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Its child is `sh` running a script that `exec`s a binary outside the install dir, so neither the image path nor the command line carries the directory — the host's own child is the only signal there is. Which is exactly the case the shim window now gates: a live child that might still turn out to be a launcher is not called the game until that window passes. So "running" legitimately arrives up to SHIM_WINDOW later than it used to, and the assertion at 1.5 s was asserting the old behavior. Waiting it out is the point now, not an accident of timing. The delay is the deliberate cost of the fix: until the window passes there is no way to tell "the child IS the game" from "the child is about to hand off". It shows as a few seconds of `launching` in the console, and only for a title whose store gave us signals. .25: the ignored live test passes (Child -> Running -> terminate via the SIGTERM->SIGKILL group ladder -> Exited, session-end action correctly NOT fired), full suite 305 passed.