`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.
Three things, all mechanical:
* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
(`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
tools). These were clean by accident, not by contract; now they are clean by
contract.
* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
the CALLER must uphold — it was never meant to switch off checking for the whole
body. Measured fallout is 300 sites on Linux, and they are concentrated: six
files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
`pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
while those six are worked down; it flips to `deny` once they are. This is also
the Rust 2024 default, so it pays off the edition migration early.
* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
is parameterless, always succeeds and touches no memory, so there is no contract
for a caller to uphold and no reason for the unsafe to be visible eight times.
One `unsafe` behind a safe wrapper, none at the call sites.
Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
334 lines
21 KiB
Rust
334 lines
21 KiB
Rust
//! `HostConfig` — the host's runtime knobs parsed ONCE from the environment, instead of the ~68 scattered
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//! `env::var` reads recomputed at every call site (some up to 8×, which lets capture + encode silently
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//! disagree on the resolved backend — plan §2.4). The service / launcher loads `host.env` into the process
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//! environment before the host starts, and **for the knobs captured here the environment is constant for the
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//! process lifetime**, so a lazily-parsed global is equivalent to "parsed once at startup".
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//!
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//! **Goal-1 stages 1–2** (`design/windows-host-rewrite.md` §2.2): stage 1 stood this up; stage 2 migrated the
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//! genuinely-constant operator/dispatch knobs onto it (the dispatch-disagreement bug class:
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//! `encoder_pref`, `render_adapter`, the vdisplay backend select — plus the plan-named
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//! `idd_depth`/`zerocopy`/`ten_bit`/`four_four_four` and the multi-site `perf`/`compositor`/
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//! `video_source`/`gamepad`). `SessionPlan` (stage 3) consumes it as the single owner of the
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//! capture/topology/encoder decision.
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//!
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//! **What is deliberately NOT here (and must stay a live `env::var` read):**
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//! - **Runtime-mutated session vars.** On Linux, `crate::vdisplay::apply_session_env` rewrites the process
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//! env on *every connect* so one host follows a Bazzite box across Gaming↔Desktop: `WAYLAND_DISPLAY`,
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//! `XDG_CURRENT_DESKTOP`, `XDG_RUNTIME_DIR`, `DBUS_SESSION_BUS_ADDRESS`, and the *derived* `PUNKTFUNK_*`
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//! vars `INPUT_BACKEND`, `GAMESCOPE_SESSION`/`GAMESCOPE_NODE`, `KWIN_VIRTUAL_PRIMARY`,
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//! `MUTTER_VIRTUAL_PRIMARY`, `FORCE_SHM` (+ `GAMESCOPE_APP` on the launch path). Parsing these once would
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//! freeze them at startup and silently break session-following — they are NOT constant.
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//! - **Single-use local tuning** read exactly where it is used (no resolve-once benefit, and a parse with a
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//! call-site-local default/clamp): e.g. `FEC_PCT` (two *different* semantics — GameStream default-20 vs
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//! punktfunk/1 `Option`/clamp-90), `VIDEO_DROP`, `VBV_FRAMES`, `SPLIT_ENCODE`, `PACE_BURST_KB`, the
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//! `capture/dxgi.rs` timing knobs, the `*_LIVE` test gates.
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//! - **Path / genuinely-dynamic reads**: the config-dir resolution, `PATH` executable search, the
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//! env-forward-to-child loop, `PUNKTFUNK_MGMT_TOKEN`, `PUNKTFUNK_HOST_CMD`, `PUNKTFUNK_RENDER_NODE`.
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//!
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//! `PUNKTFUNK_ZEROCOPY` note: this field is a **tri-state override** (`None` = unset). Unset defers to
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//! the per-vendor default in `encode/ffmpeg_win.rs::zerocopy_enabled` (AMF on — on-glass validated
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//! 2026-07-06; QSV off until validated on Intel glass); an explicit value forces it (`0|false|off|no`
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//! = off, anything else = on, so the old presence-style `=1` keeps working). The Linux `zerocopy`
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//! module keeps its own *truthy* parser (`1|true|yes|on`) — the two are independent features that
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//! share a name; do NOT conflate them.
