linger timer +
//! a **typed** [`OwnedHandle`] control device (no more raw `isize` smuggled across the pinger/linger
//! threads). The backend differences — the IOCTL protocol and the per-monitor REMOVE key — are the only
//! thing behind the [`VdisplayDriver`] seam; the state machine, the render-adapter pin decision, the
//! GDI/CCD glue (`crate::win_display`), and the generation-stamped [`MonitorLease`] are backend-neutral.
//!
//! It's a process-wide singleton ([`vdm`]) initialised once with the chosen backend's driver — the
//! host runs exactly one virtual-display backend per process. The session holds a [`MonitorLease`];
//! its `Drop` releases the refcount (a *stale* lease — its monitor was preempted + recreated under it —
//! is a no-op, so it can never tear down the live monitor).
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use std::os::windows::io::{AsRawHandle, OwnedHandle};
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU64, Ordering};
use std::sync::{Arc, Mutex, Once, OnceLock};
use std::thread::{self, JoinHandle};
use std::time::{Duration, Instant};
use anyhow::Result;
use windows::Win32::Foundation::{HANDLE, LUID};
use super::{Mode, VirtualOutput};
use crate::win_display::{
force_extend_topology, isolate_displays_ccd, resolve_gdi_name, restore_displays_ccd,
set_active_mode, SavedConfig,
};
/// The per-backend REMOVE key the driver stamps on ADD and consumes on REMOVE. SudoVDA keys monitors by
/// a fresh `GUID`; pf-vdisplay keys them by a monotonic `u64` session id.
#[derive(Clone, Copy)]
pub(crate) enum MonitorKey {
Guid(windows::core::GUID),
Session(u64),
}
/// What a backend's `add_monitor` returns: the REMOVE key + the OS target id + the render LUID.
pub(crate) struct AddedMonitor {
pub key: MonitorKey,
pub target_id: u32,
pub luid: LUID,
}
/// The backend-specific IOCTL surface — the *only* thing that differs between SudoVDA and pf-vdisplay.
/// Everything else (the refcount machine, the linger, the pinger, the CCD/GDI glue) is shared in
/// [`VirtualDisplayManager`]. `Send + Sync` because the manager (and so the boxed driver) is a
/// `&'static` singleton reached from the pinger + linger threads.
pub(crate) trait VdisplayDriver: Send + Sync {
fn name(&self) -> &'static str;
/// Find + open the control device, validate it (version handshake), read the watchdog timeout, and
/// reap monitors orphaned by a crashed previous host (`CLEAR_ALL`). Returns the owned handle +
/// watchdog seconds.
///
/// # Safety
/// Issues setup-API + `DeviceIoControl` calls; runs in the caller's apartment.
unsafe fn open(&self) -> Result<(OwnedHandle, u32)>;
/// ADD a virtual monitor at `mode`, pinning the IDD render GPU to `render_luid` first if `Some`.
/// Returns the REMOVE key + target id + the adapter LUID the driver actually used.
///
/// # Safety
/// `dev` must be the live control handle from [`open`](Self::open).
unsafe fn add_monitor(
&self,
dev: HANDLE,
mode: Mode,
render_luid: Option<LUID>,
) -> Result<AddedMonitor>;
/// REMOVE the monitor identified by `key`.
///
/// # Safety
/// `dev` must be the live control handle.
unsafe fn remove_monitor(&self, dev: HANDLE, key: &MonitorKey) -> Result<()>;
/// Watchdog keepalive PING (issued every `watchdog/3` from the pinger thread).
///
/// # Safety
/// `dev` must be the live control handle.
unsafe fn ping(&self, dev: HANDLE) -> Result<()>;
}
/// The resources backing one live virtual monitor (owned by the [`VirtualDisplayManager`] state, not by
/// any session). No `Drop` impl — [`teardown`](VirtualDisplayManager::teardown) must be called so the
/// REMOVE IOCTL fires (a bare drop would orphan the driver-side monitor).
struct Monitor {
key: MonitorKey,
target_id: u32,
luid: LUID,
gdi_name: Option<String>,
mode: Mode,
stop: Arc<AtomicBool>,
pinger: Option<JoinHandle<()>>,
ccd_saved: Option<SavedConfig>,
/// Generation stamp; a [`MonitorLease`] only releases if its gen still matches (stale-lease no-op).
gen: u64,
}
impl Monitor {
/// The capture target handed to a session (`None` until the GDI name resolves on a WDDM GPU).
