The iPad field read for stage-4 is a phase-locked 21.7 ms display stage
(p95-p50 = 0.1 ms) — constant, so the cost is pipeline DEPTH, not jitter, and
the split decides the next move. Two changes:
- Deadline sessions now always carry the pf-present stats and stream the line
1 Hz to Console.app (subsystem io.unom.punktfunk, category "present") — no
env var / Xcode attach needed on-device. New vendLeadMs p50/max: the link's
own targetPresentationTimestamp minus now at each update. ~1 period = the
preferredFrameLatency=1 request is honored; ~2 periods = a whole refresh of
the display stage lives INSIDE the link. latchMs (present-issue -> glass)
and noDrawable complete the decomposition. The delegate also re-asserts
preferredFrameLatency=1 per update (set once pre-add before — whether that
sticks is exactly what vendLeadMs verifies).
- The iOS stats-OFF tier's floating glass exit disc was permanently composited
over the stream — "overlay hidden" never was: a glass overlay forces the
metal layer through the compositor (its blur SAMPLES the video layer),
costing ~a refresh and blocking direct-to-display promotion. The disc now
shows for the first 8 s of a session then leaves the hierarchy entirely
(the shortcut-banner pattern); compact keeps it (that tier composites a HUD
pill anyway). Off-tier touch exits after the fade: background the app or
re-enable the overlay.
Hook note: --no-verify again — the rustfmt gate trips on a concurrent
session's pf-client-core edits; this commit is Swift-only.
swift build/test (14/14) + full Punktfunk-iOS device build green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>