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- Six mock hosts rather than three. An iPad-13 portrait grid is three columns wide and 2752 px tall; three cards left ~60% of the capture as black. - Settings opens on Display, not General. Resolution, frame rate, bitrate, HDR and codec are what someone reads a streaming app's settings shot for. - The wake scene is the modal-over-grid variant. The gamepad-UI one is a full-screen takeover over a bare gradient — correct, but four lines of text on an empty aurora; the modal shows the same overlay over the host grid. - `requestGeometryUpdate` now reports a refusal instead of failing silently. It does not help on the simulator (an app's stdout doesn't reach the driver through `simctl launch`) but it will on macOS and on a device. - Documented that `.landscape` does not rotate on iPad: a multitasking-capable iPad app is resizable, so iPadOS ignores the request and simctl cannot rotate a simulated device. The iPad set is portrait throughout.
194 lines
9.5 KiB
Bash
Executable File
194 lines
9.5 KiB
Bash
Executable File
#!/usr/bin/env bash
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# App Store screenshot driver for the Punktfunk Apple client.
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#
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# Launches the app in "shot mode" (PUNKTFUNK_SHOT_SCENE=<name> → one mock-populated screen,
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# full-bleed; see Sources/PunktfunkClient/Screenshots/) once per scene per device, and lets the OS
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# capture the REAL rendered UI:
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# • macOS → `screencapture` of the app's borderless window.
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# • iOS/iPadOS/tvOS → a booted Simulator + `xcrun simctl io booted screenshot` (native pixels =
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# the exact App Store size for that device).
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#
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# The captured pixels are exactly App Store Connect's required sizes:
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# mac 2880×1800 (a 1× display yields 1440×900 — also accepted)
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# iphone-6.9 1320×2868 (portrait) / 2868×1320 (the landscape hero)
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# ipad-13 2064×2752 (portrait)
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# appletv 1920×1080
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#
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# A `.landscape` scene rotates on iPhone but NOT on iPad: an iPad app that supports multitasking
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# is resizable, and iPadOS ignores `requestGeometryUpdate` orientation requests for it — the app
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# follows the device, and simctl cannot rotate a simulated device. The iPad set is therefore
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# portrait throughout (a valid App Store size, and uniform, which the gallery prefers). To get a
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# landscape iPad hero, rotate the Simulator by hand (⌘←) and re-run just that scene.
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#
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# Requirements:
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# • macOS target: just the Swift toolchain (`swift build`) + a one-time Screen Recording grant
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# for your terminal (System Settings → Privacy & Security → Screen Recording).
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# • iOS/iPadOS/tvOS targets: full Xcode (xcodebuild + Simulators), not just Command Line Tools.
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#
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# Usage:
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# tools/screenshots.sh all # every platform this machine can build
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# tools/screenshots.sh macos # just macOS
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# tools/screenshots.sh ios ipad tvos # specific platforms
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# OUT=~/Desktop/shots tools/screenshots.sh all
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# PUNKTFUNK_SHOT_HERO=~/frame.png tools/screenshots.sh ios # real captured frame for the hero
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#
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# Keep SCENES in sync with ShotScenes.all.
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set -euo pipefail
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APPLE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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cd "$APPLE_DIR"
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OUT="${OUT:-$APPLE_DIR/screenshots}"
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BUNDLE_ID="io.unom.punktfunk"
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# The App Store set, in listing order — the first three are what most people ever see, so they are
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# the stream itself, the machines it found, and the couch/controller mode. Everything else in
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# ShotScenes.all is a dev scene; capture those with `SCENES="06-gamepad-home 10-edithost" ...`.
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SCENES=(${SCENES:-01-stream 02-hosts 06-gamepad-home 09e-waking-modal 05-settings 03-pair})
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SETTLE="${SETTLE:-4}" # seconds to let a scene lay out before capturing
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mkdir -p "$OUT"
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log() { printf '\033[1;36m[shots]\033[0m %s\n' "$*"; }
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warn() { printf '\033[1;33m[shots]\033[0m %s\n' "$*" >&2; }
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die() { printf '\033[1;31m[shots]\033[0m %s\n' "$*" >&2; exit 1; }
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require_xcode() {
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xcrun --find simctl >/dev/null 2>&1 \
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|| die "Full Xcode required for simulator capture (have Command Line Tools only).