fn target(&self) -> Option<crate::capture::dxgi::WinCaptureTarget> {
self.gdi_name
.clone()
.map(|n| crate::capture::dxgi::WinCaptureTarget {
adapter_luid: crate::capture::dxgi::pack_luid(self.luid),
gdi_name: n,
target_id: self.target_id,
})
}
}
enum MgrState {
Idle,
Active { mon: Monitor, refs: u32 },
Lingering { mon: Monitor, until: Instant },
}
/// The host-lifetime virtual-display manager: the single owner of the monitor lifecycle.
pub(crate) struct VirtualDisplayManager {
driver: Box<dyn VdisplayDriver>,
/// Control device, opened once on first acquire. Typed + `Send+Sync`, so the pinger/linger threads
/// share it via the `&'static` singleton with no raw-handle smuggling.
device: OnceLock<Arc<OwnedHandle>>,
watchdog_s: AtomicU32,
/// Monotonic lease-generation counter (was the `MON_GEN` global).
gen: AtomicU64,
state: Mutex<MgrState>,
/// Serializes IDD-push session SETUP (preempt + monitor create) so a reconnect flood can't run
/// concurrent monitor create/teardown — held by the session across the pipeline build (was the
/// `IDD_SETUP_LOCK` global in `punktfunk1`).
setup_lock: Mutex<()>,
/// The current IDD-push session's stop flag; a new connection signals the prior one to release its
/// monitor before the fresh one is created (was the `IDD_SESSION_STOP` global in `punktfunk1`).
idd_session_stop: Mutex<Option<Arc<AtomicBool>>>,
}
static VDM: OnceLock<VirtualDisplayManager> = OnceLock::new();
/// Initialise the process-wide manager with `driver` (the chosen backend) and return it. Idempotent: the
/// first backend to call wins (the host runs one backend per process), so a later call ignores its driver.
pub(crate) fn init(driver: Box<dyn VdisplayDriver>) -> &'static VirtualDisplayManager {
VDM.get_or_init(|| VirtualDisplayManager {
driver,
device: OnceLock::new(),
watchdog_s: AtomicU32::new(3),
gen: AtomicU64::new(1),
state: Mutex::new(MgrState::Idle),
setup_lock: Mutex::new(()),
idd_session_stop: Mutex::new(None),
})
}
/// The process-wide manager. Panics if reached before a backend called [`init`] — by construction a
/// session is only ever created after `vdisplay::open` constructed the backend (which calls `init`).
pub(crate) fn vdm() -> &'static VirtualDisplayManager {
VDM.get()
.expect("VirtualDisplayManager used before a backend initialised it")
}
impl VirtualDisplayManager {
pub(crate) fn backend_name(&self) -> &'static str {
self.driver.name()
}
/// Open + cache the control device (once). Called under the `state` lock so two racing acquires can't
/// double-open.
fn ensure_device(&self) -> Result<HANDLE> {
if let Some(d) = self.device.get() {
return Ok(HANDLE(d.as_raw_handle()));
}
// SAFETY: `VdisplayDriver::open` is `unsafe` only because it issues SetupAPI + `DeviceIoControl`
// FFI in the caller's apartment; `ensure_device` runs that on the acquiring thread under the
// `state` lock (callers hold it), so there is no concurrent open. `open` has no handle
// precondition to uphold, and the `OwnedHandle` it returns is the sole owner of the device.
let (handle, watchdog_s) = unsafe { self.driver.open()? };
self.watchdog_s.store(watchdog_s, Ordering::Relaxed);
let raw = HANDLE(handle.as_raw_handle());
let _ = self.device.set(Arc::new(handle));
Ok(raw)
}
/// The live control handle for the pinger/linger threads (lock-free: the device never changes once
/// opened). `None` only before the first acquire opened it.
fn device_handle(&self) -> Option<HANDLE> {
self.device.get().map(|d| HANDLE(d.as_raw_handle()))
}
/// Open + initialise the backend (validates the driver is present). Mirrors the old
/// `PfVdisplayDisplay::new`.
pub(crate) fn open_backend(&self) -> Result<()> {
// Hold the state lock across the open so two racing backends can't double-open the device.
let _guard = self.state.lock().unwrap();
self.ensure_device().map(|_| ())
}
/// Acquire the shared monitor for a new session: preempt-recreate under IDD-push, join a live one
/// (refcount++), reuse a lingering one, or create one. The returned [`MonitorLease`] releases the
/// refcount on drop.