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#![forbid(unsafe_code)]
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use std::sync::OnceLock;
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/// Whether a `PUNKTFUNK_*` env var reads as ON, or `None` when it is unset — the host's
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/// **explicit-off** grammar: `0` / `false` / `off` / `no` (trimmed, case-insensitive) are off and ANY
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/// other value is on, so a presence-style `=1` keeps working. Every "default ON" knob below shares
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/// it.
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///
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/// Exported because callers in other crates need the SAME grammar. A hand-rolled
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/// `var(k).as_deref() != Ok("0")` accepts `"0 "` (trailing space, trivially produced by a systemd
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/// drop-in or a shell heredoc) and `"false"` as ON — the bug class of ed525c4c, and the reason
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/// `PUNKTFUNK_PIPEWIRE_NV12` in pf-capture now routes through here.
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///
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/// Note this is deliberately NOT the grammar `pf-zerocopy` uses for its own flags (truthy:
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/// `1|true|yes|on`, everything else off) — see the module docs: independent features that share a
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/// name prefix.
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pub fn env_on(name: &str) -> Option<bool> {
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std::env::var(name).ok().map(|s| {
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!matches!(
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s.trim().to_ascii_lowercase().as_str(),
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"0" | "false" | "off" | "no"
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)
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})
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}
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/// Resolved host configuration. Holds the genuinely-constant operator/dispatch knobs (see module docs for
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/// what is deliberately excluded). Fields read on only one platform are kept alive cross-platform by the
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/// derived `Debug` impl, so the parser can stay a single platform-neutral function.
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#[derive(Debug, Clone, Default)]
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pub struct HostConfig {
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/// `PUNKTFUNK_HOST_NAME` — the name this host shows up under in Moonlight (the serverinfo
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/// `<hostname>` element) and in Punktfunk's own clients (the mDNS service *instance* name both
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/// adverts carry). Unset/blank = the machine's own hostname, which is what it always was. Free
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/// text ("Living Room PC"); the DNS-level `<label>.local.` target keeps using a sanitized
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/// machine-safe label, so a spacey display name can't produce an invalid mDNS record.
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pub host_name: Option<String>,
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/// `PUNKTFUNK_ENCODER` — explicit encoder-backend override (lowercased; empty = auto-detect by GPU vendor).
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pub encoder_pref: String,
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/// `PUNKTFUNK_RENDER_ADAPTER` — discrete render-GPU pin by description substring (`Some` even when empty:
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/// the empty string still counts as "set" for the presence checks, and the value reader filters it).
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pub render_adapter: Option<String>,
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/// `PUNKTFUNK_IDD_DEPTH` — IDD-push pipeline depth override (default 2; the call site clamps to its `OUT_RING`).
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pub idd_depth: usize,
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/// `PUNKTFUNK_ZEROCOPY` — Windows D3D11 zero-copy encode input override. `None` (unset) defers to
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/// the per-vendor default (AMF on, QSV off — see module docs and `encode/ffmpeg_win.rs`).
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pub zerocopy: Option<bool>,
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/// `PUNKTFUNK_10BIT` — host policy gate for 10-bit encode (HEVC Main10 / AV1 10-bit).
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/// **Default ON** (since 10-bit went probe-gated end-to-end, 2026-07-16): the host merely
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/// *allows* 10-bit — a session only becomes 10-bit when the client advertised `VIDEO_CAP_10BIT`
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/// (behind its HDR setting + display-capability gate), the codec supports it (HEVC/AV1), and
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/// the GPU/backend passed the encode probe (`can_encode_10bit`) — otherwise 8-bit SDR.
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/// `PUNKTFUNK_10BIT=0`/`false`/`off`/`no` disables. Independent of `four_four_four` (depth vs chroma).
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pub ten_bit: bool,
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/// `PUNKTFUNK_444` — host policy gate for full-chroma HEVC 4:4:4 (Range Extensions).
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/// **Default ON** (since the pipeline went zero-copy + honest end-to-end, 2026-07-10): the
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/// host merely *allows* 4:4:4 — a session only becomes 4:4:4 when the client explicitly
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/// advertised it (a client-side setting, default OFF), the codec is HEVC, the capture can
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/// deliver full chroma, and the GPU/driver passed the encode probe — otherwise 4:2:0.
