Files
punktfunk/crates/pyrowave-sys/vendor/pyrowave/shaders/resolve_rate_control.comp
T
enricobuehler 4c3b11445c feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).

build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).

Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
  Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
  0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
  magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
  target
- cargo test -p pyrowave-sys green (static link + API-version pin check)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:35:10 +02:00

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#version 450
// Copyright (c) 2025 Hans-Kristian Arntzen
// SPDX-License-Identifier: MIT
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgroup_ballot : require
#extension GL_KHR_shader_subgroup_arithmetic : require
#extension GL_KHR_shader_subgroup_shuffle_relative : require
#extension GL_KHR_shader_subgroup_shuffle : require
layout(local_size_x_id = 0) in;
struct RDOperation
{
int quant;
uint block_offset_saving;
};
const int BLOCK_SPACE_SUBDIVISION = 16;
layout(set = 0, binding = 0) readonly buffer Buckets
{
layout(offset = 4) int consumed_payload;
layout(offset = 64) int total_savings_per_bucket[128 * BLOCK_SPACE_SUBDIVISION];
RDOperation rdo_operations[];
} buckets;
layout(set = 0, binding = 1) buffer QuantList
{
int data[];
} quant_data;
layout(push_constant) uniform Registers
{
uint target_payload_size;
uint num_blocks_per_subdivision;
} registers;
void main()
{
int required_savings_per_bucket = int(buckets.consumed_payload) - int(registers.target_payload_size);
if (gl_WorkGroupID.x != 0)
{
int prev_bucket_total = buckets.total_savings_per_bucket[gl_WorkGroupID.x - 1];
// This bucket is empty.
if (buckets.total_savings_per_bucket[gl_WorkGroupID.x] == prev_bucket_total)
return;
required_savings_per_bucket -= prev_bucket_total;
}
else
{
// This bucket is empty.
if (buckets.total_savings_per_bucket[gl_WorkGroupID.x] == 0)
return;
}
// If all previous buckets can complete the job, skip.
if (required_savings_per_bucket <= 0)
return;
uint total_saved = 0;
for (uint i = 0; i < registers.num_blocks_per_subdivision && total_saved < required_savings_per_bucket; i += gl_SubgroupSize)
{
RDOperation op = RDOperation(0, 0);
if (i + gl_SubgroupInvocationID < registers.num_blocks_per_subdivision)
op = buckets.rdo_operations[gl_WorkGroupID.x * registers.num_blocks_per_subdivision + i + gl_SubgroupInvocationID];
uint saving = bitfieldExtract(op.block_offset_saving, 16, 16);
uint block_offset = bitfieldExtract(op.block_offset_saving, 0, 16);
uint scan_saving = subgroupInclusiveAdd(saving);
bool should_apply_quant = total_saved + scan_saving - saving < required_savings_per_bucket;
if (should_apply_quant && saving != 0)
atomicMax(quant_data.data[block_offset], op.quant);
total_saved += subgroupShuffle(scan_saving, gl_SubgroupSize - 1);
}
}