pub(crate) fn acquire(&'static self, mode: Mode) -> Result<VirtualOutput> {
self.ensure_linger_timer();
let mut state = self.state.lock().unwrap();
let dev = self.ensure_device()?;
// IDD-push: a new connection while a monitor is live is a single-client RECONNECT (the prior
// client is gone). A REUSED IddCx swap-chain is DEAD, so joining it hands a black screen —
// PREEMPT: tear the old monitor down (its key/topology are restored) and create a fresh one. The
// old session's lease is gen-stamped, so its later drop is a no-op and can't tear down the new one.
if idd_push_mode() && matches!(*state, MgrState::Active { .. } | MgrState::Lingering { .. })
{
if let MgrState::Active { mon, .. } | MgrState::Lingering { mon, .. } =
std::mem::replace(&mut *state, MgrState::Idle)
{
tracing::info!(
old_target = mon.target_id,
"IDD-push reconnect — preempting the prior session, recreating a fresh monitor"
);
// SAFETY: `teardown` requires `dev` to be the live control handle; `dev` is the value
// `ensure_device()` returned above (the device is cached in the `OnceLock` and never
// closed for the manager's lifetime). `mon` was moved out of the prior `Active`/
// `Lingering` state by `mem::replace`, so it is exclusively owned here — no aliasing.
unsafe { self.teardown(dev, mon) };
// Let the OS finish the ASYNC monitor departure before the next ADD; a back-to-back
// REMOVE→ADD races the teardown and the ADD IOCTL is rejected under reconnect churn.
thread::sleep(Duration::from_millis(400));
}
}
// A live monitor already exists — join it (refcount++). Covers concurrent sessions AND the
// build-then-drop overlap of a mid-stream Reconfigure (the new lease is taken while the old is
// still held). Reconfigure the shared monitor if the requested mode differs.
if let MgrState::Active { mon, refs } = &mut *state {
*refs += 1;
if mon.mode != mode {
// SAFETY: `reconfigure` only manipulates the live display topology via the CCD/GDI
// helpers and needs an exclusive `&mut Monitor`. `mon` is the `&mut` into the current
// `Active` state, held under the `state` lock, so nothing else reconfigures it concurrently.
unsafe { self.reconfigure(mon, mode) };
}
tracing::info!(
refs = *refs,
backend = self.driver.name(),
"virtual monitor reused (concurrent / reconfigure session)"
);
return Ok(self.output_for(mon));
}
// Idle or Lingering: repurpose a lingering monitor / create a fresh one → Active{refs:1}.
let mon = match std::mem::replace(&mut *state, MgrState::Idle) {
MgrState::Lingering { mut mon, .. } => {
tracing::info!(
backend = self.driver.name(),
"virtual monitor reused (reconnect within the linger window)"
);
if mon.mode != mode {
// SAFETY: `reconfigure` needs an exclusive `&mut Monitor` and only touches the live
// display topology. `mon` is the local monitor just moved out of the `Lingering`
// state (sole owner), and we hold the `state` lock — no concurrent reconfigure.
unsafe { self.reconfigure(&mut mon, mode) };
}
mon
}
// SAFETY: `create_monitor` requires `dev` to be the live control handle; `dev` is the
// handle `ensure_device()` returned above (cached in the `OnceLock`, never closed for the
// manager's lifetime), and we hold the `state` lock.
MgrState::Idle => unsafe { self.create_monitor(dev, mode)? },
MgrState::Active { .. } => unreachable!("handled above"),
};
let out = self.output_for(&mon);
*state = MgrState::Active { mon, refs: 1 };
Ok(out)
}
/// Build the [`VirtualOutput`] (preferred mode + capture target + a fresh gen-stamped lease) for `mon`.
fn output_for(&'static self, mon: &Monitor) -> VirtualOutput {
VirtualOutput {
node_id: 0,
preferred_mode: Some((mon.mode.width, mon.mode.height, mon.mode.refresh_hz)),
win_capture: mon.target(),
keepalive: Box::new(MonitorLease {
mgr: self,
gen: mon.gen,
}),
}
}
/// Create a fresh monitor at `mode`: ADD via the driver (pinning the discrete render GPU under the
/// usual conditions), start the watchdog pinger, resolve the GDI name, force the mode + isolate to a
/// sole composited display.