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/// `PUNKTFUNK_444=0`/`false`/`off`/`no` disables. Independent of `ten_bit` (chroma vs depth).
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pub four_four_four: bool,
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/// `PUNKTFUNK_CHACHA20` — host policy gate for the negotiated ChaCha20-Poly1305 session
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/// cipher (design/chacha20-session-cipher.md). **Default ON** (pure rollout safety — perf-only,
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/// both AEADs are full-strength): the host merely *allows* it — a session only seals with
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/// ChaCha when the client advertised `VIDEO_CAP_CHACHA20` (set by soft-AES armv7 clients,
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/// e.g. webOS TVs, whose GCM decrypt caps at ~100 Mbps); everyone else stays AES-128-GCM.
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/// `PUNKTFUNK_CHACHA20=0`/`false`/`off`/`no` disables.
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pub chacha20: bool,
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/// `PUNKTFUNK_PERF` — per-stage timing instrumentation.
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pub perf: bool,
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/// `PUNKTFUNK_VIDEO_SOURCE` — GameStream video source select (`virtual` / `portal` / unset → synthetic).
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pub video_source: Option<String>,
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/// `PUNKTFUNK_CAPTURE_MONITOR` — pin capture at a NAMED physical monitor (`DP-1`, `HDMI-A-2`),
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/// instead of creating a virtual display or taking whichever head the portal hands back. The
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/// point of the knob is an unattended host: a background `systemd --user` service has nobody to
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/// answer a chooser dialog, so the monitor has to be config, not a prompt. A name that matches
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/// no head is a hard error at session open (never a silent fall-back to a different screen —
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/// showing the wrong monitor is worse than showing none). Linux-only today; see
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/// `design/per-monitor-portal-capture.md`.
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pub capture_monitor: Option<String>,
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/// `PUNKTFUNK_COMPOSITOR` — explicit compositor override (operator/CI/test). NOT the runtime-detected
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/// session — this one is a constant operator knob; `apply_session_env` never writes it.
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pub compositor: Option<String>,
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/// `PUNKTFUNK_GAMEPAD` — client/operator virtual-pad backend preference (fed to `pick_gamepad`).
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pub gamepad: Option<String>,
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/// `PUNKTFUNK_VDISPLAY` — Windows virtual-display backend. The pf-vdisplay IddCx driver is now the only
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/// backend (the legacy SudoVDA backend was removed), so this is currently informational — kept for the
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/// shipped `host.env` and as a forward seam if a second backend is ever added.
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pub vdisplay: Option<String>,
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/// `PUNKTFUNK_GAMESCOPE_STEAM` — force the bare headless gamescope spawn into its Steam
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/// integration mode (`--steam`) for EVERY launch. A Steam title auto-enables `--steam` on its
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/// own regardless of this knob; it exists to force it on for non-Steam launches too. Managed
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/// gamescope-session-plus/SteamOS sessions own their own flags and do not consult this.
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pub gamescope_steam: bool,
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/// `PUNKTFUNK_GAMESCOPE_GRAB_CURSOR` — add `--force-grab-cursor` to the bare headless gamescope
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/// spawn for an actual game launch, forcing relative-mouse capture so FPS mouselook works over the
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/// injected pointer. Default OFF: it forces relative mode, which breaks absolute-pointer titles
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/// and menus, so it's opt-in per host until validated on-glass.
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pub gamescope_grab_cursor: bool,
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/// `PUNKTFUNK_GAMESCOPE_SPLASH` — run the host's built-in splash client inside every bare
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/// headless gamescope spawn. gamescope only composites (and only then pushes a PipeWire capture
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/// buffer) when a client paints, and a dedicated Steam launch paints NOTHING
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/// for the whole Steam bootstrap — so without the splash a fresh spawn's capture starves: format
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/// negotiated, zero buffers, first-frame timeout, and every retry kills the booting Steam and
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/// starts over (the "fresh gamescope output never delivers frames" field failure). Default ON;
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/// explicit-off grammar (`=0` disables, the on-glass A/B + emergency escape hatch).