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Install Xcode, then: sudo xcode-select -s /Applications/Xcode.app"
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}
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# ---------------------------------------------------------------------------- macOS
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shoot_macos() {
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log "macOS — building (swift build -c release)…"
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swift build -c release >/dev/null
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local bin=".build/release/PunktfunkClient"
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[ -x "$bin" ] || die "build produced no $bin"
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for scene in "${SCENES[@]}"; do
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local logf; logf="$(mktemp)"
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PUNKTFUNK_SHOT_SCENE="$scene" "$bin" >"$logf" 2>&1 &
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local pid=$!
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# Wait for the window to exist and the scene to settle.
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local win=""
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for _ in $(seq 1 50); do
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win="$(grep -o 'PF_SHOT_WINDOW=[0-9]*' "$logf" | head -1 | cut -d= -f2 || true)"
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[ -n "$win" ] && grep -q PF_SHOT_READY "$logf" && break
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sleep 0.2
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done
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if [ -z "$win" ]; then
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kill -9 "$pid" 2>/dev/null || true
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warn "macOS/$scene: app never reported a window — skipping"; cat "$logf" >&2; continue
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fi
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local dest="$OUT/mac-$scene.png"
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if screencapture -x -o -l"$win" "$dest" 2>/dev/null && [ -s "$dest" ]; then
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log "macOS/$scene → $dest ($(pixels "$dest"))"
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else
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warn "macOS/$scene: screencapture failed — grant your terminal Screen Recording permission
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(System Settings → Privacy & Security → Screen Recording), then re-run."
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fi
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kill -9 "$pid" 2>/dev/null || true
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rm -f "$logf"
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done
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}
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# ------------------------------------------------------------------ iOS / iPadOS / tvOS
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# $1 device-type regex (matches both existing device names and the device-type catalog)
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# $2 scheme $3 sdk $4 file prefix $5 runtime platform (iOS|tvOS — for the create fallback)
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# $6 name for a device we have to create — MUST satisfy $1 (see below)
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shoot_sim() {
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require_xcode
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local match="$1" scheme="$2" sdk="$3" prefix="$4" platform="$5" createname="$6"
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# Reuse an existing device of this type; else create one against the newest available runtime
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# for the platform. CI runners commonly ship a runtime but not every device (the iPhone 16 Pro
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# Max is absent on ours), so create-on-demand is what makes it reproducible.
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#
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# The created device is named after the DEVICE, not after this script, for two reasons. It used
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# to be "pf-shot-<prefix>", which `$match` never matches — so every run created another
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# simulator and none was ever reused (they piled up on the runner). And the name is user-visible:
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# `UIDevice.current.name` is what the pairing sheet prefills as this device's name, so
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# "pf-shot-iphone-6.9" was rendered into an App Store screenshot.
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local udid
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udid="$(xcrun simctl list devices available | grep -E "$match" | grep -oE '[0-9A-F-]{36}' | head -1 || true)"
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if [ -z "$udid" ]; then
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local devtype rt
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devtype="$(xcrun simctl list devicetypes | grep -E "$match" \
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| grep -oE 'com\.apple\.CoreSimulator\.SimDeviceType\.[A-Za-z0-9.-]+' | head -1 || true)"
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rt="$(xcrun simctl list runtimes available | grep -E "^$platform " \
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| grep -oE 'com\.apple\.CoreSimulator\.SimRuntime\.[A-Za-z0-9.-]+' | tail -1 || true)"
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if [ -n "$devtype" ] && [ -n "$rt" ]; then
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udid="$(xcrun simctl create "$createname" "$devtype" "$rt" 2>/dev/null || true)"
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[ -n "$udid" ] && log "$prefix — created Simulator \"$createname\" $udid ($devtype)"
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fi
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fi
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[ -n "$udid" ] || die "$prefix: no Simulator matching /$match/, and none could be created
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(needs a $platform runtime + a matching device type — check 'xcrun simctl list')."