///
/// # Safety
/// `dev` must be the live control handle.
unsafe fn create_monitor(&'static self, dev: HANDLE, mode: Mode) -> Result<Monitor> {
// SAFETY: `create_monitor`'s own `# Safety` contract guarantees `dev` is the live control
// handle; we forward it unchanged to `add_monitor`, whose precondition is exactly that.
// `resolve_render_pin()` returns an `Option<LUID>` by value (plain `Copy`), so no borrowed
// memory crosses the call.
let added = unsafe { self.driver.add_monitor(dev, mode, resolve_render_pin())? };
// Mandatory keepalive: ping inside the watchdog window or the driver tears all displays down.
// The pinger reaches the singleton for both the device + the driver — no raw-handle smuggle.
let stop = Arc::new(AtomicBool::new(false));
let interval =
Duration::from_millis(self.watchdog_s.load(Ordering::Relaxed) as u64 * 1000 / 3);
let stop_t = stop.clone();
let pinger = thread::spawn(move || {
let mut warned = false;
while !stop_t.load(Ordering::Relaxed) {
if let Some(h) = vdm().device_handle() {
// SAFETY: `ping` requires `dev` to be the live control handle. `h` is from
// `device_handle()` (the `Some` branch) — the `OnceLock<Arc<OwnedHandle>>` that,
// once set, is never cleared or closed for the process lifetime, so the handle is
// live for this call. The pinger thread only spins while the `&'static` manager
// singleton (and thus the device) lives.
match unsafe { vdm().driver.ping(h) } {
Ok(()) => warned = false,
Err(e) => {
if !warned {
tracing::warn!("virtual-display keepalive PING failed (control handle lost?): {e:#}");
warned = true;
}
}
}
}
thread::sleep(interval);
}
});
// Windows defaults a new IddCx monitor into CLONE mode when a physical display is already
// active (a laptop panel, an attached monitor): the cloned IDD shares that display's source, so
// the OS never commits a distinct path for it and capture sees no frames. Force EXTEND first so
// the IDD comes up as its OWN active path; the resolve loop below then finds it. Idempotent /
// no-op on a sole-display box, so it's safe on the headless single-GPU path too.
// SAFETY: `force_extend_topology` only calls `SetDisplayConfig` (a CCD topology apply) with no
// borrowed caller memory; it runs under the manager `state` lock, the sole topology mutator.
unsafe { force_extend_topology() };
// Resolve the capture target. May be None on a GPU-less box (target added but not WDDM-activated);
// the capture backend re-resolves once a GPU is present.
let mut gdi_name = None;
for _ in 0..15 {
thread::sleep(Duration::from_millis(200));
// SAFETY: `resolve_gdi_name` is `unsafe` for its CCD (QueryDisplayConfig) FFI; it takes a
// plain `Copy` `u32` target id by value and returns an owned `String`, so no caller memory
// is borrowed across the call.
if let Some(n) = unsafe { resolve_gdi_name(added.target_id) } {
gdi_name = Some(n);
break;
}
}
let mut ccd_saved: Option<SavedConfig> = None;
match &gdi_name {
Some(n) => {
tracing::info!(backend = self.driver.name(), "target {} -> {n}", added.target_id);
// ADD only advertises the mode; force it active so DXGI captures the requested size.
set_active_mode(n, mode);
// Make the virtual display the SOLE active output (default): an EXTENDED (non-primary) IDD
// isn't DWM-composited on this box → Desktop Duplication born-losts. Deactivating the other
// display(s) first via the atomic CCD path promotes the IDD to a composited primary with no
// MODE_CHANGE storm. Opt out with PUNKTFUNK_NO_ISOLATE=1.
if std::env::var("PUNKTFUNK_NO_ISOLATE").is_err() {
// SAFETY: `isolate_displays_ccd` is `unsafe` for its CCD topology FFI; it takes a
// `Copy` `u32` by value and returns an owned `SavedConfig` snapshot (no borrowed
// memory crosses). It runs under the `state` lock, the sole mutator of the topology.
ccd_saved = unsafe { isolate_displays_ccd(added.target_id) };
} else {
tracing::info!("display isolation skipped (PUNKTFUNK_NO_ISOLATE) — IDD stays extended");
}
thread::sleep(Duration::from_millis(1500)); // let the topology settle before capture opens
}
None => tracing::warn!(
"virtual-display target {} not yet an active display path (needs a WDDM GPU to activate)",
added.target_id
),
}
Ok(Monitor {
key: added.key,
target_id: added.target_id,
luid: added.luid,
gdi_name,
mode,
stop,
pinger: Some(pinger),
ccd_saved,
gen: self.gen.fetch_add(1, Ordering::Relaxed),
})
}
/// Re-apply a (possibly new) mode to a reused monitor on reconnect, re-resolving its GDI name.