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pub gamescope_splash: bool,
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/// `PUNKTFUNK_GAMESCOPE_HDR` — allow HDR (10-bit BT.2020 PQ) sessions on the gamescope
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/// backend. Needs the punktfunk gamescope build (`packaging/gamescope`), which teaches
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/// gamescope's PipeWire node the 10-bit PQ capture formats; the host probes for it and stays
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/// SDR when it isn't installed, so this knob only decides whether HDR is *attempted*.
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///
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/// Default OFF for the canary release, then default-on (matching `PUNKTFUNK_10BIT`'s
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/// explicit-off grammar). It gates the whole feature — spawn flags included — so an operator
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/// who hits a bad interaction can turn the gamescope backend back into exactly today's 8-bit
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/// path with one env var and no downgrade path to trip over.
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pub gamescope_hdr: bool,
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/// `PUNKTFUNK_GAMESCOPE_SDR_NITS` — the luminance SDR content is mapped to inside the PQ
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/// container of an HDR gamescope session (gamescope's `--hdr-sdr-content-nits`, default 400).
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/// An HDR stream carries the desktop, the Steam overlay and any SDR game through the same PQ
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/// encode, so this is the knob that decides how bright "white" looks on the client's panel.
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/// `None` = leave gamescope's own default.
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pub gamescope_sdr_nits: Option<u32>,
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/// `PUNKTFUNK_RECOVER_SESSION_CMD` — operator hook fired (debounced) when a client connects while NO
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/// graphical session is live for this uid: the state a compositor crash leaves behind (gnome-shell
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/// SIGSEGV → GDM greeter, whose auto-login is once-per-boot, so the box would otherwise need a walk-up
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/// or reboot). Typically `sudo -n systemctl restart gdm` with a matching NOPASSWD sudoers rule, or
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/// `systemctl restart display-manager` under a polkit rule — with auto-login enabled the restart brings
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/// the desktop back and the client's retry lands in it. Unset/empty = disabled (the default).
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pub recover_session_cmd: Option<String>,
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/// `PUNKTFUNK_ON_CONNECT_CMD` — zero-config mirror of a `client.connected` hook
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/// (`crate::hooks`): fired detached with the event JSON on stdin + `PF_EVENT_*` env when a
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/// client connects, on either plane. The full hook surface (filters, webhooks, debounce)
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/// lives in `hooks.json`. Unset/empty = disabled (the default).
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pub on_connect_cmd: Option<String>,
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/// `PUNKTFUNK_ON_DISCONNECT_CMD` — the `client.disconnected` sibling of
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/// [`Self::on_connect_cmd`].
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pub on_disconnect_cmd: Option<String>,
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/// `PUNKTFUNK_MAX_FPS` — frame limiter for the GAME. `None` (unset, `0`, or unparseable) =
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/// no limit, the default and what every existing host does.
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///
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/// This caps how fast the compositor lets the game render; it does **not** touch the session.
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/// The client still negotiates and receives its full rate — a 120 Hz session over a game
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/// limited to 60 sends 120 frames a second, 60 of them repeats of an unchanged picture, which
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/// costs an almost-empty P-frame. That split is the whole point: the game stops rendering
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/// frames nobody asked for, and the GPU time it gives up goes to capture and encode instead
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/// (and, on a laptop or handheld, to heat and battery).
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///
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/// Capping the STREAM instead would be a different and mostly unwanted feature — it hands the
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/// client fewer frames than it asked for and saves the game's GPU nothing.
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///
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/// Enforced by the compositor, so its reach is whatever that compositor offers. **gamescope**
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/// takes it as `--nested-refresh`, the rate it clamps the game to; note that is the nested
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/// output's rate, so everything gamescope composites moves at it, not the game alone — under
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/// gamescope there is only the one output. Values are clamped into 1..=240.
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pub max_fps: Option<u32>,
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/// `PUNKTFUNK_VDISPLAY_HZ_MULT` — run the VIRTUAL DISPLAY at this multiple of the session's
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/// frame rate while the stream stays paced at the session rate. Default 1 (off); 2 is the
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/// interesting one, hence the name this shipped under.
