Files
punktfunk/docs-site
enricobuehlerandClaude Opus 5 eb4ab91627 feat(host): a frame limiter for the game, not for the stream
PUNKTFUNK_MAX_FPS caps how fast the compositor lets the game render. It
deliberately does NOT touch the session: the client still negotiates and
receives its full rate, because the encode loop re-encodes the held frame
whenever the compositor produced no new one, and a repeat of an unchanged
picture is an almost-empty P-frame. So a 60-capped game on a 120 Hz session
still puts 120 frames a second on the wire — and the GPU time the game gives
up goes to capture and encode instead, which is the point (on a laptop or a
handheld, it goes to heat and battery too).

Capping the stream would be a different and mostly unwanted feature: it
hands the client fewer frames than it asked for and saves the game's GPU
nothing.

gamescope is the compositor that has the lever, so it is the one that gets
it: the rate becomes --nested-refresh, which is what gamescope clamps the
game to. All three sessions we own take it — the bare spawn's -r, the
managed gamescope-session-plus wrapper's PF_HZ, and the SteamOS PATH shim's.
In the managed path the limit lands on PF_HZ alone and NOT on
CUSTOM_REFRESH_RATES, so the mode the session advertises stays the client's
— that is what makes games see the real refresh rather than the box's EDID.

Two scoping notes. Under gamescope the cap is the nested output's rate, so
everything it composites moves at it, not the game alone; there is only the
one output. And the attach path (PUNKTFUNK_GAMESCOPE_NODE) mirrors a
gamescope we do not own, so it has no lever to pull and is untouched.

Closes #13

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 19:14:10 +02:00
..

punktfunk-docs

The punktfunk documentation site: Fumadocs on TanStack Start (Vite + Nitro/bun preset).

Content lives in content/docs/ as .md/.mdx. This site is the source of truth for the user-facing guides; design rationale lives in the internal punktfunk-planning repo.

API reference

/api renders the host's management REST API as an interactive Scalar reference (linked from the top nav, the docs sidebar, and the landing page). It reads public/openapi.json — a snapshot of the repo's generated spec. Refresh it after a management-API change:

# from the repo root — regenerate the spec, then copy the snapshot in:
cargo run -p punktfunk-host -- openapi > api/openapi.json
cp api/openapi.json docs-site/public/openapi.json

Develop

bun install
bun run dev        # http://localhost:3001  (docs at /docs)

Build & serve

bun run build
bun run start      # serves .output/ via Bun

Layout

source.config.ts          Fumadocs MDX collection (content/docs)
content/docs/             the docs content (.md/.mdx) + meta.json nav
src/
  routes/
    __root.tsx            RootProvider + html shell
    index.tsx            landing page
    docs/$.tsx           catch-all docs renderer (Fumadocs DocsLayout)
    api/index.tsx        Scalar API reference (reads public/openapi.json)
    api/search.ts        Orama search endpoint
  lib/source.ts          Fumadocs loader over the generated collection
  lib/layout.shared.tsx  shared nav chrome
  components/mdx.tsx      MDX component map
  styles/app.css          Tailwind 4 + Fumadocs preset