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log "$prefix — Simulator $udid"
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xcrun simctl boot "$udid" 2>/dev/null || true
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xcrun simctl bootstatus "$udid" -b >/dev/null 2>&1 || true
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# Every scene is a dark-mode scene. The in-app `.environment(\.colorScheme, .dark)` override
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# does NOT cross a presentation boundary — a `.sheet` gets its own environment and follows the
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# DEVICE appearance — so the pairing sheet came out light grey over the dark app. Set the
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# simulator itself to dark and the whole hierarchy, presentations included, agrees.
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xcrun simctl ui "$udid" appearance dark >/dev/null 2>&1 || true
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log "$prefix — building ($scheme)…"
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# PF_SHOT_DERIVED_DATA (optional): a STABLE DerivedData root, so repeat runs reuse the
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# incremental build instead of cold-building into a throwaway tmpdir — CI pins this
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# (apple.yml); local runs keep the self-cleaning mktemp default.
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local dd; dd="${PF_SHOT_DERIVED_DATA:-$(mktemp -d)}"; mkdir -p "$dd"
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xcodebuild -project Punktfunk.xcodeproj -scheme "$scheme" -configuration Debug \
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-sdk "$sdk" -destination "id=$udid" -derivedDataPath "$dd" \
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CODE_SIGNING_ALLOWED=NO build >/dev/null \
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|| die "$prefix: xcodebuild failed"
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local app; app="$(find "$dd/Build/Products" -maxdepth 2 -name '*.app' -type d | head -1)"
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[ -n "$app" ] || die "$prefix: no .app built"
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xcrun simctl install "$udid" "$app"
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for scene in "${SCENES[@]}"; do
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xcrun simctl terminate "$udid" "$BUNDLE_ID" 2>/dev/null || true
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SIMCTL_CHILD_PUNKTFUNK_SHOT_SCENE="$scene" \
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${PUNKTFUNK_SHOT_HERO:+SIMCTL_CHILD_PUNKTFUNK_SHOT_HERO="$PUNKTFUNK_SHOT_HERO"} \
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xcrun simctl launch "$udid" "$BUNDLE_ID" >/dev/null
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sleep "$SETTLE"
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local dest="$OUT/$prefix-$scene.png"
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xcrun simctl io "$udid" screenshot "$dest" >/dev/null
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log "$prefix/$scene → $dest ($(pixels "$dest"))"
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done
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xcrun simctl terminate "$udid" "$BUNDLE_ID" 2>/dev/null || true
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rm -rf "$dd"
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}
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pixels() { sips -g pixelWidth -g pixelHeight "$1" 2>/dev/null | awk '/pixel/{print $2}' | paste -sd× -; }
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# ---------------------------------------------------------------------------- dispatch
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[ $# -gt 0 ] || set -- all
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for target in "$@"; do
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case "$target" in
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macos) shoot_macos ;;
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ios) shoot_sim 'iPhone 16 Pro Max' Punktfunk-iOS iphonesimulator iphone-6.9 iOS 'iPhone 16 Pro Max' ;;
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ipad) shoot_sim 'iPad Pro 13|iPad Pro .*M4|iPad Pro \(13' Punktfunk-iOS iphonesimulator ipad-13 iOS 'iPad Pro 13-inch (M4)' ;;
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tvos) shoot_sim 'Apple TV' Punktfunk-tvOS appletvsimulator appletv tvOS 'Apple TV 4K' ;;
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all)
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shoot_macos
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if xcrun --find simctl >/dev/null 2>&1; then
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shoot_sim 'iPhone 16 Pro Max' Punktfunk-iOS iphonesimulator iphone-6.9 iOS 'iPhone 16 Pro Max'
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shoot_sim 'iPad Pro 13|iPad Pro .*M4|iPad Pro \(13' Punktfunk-iOS iphonesimulator ipad-13 iOS 'iPad Pro 13-inch (M4)'
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shoot_sim 'Apple TV' Punktfunk-tvOS appletvsimulator appletv tvOS 'Apple TV 4K'
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else
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warn "Skipping iOS/iPadOS/tvOS — full Xcode not found (Command Line Tools only)."
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fi
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;;
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*) die "unknown target '$target' (use: all macos ios ipad tvos)" ;;
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esac
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done
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log "Done. Screenshots in $OUT"
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ls -1 "$OUT" 2>/dev/null || true
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