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punktfunk/web/messages/en.json
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enricobuehler 8986667b78 feat(web): full virtual-display config surface — one-click presets + every axis editable
The Virtual displays card previously only exposed keep_alive/topology/max_displays as
editable custom fields; conflict/identity/layout (enforced since Stages 3-5) had no
controls, and the presets weren't surfaced as one-click options. Rework the card so the
whole policy is configurable WITHOUT any client connected:

- Presets front-and-center: each of the five (default/shared-desktop/hotdesk/workstation/
  gaming-rig) is a one-click row showing its story AND what it sets (keep-alive · topology ·
  conflict · identity badges), highlighting the active one. A click applies it immediately.
  gaming-rig stays disabled + "coming soon" (keep_alive: forever isn't cross-platform yet).
- Custom mode reveals EVERY axis editably — keep-alive, topology, conflict, identity, layout,
  max-displays — seeded from the current effective behavior, with a Save button. A reusable
  `Choice` button-group + a tolerant `tr()` label lookup keep it tidy.
- The live-display list + multi-monitor arrangement table stay below (they need a live
  session); the settings above work standalone.
- en+de i18n for the new controls; refreshed the effective-preview row to show all axes.

web tsc + vite build + biome-lint green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 14:38:40 +00:00

231 lines
10 KiB
JSON

{
"$schema": "https://inlang.com/schema/inlang-message-format",
"app_name": "punktfunk",
"app_tagline": "management console",
"nav_dashboard": "Dashboard",
"nav_host": "Host",
"nav_clients": "Paired clients",
"nav_pairing": "Pairing",
"nav_library": "Library",
"nav_settings": "Settings",
"status_title": "Live status",
"status_video": "Video",
"status_audio": "Audio",
"status_streaming": "Streaming",
"status_idle": "Idle",
"status_session": "Session",
"status_no_session": "No active session",
"status_paired_count": "Paired clients",
"status_pin_pending": "Pairing PIN pending",
"stream_codec": "Codec",
"stream_resolution": "Resolution",
"stream_fps": "Frame rate",
"stream_bitrate": "Bitrate",
"action_stop_session": "Stop session",
"action_request_idr": "Request keyframe",
"action_unpair": "Unpair",
"host_identity": "Identity",
"host_hostname": "Hostname",
"host_local_ip": "Local IP",
"host_version": "Version",
"host_abi": "ABI version",
"host_codecs": "Codecs",
"host_ports": "Ports",
"host_uniqueid": "Unique ID",
"host_compositors": "Compositors",
"host_compositors_help": "Backends the host can drive a virtual output on. Pass an id to a client's --compositor flag; the host honors it if available, else auto-detects.",
"compositor_available": "Available",
"compositor_unavailable": "Unavailable",
"compositor_default": "Default",
"host_gpus": "GPUs",
"host_gpus_help": "The GPU the host captures and encodes on. Automatic picks the best GPU; preferring one pins capture + encode to it. A change applies to the next session.",
"gpu_automatic": "Automatic",
"gpu_prefer": "Prefer",
"gpu_preferred": "Preferred",
"gpu_in_use": "In use · {backend}",
"gpu_next_session": "Next session",
"gpu_none": "No GPUs detected.",
"gpu_missing_warning": "The preferred GPU “{name}” is not present — automatic selection is used instead.",
"gpu_env_note": "PUNKTFUNK_RENDER_ADAPTER={value} pins the GPU while in automatic mode.",
"host_displays": "Virtual displays",
"host_displays_help": "How virtual displays are created, kept alive, and arranged. Pick a preset, or choose Custom to set options directly. A change applies to the next session.",
"display_preset": "Preset",
"display_preset_custom": "Custom",
"display_preset_default": "Default",
"display_preset_gaming_rig": "Gaming rig",
"display_preset_shared_desktop": "Shared desktop",
"display_preset_hotdesk": "Hot-desk",
"display_preset_workstation": "Workstation",
