Files
punktfunk/clients/windows
enricobuehlerandClaude Opus 5 ff01db67ff fix(client): punktfunk-session is the session binary again — 0.22.0 shipped the shell's stub
Connecting from the 0.22.0 Windows client bounces straight back to the host list, on
every host. The shell is fine; the binary it spawns is not.

b0ea1e6b was a `clients/linux` change that also dropped a verbatim copy of the GTK
shell into `clients/session/src/` — app.rs, cli.rs, the four ui_*.rs, shortcuts.rs,
spawn.rs — and, fatally, OVERWROTE `clients/session/src/main.rs` with the shell's.
That file is `[[bin]] punktfunk-session`. So the binary every shell execs for a stream
stopped being the Vulkan session and became the GTK shell:

  - Windows: the shell's `#[cfg(not(target_os = "linux"))]` arm — print
    "punktfunk-client is Linux-only" to stderr, `exit(2)`. It never writes a single
    line of the stdout contract, so the shell sees EOF with no `ready`, no `error`,
    no `ended`, and returns to the host list with a BLANK banner. Exactly the report.
  - Linux: `app::run()` sees `--connect` in argv and calls `exec_session()`, which
    execs `punktfunk-session` — itself. A stream is an exec loop.

CI could not catch it. The Windows leg of the clobbered file is a three-line stub that
compiles perfectly; `cargo build -p punktfunk-client-session` stayed green while
building the wrong program. Only running it fails, and nothing runs it.

61bdf11e then read the 327 E0433s on the Linux leg as a missing-manifest bug and
declared gtk4/libadwaita/relm4 on this crate. That fixed the build of the wrong file
and cemented the clobber. Both go: the copy is deleted, `main.rs` is restored from
bf981027 (the last commit that touched the real one), and the manifest loses the GTK
block plus the gresource build-dep and `data/` that arrived with 944c03dd to feed it.
serde_json returns to `optional`/`ui`, which is what it always was — the reason
`--no-default-features` didn't compile was cli.rs, and cli.rs was never ours.

Also closes the hole that made this silent. `SpawnEvent::Exited` now carries the
child's exit code, and a child that exits nonzero having said NOTHING gets a banner
naming that code instead of an empty string. Code 0 (stream window closed) and -1
(our own Disconnect/Cancel kill) stay silent, as before. A wrong or crashing session
binary is now a legible failure rather than a connect that quietly does nothing.

Verified. Windows x86_64 on the CI runner: check, clippy -D warnings, rustfmt, tests
(5 passed, incl. the new one) all green, and the rebuilt punktfunk-session.exe answers
`--connect` with `{"error":"presenter: SDL window: …"}` — the real contract — where
0.22.0's answered with nothing. Linux amd64 in the CI image: check with default AND
--no-default-features, clippy -D warnings, rustfmt, tests green, and the built binary
emits `{"error":"presenter: SDL video: …"}` + exit 4 instead of exec-looping.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 10:58:44 +02:00
..

punktfunk — Windows client

The native Windows app for streaming a punktfunk host to your PC. A modern WinUI 3 app that discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with a hardware-accelerated D3D11 video path and HDR.

It's pure Rust: the UI is WinUI 3 driven through windows-reactor (a declarative, React-like framework), and it links the shared punktfunk-core directly to speak the fast punktfunk/1 protocol.

Features

  • Hardware decode, GPU present — FFmpeg HEVC with a D3D11VA zero-copy path (decoder and presenter share one D3D11 device; NV12/P010 textures sampled straight into a SwapChainPanel composition swapchain), with a robust software-decode fallback.
  • HDR10 — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to R10G10B10A2 + ST.2084 with HDR10 metadata.
  • Your display's native mode — the host builds a virtual display at exactly your WxH@Hz.
  • Audio both ways — WASAPI render + mic capture.
  • Full controller support — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
  • Your display's native mode, really — "Native display" resolves the actual size + refresh of the monitor the window is on at connect time.
  • Find hosts automatically — mDNS discovery lists hosts on your LAN, alongside saved and manual entries. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity. Saved hosts carry per-host actions: a network speed test (probe burst over the real data plane → recommended bitrate, applied in one tap) and forget.
  • Polished shell — host cards, settings (resolution / refresh / host compositor / decoder / codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels / mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed — Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.

Builds and ships for both x64 and ARM64 as a signed MSIX.

Get it

Install the signed MSIX from the package registry — see docs.punktfunk.unom.io/docs/install-client. A stock Moonlight client also works over GameStream if you prefer.

Build from source

Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need the MSVC toolchain, an FFMPEG_DIR FFmpeg tree, and CMake (SDL3 builds from source). The Windows App SDK runtime bootstrap is staged next to the exe by windows-reactor-setup from this crate's own build.rs — no extra environment needed.

cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc

# CLI paths for testing (no window):
punktfunk-client --discover                                   # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port]  # probe burst → recommended bitrate

CARGO_HOME must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header build. Packaging (MSIX manifest, signing) lives in packaging/.

Layout

Decode/present/input live in the spawned punktfunk-session binary (clients/session), not here — this crate is the shell that discovers, pairs, and launches it.

src/
  main.rs                 entry point + CLI paths (--discover · --headless · --speed-test)
  bin/punktfunk-console.rs  the couch/HTPC Start-menu entry (re-execs with --console)
  app/                    WinUI 3 shell (windows-reactor), one module per screen:
                          mod (root/router) · hosts · connect · pair · speed · settings ·
                          library · help · licenses · stream · style (shared cards/pills)
  deeplink.rs             punktfunk:// activation, single-instance hand-off, shortcut writer
  spawn.rs                punktfunk-session child process + its stdout event contract
  shell_window.rs         hide/restore the shell HWND around a session
  gpu.rs                  DXGI adapter enumeration for the GPU picker
  trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
  probe.rs · wol.rs       speed probe · Wake-on-LAN
  logfile.rs              log tee to %LOCALAPPDATA%
packaging/                MSIX manifest, signing, pack script

Manual smoke checklist

The windows-reactor pin is a moving target and WinUI regressions rarely show up in cargo check — walk this after a reactor bump or a change to the render/state architecture:

  • Hosts — discovery populates tiles; tile hover fill; "…" menu → Forget and Rename; add-host modal connects; WOL wait screen cancels.
  • Settings — every section renders; combos still show their selection after a section switch AND a scope switch (the historic blank-combo reconciler bug); profile create / rename / delete (with confirm); colour swatches repaint; the Overridden marker appears on edit and clears on Reset; GPU combo lists adapters.
  • Pair — PIN entry pairs (the typed PIN must reach the Connect click — use_ref mirror path).
  • Session — connect → session spawns → HUD stats tick; Ctrl+Alt+Shift+Q releases the pointer; shell window restores on exit.
  • Shell — speed test completes; library grid loads; punktfunk:// deep link routes (second instance hands off and exits); window icon appears; screen-entrance animations play.