///
/// # Safety
/// Touches the live display topology via the CCD/GDI helpers.
unsafe fn reconfigure(&self, mon: &mut Monitor, mode: Mode) {
tracing::info!(
old = format!(
"{}x{}@{}",
mon.mode.width, mon.mode.height, mon.mode.refresh_hz
),
new = format!("{}x{}@{}", mode.width, mode.height, mode.refresh_hz),
"virtual-display: reconfiguring reused monitor to the new client mode"
);
// SAFETY: `resolve_gdi_name` is `unsafe` for its CCD FFI; it takes the `Copy` `u32`
// `mon.target_id` by value and returns an owned `String`, so nothing borrowed crosses the call.
if let Some(n) = unsafe { resolve_gdi_name(mon.target_id) } {
mon.gdi_name = Some(n);
}
if let Some(n) = &mon.gdi_name {
set_active_mode(n, mode);
}
mon.mode = mode;
}
/// Stop the watchdog ping, re-attach the displays we detached, then REMOVE the monitor. Consumes it.
///
/// # Safety
/// `dev` must be the live control handle.
unsafe fn teardown(&self, dev: HANDLE, mut mon: Monitor) {
mon.stop.store(true, Ordering::Relaxed);
if let Some(j) = mon.pinger.take() {
let _ = j.join();
}
// Re-attach detached display(s) BEFORE the REMOVE so the box is never left with zero displays.
if let Some(saved) = &mon.ccd_saved {
restore_displays_ccd(saved);
}
// SAFETY: `teardown`'s own `# Safety` contract guarantees `dev` is the live control handle, and
// `remove_monitor` requires exactly that. `&mon.key` borrows the `MonitorKey` inside the
// still-owned `mon`, alive for this synchronous IOCTL, so the pointer the driver reads stays valid.
if let Err(e) = unsafe { self.driver.remove_monitor(dev, &mon.key) } {
tracing::warn!("virtual-display REMOVE failed: {e:#}");
} else {
tracing::info!(
backend = self.driver.name(),
"virtual-display monitor removed"
);
}
}
/// Release a session's hold (the [`MonitorLease`] `Drop`): refcount-- ; the last session leaving
/// LINGERs before teardown. A STALE lease (its monitor was preempted + recreated under it) is a
/// no-op, so it can't tear down the CURRENT monitor.
fn release(&self, gen: u64) {
let mut state = self.state.lock().unwrap();
let stale = match &*state {
MgrState::Active { mon, .. } | MgrState::Lingering { mon, .. } => mon.gen != gen,
MgrState::Idle => true,
};
if stale {
return;
}
*state = match std::mem::replace(&mut *state, MgrState::Idle) {
MgrState::Active { mon, refs } if refs > 1 => MgrState::Active {
mon,
refs: refs - 1,
},
MgrState::Active { mon, .. } => {
let ms = linger_ms();
tracing::info!(
linger_ms = ms,
"virtual-display: last session left — lingering before teardown"
);
MgrState::Lingering {
mon,
until: Instant::now() + Duration::from_millis(ms),
}
}
other => other,
};
}
/// Begin an IDD-push session setup (Goal-1 §2.5 — was the `IDD_SETUP_LOCK` / `IDD_SESSION_STOP` /
/// `wait_for_monitor_released` dance smeared across `punktfunk1`). Serializes via the setup lock,
/// registers THIS session's stop flag while signalling the PRIOR IDD-push session to stop, and waits
/// for it to release its monitor — so a reconnect (whose reused IddCx swap-chain is dead) preempts the
/// stale session cleanly before a fresh monitor is created. Returns the setup guard; the caller holds
/// it across the pipeline build, then drops it so the next reconnect can begin (and preempt this one).
pub(crate) fn begin_idd_setup(
&'static self,
stop: Arc<AtomicBool>,
) -> std::sync::MutexGuard<'static, ()> {
let guard = self.setup_lock.lock().unwrap();
let prev = self.idd_session_stop.lock().unwrap().replace(stop);
if let Some(prev_stop) = prev {
prev_stop.store(true, Ordering::SeqCst);
self.wait_for_monitor_released(Duration::from_secs(3));
}
guard
}
/// Wait (up to `timeout`) for the active monitor to be RELEASED (the MGR is no longer `Active`).