"display_keep_alive": "Keep alive after disconnect",
"display_keep_alive_off": "Off",
"display_keep_alive_seconds": "seconds",
"display_topology": "Topology",
"display_topology_auto": "Automatic",
"display_topology_extend": "Extend",
"display_topology_primary": "Primary",
"display_topology_exclusive": "Exclusive",
"display_max": "Max displays",
"display_save": "Save",
"display_effective": "In effect",
"display_pending_note": "Changes apply from the next connection — a streaming session keeps the display it opened on.",
"display_live": "Live displays",
"display_none_live": "No virtual displays right now.",
"display_state_active": "Active",
"display_state_lingering": "Lingering",
"display_state_pinned": "Pinned",
"display_release_btn": "Release",
"display_release_all": "Release all kept",
"display_expires_in": "tears down in {sec}s",
"display_sessions": "{count} streaming",
"display_arrange": "Arrange displays",
"display_arrange_help": "Set where each streamed display sits on the desktop, in pixels. Saving switches to a manual layout; it applies from the next connect.",
"display_arrange_save": "Save arrangement",
"display_custom_desc": "Set every option yourself.",
"display_preset_current": "Active",
"display_preset_soon": "coming soon",
"display_keep_alive_help": "How long a display (and, on gamescope, its game) survives after the client disconnects. 0 = tear down immediately.",
"display_topology_help": "What happens to the host's physical monitors while streaming.",
"display_conflict": "When another client connects",
"display_conflict_help": "What happens if a second client connects while one is already streaming and asks for a different resolution.",
"display_conflict_separate": "Own display",
"display_conflict_steal": "Take over",
"display_conflict_join": "Share view",
"display_conflict_reject": "Busy — reject",
"display_identity": "Per-client identity",
"display_identity_help": "Give each client a stable display so the desktop remembers its per-monitor settings (e.g. scaling).",
"display_identity_shared": "Shared",
"display_identity_per_client": "Per client",
"display_identity_per_client_mode": "Per client + resolution",
"display_layout_mode": "Multi-monitor layout",
"display_layout_help": "How several displays are arranged on the desktop. Manual uses the arrangement table below (with 2+ displays).",
"display_layout_auto_row": "Auto (side by side)",
"display_layout_manual": "Manual",
"clients_title": "Paired clients",
"clients_empty": "No paired clients yet.",
"clients_name": "Name",
"clients_fingerprint": "Fingerprint",
"clients_unpair_confirm": "Unpair this client? It will need to pair again to connect.",
"pairing_title": "Pairing",
"pairing_idle": "No pairing in progress. Start pairing from a Moonlight client, then enter its PIN here.",
"pairing_waiting": "A client is waiting to pair. Enter the PIN it shows:",
"pairing_pin_label": "PIN",
"pairing_submit": "Submit PIN",
"pairing_success": "Paired successfully.",
"pairing_failed": "Pairing failed — check the PIN and try again.",
"pairing_native_title": "Pair a device",
"pairing_native_desc": "Show a one-time PIN here, then enter it in your punktfunk app to pair this device.",
"pairing_native_disabled": "The native host isn't running. Start it with `serve --native` to pair punktfunk devices.",
"pairing_native_arm": "Pair a device",
"pairing_native_enter": "Enter this PIN on your device:",
"pairing_native_expires": "Expires in",
"pairing_native_cancel": "Cancel",
"pairing_native_devices": "Paired devices",
"pairing_native_empty": "No devices paired yet.",
"pairing_native_unpair_confirm": "Unpair this device? It will need to pair again to connect.",
"pairing_protocol": "Protocol",
"pairing_protocol_native": "punktfunk/1",
"pairing_protocol_moonlight": "Moonlight",
"pairing_pending_title": "Waiting for approval",
"pairing_pending_desc": "These devices tried to connect. Approving pairs a device immediately — no PIN needed.",
"pairing_pending_approve": "Approve",
"pairing_pending_deny": "Deny",