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///
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/// A compositor only paints on its own vblank, so at 1× a frame can be finished just after
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/// the capture sampled and then waits nearly a whole interval to be picked up — up to
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/// ~16 ms of pure age at 60 Hz, and it is the jittery part of the latency, not the steady
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/// part. Driving the display at 2× halves that worst case without sending a single extra
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/// frame: the pacing clamp below keeps the wire at exactly the rate the client negotiated.
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///
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/// It is not free — the compositor and the GPU do the extra composites — so it stays opt-in.
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/// Clamped to 1..=4; a backend that cannot honor the multiplied rate simply reports what it
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/// achieved and the pacing follows that, exactly as it does for any other refusal.
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pub vdisplay_hz_mult: u32,
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}
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impl HostConfig {
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fn from_env() -> Self {
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// Presence flag: set ⇒ true. Matches the original `var_os(k).is_some()` reads (and the few
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// `var(k).is_ok()` flag reads, which coincide for every real-world value).
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let flag = |k: &str| std::env::var_os(k).is_some();
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// String value: `var(k).ok()` — `Some` (possibly empty) when set with valid UTF-8, else `None`.
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let val = |k: &str| std::env::var(k).ok();
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Self {
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// (`PUNKTFUNK_IDD_PUSH` was removed: IDD-push is the sole Windows capture path, so the knob
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// only split dispatch — capture ignored it while the vdisplay manager obeyed it, and `=0`
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// produced dead-swap-chain reuse on reconnect. A stale setting in an old host.env is ignored.)
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host_name: val("PUNKTFUNK_HOST_NAME")
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.map(|s| s.trim().to_string())
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.filter(|s| !s.is_empty()),
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encoder_pref: std::env::var("PUNKTFUNK_ENCODER")
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.unwrap_or_default()
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.to_ascii_lowercase(),
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render_adapter: val("PUNKTFUNK_RENDER_ADAPTER"),
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idd_depth: val("PUNKTFUNK_IDD_DEPTH")
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.and_then(|s| s.parse::<usize>().ok())
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.unwrap_or(2),
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zerocopy: env_on("PUNKTFUNK_ZEROCOPY"),
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// Default ON, explicit-off grammar (mirrors `four_four_four`: the client's HDR setting
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// is the real per-session switch; the encode probe keeps incapable GPUs honest at 8-bit).
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ten_bit: env_on("PUNKTFUNK_10BIT").unwrap_or(true),
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// Default ON, explicit-off grammar (the client's own 4:4:4 setting — default OFF —
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// is the real switch; see the field doc).
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four_four_four: env_on("PUNKTFUNK_444").unwrap_or(true),
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// Default ON, explicit-off grammar (the client's VIDEO_CAP_CHACHA20 bit is the real
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// per-session switch; see the field doc).
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chacha20: env_on("PUNKTFUNK_CHACHA20").unwrap_or(true),
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perf: flag("PUNKTFUNK_PERF"),
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video_source: val("PUNKTFUNK_VIDEO_SOURCE"),
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// Trimmed + emptied-to-None: `PUNKTFUNK_CAPTURE_MONITOR=` in a host.env means "not
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// set", not "match the monitor named empty string".
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capture_monitor: val("PUNKTFUNK_CAPTURE_MONITOR")
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.map(|s| s.trim().to_string())
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.filter(|s| !s.is_empty()),
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compositor: val("PUNKTFUNK_COMPOSITOR"),
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gamepad: val("PUNKTFUNK_GAMEPAD"),
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vdisplay: val("PUNKTFUNK_VDISPLAY"),
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gamescope_steam: val("PUNKTFUNK_GAMESCOPE_STEAM").is_some_and(|s| {
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matches!(
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s.trim().to_ascii_lowercase().as_str(),
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"1" | "true" | "yes" | "on"
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)
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}),
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gamescope_grab_cursor: val("PUNKTFUNK_GAMESCOPE_GRAB_CURSOR").is_some_and(|s| {
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matches!(
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s.trim().to_ascii_lowercase().as_str(),
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"1" | "true" | "yes" | "on"
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)
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}),
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// Default ON, explicit-off grammar: the splash is what makes a fresh bare spawn deliver
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// its first frames at all; `=0` is the A/B + escape hatch.