/// Used by the IDD-push reconnect preempt: after signalling the old session to stop, wait here so it
/// tears its monitor down cleanly before we acquire a fresh one.
pub(crate) fn wait_for_monitor_released(&self, timeout: Duration) {
let deadline = Instant::now() + timeout;
loop {
if !matches!(*self.state.lock().unwrap(), MgrState::Active { .. }) {
return;
}
if Instant::now() >= deadline {
tracing::warn!(
"IDD-push preempt: prior session didn't release the monitor within {timeout:?} — proceeding"
);
return;
}
thread::sleep(Duration::from_millis(25));
}
}
/// Background timer (started once): tear down a monitor that has lingered past its deadline (→ Idle),
/// so a physical-screen user gets their screen back after they stop streaming.
fn ensure_linger_timer(&'static self) {
static TIMER: Once = Once::new();
TIMER.call_once(|| {
thread::Builder::new()
.name("vdisplay-linger".into())
.spawn(move || loop {
thread::sleep(Duration::from_millis(500));
let due = {
let g = self.state.lock().unwrap();
matches!(&*g, MgrState::Lingering { until, .. } if Instant::now() >= *until)
};
if !due {
continue;
}
let Some(dev) = self.device_handle() else {
continue;
};
let taken = {
let mut g = self.state.lock().unwrap();
if matches!(&*g, MgrState::Lingering { until, .. } if Instant::now() >= *until) {
if let MgrState::Lingering { mon, .. } =
std::mem::replace(&mut *g, MgrState::Idle)
{
Some(mon)
} else {
None
}
} else {
None
}
};
if let Some(mon) = taken {
// SAFETY: `teardown` requires `dev` to be the live control handle; `dev` is from
// `self.device_handle()` (the `Some` checked just above), i.e. the cached
// `OwnedHandle` live for the process lifetime. `mon` was moved out of the
// `Lingering` state under the `state` lock, so it is exclusively owned here.
unsafe { self.teardown(dev, mon) };
}
})
.ok();
});
}
}
/// The session's refcount handle. `Drop` releases the manager's refcount; a stale lease (its monitor was
/// preempted + recreated under it) is a no-op.
struct MonitorLease {
mgr: &'static VirtualDisplayManager,
gen: u64,
}
impl Drop for MonitorLease {
fn drop(&mut self) {
self.mgr.release(self.gen);
}
}
/// IDD-push mode: a new client connection preempts + recreates the monitor (single-client reconnect),
/// because a REUSED IddCx monitor's swap-chain is dead. Off → monitors are shared across sessions.
fn idd_push_mode() -> bool {
crate::config::config().idd_push
}
/// The render-GPU pin decision (backend-neutral): pin the discrete render GPU when explicitly requested,
/// or under IDD-push (the host runs NVENC on the render adapter, so it MUST be the discrete encoder GPU
/// on a hybrid box). `None` = let the IDD use its natural adapter (Apollo parity — avoids the cross-GPU
/// ACCESS_LOST storm SudoVDA hit when pinned).
fn resolve_render_pin() -> Option<LUID> {
if crate::config::config().render_adapter.is_some() {
// SAFETY: `resolve_render_adapter_luid` is `unsafe` only for its DXGI factory FFI; it takes no
// arguments and returns an `Option<LUID>` by value, so there is no input/borrow to keep valid.
unsafe { crate::win_adapter::resolve_render_adapter_luid() }
} else if crate::config::config().idd_push {
tracing::info!("IDD push: pinning the discrete render GPU (SET_RENDER_ADAPTER)");
// SAFETY: as above — `resolve_render_adapter_luid` takes no arguments and returns an
// `Option<LUID>` by value; the `unsafe` covers only its DXGI factory enumeration FFI.
unsafe { crate::win_adapter::resolve_render_adapter_luid() }
} else {
tracing::info!(
"SET_RENDER_ADAPTER skipped (Apollo-parity: no render pin; set PUNKTFUNK_RENDER_ADAPTER=<name> to force one)"
);
None
}
}
/// Linger window before a session-less monitor is torn down (default 10 s; `PUNKTFUNK_MONITOR_LINGER_MS`).
fn linger_ms() -> u64 {
std::env::var("PUNKTFUNK_MONITOR_LINGER_MS")
.ok()
.and_then(|s| s.parse().ok())
.unwrap_or(10_000)
}