"pairing_pending_name_prompt": "Name this device:",
"pairing_pending_age_just_now": "just now",
"pairing_pending_age_secs": "{s}s ago",
"pairing_pending_age_mins": "{min} min ago",
"pairing_moonlight_title": "Moonlight (GameStream) pairing",
"library_title": "Library",
"library_empty": "No games found yet.",
"library_store_steam": "Steam",
"library_store_custom": "Custom",
"library_add_title": "Add a custom game",
"library_edit_title": "Edit custom game",
"library_add_button": "Add custom game",
"library_field_title": "Title",
"library_field_portrait": "Portrait art URL",
"library_field_hero": "Hero art URL",
"library_field_header": "Header art URL",
"library_field_command": "Launch command",
"library_field_command_help": "Optional. The command the host runs to launch this title.",
"library_save": "Save",
"library_create": "Add",
"library_cancel": "Cancel",
"library_edit": "Edit",
"library_delete": "Delete",
"library_delete_confirm": "Delete this custom game? This can't be undone.",
"settings_title": "Settings",
"settings_token_label": "API token",
"settings_token_help": "Bearer token for the management API. Leave empty for a loopback host with no token.",
"settings_language": "Language",
"settings_save": "Save",
"settings_saved": "Saved.",
"common_loading": "Loading…",
"common_error": "Something went wrong.",
"common_retry": "Retry",
"common_yes": "Yes",
"common_cancel": "Cancel",
"common_unauthorized": "Session expired — redirecting to sign in…",
"login_title": "Sign in",
"login_subtitle": "Enter the management password to continue. Don't know what to do?",
"login_docs_link": "Visit the documentation",
"login_password": "Password",
"login_submit": "Sign in",
"login_error": "Wrong password.",
"login_signing_in": "Signing in…",
"action_logout": "Sign out",
"nav_stats": "Performance",
"nav_logs": "Logs",
"logs_title": "Logs",
"logs_subtitle": "The host's recent log stream — follow live, filter by level, search.",
"logs_follow": "Follow",
"logs_pause": "Pause",
"logs_clear": "Clear",
"logs_search": "Search logs…",
"logs_empty": "No log entries match — adjust the filter or wait for host activity.",
"logs_dropped": "Some entries were evicted before they could be fetched",
"stats_title": "Performance",
"stats_subtitle": "Record a session's pipeline timings and review them as graphs.",
"stats_capture_title": "Capture",
"stats_capture_desc": "Arm capture, run a session, then stop to save a recording. Sampling runs at the host's aggregation boundary — no per-frame overhead.",
"stats_recording": "Recording",
"stats_idle": "Idle",
"stats_start": "Start capture",
"stats_stop": "Stop & save",
"stats_elapsed": "Elapsed",
"stats_samples": "Samples",
"stats_kind": "Path",
"stats_kind_native": "Native",
"stats_kind_gamestream": "GameStream",
"stats_live_title": "Live",
"stats_live_waiting": "Armed — waiting for the first samples. Start a session to begin recording.",
"stats_latency_title": "Latency by stage",
"stats_latency_axis": "µs",
"stats_latency_desc": "Per-stage pipeline time, stacked — the \"where does the time go\" view.",
"stats_throughput_title": "Throughput",
"stats_health_title": "Health",
"stats_fps_new": "New fps",
"stats_fps_repeat": "Repeat fps",
"stats_mbps": "Mb/s",
"stats_p99": "p99",
"stats_p50": "p50",
"stats_frames_dropped": "Frames dropped",
"stats_packets_dropped": "Packets dropped",
"stats_send_dropped": "Send drops",
"stats_fec_recovered": "FEC recovered",
"stats_recordings_title": "Recordings",
"stats_recordings_empty": "No recordings yet. Start a capture to record one.",
"stats_col_time": "Time",
"stats_col_kind": "Path",
"stats_col_resolution": "Resolution",
"stats_col_codec": "Codec",
"stats_col_duration": "Duration",
"stats_col_samples": "Samples",
"stats_view": "View",
"stats_download": "Download",
"stats_delete": "Delete",
"stats_delete_confirm": "Delete this recording? This can't be undone.",
"stats_detail_title": "Recording detail",
"stats_close": "Close",
"stats_no_samples": "This recording has no samples."
}