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gamescope_splash: env_on("PUNKTFUNK_GAMESCOPE_SPLASH").unwrap_or(true),
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// Default OFF for one canary release (design §4 rollout), then flip the `unwrap_or`.
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gamescope_hdr: env_on("PUNKTFUNK_GAMESCOPE_HDR").unwrap_or(false),
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gamescope_sdr_nits: val("PUNKTFUNK_GAMESCOPE_SDR_NITS")
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.and_then(|s| s.trim().parse::<u32>().ok())
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.filter(|n| (1..=10_000).contains(n)),
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recover_session_cmd: val("PUNKTFUNK_RECOVER_SESSION_CMD")
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.filter(|s| !s.trim().is_empty()),
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on_connect_cmd: val("PUNKTFUNK_ON_CONNECT_CMD").filter(|s| !s.trim().is_empty()),
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on_disconnect_cmd: val("PUNKTFUNK_ON_DISCONNECT_CMD").filter(|s| !s.trim().is_empty()),
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// 0 means "no limit" rather than "stream nothing" — it is the natural way to spell
|
||
// "off" in a config file, and a 0 fps session is not a thing anyone wants.
|
||
max_fps: val("PUNKTFUNK_MAX_FPS")
|
||
.and_then(|s| s.trim().parse::<u32>().ok())
|
||
.filter(|&f| f > 0)
|
||
.map(|f| f.clamp(1, 240)),
|
||
vdisplay_hz_mult: val("PUNKTFUNK_VDISPLAY_HZ_MULT")
|
||
.and_then(|s| s.trim().parse::<u32>().ok())
|
||
.unwrap_or(1)
|
||
.clamp(1, 4),
|
||
}
|
||
}
|
||
}
|
||
|
||
impl HostConfig {
|
||
/// The rate to hand the compositor as the GAME's refresh: the session's rate, capped by
|
||
/// [`Self::max_fps`]. Only the compositor's game-facing rate goes through here — the session's
|
||
/// own mode, the encoder and the wire never do (see the field docs for why).
|
||
///
|
||
/// `0` in means `0` out. A zero rate is rejected upstream, and quietly turning it into a real
|
||
/// one here would hide that.
|
||
pub fn game_fps(&self, session_hz: u32) -> u32 {
|
||
match self.max_fps {
|
||
Some(cap) if session_hz > cap => cap,
|
||
_ => session_hz,
|
||
}
|
||
}
|
||
}
|
||
|
||
/// The process-wide host configuration, parsed once on first access.
|
||
pub fn config() -> &'static HostConfig {
|
||
static CFG: OnceLock<HostConfig> = OnceLock::new();
|
||
CFG.get_or_init(HostConfig::from_env)
|
||
}
|
||
|
||
#[cfg(test)]
|
||
mod tests {
|
||
use super::*;
|
||
|
||
fn cfg(max_fps: Option<u32>) -> HostConfig {
|
||
HostConfig {
|
||
max_fps,
|
||
..Default::default()
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn game_fps_caps_only_above_the_limit() {
|
||
// Unset: every session rate passes through untouched — the default, and every existing
|
||
// host. The game keeps rendering at the session's rate, exactly as it always did.
|
||
for hz in [24, 30, 60, 120, 144, 240] {
|
||
assert_eq!(cfg(None).game_fps(hz), hz);
|
||
}
|
||
// Set: capped above, exact at, untouched below. A session BELOW the limit keeps its own
|
||
// rate — the knob is a ceiling on the game, not a target to render up to.
|
||
let c = cfg(Some(60));
|
||
assert_eq!(c.game_fps(120), 60);
|
||
assert_eq!(c.game_fps(60), 60);
|
||
assert_eq!(c.game_fps(30), 30);
|
||
// An invalid rate stays invalid rather than being laundered into a real one.
|
||
assert_eq!(c.game_fps(0), 0);
|
||
}
|
||
}
|